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Raijin Jounin (S-Rank)
Posts : 551
| Subject: Fuuton Fri Feb 01, 2013 9:08 pm | |
| ---- D-Rank ---- Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris. - Code:
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[b]Name:[/b] Futon: Ryuusui [Wind Style : Stream] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Fuuton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 2 posts [b]Description:[/b] A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris. Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術) Canon/Custom: Custom Rank: D Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu. - Code:
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[b]Name:[/b] Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu. Name:Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術) Canon/Custom: Custom Rank: D Type: Supplementary, Defensive Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 5 posts Description: An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The cloued area will clear after three posts. - Code:
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[b]Name:[/b]Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Supplementary, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 3 posts [b]Cooldown:[/b] 5 posts [b]Description:[/b] An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts.
Last edited by Raijin on Fri Nov 22, 2013 7:30 pm; edited 1 time in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- C-Rank --- Fri Feb 01, 2013 9:09 pm | |
| Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post. - Code:
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[b]Name:[/b] Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] Short(0-5m), Mid(5-15m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post. Name: Futon: Reppusho [Wind Release: Gale Palm] Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 1 rank. - Code:
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[b]Name:[/b] Futon: Reppusho [Wind Release: Gale Palm] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive, Supplementary [b]Element:[/b] Wind [b]Range:[/b] Short(0-5m), Mid(5-15m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 1 rank. Name: Futon: Kazejuugan [Wind release: Air bullets] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m), Long(15m+) Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near. - Code:
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[b]Name:[/b] Futon: Kazejuugan [Wind release: Air bullets] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] Short(0-5m), Mid(5-15m), Long(15m+) [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near. Name: Wind Prison Jutsu Canon/Custom: Custom Rank: C Type: Supplementary, defensive Element: Fuuton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all. - Code:
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[b]Name:[/b] Wind Prison Jutsu [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Supplementary, defensive [b]Element:[/b] Fuuton [b]Range:[/b] Touch [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all. Name: Heavenly Wind Palm (Amafūshō - 天風掌) Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify. - Code:
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[b]Name:[/b] Heavenly Wind Palm (Amafūshō - 天風掌) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 15 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify. Name: Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術) Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone. - Code:
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[b]Name:[/b] Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone. Name: Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破) Canon/Custom: Custom Rank: C Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whilwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defence and offence. - Code:
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[b]Name:[/b] Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence. Name: Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット) Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack. - Code:
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[b]Name:[/b] Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack.
Last edited by Raijin on Fri Nov 22, 2013 7:42 pm; edited 1 time in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- B-Rank --- Fri Feb 01, 2013 9:11 pm | |
| Name: Futon: Shinkuha [Wind Release: Vacuum Wave] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting blast of air is sharp and powerful enough tocause significant injuries even at maximum range. Within 10 meters, limbs can be severed by this blast, with deep 2in gashes left behind if the torso is hit. A head shot at this rate is an instant knockout to anyone of equal or lower rank; and a 2 post stun or anyone above; and can be fatal without b-rank or better medical treatement being administored within 5 posts. Beyond 10 meters the damage is less severe, but still significant; 1in deep gashes and instant 2 post stun to anyone hit in the head. Limb amputation is not likely beyond 10 meters. - Code:
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[b]Name:[/b] Futon: Shinkuha [Wind Release: Vacuum Wave] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 25 meters [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 5 posts [b]Description:[/b] The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting blast of air is sharp and powerful enough tocause significant injuries even at maximum range. Within 10 meters, limbs can be severed by this blast, with deep 2in gashes left behind if the torso is hit. A head shot at this rate is an instant knockout to anyone of equal or lower rank; and a 2 post stun or anyone above; and can be fatal without b-rank or better medical treatement being administored within 5 posts. Beyond 10 meters the damage is less severe, but still significant; 1in deep gashes and instant 2 post stun to anyone hit in the head. Limb amputation is not likely beyond 10 meters. Name: Futon: Tatsumaki Yurasu [Wind Release Slash] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Hand Seals: None Description: The user fills their hand with wind chakra, swinging it across in-front of them, releasing the chakra as they swing. It forms a blade of air over the path that the air travelled, causing it to rocket forward towards the target. It has powerful cutting force, enough to sever limbs on impact within 10 meters. The blade of air easily causes 3in deep gashes at all ranges, and can decapitate the target if fired from within 5 meters. - Code:
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[b]Name:[/b] Futon: Tatsumaki Yurasu [Wind Release Slash] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 25 meters [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 5 posts [b]Hand Seals:[/b] None [b]Description:[/b] The user fills their hand with wind chakra, swinging it across in-front of them, releasing the chakra as they swing. It forms a blade of air over the path that the air travelled, causing it to rocket forward towards the target. It has powerful cutting force, enough to sever limbs on impact within 10 meters. The blade of air easily causes 3in deep gashes at all ranges, and can decapitate the target if fired from within 5 meters. Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Five turns Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads. - Code:
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[b]Name:[/b] Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 10 meters [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Five turns [b]Description:[/b] The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads. Name: Violent Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves. - Code:
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[b]Name:[/b] Violent Whirlwind [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves. Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection. - Code:
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[b]Name:[/b] Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 6 posts [b]Description:[/b] The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection. Name: Sword of Divine Wind (Kamikaze no Tsurugi - 神風の剣) Canon/Custom: Custom Rank: B Type: Offensive, Defensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 4 Description: This technique allows the user to collect and shape their wind chakra into the physical manifestation of a sword. The exact form the sword takes seems to depend of the user, since different practitioners have generated different types of blades with this technique. Much like chakra flow enhanced weapons blades created with this technique have a cutting potential that exceeds that of normal blades. It should be noted that density of the weapons created with this technique depend on the user's mastery of the technique, as a basic performance will not generate a blade solid enough to be used in a defensive manner. Furthermore, their usage extends beyond a simple replacement for a normal blade in their potential to launch small blades of wind at targets. - Code:
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[b]Name:[/b] Sword of Divine Wind (Kamikaze no Tsurugi - 神風の剣) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -20 chakra per post [b]Cooldown:[/b] Duration + 4 [b]Description:[/b] This technique allows the user to collect and shape their wind chakra into the physical manifestation of a sword. The exact form the sword takes seems to depend of the user, since different practitioners have generated different types of blades with this technique. Much like chakra flow enhanced weapons blades created with this technique have a cutting potential that exceeds that of normal blades. It should be noted that density of the weapons created with this technique depend on the user's mastery of the technique, as a basic performance will not generate a blade solid enough to be used in a defensive manner. Furthermore, their usage extends beyond a simple replacement for a normal blade in their potential to launch small blades of wind at targets. Name: Talons of the Wind Demon (Fūma no Tsume - 風魔の爪) Canon/Custom: Custom Rank: B Type: Offensive, Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 5 Description: This technique allows the user to form their wind natured chakra into a clawed hand, or talon, which then can be used for a variety of tasks. As the claw formed by this technique is essentially formed out of wind, it is nearly completely invisible to those without chakra visualizing dōjutsu, adding to the mystique of the ability. User's of this technique are shown that the materialized talon extends from one of the user's hands and follows the same movements as the aforementioned hand. The size of the talon generated depends on the amount of chakra utilized to perform the technique. It has been demonstrated that this technique can act as both a extension to the user's arm, as seen when the technique is used to grab things at a distance, and used as a mid-range attack, which can even leave gashes in stone. - Code:
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[b]Name:[/b] Talons of the Wind Demon (Fūma no Tsume - 風魔の爪) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive, Supplementary [b]Element:[/b] Fuuton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] This technique allows the user to form their wind natured chakra into a clawed hand, or talon, which then can be used for a variety of tasks. As the claw formed by this technique is essentially formed out of wind, it is nearly completely invisible to those without chakra visualizing dōjutsu, adding to the mystique of the ability. User's of this technique are shown that the materialized talon extends from one of the user's hands and follows the same movements as the aforementioned hand. The size of the talon generated depends on the amount of chakra utilized to perform the technique. It has been demonstrated that this technique can act as both a extension to the user's arm, as seen when the technique is used to grab things at a distance, and used as a mid-range attack, which can even leave gashes in stone. Name: Divine Protection of the Wind (Kaze no Kago - 風の加護) Canon/Custom: Custom Rank: B Type: Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -25 chakra per post Cooldown: Duration + 5 Description: Simply put, Divine Protection of the Wind (風の加護, Kaze no Kago) is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness. - Code:
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[b]Name:[/b] Divine Protection of the Wind (Kaze no Kago - 風の加護) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Defensive [b]Element:[/b] Fuuton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -25 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] Simply put, Divine Protection of the Wind (風の加護, Kaze no Kago) is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness. Name: Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: 30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output. - Code:
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[b]Name:[/b] Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 30 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 6 posts [b]Description:[/b] After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output. Name: Wind Release: Vacuum Bomb (Fūton: Shinkū Taigyoku - 風遁・真空大玉) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: 30 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 5 Description: A stronger version of the Wind Release: Vacuum Bullet technique. Instead of expelling the wind into multiple blasts, the user instead chooses to compress the entirety of the previously inhaled breath into a single, large, sphere of wind that they then proceed to expel from their mouth. Once expelled, the compressed air explodes with massive force, causing massive damage over a large area, roughly 30 meters in diameter in front of the user. - Code:
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[b]Name:[/b] Wind Release: Vacuum Bomb (Fūton: Shinkū Taigyoku - 風遁・真空大玉) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 30 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -30 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] A stronger version of the Wind Release: Vacuum Bullet technique. Instead of expelling the wind into multiple blasts, the user instead chooses to compress the entirety of the previously inhaled breath into a single, large, sphere of wind that they then proceed to expel from their mouth. Once expelled, the compressed air explodes with massive force, causing massive damage over a large area, roughly 30 meters in diameter in front of the user.
