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Raijin Jounin (S-Rank)
Posts : 551
| Subject: Suiton Fri Feb 01, 2013 9:19 pm | |
| --- D-Rank --- Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: 20 meters Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: duration + 5 posts Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user. - Code:
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[b]Name:[/b] Hidden Mist Jutsu [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Water [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -5 chakra per post [b]Cooldown:[/b] duration + 5 posts [b]Description:[/b] This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher. - Code:
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[b]Name:[/b] Water Release: Hiding in Water [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Water [b]Range:[/b] / [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 5 post, -10 chakra per post after initial 5 [b]Cooldown:[/b] 10 posts [b]Description:[/b] Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher. Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire. - Code:
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[b]Name:[/b] Water Release: Archerfish [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Water [b]Range:[/b] Short (0-5m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 3 posts [b]Description:[/b] This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire. Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法) Canon/Custom: Custom Rank: D Type: Offensive Element: Suiton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 post Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu. - Code:
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[b]Name:[/b] Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 post [b]Description:[/b] By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu. Name: Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲) Canon/Custom: Custom Rank: D Type: Offensive Element: Suiton Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu. - Code:
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[b]Name:[/b] Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 15 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu. Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳) Canon/Custom: Custom Rank: D Type: Suppleentary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: Similar to Zabuza Momochi's Hidden Mist Technique, this jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected. - Code:
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[b]Name:[/b] Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Suppleentary [b]Element:[/b] Suiton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] Similar to Zabuza Momochi's Hidden Mist Technique, this jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.
Last edited by Raijin on Thu Jun 26, 2014 7:40 pm; edited 2 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- C-Rank --- Fri Feb 01, 2013 9:20 pm | |
| Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術) Canon/Custom: Canon Rank: C Type: Supplementary, Defensive Element: Suiton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu. - Code:
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[b]Name:[/b] Water Prison Jutsu (Suirō no Jutsu - 水牢の術) [b]Canon/Custom: [/b]Canon [b]Rank:[/b] C [b]Type:[/b] Supplementary, Defensive [b]Element:[/b] Suiton [b]Range:[/b] Touch [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description: [/b]This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
Name: Suiton Bushin No Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Water Range: 60-meters from the user Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5. - Code:
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[b]Name:[/b] Suiton Bushin No Jutsu [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type: [/b]Supplementary [b]Element: [/b]Water [b]Range: [/b]60-meters from the user [b]Specialty: [/b]Ninjutsu [b]Duration: [/b]3 posts [b]Cooldown: [/b]6 posts after last clone dissipates [b]Description: [/b]The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
Name: Water Release: Water Trumpet Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Water Range: Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts. - Code:
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[b]Name:[/b] Water Release: Water Trumpet [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive, Supplementary [b]Element:[/b] Water [b]Range:[/b] Mid (5-15m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts. Name: Water Clone Barrage Canon/Custom: Canon Rank: C Type: Offensive Element: Water Range: Short(0-5m) Specialty: Ninjutsu Duration: / Cooldown: 6 posts Description: Attacking the enemy with a series of punches and kicks to force them backwards, the user then creates a small pool of water from which a single clone of himself emerges. The clone, alongside the user then buffets the target with a series of more kicks and punches before delivering a final kick and the clone then dissipates back into water. The user and the clone deliver a maximum of 16 blows to the target; causing significant bruising and pain, as well as a moderate chance for dislocation of joints or breaking of smaller bones. - Code:
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[b]Name:[/b] Water Clone Barrage [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Water [b]Range:[/b] Short(0-5m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 6 posts [b]Description:[/b] Attacking the enemy with a series of punches and kicks to force them backwards, the user then creates a small pool of water from which a single clone of himself emerges. The clone, alongside the user then buffets the target with a series of more kicks and punches before delivering a final kick and the clone then dissipates back into water. The user and the clone deliver a maximum of 16 blows to the target; causing significant bruising and pain, as well as a moderate chance for dislocation of joints or breaking of smaller bones. Name: Azure Stream Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: 5m Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed. - Code:
