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Jr Kane Kuraikage
Posts : 60
| Subject: Jr Kane [Jutsu List] Thu Sep 12, 2013 5:44 pm | |
| - Clan Jutsu:
Name: Ikari Kasai Ishi (Rage Fire Aura) Canon/Custom: Custom Rank: D-S (Ranks with the user) Type: Offensive, Defensive Element: Fire Range: Close Specialty: Fushichou Clan Jutsu Duration: Until canceled, chakra drain per post: (D-B Rank: 5, A-S Rank: 10) Cooldown: Double however many posts used Description: The clan member can surround themselves in an aura of Rage Fire, making it impossible to touch or come near them without getting burned. Coming too close to the fire can cause severe 2nd to 3rd degree burns and set flammable substances on fire. The aura can also be used to deflect attacks the ranks below that of the user. Chakra costs for activation depend on the user's rank. (D: 10, C:15, B:20, A: 25, S:30)
Name: Ikari Kasai Tsubasa (Rage Fire Wings) Canon/Custom: Custom Rank: D-S (Ranks with the user) Type: Supplementary Element: Fire Range: Close - Mid Specialty: Fushichou Clan Jutsu Duration: 3 posts Cooldown: 6 posts Description: The clan member can generate wings up to 5 feet in length made of Rage Fire and use them to glide short distances using the heat generated from the fire to keep them aloft. They can also use the wings as makeshift weapons. The wings can cause severe 2nd to 3rd degree burns and set flammable substances on fire. Chakra costs depend on the user's rank. (D:10, C:15, B:20, A:25, S:30)
Name: Ikari Kasai Sōsa (Rage Fire Manipulation) Canon/Custom: Custom Rank: A-Rank Type: Offensive, Supplementary Element: Fire Range: Close – Mid - Long Specialty: Fushichou Clan Jutsu Duration: 1 post Cooldown: 2 posts Description: As the name suggests, the clan member can control and manipulate Rage Fire as they see fit. The victim will receive severe 3rd degree burns and will require amputation/skin grafting. Flammable substance such as clothes will be set on fire. Chakra cost: 25
Examples The fire can be generated and launched from the clan member's hands in the shape of various weapons (Kunai, Shuriken, Swords, Bow & Arrows) and whatever they can think of. Rage Fire can be exhaled from their mouth. The clan member can coat the bottoms of their feet in fire, giving them a temporary boost in speed one rank above theirs. The clan member can coat weapons (their own as well as allies) in Rage Fire, raising the damage of the weapon one rank above their own. The clan member can use the fire in conjunction with Taijutsu, causing what would be ordinary attacks to become lethal.
Name: Ikari Kasai Tama (Rage Fire Sphere) Canon/Custom: Custom Rank: D-S Type: Offensive Element: Fire Range: Close – Mid - Long Specialty: Fushichou Clan Jutsu Duration: 1 posts Cooldown: 5 posts Description: The clan member can compress Rage Fire into a sphere for explosive effects. Each rank causes more destructive effects.
