Just about anyone has something that makes them special; whether it be their clan or some kind of personal ability. While most clans have some kind of specialty or awesome ability; the average no-name ninja needs some kind of boost to keep up.
Special characteristics come in several different varieties. Certain clans have special characteristics common to the entire clan; such as the Inuzuka's facial markings or the Uchiha's affinity and enhanced power with fire jutsu. Others are random in appearance, or must be trained for.
Combat effecting Special Characteristics are anything that has an effect on your combat ability in anyway; whether it be advantageous or detrimental in effect. You may start with a maximum of 3 combat related Special Characteristics; and purchase slots for more as you rank up. Certain Special Characteristics once trained or combined with another unlock a new ability; which will replace the parent characteristic.
The coding for non-combat special characteristics is as follows:
Name: (What's the SC called?)
Type: (Is it clan, personal, combat, supplementary, etc?)
Description: (What's it do? Be clear, concise, and detailed if you want a fast approval.)
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[b]Name:[/b]
[b]Type:[/b]
[b]Description:[/b]
Special Releases and Combat AbilitiesIn an effort to maintain the balance of the site while still allowing custom and highly advanced releases; the admins have decided to release certain special abilities as Special Characteristics. This allows the abilities and releases to be available to a larger portion of the user base, instead of being locked to a single clan or bloodline. In order to unlock these abilities, you need only to meet the requirements and have staff approval.
Customized combat abilities are allowed, however the staff must approve them before they can be used. The power/effect of the combat ability cannot exceed your character ranking. So a Genin's combat ability is going to be less powerful overall then a Chuunin's; before any clan modifiers are applied. Unless otherwise stated; clan modifiers will effect combat abilities.
Certain jutsu will be tied to a specific combat characteristic. This is more common with special releases; however certain abilities such as Chakra Enhanced Strength will require a specific specialization/combat ability mix to be unlocked.
While you're limited to how many SC's you can start out with at first, you may purchase some later on. They're priced compared to their Tier. Anything that would be considered Tier 1 or Tier 2 would cost 2,500 Ryo, anything Tier 3 and higher would be an even 4,000 ryo per bought SC.
Advanced Release Special Characteristics Us the following template:
Name:Type:Requirements:Ability Tier:Minimum Rank:Description:Unlock Requirements:Special Training Requirements: - Code:
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[b]Name:[/b]
[b]Type:[/b]
[b]Requirements:[/b]
[b]Ability Tier:[/b]
[b]Minimum Rank:[/b]
[b]Description:[/b]
[b]Unlock Requirements:[/b]
[b]Special Training Requirements:[/b]
Combat-based Special Characteristics have a separate template, which follows:
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[b]Name:[/b]
[b]Type:[/b]
[b]Requirements:[/b]
[b]Ability Tier:[/b]
[b]Minimum Rank:[/b]
[b]Description:[/b]
Special Characteristic ListingKeep in mind, this is not a complete listing, nor will it likely ever be fully complete. This will just be the more common SCs and any special releases that the staff allows for general usage. Personal or custom SCs are allowed, and with the original creators permission will be added to this list. Check in regularly, as this list will be updated as often as needed.
Tier 1Tier 1 abilities are the most common of the SC abilities, and the ones that anyone may start with; so long as they meet any of the requirements.
Name:Shisu
Type:Passive (Requires Archery)
Description: The user makes a quiver to hold up to 20 arrows out of chakra. The quiver is formed on the back of the user and is a light blue color. It functions like a normal leather quiver.
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[b]Name:[/b]Shisu
[b]Type:[/b]Passive (Requires Archery)
[b]Description:[/b] The user makes a quiver to hold up to 20 arrows out of chakra. The quiver is formed on the back of the user and is a light blue color. It functions like a normal leather quiver.
Name: Invisible Sheathe
Type: Passive
Description: This technique is more of a skill like the tree climbing or water walking, and not made for battle. It was designed as a means to carry swords (or perhaps other weapons) without concealing it in an actual sheath or occupying the wielders arms. With this technique, the user focuses a small amount of chakra to his back, the chakra will make the weapon adhere to the user's back and dull its edge, making it safer to carry in this way. it does not require hand seals to use and the amount of chakra required to maintain this is minuscule enough to be held for almost indefinite periods of time.