Last edited by Raijin on Fri Nov 22, 2013 8:08 pm; edited 1 time in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- A-Rank --- Fri Feb 01, 2013 9:12 pm | |
| Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 15 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery. - Code:
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[b]Name:[/b] Futon: Shinkugyoku [Wind Release: Vacuum Sphere] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 15 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 5 posts [b]Description:[/b] The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery. Name: Futon: Kaze no Yaiba [Wind Release: Blade of wind] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 2 meters Speciality: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid. - Code:
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[b]Name:[/b] Futon: Kaze no Yaiba [Wind Release: Blade of wind] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 2 meters [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] -20 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid. Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them. - Code:
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[b]Name:[/b] Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 20 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -30 chakra per post [b]Cooldown:[/b] Duration + 6 [b]Description:[/b] After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.
Name: Wind Release: Beautiful Destruction (Futon: Adeyaka Kaimetsu - 風遁・艶艷壊滅潰) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: 30 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 8 Description: The user creates hundreds of highly pressurized air bubbles that glisten in the light and have a prismatic rainbow effect on any light that passes through each bubble. Each bubble will detonate on contact with the opponent or at the will of the user; the pressure contained within an average bubble is enough to blow a hole through a stone wall. Each bubble is able to be controlled individually or they all may be controlled as a barrage. The user is able to create roughly 200 bubbles, each of which explodes with D-rank force. Due to the nature of this attack fire jutsu will result in instant detonation due to the immediate decompression of the air. - Code:
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[b]Name:[/b] Wind Release: Beautiful Destruction (Futon: Adeyaka Kaimetsu - 風遁・艶艷壊滅潰) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 30 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -30 chakra per post [b]Cooldown:[/b] Duration + 8 [b]Description:[/b] The user creates hundreds of highly pressurized air bubbles that glisten in the light and have a prismatic rainbow effect on any light that passes through each bubble. Each bubble will detonate on contact with the opponent or at the will of the user; the pressure contained within an average bubble is enough to blow a hole through a stone wall. Each bubble is able to be controlled individually or they all may be controlled as a barrage. The user is able to create roughly 200 bubbles, each of which explodes with D-rank force. Due to the nature of this attack fire jutsu will result in instant detonation due to the immediate decompression of the air. Name: Descent of the Eagle (Washi no Kakou - 鷲の下降) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: 25 meters Specialty: Ninjutsu Duration: -40 chakra per post Cooldown: Duration + 10 Description: After the required hand seals are perform the user utilizes their mastery of Wind Release techniques to create a large low pressure column around their intended target. After the low pressure area is created the pressure difference in the atmosphere attempts to fill the void that the technique has left. This results in a powerful, yet artificial, downburst that crashes down and expands outward on the intended target with a force that could level buildings and trees alike. While this technique would be incredibly powerful against a single target, the preparation time combined with the relatively sluggish targeting system makes this technique more suited for targeting enemy bases and large immobile groups. Since this technique utilizes natural wind, as opposed to Wind Chakra, this technique is largely unaffected by Fire Release techniques. When used in a humid area or over water this technique has the ability to randomly affect the weather. This may result in creating a storm artificially or from prematurely ending a storm that is already raging. - Code:
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[b]Name:[/b] Descent of the Eagle (Washi no Kakou - 鷲の下降) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 25 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -40 chakra per post [b]Cooldown:[/b] Duration + 10 [b]Description:[/b] After the required hand seals are perform the user utilizes their mastery of Wind Release techniques to create a large low pressure column around their intended target. After the low pressure area is created the pressure difference in the atmosphere attempts to fill the void that the technique has left. This results in a powerful, yet artificial, downburst that crashes down and expands outward on the intended target with a force that could level buildings and trees alike. While this technique would be incredibly powerful against a single target, the preparation time combined with the relatively sluggish targeting system makes this technique more suited for targeting enemy bases and large immobile groups. Since this technique utilizes natural wind, as opposed to Wind Chakra, this technique is largely unaffected by Fire Release techniques. When used in a humid area or over water this technique has the ability to randomly affect the weather. This may result in creating a storm artificially or from prematurely ending a storm that is already raging. Name: Typhoon Edge (Taifūha - 台風刃) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: Melee Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 6 Description: The technique is performed by concentrating an intense level of wind chakra around one's hand with the purpose of delivering a powerful close range assault. It has been has demonstrated that this technique possesses an incredible sharpness, cutting through both flesh and steel alike. Furthermore, this technique seems to be employable as both a piercing thrust or utilized in a slicing sweep of the hand's edge, allowing a degree of tailoring for the scenario. The user's overall power with this technique seems linked to his overall chakra control and mastery of the wind release, allowing for steady improvement over time. While apparently not always necessary, the utilization of hand seals in preparation for the performance of this technique appears to bolster the skill's destructive potential. - Code:
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[b]Name:[/b] Typhoon Edge (Taifūha - 台風刃) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] Melee [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -35 chakra per post [b]Cooldown:[/b] Duration + 6 [b]Description:[/b] The technique is performed by concentrating an intense level of wind chakra around one's hand with the purpose of delivering a powerful close range assault. It has been has demonstrated that this technique possesses an incredible sharpness, cutting through both flesh and steel alike. Furthermore, this technique seems to be employable as both a piercing thrust or utilized in a slicing sweep of the hand's edge, allowing a degree of tailoring for the scenario. The user's overall power with this technique seems linked to his overall chakra control and mastery of the wind release, allowing for steady improvement over time. While apparently not always necessary, the utilization of hand seals in preparation for the performance of this technique appears to bolster the skill's destructive potential.
