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Ranmaru Missing-Nin (S Rank)
Posts : 234
| Subject: Ranmaru's Gear Wed Aug 28, 2013 4:25 pm | |
| General Items Name: Cloth Bolt x 4 (A-rank) Type: Supplementary || Clan Item Rank: C-A Description: - Bolt:
Simply a bolt of common chakra cloth. When purchased by a member of the Kurosaki clan, the bolt comes pre-inscribed with the clan's control seal. Bolt lengths are tied to ranking, and are as follows: C: 25 yards 3, B: 50 yards 3, A: 100 yards 3. The cloth itself cannot be regenerated, nor can it be reattached in battle; however if the user is able to recover the removed section, it can be reattached to the main bolt via a simple needle and thread. This requires that the original cloth is recovered in good condition, and a thread of 500 words for reattachment and resealing. Enhancements: / Item: Scroll Rank: E Quantity: 1 Price: 100 Ryo each Description: The scroll remains one of the most important pieces of equipment in a shinobi's arsenal for it's utility when combined with fuuinjutsu. When purchased the shinobi can choose to have something specific placed on the scroll ahead of time or left blank. Appearance: Item: Smoke Bomb Rank: E Quantity: 10 Price: 50 Ryo each (500 ryo) Description: The common shinobi Smoke bomb is a metal canister that releases smoke when a pin is pulled. It can be used to mask an escape or attack, or to signal distant opponents. Appearance: Item: Explosive Tags Rank: D Quantity: 20 (3000 ryo) Price: 150 Ryo per tag Description: The exploding tag is a piece of parchment paper which has a seal on it that serves to facilitate it's explosive properties. The shinobi can attach the notes to other objects such as a kunai or a log. When the note is set, they can be triggered either with a spark, an impact or by the shinobi who placed it forming a half tiger seal to trigger it's explosive properties. Appearance: Item: Flash Bomb Rank: D Quantity: 5 (750 ryo) Price: 150 Ryo each Description: These small paper spheres release a blinding light when they detonate, useful for distractions or for creating shadows for jutsu that manipulate them. Appearance: Item: Barrier Tag Rank: C-S Rank Quantity: 3 C, 3B, 2A, 1S (????) Price: Variable, sold individually or in packs of 5 Description: These tags are special pieces of paper inscribed with the kanji to "tie" or "bind" (結, ketsu), which is short for the word "barrier" (結界, kekkai). The tag most likely forms a barrier to protect whatever is located within the perimeter it forms.[1] When these tags were used, shinobi were stationed above them which indicates that the technique might require maintaining. Barrier lasts for a maximum of 3 Posts. Can restrain a person or beast of equal or lower rank ONLY. Single tag creates a circular barrier 6 feet in diameter. Appearence:Name: Explosive Tag Ball Rank: B-Rank Quantity: 5 (1500 ryo) Price: 600 ryo each or set of 3 for 1500 ryo Description: This is simply a group of explosive tags wrapped into a ball and used in the same manner a cannonball with the added explosive effect. They are fired from cannons and are capable of dealing heavy damage. There is also the special variant used as underwater mines. Appearance: Weapons Item: Kunai Rank: D Quantity: 5 Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo. Description: The kunai, or throwing knife, is one of the most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations. Appearance: Item: Kunai Blades Rank: C Quantity: 2 Price: 300 Ryo per blade. Description: They have the general appearance of kunai with similar bases, but the blades instead are curved, elongated and single-edged, giving them similar appearance and function to swords. Each of the blades has a small hole right near its long, bandaged hilt, which at its edge sports a larger versions of the standard ring all kunai have. Appearance: Armors Name:Cloak Type:Armor Rank:C-rank Description:Cloaks are actually some of the most versatile clothing available to ninjas. They can serve many purposes, such as being ceremonial clothing, a sign of status, to conceal one's body and weapons, or as protection from weather. These can also come in a variety of designs. Enhancements:/ Price: 450 Ryo [/center] Name:Flak Jacket Type:Armor Rank:C-rank Description:Flak jackets are a form of protective clothing designed to provide protection from such things as blunt-force trauma or even bladed weapons, shrapnel and other projectiles or weaponry. They are usually worn by chūnin and jōnin over their normal clothing in most villages, although the design varies among the villages and have also changed over time. The jackets are among the most iconic pieces of shinobi equipment. Enhancements:This jacket offers the most basic of protections: -1 damage to Taijutsu attacks. Price: 450 Ryo |
| | | Hiroyuki Jounin (S-Rank)
Posts : 763
| Subject: Re: Ranmaru's Gear Mon Feb 03, 2014 11:06 pm | |
| Bijuu - Hisashi:
Name: Hisashi Type:Bijuu || 1-Tail Scorch Dragon Rank: S Elements: Katon, Shakuton Appearance: - Awesome:
Hisashi is a rare beast in a world of rarities; a true beast of lava and fire unseen in the world of sunlight. A type of lava-dragon, who's very blood runs like liquid fire and with skin that shimmers with the power of his internal fires. Seemingly emaciated, the dragon is a study is sharp angles and sharper points; harshness of his natural home carved into his very body. Small cracks and openings in his body allow for a near constant out pouring of broiling hot, acidic liquid; similar to the saliva that constantly drips from his maw. Personality: Hisashi is a very emotional creature. He can be angry at one minute and content the next moment. He is often called Bipolar by those who know him, but he denies such claims. His temper is one that is unmatched, making the very earth shake with his roar. He is very hard to get along with, as he thinks he is superior to everyone around him. He also does not take disrespect well, as he will burn anyone that dares insult him to a crisp. He tends to have a smart ass attitude that most find unbearable. People often compare his sense of humor to that of a Sociopath, making him out to be crazy, when he is just really twisted. Secretly, Hisashi longs for someone