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[b]Name:[/b] Invisible Sheathe
[b]Type:[/b] Passive
[b]Description:[/b] This technique is more of a skill like the tree climbing or water walking, and not made for battle. It was designed as a means to carry swords (or perhaps other weapons) without concealing it in an actual sheath or occupying the wielders arms. With this technique, the user focuses a small amount of chakra to his back, the chakra will make the weapon adhere to the user's back and dull its edge, making it safer to carry in this way. it does not require hand seals to use and the amount of chakra required to maintain this is minuscule enough to be held for almost indefinite periods of time.
Name: Varied Chakra Color
Type: Supplementary || Non-Combat
Description: Having no effect on the player's combat and damage ability, the manifested color of the player's chakra is different then normal. Non-elemental chakra will manifest as something other then the normal blue, while elemental chakras will be colored different then what is considered normal (Katon may be green instead of red/orange, Suiton could be yellow, etc.) User is free to decide what the color change is, however once stated the change cannot be undone, nor is the user able to change it again at a later time.
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[b]Name:[/b] Varied Chakra Color
[b]Type:[/b] Supplementary || Non-Combat
[b]Description:[/b] Having no effect on the player's combat and damage ability, the manifested color of the player's chakra is different then normal. Non-elemental chakra will manifest as something other then the normal blue, while elemental chakras will be colored different then what is considered normal (Katon may be green instead of red/orange, Suiton could be yellow, etc.) User is free to decide what the color change is, however once stated the change cannot be undone, nor is the user able to change it again at a later time.
Name: Enhanced Sight
Type: Supplementary || Clan Based
Requirements: /
Ability Tier: Tier 1
Minimum Rank: D
Description: Either through a clan granted boost, or via a quirk of genetics, the user has been gifted with enhanced vision. The user's eyes are able to see and track movement with the ability ONE rank above their own.
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[b]Name:[/b] Enhanced Sight
[b]Type:[/b] Supplementary || Clan Based
[b]Requirements:[/b] /
[b]Ability Tier:[/b] Tier 1
[b]Minimum Rank:[/b] D
[b]Description:[/b] Either through a clan granted boost, or via a quirk of genetics, the user has been gifted with enhanced vision. The user's eyes are able to see and track movement with the ability ONE rank above their own.
Name: Enhanced Hearing
Type: Supplementary || Clan based
Requirements: /
Ability Tier: Tier 1
Minimum Rank: D
Description: Either through a clan granted boost, or via a quirk of genetics, the user has been gifted with enhanced hearing. The user's ears are able to detect and hone in on sounds with the ability of ONE rank above their own.
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[b]Name:[/b] Enhanced Hearing
[b]Type:[/b] Supplementary || Clan based
[b]Requirements:[/b] /
[b]Ability Tier:[/b] Tier 1
[b]Minimum Rank:[/b] D
[b]Description:[/b] Either through a clan granted boost, or via a quirk of genetics, the user has been gifted with enhanced hearing. The user's ears are able to detect and hone in on sounds with the ability of ONE rank above their own.
Name: Enhanced Smelling
Type: Supplementary || Clan Based
Requirements: /
Ability Tier: Tier 1
Minimum Rank: D
Description: Either through clan granted boost, or via a quirk of genetics, the user has been gifted with an enhanced sense of smell. The user's nose is able to discern and detect scents with the ability and accuracy of ONE rank above their own.
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[b]Name:[/b] Enhanced Smelling
[b]Type:[/b] Supplementary || Clan Based
[b]Requirements:[/b] /
[b]Ability Tier:[/b] Tier 1
[b]Minimum Rank:[/b] D
[b]Description:[/b] Either through clan granted boost, or via a quirk of genetics, the user has been gifted with an enhanced sense of smell. The user's nose is able to discern and detect scents with the ability and accuracy of ONE rank above their own.
Name: Untrained Sensor
Type: Combat
Requirements: None
Ability Tier: 1
Minimum Rank: D
Description: Either via the user's clan, or just a personal ability; they are able to sense the presence and chakra of other creatures with far more ability then a normal person would. At this level, the ability is highly untrained and very weak; allowing only minimal ability to sense. Basically useless at this level.
