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Xio Special Jounin
Posts : 71
| Subject: Uchiha Xio [Jutsu List] Mon Jul 22, 2013 5:37 pm | |
| - Acadeny Jutsu:
Name: Kawarimi No Jutsu (Body replacement technique) Canon/Custom: Canon Type: supplementary Element: N/A Range: N/A Specialty: N/A Duration: 1 post Cooldown: 5 post Description: With this technique, one replaces their own body with a block of wood or some other object, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Henge no Jutsu [Transformation Technique] Canon/Custom: Canon Type: Supplementary Element: NA Range: Self Speciality: None Duration: Until the user deactivates it Cooldown: Two turns Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. However, this is merely a visual change, it doesn't give the user any of the person they've copied's power or abilities. Dojutsu can easily pick out this technique, and if the user has transformed into someone larger than themselves, the bits beyond their natural body will have no heat signature. This, and the fact that the chakra of the user wouldn't look normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 turns.
Name: Bunshin no Jutsu [Clone Technique] Canon/Custom: Canon Type: Supplementary Element: NA Range: Short (0-5m) Speciality: None Duration: Four turns. Cooldown: Six turns. Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clone has no physical form, and as such cannot attack. When any object passes through the clone, be it a fist, a rock or a blade, the clone will evaporate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out. Costs 5 chakra to create clones.
- Non-Elemental Ninjutsu:
Name: Hiding in Shadows Technique Canon/Custom: Canon Rank: D Type: Supplementary? Element: / Range: Self Specialty: Ninjutsu | Chakra Flow Duration: -5 per post Cooldown: Duration + 2 Description: A technique in which the user is capable of concealing themselves in a shadow. By charging thier body with chakra, the user is capable of minor shadow manipulation; sinking into the shadow of a person or object to hide themselves. While hidden in the shadow of a person, the user moves with that person, remaining locked into thier shadow until they wish to exit. This makes this technique perfect for infiltration. In addition, the user is able to 'jump' shadows; moving into another shadow if the one they currently occupy crosses over it, but this is limited to three times per post. While the user is hidden, they can only be detected by sensory skills one rank above them.
In order to do this, certain rules must be followed. First and formost, the user cannot sink into thier own shadow. Attempting to do so will result in wasted chakra. Secondly, the user can only sink into a shadow that is equal to or greater than his/her body size. That means no sinking into the shadow of a blade of grass or pebble. Third, the user can be forced out of this technique relatively easily, by flooding the area with enough light to remove the shadows (Roughly two or more flash bombs). If this is done, the user will instantaneously be forced out of the technique, and riddled with the feeling of third degree burns across thier entire body for one post (No actual damage is done to the user. This is merely the nerve receptors recovering from the shock of the chakra being disrupted).
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: 2 posts Cooldown: 8 posts Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
Last edited by Xio on Sun Sep 08, 2013 10:16 pm; edited 1 time in total |
| | | Xio Special Jounin
Posts : 71
| Subject: Katon Mon Jul 22, 2013 5:37 pm | |
| - Katon:
Name: Houkato no Jutsu Canon/Custom:Custom Rank: D Type: Offensive | Defensive Element: Katon Range: Close(0-5) Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description:This unique technique has been aptly dubbed the Lifesaver due to what it is capable of. With nothing more than a glance, a focused thought, and quickly forming a half-seal, the user is capable of causing a blast of fire to burst in mid-air anywhere within a several foot radius around him. The fire comes within a quick burst, so it is not there anywhere near long enough to do any major damage to someone or set anything on fire (First degree burns). However, the sudden burst of fire has high impact power that is capable of powerful push-back, again not capable of horribly injuring a person unless they have no room move with the attack. However, if an object is immobile, the sudden burst of fire has plenty of impact power to be able to bust something as hard as wood or stone. The technique is used mostly as a deflection technique when the user is incapable of dodging. Though not its main purpose, the technique can also be used to push people away if needed. Costs 10 chakra
Name: Katon: Karyudan no Jutsu [Fire Release: Fire Dragon Bullet] Canon/Custom: Canon Rank: C Type: Offensive Element: Range: Short(0-5m), Medium(5-10m), long (15m+) Speciality: Ninjutsu Duration: Up to Two turns Cooldown: Four turns Hand Seals: Tiger Description: The user forms the related hand seal, and breathes out a continuous stream of chakra. This stream forms into the shape of a dragon, and the user can manipulate it's movements to a degree to make it chase the target, though at this rank the user cannot finely manipulate the movement, limiting the manipulation they can perform. This stream must be sustained or it will quickly break off into nothingness. The dragon moves at roughly 30mph. At close distances, the flames are intense, and can cause immense third degree burns, but at greater distances, the flame intensity fades slightly, causing it to cause second degree burns on direct contact and first degree burns on grazes. The cost is 15 for the first turn, and 10 for the second turn if the user chooses to continue it.