who will understand him. He wants to find a host that can relate to his loneliness and become his comrade. He is one of the few chakra beasts that welcome the idea of being sealed, if the host proves themselves worthy. Once you gain his respect, Hisashi is very protective of you, doing anything to keep you alive. Lastly, he refuses to loose a fight to another chakra beast, boosting himself as being as powerful as the other Bijuu, despite being a bit weaker then his counterparts. History: Like every chakra beast that was born to this world, Hisashi started in the valley of the chakra beasts. He was born to a rare and unique species, being the only species of chakra beast to use Shakuton in any capacity. This caused Hisashi and his race to be a proud one, calling themselves superior over the other races that lived in the valley. His early life consisted of a lot of sparring and training. Unlike some of the more peaceful chakra beasts, his race was one that loved to do battle and cause destruction. Hisashi was no different, challenging all that would accept it. This went on for centuries as his species dominated the lava lakes of the valley. However, such a claim was not true, especially when you face superior numbers. Other races grew tired of their pride and decided to attack them. The battle was a fierce one that covered a century of time. Unlike the battles of Shinobi, these battles could level mountains and destroy entire jungles. After such a long time of fight, there became fewer and fewer of his race left. Because of their actions and treatment towards other chakra beasts, the few remaining members of the species were exiled, becoming outcasts even to their own kind. Hisashi took this time to find a new home, one that would be free of the eyes of hate that followed him. He found this sancuary in a volcano. For many years, Hisashi rested there, honing his skills as a fighter. Many described this volcano as 'The Entrance to Hell' as it was famed for it's unbearable heat and constant disruption. The many years he has spent alone has made Hisashi bitter towards other chakra beasts and mean in general. He has become a grumpy creature that will attack whoever approaches it. In recent times, he grew weary of the volcano that he called home for so long, longing to have a comrade or a friend to talk too. Being lonely wasn't all that cool. Because of this longing, he returned the Valley of the Chakra Beasts to find someone who would accept him. What he found was not acceptance, bur exile. Even though centuries had passed since the war caused by his species, the chakra beasts still did not trust him. This cause Hisashi to go into a rage. He vowed to become the strongest chakra beast so he could rule them all. Around this time was when the plague hit Iwa and turned it into a land of lava pools. Hisashi found this place to be acceptable and made it his new home. He can still be found there to this day, honing his abilities and waiting for a daring ninja to become his host. Abilities: - Katon Immunity:
Name: Katon Immunity Type: Passive Requirements: / Ability Tier: 3 Minimum Rank: A Description: Because of his body being composed partly of fire, Hisashi's body is immune to attacks of the Katon element. Techniques: - Breath of Hell:
Name: Scorch Release: Breath of Hell Canon/Custom: Custom Rank: S Type: Offensive Element: Shakuton Range: Up to 100 meters Specialty: Ninjutsu Duration: 1 post to charge, 1 post to use Cooldown: 4 posts Description: By building up Shakuton chakra in the lungs for an entire post before use, Hisashi is able to expel extremely large amounts of Shakuton chakra forward. This continuous stream of chakra reduces all it touches to ash via absorbing the heat of whatever it touches. The stream moves at 50m/s and spans 50 meters wide as well.
- Inferno Club:
Name: Fire Release: Inferno Club Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: The reach of it's tail. Specialty: Taijutsu/Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: By covering his tail in Katon chakra, Hisashi is able to amplify the damage it does. On contact, it shatters bones and gives 3rd Degree bones to unprotected skin. Because of the size of his tail, this jutsu is able to break armor of 1 rank above. After the initial activation cost, it costs 10 chakra per turn to continue to use this jutsu.
- Fire Encampment Wall:
Name: Fire Release: Fire Encampment Wall Canon/Custom: Custom Rank: A Type: Defensive Element: Katon Range: 10 meters in front of Hisashi Specialty: Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: By molding Katon chakra in his lungs, Hisashi is able to expel a wall of flames from his lips. This wall of flames reduces all A-Rank and below techniques to ash. It takes two techniques of higher rank to snuff out the wall. Suiton techniques of B Rank can snuff out the flames. The wall is 25 meters by 25 meters in dimension.
- Inferno Wave:
Name: Scorch Release: Inferno Wave Canon/Custom: Custom Rank: S Type: Offensive/Defensive Element: Shakuton Range: 40 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: By building up Shakuton chakra in his body, Hisashi can release it at once in an omni-directional attack. This blast moves at 10 meters/second and reduce anything they touch to ash.
- Great Fire Destruction:
Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Five turns Hand Seals: Tiger Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.
- Great Fireball Technique:
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: N/A Cooldown: 3 posts Hand Seals: Horse, Tiger, Ram, Monkey, Boar, Horse, Tiger Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Costs 15 chakra.
- Heat Absorption:
Name: Scorch Release: Heat Absorption Canon/Custom: Custom Rank: C Type: Supplementary Element: Shakuton Range: 30 meters around the user Specialty: Ninjutsu Duration: Maintainable for -10 chakra per post Cooldown: Duration +2 Description: This is a basic application of the Shakuton technique. After activation the user's body absorbs heat in the area around it. After two posts of being in the area of effect, ninja loose -1 to Movement speed because of the lack of heat in their body. After 5 posts, the user become frost bitten and receives a -2 to speed.