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[b]Name:[/b] Azure Stream [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 5m [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed. Name: Water Release: Gunshot Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier. - Code:
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[b]Name:[/b] Water Release: Gunshot [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] Short (0-5m), Mid (5-15m), Far (15m+) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 Post [b]Cooldown:[/b] 3 Posts [b]Description:[/b] The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原) Canon/Custom: Canon Rank: C Type: Supplementary Element: Suiton Range: Maximum of 30 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 4 Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. - Code:
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[b]Name:[/b] Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Supplementary [b]Element:[/b] Suiton [b]Range:[/b] Maximum of 30 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] Maximum of 5 posts [b]Cooldown:[/b] Duration + 4 [b]Description:[/b] The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Name: Water Release: Wild Bubble Wave (Suiton: Hōmatsu Rappa - 水遁・泡沫乱波) Canon/Custom: Canon Rank: C Type: Offensive || Supplementary Element: Suiton Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: -15 chakra per Post Cooldown: Duration + 4 Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen. - Code:
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[b]Name:[/b] Water Release: Wild Bubble Wave (Suiton: Hōmatsu Rappa - 水遁・泡沫乱波) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive || Supplementary [b]Element:[/b] Suiton [b]Range:[/b] Short (0-5m), Mid (5-15m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per Post [b]Cooldown:[/b] Duration + 4 [b]Description:[/b] The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波) Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: Mid (5-15 meters) Specialty: Ninjutsu Duration: -15 chakra per Post Cooldown: Duration + 2 Description: A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. - Code:
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[b]Name:[/b] Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] Mid (5-15 meters) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per Post [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域) Canon/Custom: Custom Rank: C Type: Supplementary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 2 Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond. - Code:
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[b]Name:[/b] Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Supplementary [b]Element:[/b] Suiton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond. Name: Water Release: Bullet Rain Technique (Suiton: Dankoū no Jutsu - 水遁・弾降雨の術) Canon/Custom: Custom Rank: C Type: Offensive Element: Suiton Range: Self Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user creates a "glove" of water over her hand. With a jerk or throwing motion, needle-like projectiles of water shoot from his/her hand towards the target. The projectiles are capable of piecing up to 1/2 of flesh, and are stopped by D-rank or higher armor. - Code:
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[b]Name:[/b] Water Release: Bullet Rain Technique (Suiton: Dankoū no Jutsu - 水遁・弾降雨の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] The user creates a "glove" of water over her hand. With a jerk or throwing motion, needle-like projectiles of water shoot from his/her hand towards the target. The projectiles are capable of piecing up to 1/2 of flesh, and are stopped by D-rank or higher armor. Name: Water Release: Rain Storm (Suiton: Ame Boufuu - 水解放: 雨嵐) Canon/Custom: Custom Rank: C-rank Type: Offensive Element: Suiton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: This jutsu is basically a water counterpart to Fire Release: Phoenix Flower Jutsu. It sends multiple balls of water at the opponent, and can hide shuriken inside for a secondary surprise attack. - Code:
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[b]Name:[/b] Water Release: Rain Storm (Suiton: Ame Boufuu - 水解放: 雨嵐) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C-rank [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] This jutsu is basically a water counterpart to Fire Release: Phoenix Flower Jutsu. It sends multiple balls of water at the opponent, and can hide shuriken inside for a secondary surprise attack. Name: Water Release: Starfish Armor (Suiton: Hitode no Yoroi - ヒトデの装甲) Canon/Custom: Custom Rank: C Type: Defensive Element: Suiton Range: Self Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: Duration + 3 Description: This technique uses Shape Transformation to transform and then condense water into the shape of a starfish before directing it to cover their back. With each of the five points covering the body, the user is granted protection from attacks coming from behind them. While this technique can protect against Fire Release Ninjutsu and most lower-ranked Wind Release Ninjutsu, it is weak against Earth Release and Lightning Release. In the case of Lightning Release techniques, this technique will actually amplify it. - Code:
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[b]Name:[/b] Water Release: Starfish Armor (Suiton: Hitode no Yoroi - ヒトデの装甲) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Defensive [b]Element:[/b] Suiton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -5 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] This technique uses Shape Transformation to transform and then condense water into the shape of a starfish before directing it to cover their back. With each of the five points covering the body, the user is granted protection from attacks coming from behind them. While this technique can protect against Fire Release Ninjutsu and most lower-ranked Wind Release Ninjutsu, it is weak against Earth Release and Lightning Release. In the case of Lightning Release techniques, this technique will actually amplify it. Name: Water Release: Bullet Ball Barrage (Suiton: Danganbōru Shūchūhōka - 水遁・弾丸ボールの集中砲火) Canon/Custom: Custom Rank: C Type: Offensive Element: Suiton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user focuses chakra into their chest and throat to create several ball of water similar to the Giant Bullet Ball technique. However, the user is able to create 6 smaller balls versus 1 giant ball, each of which is 1/3rd as powerful as the larger version. The bullets are fired in rapid succession, and deal C-rank concussive damage. - Code:
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[b]Name:[/b] Water Release: Bullet Ball Barrage (Suiton: Danganbōru Shūchūhōka - 水遁・弾丸ボールの集中砲火) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 5 posts [b]Description:[/b] The user focuses chakra into their chest and throat to create several ball of water similar to the Giant Bullet Ball technique. However, the user is able to create 6 smaller balls versus 1 giant ball, each of which is 1/3rd as powerful as the larger version. The bullets are fired in rapid succession, and deal C-rank concussive damage. Name: Water Release: Turtle Shield Technique (Suiton: Kame no Tate no Jutsu - 水遁・亀の盾の術) Canon/Custom: Custom Rank: C Type: Defensive Element: Suiton Range: Melee Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: The user focuses water chakra into the ground in front of them, causing a large water body with the shape of a turtle shield to appear and encase the user. The turtle shield will protect the user from all non-Raiton D-rank jutsu, as well as a maximum of 3 non-raiton enhanced C-rank jutsu. - Code:
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[b]Name:[/b] Water Release: Turtle Shield Technique (Suiton: Kame no Tate no Jutsu - 水遁・亀の盾の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Defensive [b]Element:[/b] Suiton [b]Range:[/b] Melee [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] The user focuses water chakra into the ground in front of them, causing a large water body with the shape of a turtle shield to appear and encase the user. The turtle shield will protect the user from all non-Raiton D-rank jutsu, as well as a maximum of 3 non-raiton enhanced C-rank jutsu. Name: Water Release: Water Claw (Suiton: Sui Sou - スイ ソウ) Canon/Custom: Custom Rank: C Type: Offensive, Defensive, Supplementary Element: Suiton Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique allows the user to use a pre-existing water supply for attack. The technique's user forms a sizable hand made out of water and launches it horizontally forward. The hand's size, the velocity at which it travels and the turbulence in the hand's "claws" make it difficult to avoid and deadly if it connects. The technique, however, can only travel in a straight direction, making it's trajectory predictable and easy to dodge. The speed of the technique and the inability to control it once it has been fired can possibly put the user and allies at risk. This technique also has practical uses outside of battle. It can be used to douse flames and remove obstacles, such as fallen rocks or trees, from passageways. It can also be used (minimally) for defense; used to push incoming projectiles, such as thrown objects, out of the way of the user. - Code:
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[b]Name:[/b] Water Release: Water Claw (Suiton: Sui Sou - スイ ソウ) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive, Defensive, Supplementary [b]Element:[/b] Suiton [b]Range:[/b] 15 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 5 posts [b]Description:[/b] This technique allows the user to use a pre-existing water supply for attack. The technique's user forms a sizable hand made out of water and launches it horizontally forward. The hand's size, the velocity at which it travels and the turbulence in the hand's "claws" make it difficult to avoid and deadly if it connects. The technique, however, can only travel in a straight direction, making it's trajectory predictable and easy to dodge. The speed of the technique and the inability to control it once it has been fired can possibly put the user and allies at risk. This technique also has practical uses outside of battle. It can be used to douse flames and remove obstacles, such as fallen rocks or trees, from passageways. It can also be used (minimally) for defense; used to push incoming projectiles, such as thrown objects, out of the way of the user.
Last edited by Raijin on Thu Jun 26, 2014 7:39 pm; edited 2 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- B-Rank --- Fri Feb 01, 2013 9:21 pm | |
| Name: Water Release: Water Beast Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: - 10 chakra per post Cooldown: Duration +4 Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones. - Code:
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[b]Name:[/b] Water Release: Water Beast [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Water [b]Range:[/b] Short (0-5m), Mid (5-15m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] - 10 chakra per post [b]Cooldown:[/b] Duration +4 [b]Description:[/b] The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones.