Name: Body of The Sun Canon/Custom: Custom Rank: A Type: Offensive, Defensive, Supplementary Element: Katon Range: Self Specialty: Ninjutsu Duration: Five posts, -10 per post Cooldown: Seven Posts, Three times per topic Description: By coating one's body in Katon chakra, then igniting it, one will be covered in flames. The flames are rumored to be hot as the sun, hence giving the jutsu its name. The user is left virtually unharmed by the technique, thanks to the layer of chakra coating his skin. The flames essentially nullify any fire or wind style jutsu used against the person of equal rank or below, all the while enhancing the user's own Fire Jutsu by two ranks. In addition, Wind style jutsu are now super heated, if not, outright ablaze. Fire jutsu of higher rank suffers a 50% damage reduction-- wind jutsu is still nullified. Water jutsu of C-rank or below will evaporate long before reaching the user.
Simple punches and kicks are now more dangerous; every attack now will cause garunteed second degree burns contact on with bare flesh; third degree burns are possible if contact is maintained for more than one post. Needless to say, the area around the user becomes super heated, causing dry flora to be set ablaze. Anyone that is not sufficiently prepared for this kind of heat will potentially suffer heat-related health conditions.
Last edited by Xio on Sun Sep 08, 2013 9:51 pm; edited 1 time in total |
| | | Xio Special Jounin
Posts : 71
| Subject: Raiton Mon Jul 22, 2013 5:38 pm | |
| - Raiton:
Name: Sandā Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Close (0-5m) Specialty: Ninjutsu Duration: One post Cooldown: Three posts Description: This jutsu is pretty straight forward. The user releases a vicous lightning bolt from thier dominant hand to attack the target. Upon connection, it attacks the nervous system causing muscules to clench in a manner that slows the target's movemments for one post (20%). Target will suffer minor 2nd degree burns at the point of impact, along with first degree burns around the area.
Name: Sandara Canon/Custom: Custom Rank: C Type: Offensive Element: Raiton Range: Close(0-5m), Mid (5-10m) Specialty: Ninjutsu (Requires Sandā to perform) Duration: Two post Cooldown: Three pots Description: Sandara is the second jutsu in the Sandā line. With Sandara, the user forms five balls of chakra that arrange themselves around the target in a specific pattern with a radius of five meters, at about chest height to the target. The user will then perform Sandā on one of the five balls, activating the true power of the jutsu. When the Sandā hits the first ball, it imparts the just with electricity that will jump from ball to ball over the course of a split-second, forming out a enclosed pentagram, with the target in the middle. The pentagram forms horizontally, parallel to the ground. (First post)
Next, the jutsu begins to shift; the lines of the pentagram moving to all point and electrocute the target in the middle of the array. The lines have enough voltage within the stun the target by affecting the nervous system and sending it into a spasm (Stun/complete paralysis for the rest of the duration unless interupted). After a moment of shocking the target, the balls of lightning will home in on the target, exploding in bursts of electricty to leave them with moderate second degree burns across thier upper and lower body. (Second post)
Name: Lightning Execution Canon/Custom: Custom Rank: A Type: Offensive Element: Raiton Range: Close Specialty: Ninjutsu Duration: / Cooldown: Five posts Description: This jutsu is simple, yet violent and effective. It is a counter-kill, used to end a fight quickly. After countering a melee range attack, the user will grab the opponent's head, or place a hand over their heart (Whichever is easier). While touching the opponent, the user will release a violent bolt of electricty into the target. The power of this electricty is enough to pierce straight through armors one rank above, as well as earth based armors two ranks above. Clothing and naked flesh will be destoryed; fourth and third degree burns round the point of impact. If this jutsu is used in conjuntion with a water technique, the power of this is increased by one rank.