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[b]Name:[/b] Untrained Sensor
[b]Type:[/b] Combat
[b]Requirements:[/b] None
[b]Ability Tier:[/b] 1
[b]Minimum Rank:[/b] D
[b]Description[/b]: Either via the user's clan, or just a personal ability; they are able to sense the presence and chakra of other creatures with far more ability then a normal person would. At this level, the ability is highly untrained and very weak; allowing only minimal ability to sense. Basically useless at this level.
Tier 2Tier 2 abilities tend to be clan specific in some way, or else are a combination of 2 or more Tier 1 abilities. However, a fair amount of Tier 2 abilities may be unlocked without any Tier 1 abilities, so long as the requirements are met.
Name: Enhanced Speed
Type: Supplementary
Requirements: /
Ability Tier: Tier 2
Minimum Rank: D
Description: Having trained and honed their speed to a degree far beyond normal, the user is able to move with the equivalent speed of someone ONE rank above their own. A Genin would have the movement speed of a Chuunin, etc. This effects movements (Running/walking) speed ONLY.
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[b]Name:[/b] Enhanced Speed
[b]Type:[/b] Supplementary
[b]Requirements:[/b] /
[b]Ability Tier:[/b] Tier 2
[b]Minimum Rank:[/b] D
[b]Description:[/b] Having trained and honed their speed to a degree far beyond normal, the user is able to move with the equivalent speed of someone ONE rank above their own. A Genin would have the movement speed of a Chuunin, etc. This effects movements (Running/walking) speed ONLY.
Name: Enhanced Strength
Type: Offensive
Requirements: Primary specialty must be physical based.
Ability Tier: Tier 2
Minimum Rank: D
Description: The user has trained their body far more then normal; giving them reserves of physical power beyond the normal for their rank. The user's strength is boosted by ONE rank; giving them the physical power equivalent to one rank above their own. This effects only physical attacks, Taijutsu, Kenjutsu, and Kyujutsu.
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[b]Name:[/b] Enhanced Strength
[b]Type:[/b] Offensive
[b]Requirements:[/b] Primary specialty must be physical based.
[b]Ability Tier:[/b] Tier 2
[b]Minimum Rank:[/b] D
[b]Description:[/b] The user has trained their body far more then normal; giving them reserves of physical power beyond the normal for their rank. The user's strength is boosted by ONE rank; giving them the physical power equivalent to one rank above their own. This effects only physical attacks, Taijutsu, Kenjutsu, and Kyujutsu.
Name: Enhanced Reflexes
Type: Supplementary
Requirements: /
Ability Tier: Tier 2
Minimum Rank: D
Description: The user has trained their body and mind to react far faster then normal. Because of this they are able to react with the speed of someone ONE rank above their own. Only affects reaction times; not general movement speed.
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[b]Name:[/b] Enhanced Reflexes
[b]Type:[/b] Supplementary
[b]Requirements:[/b] /
[b]Ability Tier:[/b] Tier 2
[b]Minimum Rank:[/b] D
[b]Description:[/b] The user has trained their body and mind to react far faster then normal. Because of this they are able to react with the speed of someone ONE rank above their own. Only affects reaction times; not general movement speed.
Name: Summoning Specialist
Type: Trained
Description: Thanks to a mix of clan affinity and training, the user is able to summon creatures from multiple contracts at the same time; while reducing the costs to maintain each summon. Must have Summoning as primary specialty. Must hold at least 1 summon contract. Only effective for living summons; has no effect on inanimate objects such as weaponry or armor.
Genin: No effect
Chuunin: 2 contracts. No cost for summons of D-rank
Special Jounin: 2 contracts. No cost for summons up to C-rank
Jounin (A-rank): 2 contracts. No cost for summons up to B-rank
Jounin (S-rank): 3 contracts. No cost for summons up to B-rank
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Name: Summoning Specialist
Type: Trained
Description: Thanks to a mix of clan affinity and training, the user is able to summon creatures from multiple contracts at the same time; while reducing the costs to maintain each summon. Must have Summoning as primary specialty. Must hold at least 1 summon contract. Only effective for living summons; has no effect on inanimate objects such as weaponry or armor.