Name: Tajū Suiton Bushin no Jutsu (Multi-water clone technique) Canon/Custom: custom Rank: B Type: offensive Element: Suiton Range: 60 meters from original Specialty: ninjutsu Duration: 3 posts Cooldown: 7 posts after clones are dispelled Description: This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken. - Code:
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[b]Name:[/b] Tajū Suiton Bushin no Jutsu (Multi-water clone technique) [b]Canon/Custom:[/b] custom [b]Rank:[/b] B [b]Type:[/b] offensive [b]Element:[/b] Suiton [b]Range:[/b] 60 meters from original [b]Specialty:[/b] ninjutsu [b]Duration:[/b] 3 posts [b]Cooldown:[/b] 7 posts after clones are dispelled [b]Description:[/b] This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken. Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: 10 posts, three uses per thread. Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water. - Code:
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[b]Name:[/b] Water Release: Water Encampment Wall [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Defensive [b]Element:[/b] Water [b]Range:[/b] / [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -20 chakra per post [b]Cooldown:[/b] 10 posts, three uses per thread. [b]Description:[/b] This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water. Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s. - Code:
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[b]Name:[/b] Water Release : Giant Bullet Ball [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Water [b]Range:[/b] Short (0-5m), Mid (5-15m), Far (15m+) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s. Name: Water Release : Water Dragon Bullet Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 posts Cooldown: 4 posts Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries. - Code:
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[b]Name:[/b] Water Release : Water Dragon Bullet [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Water [b]Range:[/b] Short (0-5m), Mid (5-15m), Far (15m+) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 posts [b]Cooldown:[/b] 4 posts [b]Description:[/b] This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries. Name: Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 25 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground. - Code:
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[b]Name:[/b] Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 25 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 5 posts [b]Description:[/b] The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground. Name: Water Release: Wall Wall Technique (Suiton: Suijinheki - 水遁・水陣壁) Canon/Custom: Canon Rank: B Type: Defensive Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. - Code:
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[b]Name:[/b] Water Release: Wall Wall Technique (Suiton: Suijinheki - 水遁・水陣壁) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Defensive [b]Element:[/b] Suiton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -20 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. Name: Water Release: Cascading Water Waves (Suiton: Kasukēdo Tsunami - 水遁・カスケード水の波) Canon/Custom: Custom Rank: B Type: Offensive, Defensive Element: Suiton Range: 45 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: The user uses surrounding water from a nearby area to create an enormous wave of water. This wave, like Water Release: Water Colliding Wave, can be manipulated directly by the user using hand movements and can also be broken up into several smaller waves. This allows the user to pummel the opponent(s) with a barrage of water waves that will leave them incapacitated. Another advantage of this technique is that it can be used with atmospheric water. This eliminates reliance on a large body of water and opens up several new possibilities, including the use of this technique in buildings and other places were there is no visible water. The giant waves generated can also act as a defense, mainly against fire based techniques, though. - Code:
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[b]Name:[/b] Water Release: Cascading Water Waves (Suiton: Kasukēdo Tsunami - 水遁・カスケード水の波) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Suiton [b]Range:[/b] 45 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 8 posts [b]Description:[/b] The user uses surrounding water from a nearby area to create an enormous wave of water. This wave, like Water Release: Water Colliding Wave, can be manipulated directly by the user using hand movements and can also be broken up into several smaller waves. This allows the user to pummel the opponent(s) with a barrage of water waves that will leave them incapacitated. Another advantage of this technique is that it can be used with atmospheric water. This eliminates reliance on a large body of water and opens up several new possibilities, including the use of this technique in buildings and other places were there is no visible water. The giant waves generated can also act as a defense, mainly against fire based techniques, though. Name: Water Release: Fury of the Dolphins (Suiton: Iruka no Gekido - 水遁・海豚の激怒) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 40 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: A jutsu to similiar to that of Water Release: Water Shark Missile Technique. This technique is used to shape the water, about the same size as an adult male. After forming the dolphin the user will then launch it towards the enemy, the dolphin moves at a pace similar to that of a running Special Jounin but is known to leap in the air out of the waters used to form it as if it were a real dolphin. - Code:
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[b]Name:[/b] Water Release: Fury of the Dolphins (Suiton: Iruka no Gekido - 水遁・海豚の激怒) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 40 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 5 posts [b]Description:[/b] A jutsu to similiar to that of Water Release: Water Shark Missile Technique. This technique is used to shape the water, about the same size as an adult male. After forming the dolphin the user will then launch it towards the enemy, the dolphin moves at a pace similar to that of a running Special Jounin but is known to leap in the air out of the waters used to form it as if it were a real dolphin. Name: Water Release: Great Typhoon Wave Technique (Suiton: Gotaifuu Nami no Jutsu - 水遁:台風波法) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description: After forming the needed hand signs, the user can manipulate a large body of water to generate a gigantic tidal wave that can crash upon and submerge a large multitude of enemies. Depending on the chakra level of the user, the wave's water pressure can be increased from just being enough to wash away opponents to becoming strong enough to crush anything it touches. This technique can also generate lesser Water Release techiques if another Water Release user is present. - Code:
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[b]Name:[/b] Water Release: Great Typhoon Wave Technique (Suiton: Gotaifuu Nami no Jutsu - 水遁:台風波法) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 50 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 10 posts [b]Description:[/b] After forming the needed hand signs, the user can manipulate a large body of water to generate a gigantic tidal wave that can crash upon and submerge a large multitude of enemies. Depending on the chakra level of the user, the wave's water pressure can be increased from just being enough to wash away opponents to becoming strong enough to crush anything it touches. This technique can also generate lesser Water Release techiques if another Water Release user is present. Name: Water Release: Whirlpool (Suiton: Uzumaki - 水解放: 渦) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 10 meters Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 4 Description: Water Style: Whirlpool is a water-based Ninjutsu that creates a large amount of water that covers an entire area. The water is then turned into a large whirlpool that sucks anthing caught underwater. Anything caught in the whirlpool and unable to escape will drown after 5 posts. Ninja of higher rank than the jutsu are able to utilize the Water Walking technique to avoid being pulled under, as well as being able to break the hold of the jutsu if they are swept into the actual whirlpool. - Code:
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[b]Name:[/b] Water Release: Whirlpool (Suiton: Uzumaki - 水解放: 渦) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -20 chakra per post [b]Cooldown:[/b] Duration + 4 [b]Description:[/b] Water Style: Whirlpool is a water-based Ninjutsu that creates a large amount of water that covers an entire area. The water is then turned into a large whirlpool that sucks anything caught underwater. Anything caught in the whirlpool and unable to escape will drown after 5 posts. Ninja of higher rank than the jutsu are able to utilize the Water Walking technique to avoid being pulled under, as well as being able to break the hold of the jutsu if they are swept into the actual whirlpool. Name: Water Release: Dance of the Swordfish (Suiton: Kajiki no Mai - 水解放: メカジキのダンス) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 25 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: his technique uses Shape Transformation to transform and then condense water into numerous swordfish. Once the swordfish have been created, the user will launch them at an enemy. The technique has been shown capable of tearing down rocks and trees and leaving relatively-sized trenches in the ground. Enemy shinobi must a suitable defensive technique or dodging maneuver to survive. - Code:
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[b]Name:[/b] Water Release: Dance of the Swordfish (Suiton: Kajiki no Mai - 水解放: メカジキのダンス) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 25 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 6 posts [b]Description:[/b] his technique uses Shape Transformation to transform and then condense water into numerous swordfish. Once the swordfish have been created, the user will launch them at an enemy. The technique has been shown capable of tearing down rocks and trees and leaving relatively-sized trenches in the ground. Enemy shinobi must a suitable defensive technique or dodging maneuver to survive.
Last edited by Raijin on Thu Jun 26, 2014 7:55 pm; edited 3 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- A-Rank --- Fri Feb 01, 2013 9:22 pm | |
| Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave. - Code:
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[b]Name:[/b] Water Release: Great Waterfall Technique [b]Canon/Custom:[/b] Canon [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Water [b]Range:[/b] Mid (5-15m), Long (15m+) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 2 posts (1 post charge up, 1 post effect) [b]Cooldown:[/b] 15 posts, twice per thread. [b]Description:[/b] This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave. Name: Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 75 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent. - Code:
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[b]Name:[/b] Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 75 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 8 posts [b]Description:[/b] A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent.