Last edited by Raijin on Fri Nov 22, 2013 8:23 pm; edited 1 time in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: --- S-Rank --- Fri Feb 01, 2013 9:13 pm | |
| Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] Canon/Custom: Canon Rank: S Type: Offensive Element: Wind Range: 20 meters Speciality: Ninjutsu Duration: / Cooldown: 10 posts Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet. - Code:
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[b]Name:[/b] Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] S [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] 20 meters [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 10 posts [b]Description:[/b] A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet. Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧) Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 10 Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique. - Code:
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[b]Name:[/b] Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] S [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -35 chakra per post [b]Cooldown:[/b] Duration + 10 [b]Description:[/b] This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique. |
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Saga Staff | setswap("showperson", 'Ni', 'https://i.servimg.com/u/f71/18/13/46/78/nilarg10.png', 'Kichirou', 'https://i.imgur.com/3exZpIm.png', 'Xiahou', 'https://imgur.com/EKulTdc.png', 'Strafe', 'https://imgur.com/8tMHRmq.png', 'Midnight', 'https://i.imgur.com/CxAc2CC.png', 'Kage', 'https://i.imgur.com/YYGvj7X.png', 'Tame', 'https://i.imgur.com/8m36iYn.png', 'Xian', 'https://imgur.com/KCZpaxY.png', 'Mikage', 'https://i.imgur.com/oGRXQZc.png', 'Ayakashi', 'https://i.servimg.com/u/f80/13/07/69/12/ayakas10.png', 'Nagare', 'https://imgur.com/lm3FZ37.png', 'Sye', 'https://imgur.com/3dubrNC.png', 'Strafe', 'https://i.imgur.com/8XfLsgk.png', 'Mitsuo', 'https://i.imgur.com/mjFkwhG.png', 'Yuudai', 'https://i.servimg.com/u/f35/13/07/69/12/yuudai10.png', 'Bokuden', 'https://i.imgur.com/kiSiZDE.png', 'Saiyuki', 'https://i.servimg.com/u/f35/13/07/69/12/saiyuk10.png', 'Giki', 'https://imgur.com/PWgb51N.png', 'Tenmei', 'https://i.imgur.com/o1Uw6fb.png', 'Sano', 'https://i.imgur.com/OUVFF57.png', 'Kenji', 'https://i.imgur.com/87J9yj8.png', 'Chisaki', 'https://i.imgur.com/Y7JCqjo.png', 'Rippa', 'https://i.imgur.com/LjnFrHn.png', 'Binsu', 'https://i.imgur.com/OpPLBZ6.png', 'Mikage2', 'https://i.imgur.com/TJnOxs1.png', 'Harue', 'https://i.imgur.com/eiV5Z15.png', 'Nozomi', 'https://i.imgur.com/8cfP5wb.png', 'Hachiko', 'https://i.imgur.com/8NqJKMA.png', 'DefNotAyakashi', 'https://i.imgur.com/TGkmLDo.png', 'Gin', 'https://i.imgur.com/Ix6RBjW.png', 'Rippa2', 'https://i.imgur.com/EFeb1Dl.png', 'Suutei', 'https://i.imgur.com/028tR81.png', 'Kensei', 'https://i.imgur.com/8EgUarm.png', 'Jet', 'https://i.imgur.com/m95hJ3M.png', 'Fukai', 'https://i.imgur.com/htwanuH.png', 'Sujin', 'https://i.imgur.com/KHHNjP1.gif'); //
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