Last edited by Xio on Thu Sep 05, 2013 9:56 pm; edited 4 times in total |
| | | Xio Special Jounin
Posts : 71
| Subject: Taijutsu Mon Jul 22, 2013 5:39 pm | |
| - Taijutsu:
Name: Four Legs Technique Canon/Custom: Cannon Rank: D Type: Supplementary Element: / Range: / Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack. This jutsu costs 5 chakra each post to maintain.
Name: Shadowless Kick Canon/Custom: Custom Rank: D Type: Offensive Element: None Range: Close (0-5m) Specialty: Taijutsu, Duration: One post Cooldown: Three Posts Description: This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.
Name: Rising Dragon Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Close (0m-5m) Specialty: taijutsu Duration: One Post Cooldown: 2 - 3 posts Description: This technique is pretty straight forward, requiring a fast taijutsu specialist. It begins with a kick, usually starting from a crouching position and aimed at the chin. If connecting, the kick will cause the attacked persona to be forced into the air, possibly even stunned from the force of the blow, along with a high chance of disloction of the jaw, moderate chance of the jaw bone and teeth breaking, as well as Whiplash. With the target now airborn and at the height of thier arc, the user leaps after them, kicking them repeatedly in the abdomen and chest to force them higher into the air. This will cause massive bruising of the skin and along with the possiblility to break the rib bones themselves, signifigant bruising of the unprotected internal organs. A sufficently powerful or well aimed blow has a elevated chance of rupturing organs and/or massive internal bleeding. This technique can also be used to set up for additional airborn attacks. The maximum height reached is determined by the weight of the target and the strength of the user. Due to the speed that is required to perform this technique, it is very difficult to dodge. However, if an opponent does happen to dodge, the user will be left exposed to a counter attack. (Basic c-rank specialist would average fifteen feet. Maximum attainable height would be thirty feet.)
Name: Force Palm Canon/Custom: Custom Rank: C Type: Offensive Element: None / Raiton Range: Close (0-5m) Specialty: Taijutsu, Duration: One post Cooldown: Three posts Description: Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.
If Raiton is applied to the technique, the thrust will deal a heavy shock to the target, sending thier nervous system into a brief spasm and stunning them for one post.
Name: Black Flash Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton (If Applied) Range: 0 - 15 Meters Specialty: Taijutsu, (If Elements are Applied) Duration: 1 Post Cooldown: 3 Posts Description: The jutsu starts when the user sends a side-kick into the opponent's chest/fneck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up, right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user backflips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground. If raiton is applied, each kick carries a moderate shock, meant to paralyze the opponent between kicks, rendering them opening to the next in the sequence. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones.
Name: Breaker Canon/Custom: Custom Rank: B Type: Defensive Element: None Range: Close (0-5m) Specialty: Taijutsu Duration: / Cooldown: / Description: This technique is not very complex. It is a specialized counter-attack, that often results in a kill unless the target can escape somehow. When the opponent throws a punch, the user will counter the blow, and grab thier arm. With a quick tug, the user pulls the opponent off balance and lifts thier leg, placing the heel of thier foot into the hollow of the neck where it meets the shoulder. With another jerk of the arm, the user pushes thier heel into this hollow, snapping the opponent's neck. Even if the opponent is not killed instantly, the windpipe is crushed from the force of the kick, rendering the target unable to speak or breathe. In addition, there will be severe damage to the jugular, often resulting in the target bleeding internally.
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