Name: Water Release: Tidal Wave (Suiton: Tsunami- 水遁・津波) Canon/Custom: Custom Rank: A Type: Offensive, Defensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description: The technique itself is rather simple. The user can generate water by expelling it out of his or her mouth, or by using a pre existing water supply, such as a lake or an ocean (with an ocean being preferable). A huge wave is formed and slowly moves forward from whatever direction the user is facing. The water travels for many meters, crushing and sweeping any obstacles or enemies out of the way, and swamps the land it crosses over. Once the water reaches its apex and crests completely, the huge wave comes crashing down, completely annihilating whatever it collapses down onto. Only the strongest of reinforcements can withstand the force and sheer volume of water the wave brings. Enemies are easily swept off their feet and washed away or even drowned, and obstacles such as barricades or walls are crushed. The remaining water remains behind, enabling other Water Release users to utilize it as a source for their jutsu. - Code:
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[b]Name:[/b] Water Release: Tidal Wave (Suiton: Tsunami- 水遁・津波) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Suiton [b]Range:[/b] 50 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 10 posts [b]Description:[/b] The technique itself is rather simple. The user can generate water by expelling it out of his or her mouth, or by using a pre existing water supply, such as a lake or an ocean (with an ocean being preferable). A huge wave is formed and slowly moves forward from whatever direction the user is facing. The water travels for many meters, crushing and sweeping any obstacles or enemies out of the way, and swamps the land it crosses over. Once the water reaches its apex and crests completely, the huge wave comes crashing down, completely annihilating whatever it collapses down onto. Only the strongest of reinforcements can withstand the force and sheer volume of water the wave brings. Enemies are easily swept off their feet and washed away or even drowned, and obstacles such as barricades or walls are crushed. The remaining water remains behind, enabling other Water Release users to utilize it as a source for their jutsu. Name: Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality. - Code:
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[b]Name:[/b] Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 50 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 6 posts [b]Description:[/b] The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality. Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓) Canon/Custom: Custom Rank: A Type: Supplementary Element: Suiton Range: 20 meters Specialty: Ninjutsu Duration: 1 post set up, -30 chakra per post Cooldown: Duration + 8 Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts. - Code:
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[b]Name:[/b] Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Supplementary [b]Element:[/b] Suiton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post set up, -30 chakra per post [b]Cooldown:[/b] Duration + 8 [b]Description:[/b] The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts. Name: Water Release: Violent Eroding Wave (Suiton: Sonbu Kuikomu Nami - 水遁・粗暴食込波) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: -25 chakra per post Cooldown: Duration + 10 Description: After gathering a large amount of water chakra in their mouth, the user spits out the water in a concentrated blast that has a jagged and wild appearance. The water blast is extremely concentrated and travels at an extreme velocity. The blast depends on water pressure and high surface tension to slice into anything it touches, grinding its surface until only dust remains. Anyone caught head on with the blast will be 'burned alive' by the rapid erosion caused by the accelerating steam, and their body will be torn apart piece by piece. - Code:
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[b]Name:[/b] Water Release: Violent Eroding Wave (Suiton: Sonbu Kuikomu Nami - 水遁・粗暴食込波) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 50 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -25 chakra per post [b]Cooldown:[/b] Duration + 10 [b]Description:[/b] After gathering a large amount of water chakra in their mouth, the user spits out the water in a concentrated blast that has a jagged and wild appearance. The water blast is extremely concentrated and travels at an extreme velocity. The blast depends on water pressure and high surface tension to slice into anything it touches, grinding its surface until only dust remains. Anyone caught head on with the blast will be 'burned alive' by the rapid erosion caused by the accelerating steam, and their body will be torn apart piece by piece. Name: Water Release: Imploding Water Wave Bullet (Suiton: Yabu Mizunami no Dangan - 水遁・破水波の弾丸) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: The user kneads a massive amount of water chakra inside their body then expelled from their mouth and at the feet of the target, The massive amount of water then implodes in a upward fashion upon impact causing major damage to the target. - Code:
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[b]Name:[/b] Water Release: Imploding Water Wave Bullet (Suiton: Yabu Mizunami no Dangan - 水遁・破水波の弾丸) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 50 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 8 posts [b]Description:[/b] The user kneads a massive amount of water chakra inside their body then expelled from their mouth and at the feet of the target, The massive amount of water then implodes in a upward fashion upon impact causing major damage to the target.