- Great Melting Wheel:
Name: Scorch Release: Great Melting Wheel Canon/Custom: Custom Rank: A Type: Offensive/Defensive Element: Shakuton Range: 10 meters around the user Specialty: Ninjutsu/Taijutsu Duration: 3 posts Cooldown: 6 posts Description: Hisashi curls his body into a ball of sorts and creates a "Wheel" of Shakuton charkra around himself. This wheel is 10 meters thick and can reduce whatever it touches to ash. He spins on this wheel, causing him to speed forward at 20 meters/second. This jutsu takes 15 chakra per post after the initial activation. This jutsu can also be used to defend against attacks, able to block attacks of equal rank.
- Kishrit:
Name: Kishrit Type: Bijuu || 4-Tail Capuchin Monkey Rank: S Elements: Wood Release Appearance:- Spoiler:
Considerably smaller then what most consider a Bijuu, Kishrit stands roughly 9ft (3m) at his tallest, when not counting his tail. No one is exactly sure the length of said tail, as the length changes constantly to reflect various circumstances. As with his brothers and sisters, Kishrit's "rank" among the Bijuu is determined by a single trait; in his case the number of flowers blooming on his tail. When not in battle, only one flower is in bloom, the bloom at the very tip, the rest are tightly closed to protect the fragile and sensitive areas. While his main body is covered in a thick layer of golden fur, the odd flower or leaf sprouts at random spots across his body. His tail is more like a large vine, a deep green color and with the texture of new growth. Growing from the top of his head is a branch like protrusion, similar to a horn in appearance until he is forced to fight; at which point it begins to bloom and grow new leaves like a tree transitioning from deep winter through spring and into a bountiful summer growth. It is said that when all four flowers bloom upon his tail and the tree upon his head is fully awakened, a new forest will be created around him. Personality: Kishrit is a complex being; in many ways he is the epitome of calm and monkish, rarely doing anything but meditate, nap, or forage for his favorite foods. Some would call him lazy and spoiled; his position as a true bijuu means that most creatures fear him to some degree; or the smaller ones do. Large beasts tend to play the suck-up to earn his favor, knowing that being favored by a bijuu would bring them it's own power. Those few closest to him would tell you that he is a nervous being, always looking over his shoulder even when seemingly lazing about. He is famous for having several types of Napoleonic complexes; overcompensation, Imperial, histrionic, overblown ego, etc. You name it, he has it. However, for all his faults Kishrit is a noble enough spirit; regarded by legends as the creator of many of the old growth forests of the world as well as the seeder of the flowers in all the meadows and fields. While not the type to initiate combat, he is extremely proficient in defending himself and anything he cares about; and to attack his forest home is to invite the wrath of the monkey. History: Long ago legends speak of the First Gods, the creatures that existed at the beginning of time and space; the beings that gave rise to everything in the universe and gave form to the concepts created by the Shinju before there was anything. They where the first beings, the original spawn of the God Tree and the first protectors of the Wellspring of Life. Each creature represented a different concept; some represented thoughts or emotions, ideas and the purity of the mind. Others, the physical entities and cycles of life itself. Legends speak of the first Forest Deity; a being that was the original source of all plant life in the world. When the world was first created, it was a barren and empty place. The first group of Gods took turns seeding the infant world with building blocks of life; air to breathe, water to drink, light to grow. When this was done, a different group laid the seeds that became the living planet. Forest and fields of plants, the first animals placed within them, oceans and lakes and seas carved into the lands and filled with their own life. When the early world was finished; these first Gods returned to the Shinju from which they came; making room in the world for the new gods of man and beast. All that is, but one. Kishrit was not the original forest deity; the first chose to forsake his status as a God in favor of living among the forests and fields he had created. After a time, he grew tired of his lonely life and began to seek company. He came upon a family of monkeys, Capuchin monkeys to be specific; and seeing how tight-knit their family was, he grew envious. Taking on a form similar to their own, he attempted to join their family. At first, the monkeys rejected him; they were simple creatures and could not understand the power and presence of the God. When he realized this, he used his power to change them; ever so slightly; giving them the intelligence and power to comprehend his existence. From that point on, he lived in the form of the monkeys, and eventually took on a mate. From this union between the God-monkey and his mate came Kishrit; a demi-god by birth and the oldest living Bijuu. The only of his kind not born of the chakra of the Juubi, Kishrit has existed since before humanity had even come into existence; his own existence only revealed after the death of the Juubi and the time when the newest generation of Bijuu came into being. Abilities: - Forest Creation:
Name:Forest Creation Type:Bijuu Enhanced Release || Passive Description:Kishrit's wood release is so powerful that he literally creates new forests around him. This ability kicks in when the branch upon his head fully blooms. Each post this effect is active, 100 m3 of new forest is created. The type of forest created is appropriate for the region. If the landscape is unable to support forest growth(tundra, desert, etc), then an explosion of native plant growth occurs instead. Techniques: - Wood Clone:
Name: Moku Bunshin no Jutsu (Wood Clone Technique - 木分身の術) Canon/Custom: Canon Rank: A Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 100 meters Specialty: Ninjutsu || Wood Release Duration: -10 chakra per post Cooldown: Duration + 3 Description: A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques. They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone. Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree. Katon jutsu of C-rank or higher used against the clones will cause them to instantly break, however. If a wood clone is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only.
