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Raijin Jounin (S-Rank)
Posts : 551
| Subject: Jun Chi Fri Feb 01, 2013 9:49 pm | |
| Symbol: Clan: Jun Chi Location: Yokuchi Clan History: The Jun Chi are an ancient clan, having formed long before the Age of Ninja; in the time of elemental sages and thousand religions. In this time, sages dedicated to individual elements thrived; with temples spread throughout the lands. The Jun Chi clan was always known for producing particularly adept fire monks, and more then a few High Fire Sages in those days. It was in those early days that they formed a sort of alliance with the Tsukino clan; sharing many of the same values as the Lightning Sages, if not always seeing eye to eye when it came to what skills where best used on the battlefield. Where as the Tsukino have always been unwavering in their usage of Fuuinjutsu, the Jun Chi have experimented with many different styles over the centuries. One thing has remained consistent since the time of the Rikudō Sennin; the Jun Chi have specialized in Ninjutsu in some form or another. When the formation of the villages began, the Jun Chi found their ancestral lands on the Iwa side of the border. This has led to some... interesting problems ever the years. The clan is loyal to Iwa, always has been; but their closest allies reside and are loyal to another country. Watching the clan fight is... a treat, if they ever do. More often then not, they will refuse to fight each other; and more then one major conflict has been resolved by this. The clans are always more then willing to broker peace over being forced to fight each other. After a former Tsuchikage's blundering ignorance lead to the desctruction of Iwa; the clan decided that it was finally time to depart; calling upon the ancient agreements (and some help from their Tsukino allies) to leave the village. Or rather, the remenants; as the entire valley that Iwa once existed in was little more then smoldering ruins after the combined forces of the Konoha-Kiri alliance, as well as a small group of Suna ninja that had... issues with Iwa; as well as the Tsukino forces that came at the call of the Jun Chi. The mess was deemed no longer worthy of the Jun Chi's time and efforts; and the entire country written off as worthless and incapable of change. What followed was a twenty five year search for a new home. Few village welcomed the last of the stragglers from Iwa; even the ones that helped to bring down the corrupted regimes. It was because of this that they ended up settling in a relatively unknown village that had appeared far out in the untamed deserted beyond the Land of Wind; in a small country known only as the Land of Deserts. Within this mostly uncharted land lay a small village known as the Village Hidden in the Oasis, or Yokuchigakure no Sato. Here the Jun Chi sages where welcomed with open arms; as the small village's isolation left them in a bit of a time warp; and the ways of the sages fit perfectly into the cultural norms of the area. Elements: Katon Specialization: Ninjutsu Kekkei Genkai: / Kekkei Genkai Description: Due to this clans long association with fire of all types; they have honed the use of the element to an art form rarely seen otherwise. Because of this, all clan members receive both +1 Rank and the ability to use any Katon jutsu one rank higher then normal. Members of the Jun Chi with Ninjutsu as their primary also receive a + 1 rank and power; as clan's signature style is heavily based on Ninjutsu arts as well. Drawbacks: No member of the Jun Chi may have Suiton as a specialty. This is due to the clans extreme affinity to Katon, as well as generations of repression of the elemental chakra whenever it appeared in the clan. No Jun Chi may practice Genjutsu either; as the clan, much like the Tsukino; have a long standing hatred of the practice that stems from the two clans generational blood feud with the Water Sages of the Suiren Clan. Kekkei Genkai Jutsu: Kekkei Genkai Jutsu:Name: Katon: Flame Whip Canon/Custom: Custom Rank: C Type: Offensive, Defensive, Supplementary Element: Katon Range: Short (0-5m) Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: 5 posts Description: The user focuses fire chakra into their hands; which is then formed into long whips of fire that the user may control as a weapon. The fire is hot enough to burn clothing and cause first degree burns if contact is made with unprotected flesh. If contact is maintained, a second degree burn forms after 2 posts. This jutsu may also be used as an ignition source for other jutsu. Name: Flare Blitz Canon/Custom: Custom Rank: C Type: Supplementary Element: Katon Range: Mid (5-15m) Specialty: Ninjutsu Duration: 3 post Cooldown: 5 posts Description: A somewhat different jutsu, this is both a movement jutsu as well as a trap of sorts. The user focuses their fire chakra into their feet, which if done correctly will basically light said feet on fire. By focusing and forming the fire, they can create an almost jet-like effect, increasing movement speed by 50% for a maximum of three posts. Due to the nature of this jutsu, it leaves a trail of flame in the user's wake. This is useful for trapping opponents in walls of flame, or creating diversions in the form of the fire itself. Also useful as an ignition source for other jutsu. Name: Katon: Fire Dragon Bullet Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: This jutsu requires that the user be able to create large volumes of fire very quickly, or else has access to a nearby source of flame. By infusing the fire with their chakra, the user is able to form the flame into a very large, extremely dense fire dragon. The beast is huge, fully 45 feet long. The user is able to aim the dragon with some precision, making this a far more deadly variant of the Suiton: Water Dragon Bullet. The dragon leaves a trail of flames in it's wake, which can be devastating in close quarters or areas full of a dry, flammable material. While the dragon has no truly solid form, the extreme heat causes massive burning to exposed flesh. A direct hit or sustained contact would cause third degree burns over 20% of the body or more; with second degree burns covering closer to 50% of the body. Extreme pain and shock are a given. Direct hits result in 1 post of unconsciousness and 1 post after of stun. Unless medical attention is administered quickly (within 1 posts), there is a 25% risk of death from the burns. Members: |
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