Name: Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界 Canon/Custom: Custom Rank: A Type: Supplementary, Defensive Element: Suiton Range: 60 meters Specialty: Ninjutsu Duration: -50 chakra per post Cooldown: Duration + 10 Description: This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompase, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the neccessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu. - Code:
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[b]Name:[/b] Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界 [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Supplementary, Defensive [b]Element:[/b] Suiton [b]Range:[/b] 60 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -50 chakra per post [b]Cooldown:[/b] Duration + 10 [b]Description:[/b] This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompase, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the neccessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu. Name: Water Release: Drilling Pressure Cannon (Suiton: Renatsuhō - 水遁・錬圧砲) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 40 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: The user creates tightly compacted and highly pressurized streams of water that is launched at the foe at a high speed. The water is powerful enough to drill through steel. Additionaly, lightning can be added to increase its power and lethality. - Code:
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[b]Name:[/b] Water Release: Drilling Pressure Cannon (Suiton: Renatsuhō - 水遁・錬圧砲) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 40 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -30 chakra per post [b]Cooldown:[/b] Duration + 6 [b]Description:[/b] The user creates tightly compacted and highly pressurized streams of water that is launched at the foe at a high speed. The water is powerful enough to drill through steel. Additionaly, lightning can be added to increase its power and lethality. Name: Water Release: Rising Dragon Ripping Earth Technique (Suiton: Shōryū Retsudo no Jutsu - 水遁・昇竜裂土の術) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 40 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: This technique has the same properties as Water Release: Rising Pressure Geyser Technique, only the water from the geyser transforms into a dragon like figure. This makes it where she is capable of controlling the direction of the water dragons path. Its powerful enough to crush most obstacle's in its way such as shield. Though the number of Water Dragons the user is able to create is limited to three, as they also drain a fair amount of chakra. - Code:
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[b]Name:[/b] Water Release: Rising Dragon Ripping Earth Technique (Suiton: Shōryū Retsudo no Jutsu - 水遁・昇竜裂土の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 40 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 8 posts [b]Description:[/b] This technique has the same properties as Water Release: Rising Pressure Geyser Technique, only the water from the geyser transforms into a dragon like figure. This makes it where she is capable of controlling the direction of the water dragons path. Its powerful enough to crush most obstacle's in its way such as shield. Though the number of Water Dragons the user is able to create is limited to three, as they also drain a fair amount of chakra. Name: Water Release: Salamander Technique (Suiton: Hitokage no Jutsu - 水遁・火蜥蜴の術) Canon/Custom: Custom Rank: A Type: Supplementary Element: Suiton Range: Self Specialty: Ninjutsu Duration: -25 chakra per post Cooldown: Duration + 5 Description: Similar in form and function to the Hydrification Technique belonging to the Hōzuki clan, this technique involves hydrating the users body with a film coating of water, much akin to the watery, moist skin of actual salamanders. Unlike the Hydrification Technique, the user's body is not liquefied, instead only benefiting from a thin covering of water - an outside "shell". The coating of water itself is not very defensive or protective, being fairly thin. However, defense is not the aim of the technique - supplementing a user's jutsu is. By coating the body with water, a user has access to a very personal source of water to amplify or draw on for other Water Release techniques. However, this technique is not without drawbacks. It is costly in chakra to create and then sustain; as long as the water coats the user's body, it constantly draws upon their chakra source. Left unchecked, the technique will eat through a user's chakra reserves fairly quickly. In addition, the technique offers extremely minimal protection to the user and many techniques can shred through the coating with ease. - Code:
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[b]Name:[/b] Water Release: Salamander Technique (Suiton: Hitokage no Jutsu - 水遁・火蜥蜴の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Supplementary [b]Element:[/b] Suiton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -25 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] Similar in form and function to the Hydrification Technique belonging to the Hōzuki clan, this technique involves hydrating the users body with a film coating of water, much akin to the watery, moist skin of actual salamanders. Unlike the Hydrification Technique, the user's body is not liquefied, instead only benefiting from a thin covering of water - an outside "shell". The coating of water itself is not very defensive or protective, being fairly thin. However, defense is not the aim of the technique - supplementing a user's jutsu is. By coating the body with water, a user has access to a very personal source of water to amplify or draw on for other Water Release techniques. However, this technique is not without drawbacks. It is costly in chakra to create and then sustain; as long as the water coats the user's body, it constantly draws upon their chakra source. Left unchecked, the technique will eat through a user's chakra reserves fairly quickly. In addition, the technique offers extremely minimal protection to the user and many techniques can shred through the coating with ease.