- Nativity of a World of Trees:
Name: Mokuton Hijutsu: Jukai Kōtan (Wood Release Secret Technique: Nativity of a World of Trees - 木遁秘術・樹界降誕) Canon/Custom: Canon Rank: SS Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 150 Meters Specialty: Ninjutsu || Wood Release Duration: -30 chakra per post Cooldown: Duration + 10 || Twice per thread Description: The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. The branches can easily pierce through the unprotected human body, and only defensive jutsu and armor of S-rank or higher can hope to block them. Katon jutsu used against the forest gain +2 rank in power, maxing out at SS rank.
- Advent of a World of Flower Trees:
Name: Mokuton: Kajukai Kōrin (Wood Release: Advent of a World of Flowering Trees - 木遁・花樹界降臨) Canon/Custom: Canon Rank: SS Type: Defensive, Supplementary Element: Mokuton Range: 150 meters Specialty: Ninjutsu || Wood Release Duration: -30 chakra per post Cooldown: Duration + 10 || Twice per thread Description: Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. While Katon jutsu gains +1 rank damage effectiveness against the flowering trees; the Katon user must be careful about the concentration of pollen in the air. If more then 3 posts have passed since the start of the jutsu, any Katon technique of C-rank or higher will cause the pollen in the air to flash burn and explode with enough power to render a 100m3 blast radius to ashes.
- Puppets Dancing in Fields:
Name: Wood Release: Puppets Dancing In Fields Canon/Custom: Custom Rank: A Type: Offensive, Supplementary Element: Mokuton Range: 60 meters Specialty: Puppetry || Wood Release Duration: -15 chakra per post Cooldown: Duration + 4 Description: A simple enough jutsu in theory, Kishrit merely creates up to 5 wood clones which are then transformed into whatever form he needs at that moment. By attaching either chakra strings, or special vines from his tail, which he uses to control the puppet's every move. Each puppet is able to withstand attacks of B-rank or lower without care, however Katon jutsu of C-rank or higher will cause the puppets to burn away after 1 post. Each puppet is able to fire up to 6 B-rank projectiles from it's body before breaking, unless controlled via the tail vine, at which point Kishrit can choose to pay an additional 15 chakra to maintain the puppet.
- Skillful Achievement With a Human Body:
Name: Puppet Performance: Skillful Achievement with a Human Body (Sōen: Hitomi Gokū - 操演・人身冴功) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 40 meters Specialty: Puppetry Duration: -25 chakra per post Cooldown: Duration + 4 Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well.
The origins of this technique lie on the battlefield. When a puppeteer's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
- Earth Flow Divide:
Name: Doton: Doryukatsu no Jutsu [Earth Release: Earth Flow Divide] Canon/Custom: Canon Rank: B Type: Offensive Element: Doton Range: Short (0-5m), Medium (5-10m), Long (15m+) Speciality: Ninjutsu Duration: Lasts until the user removes their hand Cooldown: Five turns Hand Seals: Rabbit, Boar, Rat, Horse, Tiger, Snake Description: The user forms the related hand seals, and places their palms on the ground. Sending a flow of chakra through the ground, the user can tear the earth apart, creating a large chasm. The length, width, direction and curve of the chasm are all up to the user. This technique lasts until the user releases their hands. It costs 25 chakra on the first turn, and 5 chakra per turn afterwards to sustain the effect.
- Infinity of the Four Flowering Gods:
Name: Capuchin Art: Wood Release: Infinity of the Four Flowering Gods Canon/Custom: Custom Rank: SS Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 50 meters Specialty: Bijuu Art || Wood Release Duration: / Cooldown: 15 posts Description: The signature of Kishrit, this jutsu is passively activated the moment that he begins to use his innate Mokuton Chakra in battle. Upon his vine-like tail rest 4 flowers, of which 1 is permenantly in bloom while the other three are tightly closed buds the majority of the time. Each flower represents a different aspect of Kishrit's being. The first flower is the Flower of the Monkey God. This flower is always in bloom so long as Kishrit is alive. It represents his physical body and the abilities of the monkey. The second flower is the Flower of the Forest God, representing his connection to the forest and reflecting his ability to harness it's power. The third is the Flower of the Forest Guardian, representing his status as the guardian of the world's forests. The final flower is the Flower of Life, representing his status as the giver of life to all plants of the world. The budding of each flower convey's a new passive skill upon Kishrit.
Flower of the Monkey God: Grants him his monkey form, and the abilities of the Puppeteer. Flower of the Forest God: Grants his Mokuton abilties +1 power, and reduces the effects of enemy jutsu by 1 rank. Flower of the Forest Guardian: When this flower blossoms, it releases a constant stream of pollen which dulls the senses of anyone without Wood Release. The pollen is absorbed into the body by any physical contact. The pollen causes the reflexes, reaction time, movement, and attack speed of the affected to be reduced by 1 full rank. Flower of Life: Grants Kishrit a passive physical heal equal to a constant B-rank medical jutsu. Does not restore chakra.