Genin: No effect
Chuunin: 2 contracts. No cost for summons of D-rank
Special Jounin: 2 contracts. No cost for summons up to C-rank
Jounin (A-rank): 2 contracts. No cost for summons up to B-rank
Jounin (S-rank): 3 contracts. No cost for summons up to B-rank
Name: Journeyman sensory
Type: Combat
Requirements: Untrained Sensor
Ability Tier: 2
Minimum Rank: C
Description: No longer weak and untrained, you are now able to sense anything of your own rank or lower within a 50 foot radius. Your ability to sense is still effected by the targets ability to hide or cloak themselves; any coverage ability that rank exceeds your ability to track is still effective.
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[b]Name: [/b] Journeyman sensory
[b]Type:[/b] Combat
[b]Requirements: [/b] Untrained Sensor
[b]Ability Tier:[/b] 2
[b]Minimum Rank:[/b] C
[b]Description[/b]: No longer weak and untrained, you are now able to sense anything of your own rank or lower within a 50 foot radius. Your ability to sense is still effected by the targets ability to hide or cloak themselves; any coverage ability that rank exceeds your ability to track is still effective.
Tier 3Tier 3 abilities are powerful and require dedication and plenty of training to unlock. A mix of 1st and 2nd tier abilities, tier 3 is comprised almost entirely of combat enhancements of some sort; both offensive and defensive. Certain very powerful advanced releases fall into this category, however they are almost entirely event release only; or tied to some other system somehow. Many of the Bijuu-granted abilities of the Jinchuriki fall into this category as well.
Name: Master Sensor
Type: Combat
Requirements: Journeyman Sensor
Ability Tier: 3
Minimum Rank: A
Description: You have trained and refined your sensory skills to the point of mastery; making it nearly impossible to surprise you in combat. You are easily able to sense chakra and life-forces within a 150 foot radius of yourself and your reaction time is enhanced by ONE full rank (to a MAXIMUM of S-rank).
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[b]Name:[/b] Master Sensor
[b]Type:[/b] Combat
[b]Requirements:[/b] Journeyman Sensor
[b]Ability Tier:[/b] 3
[b]Minimum Rank:[/b] A
[b]Description[/b]: You have trained and refined your sensory skills to the point of mastery; making it nearly impossible to surprise you in combat. You are easily able to sense chakra and life-forces within a 150 foot radius of yourself and your reaction time is enhanced by ONE full rank (to a MAXIMUM of S-rank).
Name: Specialization mastery
Type: Combat
Requirements: Trained to S-rank in chosen Specialty
Ability Tier: 3
Minimum Rank: A
Description: The user has focused heavily on specializing in one area above all others; and as such has gained significant mastery over the chosen field. Expert by definition, the user is able to preform feats of ability that boogle the mind of the lesser trained. All jutsu of the chosen field cost ONE rank lower chakra then normal. The user is able to use all jutsu of the chosen field of D-rank without paying chakra costs; and the cost of maintaining multi-post jutsu is reduced by one rank. If the Jutsu requires two specialties to be used; the user must pay full costs, and the power of the jutsu is treated as it normally would be.
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[b]Name:[/b] Specialization mastery
[b]Type:[/b] Combat
[b]Requirements:[/b] Trained to S-rank in chosen Specialty
[b]Ability Tier:[/b] 3
[b]Minimum Rank:[/b] A
[b]Description:[/b] The user has focused heavily on specializing in one area above all others; and as such has gained significant mastery over the chosen field. Expert by definition, the user is able to preform feats of ability that boggle the mind of the lesser trained. All jutsu of the chosen field cost ONE rank lower chakra then normal. The user is able to use all jutsu of the chosen field of D-rank without paying chakra costs; and the cost of maintaining multi-post jutsu is reduced by one rank. If the Jutsu requires two specialties to be used; the user must pay full costs, and the power of the jutsu is treated as it normally would be.
Tier 4These are the legendary abilities that only the most powerful of ninja posses. Very few are able to obtain these powers; and many are considered impossible until they appear. Admin approval is required for any ability of this rank; and the vast majority require possession by a Bijuu or some other chakra beast to obtain. However, a select few will be allowed via events, and even fewer via intense training and work.
Event OnlyAdmins will at random release special characteristics of any tier as event prizes; the costs and requirements for obtaining them via event prize pools will be dependent on the power of the ability. SCs acquired via events will bypass the normal requirements; with the exception of rank requirements.