Last edited by Raijin on Thu Jun 26, 2014 7:54 pm; edited 2 times in total |
| | | Hisoka Special Jounin
Posts : 464
| Subject: --- S-Rank --- Fri Mar 22, 2013 9:47 pm | |
| Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way. - Code:
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[b]Name:[/b] Water Release: Great Water Drill [b]Canon/Custom:[/b] Canon [b]Rank:[/b] S [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 30m [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -30 chakra per post [b]Cooldown:[/b] Duration + 6 [b]Description:[/b]The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way. |
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Saga Staff | setswap("showperson", 'Ni', 'https://i.servimg.com/u/f71/18/13/46/78/nilarg10.png', 'Kichirou', 'https://i.imgur.com/3exZpIm.png', 'Xiahou', 'https://imgur.com/EKulTdc.png', 'Strafe', 'https://imgur.com/8tMHRmq.png', 'Midnight', 'https://i.imgur.com/CxAc2CC.png', 'Kage', 'https://i.imgur.com/YYGvj7X.png', 'Tame', 'https://i.imgur.com/8m36iYn.png', 'Xian', 'https://imgur.com/KCZpaxY.png', 'Mikage', 'https://i.imgur.com/oGRXQZc.png', 'Ayakashi', 'https://i.servimg.com/u/f80/13/07/69/12/ayakas10.png', 'Nagare', 'https://imgur.com/lm3FZ37.png', 'Sye', 'https://imgur.com/3dubrNC.png', 'Strafe', 'https://i.imgur.com/8XfLsgk.png', 'Mitsuo', 'https://i.imgur.com/mjFkwhG.png', 'Yuudai', 'https://i.servimg.com/u/f35/13/07/69/12/yuudai10.png', 'Bokuden', 'https://i.imgur.com/kiSiZDE.png', 'Saiyuki', 'https://i.servimg.com/u/f35/13/07/69/12/saiyuk10.png', 'Giki', 'https://imgur.com/PWgb51N.png', 'Tenmei', 'https://i.imgur.com/o1Uw6fb.png', 'Sano', 'https://i.imgur.com/OUVFF57.png', 'Kenji', 'https://i.imgur.com/87J9yj8.png', 'Chisaki', 'https://i.imgur.com/Y7JCqjo.png', 'Rippa', 'https://i.imgur.com/LjnFrHn.png', 'Binsu', 'https://i.imgur.com/OpPLBZ6.png', 'Mikage2', 'https://i.imgur.com/TJnOxs1.png', 'Harue', 'https://i.imgur.com/eiV5Z15.png', 'Nozomi', 'https://i.imgur.com/8cfP5wb.png', 'Hachiko', 'https://i.imgur.com/8NqJKMA.png', 'DefNotAyakashi', 'https://i.imgur.com/TGkmLDo.png', 'Gin', 'https://i.imgur.com/Ix6RBjW.png', 'Rippa2', 'https://i.imgur.com/EFeb1Dl.png', 'Suutei', 'https://i.imgur.com/028tR81.png', 'Kensei', 'https://i.imgur.com/8EgUarm.png', 'Jet', 'https://i.imgur.com/m95hJ3M.png', 'Fukai', 'https://i.imgur.com/htwanuH.png', 'Sujin', 'https://i.imgur.com/KHHNjP1.gif'); //
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