|
| | | Hiroyuki Jounin (S-Rank)
Posts : 763
| Subject: Re: Ranmaru's Gear Mon Feb 03, 2014 11:06 pm | |
| - Otsuki:
Five-Tail Bear-Deer (Ranmaru) Name: Otsuki Type: Bijuu || 5-Tail Bear-Deer Rank: S Elements: Light Release Appearance: - Spoiler:
Otsuki is the master of disguise in the forests and mountains he calls home. Able to change his form to fit the situation; he spends much of his time living peaceably amongst the various herds of deer that migrate through his home territory. Although far larger than any of the animals around; he was well known for being a calm and gentle soul unless need be; only ever acting in any aggressive way when trouble threatened. When not with the deer herds, he spends his time in the form of a gigantic black grizzly bear; often fishing the rivers and streams in the fall next to his fellow bears or picking berries in the spring. Even in this more typically aggressive form, he is fairly calm and peaceful enough; although he is not above hunting down the very deer he would otherwise live with for food. His final form is that of his Bijuu self; a black grizzly with patches of brown and deer antlers adorning his head. In this form he is able to switch between quadrupedal and bipedal movement depending on the situation. When standing bipedally, he is fully 70 meters tall from the ground to the base of his antlers, which add an additional 30 meters to his height. Long arms and legs allow for extreme reach and a quick sprint; making him one of the fastest Bijuu, as well as the second strongest physically, with only Kua the Two-Tail Minotaur being stronger. Personality:History:Abilities: Techniques: - Decree:
Name: Koton: Ryo (Light Release: Decree - 光遁・令) Canon/Custom: Custom Rank: S-Rank Type: Defensive, Supplementary Element: Koton Range: 30 meters Specialty: Ninjutsu || Light Release Duration: -50 chakra per post Cooldown: Duration + 10 Description: The user manipulates the light around them, intensifying it to such a degree that it blinds all that can see it. Within the sphere of effect are scattered several (maximum of 10) orbs of condensed light chakra that act as anchor/way points, which Otsuki is able to travel between instantly and unseen. Each orb is roughly the size of a beach ball (1m3), and Otsuki is able to lean and arm or leg out of the orb to deliver a single physical attack in the short span of time between when he arrives in the orb and when he moves to the next. The blinding effect of the jutsu cannot be counteracted, nor is any doujutsu safe from the effects. Once the jutsu is ended, the blinding effect will last for a maximum of 3 additional posts before fully fading.
- Holy Judgement:
Name: Kōton: Shinsei Hanketsu (Light Release: Holy Judgement - 光遁・神聖判決) Canon/Custom: Custom Rank: B Type: Offensive Element: Koton Range: 30 meters Specialty: Ninjutsu || Light Release Duration: / Cooldown: 5 Posts Description: The user creates a ring high in the air made up of unique triangular symbols of energy. The ring concentrates into a large focus causing an immense beam of energy to fire down on the ground eradicating all within its path with pure intensified heat.
- Hyperion:
Name: Kōton: Haiperion (Light Release: Hyperion - 光遁・ハイペリオン) Canon/Custom: Custom Rank: A Type: Offensive Element: Koton Range: 30 meters Specialty: Ninjutsu || Light Release Duration: / Cooldown: 6 posts Description: The user creates a myriad of small twinkling lights around their opponent. These lights form in on each other around the target quickly forming into an expansive orb of intensified light. Anything caught within the radius of the expanding orb of light will be trapped inside. Utilizing their Chakra the user forces the orb to collapse in on itself, using the condensed light to crush anything within its confines. In effect simulating the collapse of a star.
- Beam Cannon:
Name: Koton: Ichijou Hou (Light Style: Beam Cannon - 一条砲 ) Canon/Custom: Custom Rank: S Type: Offensive Element: Koton Range: 50 meters Specialty: Ninjutsu || Light Release Duration: -25 chakra per post Cooldown: Duration + 5 Description: By concentrating chakra into the very top points of his horns, Otsuki is able to condense the light around him into a large ball between the points, from which he fires a devastating beam of light. Anything caught by the beam suffers instant 3rd degree burns over the affected areas. Limbs and even the head of a target can be burned away with prolonged contact of 4 or more posts. Otsuki is able to sweep the beam by moving his head, increasing the overall range of this jutsu.
- Rampage:
Name: Ranbourouzeki (Rampage - 暴れ回る) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Self Specialty: / Duration: -15 chakra per post Cooldown: Duration + 3 Description: While normally of a calm disposition, deep within Otsuki’s soul is the might of the rampaging bear; which he is able to channel in a way that enhances his physical skills to a degree that makes him supremely dangerous in this state. While this jutsu is active, all physical ability and defensive capability (Taijutsu power, movement speed, attack speed) is boosted by 1 rank, maxing out at SS rank. While in this form his claws and teeth lengthen, making them extremely dangerous weapons, and the points of his horns become razor sharp. However, in this state he loses the ability to use any chakra ability outside of summoning his bear/deer clones.
- Roar:
Name: Otakebi (Roar - 雄叫び) Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: / Range: 50 meters Specialty: / Duration: 1 post Cooldown: 4 posts Description: Focusing chakra in his throat, Otsuki is able to amplify and enhance his normal roar to the point that it become a dangerous weapon of mass destruction. The sheer force of the roar is enough to shatter eardrums and permanently deafen anyone within 10 meters of him; and the shock wave will liquify anyone within 5 meters. Beyond the 5 meters the shock wave causes massive concussive damage; bruising and rupturing internal organs while shattering bones without leaving a single mark on the skin itself. Anything within the maximum 50 meters is deafened at least temporarily, with the deafening outside of the 10 meter mark lasting anywhere from 3 to 10 posts, depending on the rank of the ninja, any special clan effects, items, and medical attention provided. A genin would be deaf for a full 10 posts, while an S-rank Jounin might only be deaf for 3-4 posts without attention.
- Herd of Bears:
Name: Kuchiyose: Kuma no Ichigun (Summoning Art: Herd of Bears - 熊の一群) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 100 meters Specialty: Summoning Duration: -15 chakra per post Cooldown: Duration + 5 Description: Using this jutsu, Otsuki is able to summon dozens of bears at one time to aid him in a fight. Each summoned bear is the size of the average male Grizzly Bear, and each is roughly as powerful. These bears lack any sort of chakra pool beyond what is needed to maintain their form, and attack in a purely physical manner. Otsuki is able to command them verbally or mentally, directing them like a raging army of destruction when needed.