D-Rank: Rage Fire Sphere, the size of a tennis ball, does little to moderate damage at this rank. An explosion is enough to shatter windows and cause small holes in concrete. If used against another person, detonation will cause them to slide slightly backwards and leave moderate brusing, and comes with the side effects of setting flammable substances such as their clothes on fire. Chakra cost: 10
C-Rank: Rage Fire Sphere, the size of a grapefruit, does decent damage at this rank. An explosion can blow a hole in concrete the size of a soccer ball. If used against another person, detonation can send a person backwards about 5 feet and possibly make them lose their balance. Victims will receive 1st degree burns. Flammable substances such as clothes will be set on fire. Chakra Cost: 15
B-Rank: Rage Fire Sphere, the size of a soccer ball, does excellent damage at this rank. An explosion can blow holes in steel and detonate an area the size of an average bathroom. Against another person, the Sphere will throw them completely off of their feet in the detonation and cause severe 2nd degree burns. Flammable substances such as clothes will be set on fire. Chakra Cost: 20
A-Rank: Rage Fire Sphere, the size of a basketball, does incredible damage at this rank. An explosion can destroy an averaged sized house, turn sand to glass, and cause steel to become molten. Against another person, detonation will throw a person the length of 1 city block, and depending on where it is aimed, can remove limbs such as arms and legs; if aimed at the head detonation can cause decapitation. The victim will receive severe 3rd degree burns and will require amputation/skin grafting. Flammable substance such as clothes will be set on fire. Chakra Cost: 25
S-Rank: Rage Fire Sphere, the size of a Medicine Ball does colossal damage at this rank. An explosion can destroy an area that encompasses 3 city blocks, with the above mentioned effects. Against another person, detonation can thow a person the same length, remove limbs, and cover the body from head to toe in severe 3rd and 4th degree burns. Survival is little to none should an unfortunate victim be caught in the wake of an explosion, requiring major S-rank medical attention. Flammable substances will be set on fire. Chakra Cost: 30
SS-Rank: At this rank the clan member has complete mastery of Rage Fire and can create a sphere any size they please. The sphere is powerful enough to level an entire village. Those caught within the blast radius will not survive. Chakra Cost: 35
- Taijutsu:
Name: Rapid Fire Canon/Custom: Custom Rank: A Type: Offensive Element: Wind, Lightning, Fire Range: Close Specialty: Weapons Tech/Taijutsu Duration: 1 post Cooldown: 5 posts Description: A quick, rapid succession of punches (Between 7 and 10) usually aimed at the head and body, ended by a right handed haymaker, (powerblow) which can be aimed at either the body or head. Users can mix up their attacks as they please. Jr can add Rage Fire to this attack to make it far more dangerous. Rage Fire: If Rage Fire is coated onto Jr's hands, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Mossberg 500 Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor it's rank and lower. If combined with Mesh Boots, this attack becomes much more dangerous. Rage Fire: If Rage Fire is coated onto Jr's feet, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment. Name: Roll Over Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Roll Over Kick will destroy armor it's rank and lower. If combined with Rage Fire, this attack becomes much more dangerous. Rage Fire: If Rage Fire is coated onto Jr's feet, it will cause 2nd degree burns upon contact. Repeated blows in the same area will escalate the burns to 3rd degree, extending to all layers of the skin, and finally 4th degree, which additionally involves injury to deeper tissues, such as muscle or bone. Fire also comes with the added benifit of setting flammable substances ablaze, such as a victim's clothes, or whatever may be in the environment.
- Ninjutsu:
Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Body Replacement costs 10 Chakra. Name: Fire Release: Great Fireball Technique Canon/Custom: Canon Rank: C Type: Ninjutsu Element: Fire Range: 1-30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. Name: Fire Release: Ash Pile Burning Canon/Custom: Canon Rank: B Type: Offensive Element: Fire Range: 30 meters Specialty: Ninjutsu Duration: 2 posts, one to lay to ash, the next to detonate Cooldown: 4 posts Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark or another ignition source, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.This jutsu can be easily stopped in the first post by any futon jutsu and the ash dissipates if not ignited after the first post. Affected targets suffer 2nd degree burns all over their body. Name: Fire Release: Great Dragon Fire Technique (Katon: Gōryūka no Jutsu) Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: The user compresses a large amount of Chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. 20 Chakra to use. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: - Specialty: - Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Duration: Until the clones are destroyed or explode Cooldown: 5 posts after the last clone explodes Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate. Name:Wind Release: Godly Wind from the Mountains (Fūton: Kami Oroshi) Canon/Custom: Custom Rank: S Type: Offensive, Supplementary Element: Wind Range: Mid - Far (25 - 30 ft) Specialty: Ninjutsu Duration: 3 posts (can be canceled between posts) Cooldown: 6 posts Description: A super version of Devastation, this technique creates a vortex wind to blast at a target at 400 mph from the palms of the hands (Think Kamehameha.) Godly Wind from the Mountains has enough destructive power to easily sweep a well-constructed house from it's foundation, and uproot even the oldest and most ancient of trees. Victims S-Rank and lower will be violently blown off of their feet and left to the mercy of nature. Those lower than S-Rank will suffer razor sharp winds that can shatter armor, cause deep cuts, gouges and slashes all over the body, (making it easy to bleed out if left unchecked) pressure damage from the extreme wind speed, able to crush bone, (for example, a victim pinned against something solidly anchored to the ground can risk being crushed to death) and also risk suffocation as well as lung damage, as breathing while engulfed in such wind speeds will prove difficult. This attack can be combined with items, projectiles in the environment, and weapons such as Shuriken or Kunai to make the attack more dangerous, raising their slash and kill potential exponentially. Combining this attack with Fire will also raise attack power to dramatic levels. Godly Wind from the Mountains can be used standing still, while running, or in mid-air. It can be used to boost it's user into the air to a height of 30 feet, and slow falls from great heights. It costs 30 Chakra to activate, and 10 Chakra to maintain each turn after activation.