- Herd of Deer:
]Name: Kuchiyose: Shika no Mure (Summoning Art: Herd of Deer - 鹿の群れ) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 100 meters Specialty: Summoning Duration: -15 chakra per post Cooldown: Duration + 5 Description: Using this jutsu, Otsuki is able to summon dozens of deer at one time to aid him in a fight. Each summoned deer is the size of the average male White-tail Deer, and each is roughly as physically powerful. These deer are able to use a single jutsu, a much weaker version of Beam Cannon, which is fired the same way, from their antlers. The summon’s version of Beam Cannon is only C-rank, and does comparable damage to a C-rank jutsu; and are only able to fire 3 shots before running out of chakra and dispersing. The deer are able to fight using their antlers and hooves, which are both razor sharp and extremely durable.
- Shako:
Name: Shako Type: Bijuu || 11 Tails Rank: SS Elements: Suiton || Suiton || Cavitation Appearance: - Above Water:
- Below Water:
Personality: Shako is the type that doesn’t much care about the world; or anyone in it. He is very much of the, “If it doesn't affect me, then I don’t know about it” variety of Bijuu. Even when things happen right in front of him, he prefers to go about his business like there was nothing but clear, food filled waters ahead of him. In fact, so long as there’s enough food and a comfortable reef for him to enjoy, he couldn't honestly be bothered to worry about anything. He does have a bad habit, however, of taking anything and everything he can get his claws on. As he’s said before to his brethren on the few meetings they have had, “What’s yours is mine, and what’s mine is mine.” This is less due to any sort of innate greed inasmuch as it is a part of his very nature. He is, after all, just a humble mantis shrimp; he just happened to be an extraordinarily powerful one. Anything he finds that he could possibly use, he takes and keeps. In many ways, he is a bit of a hoarder; he has several underwater caves filled with the random things he has found and hidden; so much so that he’s long forgotten most of it. Many of the treasure filled caves on the far edges of the reefs were once his homes; stocked to capacity and then some with his little treasures. History: Shako was one of the many creatures that was born of the unions between the original beats born of the chakra spring in the primordial valley. For much of his early life, he was a simple mantis shrimp and nothing more; save for his immense size. Like many of the creatures that emerged in the first generations of new beasts, he was far larger than his contemporary counterparts, and while he had no truly special abilities, he was a touch smarter than the average shrimp, and that was the tiny edge he needed to survive. Like all of his kind, his greatest weapon are his mantis like arms; the strength and speed of their movements enough to create a vacuum bubble that collapsed with the heat of the sun and enough pressure to kill larger enemies. This was the one major edge physically that all of his kind had; it made sure that no one bothered them overall, and gave them a way to acquire food when scavenging wasn't enough. It was this ability to create Cavitation bubbles that started his journey to Bijuu status. A weaker chakra beast, but a chakra beast none the less. He managed to kill it, and upon consuming it’s flesh, acquired the power and knowledge the beast contained. In a cycle similar to that of the Bull God Kua; Shako joined the fight that marked the life of a chakra beast. While not always the outright winner, he was always able to survive somehow. Bigger and smarter he became as his kill count grew; until he was elevated into the ranks of the most powerful chakra beast; a full thousand years after his natural life span should have ended. While not yet a true Bijuu, he was very nearly as powerful as one, and for the first time in many centuries had found a measure of peace. At his level, battles were beyond rare, no one messed with the hyper powerful of the chakra beasts. It was in this general time period that he first journeyed onto land and discovered that he’d gained a new ability. When on land, his body assumed a different form, one better suited to the rigors of that biosphere. He’d long mutated from his original form; taking on something more akin to a Trilobite with mantis shrimp arms than a proper shrimp. On land, he would revert to a form far more akin to his original; only hundreds of times larger and thousands more powerful. This first excursion onto land brought him to the home of a young Bijuu, newly promoted to the position and still acclimating to the new powers and status that he held. The baby Bijuu attempted to kill Shako to take his power, but was defeated fairly quickly. The bijuu was a creature of fire, Shako’s water release was enough to weaken it enough to kill with several rapid fire Cavitation blasts. As was the law of the land, Shako assumed the position of the disposed bijuu, becoming the new 11-tailed Bijuu from that time on. Abilities: - Spoiler:
- Cavitation Release:
Name:Cavitation Release Type: Advanced Release Requirements: Suiton x 2 Ability Tier: 3 Minimum Rank: B Description: Cavitation is the formation of vapour cavities in a liquid – i.e. small liquid-free zones ("bubbles" or "voids") – that are the consequence of forces acting upon the liquid. It usually occurs when a liquid is subjected to rapid changes of pressure that cause the formation of cavities where the pressure is relatively low. When subjected to higher pressure, the voids implode and can generate an intense shock wave. Unlock Requirements: Suiton as Primary and Secondary trained to S-rank. Special Training Requirements: Requires an additional 2000 words of training on top of normal requirements.
- Swift Swim:
Name:Swift Swim Type: Elemental Ability Requirements: / Ability Tier: 3 Minimum Rank: B Description: Users with Swift Swim are able to move through water as if it didn't exist; allowing them to reach speeds that would normally be impossible. This is due to anything from intense training in the arts of Suiton all the way to a natural ability granted via species or as a Bijuu ability. Unlock Requirements: Suiton Primary, trained to SS rank. Special Training Requirements: 5000 word training
- Crustacean Vision:
Name:Crustacean Vision Type: Species Ability Requirements: Crustacean Species Ability Tier: 4 Minimum Rank: S Description: Because of the specialized build and form of the eyeballs; any creature with this ability is able to see far more than any normal creature. They are able to see in the dark without problems; see into both ultraviolet and infrared, and see the general aura of chakra that surrounds the body. This ability does not grant them the same clarity of chakra sensing as the Byakuugan, and because of the larger spectrum of light they perceive, their vision can be considered distorted. In the few minutes around dawn and dusk they are functionally blind due to the the way light waves move at these times. Unlock Requirements: / Special Training Requirements: /
- Form Shift:
Name:Form Shift Type: Bijuu Ability Requirements: / Ability Tier: 3 Minimum Rank: S Description: Anyone with this ability is able to shift between any number of natural forms they possess. In the case of Shako, he has 2 forms; one for land and one for sea. These forms are referenced in the appearance section.. Unlock Requirements: / Special Training Requirements: /
Techniques: - Bubble Burst:
Name: Cavitation: Bubble Burst Canon/Custom: Custom Rank: S Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 meters Specialty: Ninjutsu || Taijutsu Duration: 1 Post (2 Bubbles) Cooldown: 4 Posts Description: Snapping his arms forward at maximum speed, Shako creates a Cavitation Bubble that flies a maximum of 50 meters before bursting on it's own. Upon contact or maximum range, the bubble collapses so fast that it release a blast of heat equal to the surface of the sun and a concussive shock wave with enough power to liquify internal organs. Anything within 20 meters of the bursting bubble takes full damage; 3rd degree flash burns, crushed and mangled internal organs, shattered bones, and massive internal hemorrhaging.
- Slash Flash:
Name: Cavitation: Slash Flash Canon/Custom: Custom Rank: SS Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 Meters Specialty: Ninjutsu || Taijutsu Duration: -50 chakra Cooldown: 5 Posts Description: Charging extra chakra to his arms, Shako slashes his arms like swords, firing Cavitation bubbles in the shape of blades at an enemy. They will travel a maximum of 50 meters before bursting, or upon contact with any solid object. The bubbles are so powerfully charged they will slice into flesh before exploding; causing the entirety of the damage from the bubble bursting to be internalized. This is almost guaranteed to be a fatal hit; with only the strongest and properly resisting S-SS rank armor able to deflect enough of the blast for the target to not be killed instantly.
- Boil Burst:
Name: Cavitation: Boil Burst Canon/Custom: Custom Rank: SS Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 Meters Specialty: Ninjutsu || Taijutsu Duration: -50 chakra Cooldown: 5 posts Description: Shako will overcharge his arms with chakra before slashing and flailing in a way that releases a massive number of Cavitation bubbles in all directions; creating a minefield of explosive bubbles waiting to go off. The instant one bubble detonates, the rest of the field goes off as well. Anything but Shako or another Bijuu/Jinchuuriki with sufficient defensive abilities will be vaporized, literally. Nothing will be left but a crater of smoking remains.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave.
- Hiding in Water:
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
- Water Encampment Wall:
Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: 10 posts, three uses per thread. Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.
- Giant Bullet Ball:
Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.
- Great Water Drill:
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so chooses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guaranteed when used this way.
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| | | Hiroyuki Jounin (S-Rank)
Posts : 763
| Subject: Re: Ranmaru's Gear Mon Feb 03, 2014 11:06 pm | |
| - Awadachi:
Name: Awadachi Type: Bijuu || 15-Tail Rank: SS Elements: Suiton || Fuuton || Bubble Appearance: - Spoiler:
Personality: History: Abilities: - Bubble Release:
Name: Bubble Release Type: Advanced Release || Bijuu Ability Requirements: Suiton || Fuuton Ability Tier: 3 Minimum Rank: Special Jounin Description: The user is able to take water and infuse it with Fuuton chakra to create what appear to be delicate bubbles. By controlling the ratio if Fuuton to Suiton chakra in the bubbles, the user can create various effects that trigger when the bubbles burst. Unlock Requirements: Suiton and Fuuton as primary and secondary elements (in preferred order), both trained to at least B-rank. Requires some form of tool to create and channel the bubbles; usually some form of pipe or in the case of certain beasts a trunk or tube-like appendage. Special Training Requirements: / Techniques: - Vacuum Sphere:
Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 15 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Bearing a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery.
- Great Vacuum Sphere:
Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] Canon/Custom: Canon Rank: S Type: Offensive Element: Wind Range: 20 meters Speciality: Ninjutsu Duration: / Cooldown: 10 posts Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet.
- Water Trumpet:
Name: Water Release: Water Trumpet Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Water Range: Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more than 3 posts.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave.
- Bubble Prison:
Name: Bubble Release: Bubble Prison Canon/Custom: Custom Rank: A Type: Defensive || Supplementary Element: Bubble (Suiton || Fuuton) Range: 10 meters Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 3 Description: Because of the nature of the bubbles, this jutsu is fairly chakra intense to maintain; however the extra chakra used increases the effectiveness dramatically. Able to capture and maintain a maximum of 5 prisons at a time; each bubble prison can be made large enough to hold any creature of A-rank or below. Ninja of A-rank or below can be held just as easily. Only piercing jutsu of S-rank or higher can break the prisons. While inside the prison, the captured target can breath and move normally, however they are unable to use Fuuton jutsu, as the air inside is filled with the user’s chakra. If the user surrounds their own body with a bubble prison, than this restriction is not in effect; however they will not be able to project jutsu outside of the bubble. Bladed weapons of at least B-rank are able to pierce and break the bubbles. Bladed weapons of lower rank that are enhanced via jutsu to at least B-rank (ex: Kunai enhanced by Flying Swallow) will pierce the bubble as effectively as if they were naturally B-Rank.