- Explosion Release:
Name: Explosion Release: Exploding Palm Canon/Custom: Canon Rank: D Type: Offensive, Defensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu otherwise does no more harm than an explosive tag would.
Name: Explosive Weapons Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: By applying Explosion Release chakra through a number of projectile weapons the user throws them at the intended target, exploding when it comes into contact or remotely from a distance.
Name: Sky Rocketing Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones kicks, that equal to a B rank explosion. The user's feet remain coated in orangish red colored chakra so long as this jutsu is in use.
Name: Sky Rocketing Punch Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones punches, that equal to a B rank explosion. The user's hands remain coated in orangish red colored chakra so long as this jutsu is in use.
Name: Explosion Release: Landmine Fist Canon/Custom: Canon Rank: A Type: Offensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. The user is able to use the technique on the ground to create a shockwave of upturned earth and debris to throw the enemy off balance. When used like this, the explosion is orange coloured instead of red.
Name: Liquid Death Charge Canon/Custom: Custom Rank: A Type: Supplementary, Offensive Element: Fire, Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-5 Posts Cooldown: 2-10 Posts Description: The user suspends their opponent in liquid fire while coating the opponents body in a very thin layer of protective chakra; this ensures that so long as the opponent remains still they do not suffer the burning effects that would otherwise apply; working much like the Water Prison Technique. The user is capable of using this technique to either trap their opponent or transport them, and also has the option of blowing the liquid sphere of fire up.
Name: Explosion Release: Raining Bombardment Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a ball of orange chakra, which is then launched into the sky. After it reaches a certain height (depending on how high the user wants it), the user detonates it causing it to break apart into small bombs (10 in total) with a high explosive power. When they reach the ground they cause powerful, countless explosions that are capable of wiping out large areas, or groups of people.
Name: Explosive Release: Blitz Crash Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: The user glows red and then dashes directly at the opponent with a trail of explosive columns erupting from the ground ahead, behind, or both at the same time of him/her. If the user changes directions the columns do as well, making this jutsu incredibly dangerous when chasing after someone, so long as the user is capable of tracking their opponent.
- Fire Spirit:
Name: 火の精神 Hi no seishin (Fire Spirit) Type: Offensive, Defensive Rank: SS Element: Katon Species: Fire Phoenix Description: Hi no seishin is a bird of tremendous size. The Fire Phoenix has lived thousands of years and possesses a very high intellect, perfectly capable of speaking english. She stands over 20 feet in height, and weighs nearly 500 pounds. Her brilliant feathers are made of fire that always burn, colored primarily orange, but changing yellow on certain parts of her wings and tail. Hi no seishin's wingspan is 20 feet across. The claws on her feet are 2 feet long and as sharp as razors, and her large beak is capable of piercing materials as hard as diamond. Special Characteristics: Name: Partner Bond Type: Bond Requirements: / Ability Tier: Tier 2 Minimum Rank: A Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight. Both are linked both emapathically and telepathically at all times. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form. Name: Katon Immunity Type: Personal Requirements: / Ability Tier: Tier 3 Minimum Rank: A Description: The user is immune to all Katon based attacks +3 above their rank and lower. Name: Katon Generation Type: Species Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: Hi no seishin is capable of generating fire, or Katon, naturally. This can either be through the user's mouth or nose, or by coating their body in it. Hi no seishin naturally gives off a fiery aura, equal to her current rank, however it can be supressed by the user. Name: Dermal Armor Type: Personal Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: The users has an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes equal to the Phoenix's current rank. The armor consists of feathers that cover Hi no seishin from head to toe.
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