- Bubble Burst:
Name: Bubble Release: Bubble Burst Canon/Custom: Custom Rank: A Type: Offensive Element: Bubble (Suiton || Fuuton) Range: 30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user channels equal parts Suiton and Fuuton to create a film inside of a specialized tool or appendage, from which they blow a number of bubbles that upon contact explode with B-Rank force. The number of bubbles created is dependant on the size of the bubbles; the smaller you make the bubbles, the more you end up with. If the bubbles are less than 2in in diameter you can create up to 100 bubbles, if greater than 5in in diameter, there will be less than 25. Each bubble explodes with the same force, so smaller bubbles, while less visually impressive, are more damaging overall. Once created and fired, the bubbles spread over a fairly wide area; each exploding whenever they come in contact with anything but themselves.
- Burning Bubble Burst:
Name: Bubble Release: Burning Bubble Burst Canon/Custom: Custom Rank: A Type: Offensive Element: Bubble (Suiton || Fuuton) Range: 30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: A jutsu derived from the more basic Bubble Burst, Burning Bubble Burst is different in that it uses extra Suiton chakra in order to give the bubbles an acidic burning effect when they explode. Damage is the same overall as the basic version, however with the added effect of 1-2 degree acid burns depending on the amount of contact. A minimum of 5 bubbles must impact an object to give second degree burns. The increased difficulty of the this jutsu means that the user is only able to create a maximum of 15 bubbles at a time.
- Bubble Bomb:
Name: Bubble Release: Bubble Bomb Canon/Custom: Custom Rank: S Type: Offensive Element: Bubble (Suiton || Fuuton) Range: 50 meters Specialty: Ninjutsu Duration: 2 Posts (1 post setup, 1 post attack) Cooldown: 8 posts Description: The user creates a film of bubble chakra within their specialized tool or appendage, at which point they use a controlled flow of air to create a single gigantic bubble. The bubble itself is roughly 10 meters in diameter when fully formed; a process with takes one full post to complete. On the second post, the user fires the bubble with impressive speed; it travels at roughly 110 mph; at which point it will explode when it come in contact with a chakra signature that is not of the user. The bubble then explodes with enough power to cause S-rank damage to anything within a 25 meter radius. This damage includes, but is not limited to: concussion damage (shatter bones, massive internal injury and bleeding, severe whiplash, external bruising), burn damage (2nd degree over roughly 50% of the body), as well as causing a 3 post stun to anything not killed by the explosion damage.
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Saga Staff | setswap("showperson", 'Ni', 'https://i.servimg.com/u/f71/18/13/46/78/nilarg10.png', 'Kichirou', 'https://i.imgur.com/3exZpIm.png', 'Xiahou', 'https://imgur.com/EKulTdc.png', 'Strafe', 'https://imgur.com/8tMHRmq.png', 'Midnight', 'https://i.imgur.com/CxAc2CC.png', 'Kage', 'https://i.imgur.com/YYGvj7X.png', 'Tame', 'https://i.imgur.com/8m36iYn.png', 'Xian', 'https://imgur.com/KCZpaxY.png', 'Mikage', 'https://i.imgur.com/oGRXQZc.png', 'Ayakashi', 'https://i.servimg.com/u/f80/13/07/69/12/ayakas10.png', 'Nagare', 'https://imgur.com/lm3FZ37.png', 'Sye', 'https://imgur.com/3dubrNC.png', 'Strafe', 'https://i.imgur.com/8XfLsgk.png', 'Mitsuo', 'https://i.imgur.com/mjFkwhG.png', 'Yuudai', 'https://i.servimg.com/u/f35/13/07/69/12/yuudai10.png', 'Bokuden', 'https://i.imgur.com/kiSiZDE.png', 'Saiyuki', 'https://i.servimg.com/u/f35/13/07/69/12/saiyuk10.png', 'Giki', 'https://imgur.com/PWgb51N.png', 'Tenmei', 'https://i.imgur.com/o1Uw6fb.png', 'Sano', 'https://i.imgur.com/OUVFF57.png', 'Kenji', 'https://i.imgur.com/87J9yj8.png', 'Chisaki', 'https://i.imgur.com/Y7JCqjo.png', 'Rippa', 'https://i.imgur.com/LjnFrHn.png', 'Binsu', 'https://i.imgur.com/OpPLBZ6.png', 'Mikage2', 'https://i.imgur.com/TJnOxs1.png', 'Harue', 'https://i.imgur.com/eiV5Z15.png', 'Nozomi', 'https://i.imgur.com/8cfP5wb.png', 'Hachiko', 'https://i.imgur.com/8NqJKMA.png', 'DefNotAyakashi', 'https://i.imgur.com/TGkmLDo.png', 'Gin', 'https://i.imgur.com/Ix6RBjW.png', 'Rippa2', 'https://i.imgur.com/EFeb1Dl.png', 'Suutei', 'https://i.imgur.com/028tR81.png', 'Kensei', 'https://i.imgur.com/8EgUarm.png', 'Jet', 'https://i.imgur.com/m95hJ3M.png', 'Fukai', 'https://i.imgur.com/htwanuH.png', 'Sujin', 'https://i.imgur.com/KHHNjP1.gif'); //
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