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Shinobi God Admin
Posts : 83
| Subject: Summoning Thu Jan 31, 2013 9:44 pm | |
| If you have Kuchiyose as one of your specializations you may use summoning. This may vary from weapon summoning to animal summoning. In order to summon animals you must have a contract with them. Once summoned, the animal can perform a task or help the user in battle. The summon is not required to help the user, and may be more of a hindrance than an ally. In addition, summons are able to summon their summoner. Upon creating a character, your summons may be counted as part of your free jutsu. To create additional summons, you must write a new jutsu for them and train them appropriately (See Jutsu Rules). Additionally, summoning casts chakra. For initially summoning an item or animal, a certain amount of chakra is deducted from your chakra pool. For every turn that the summon is active, additional chakra is deducted (This only applies to living creatures, i.e: Plants, animal, ect. This does not affect mokuton, plant release, ect. If you have any questions, please ask). The amount withdrawn depends on the jutsu’s rank: D: 10 + 0 every turn C: 15 + 5 every turn B: 20 + 5 every turn A: 25 + 10 every turn S: 30 + 10 every turn While each character may hold multiple summoning contracts; there is a limit to how many you may have at once. This limit is governed by rank; and is not affected by Senjutsu contracts. At the same time; you may only have one contracted summon active at a time. That is to say, you may only summon creatures from one contract at any given time; if you wish to summon a creature from another contract, you must dismiss all current summons. In order to utilize summons, you must create the contract. Each contract may be for a clan, or a specific summon. If you create a contract for a clan, each individual summoning must be further created as a jutsu in your personal jutsu registry. If you so choose, you may create the contract for a specific creature alone; at which point you must list all jutsu and abilities said summon is able to use within the summon contract. All contracts are bought via the Self-Creation Item Shop; and are priced in relation to the highest rank summoning of the contract itself. So if the highest rank summoning for a specific contract is B-rank, then the overall contract is considered B-rank, and priced as such. However, any may purchase a contract of A-rank or lower; regardless of their personal ranking. This does not mean you may summon an creature and/or item beyond your normal ability; merely that you may own a contract up to that rank. You must by Jounin (A-Rank) or higher in order to purchase an S-rank summon. All S-Rank or higher summons MUST be created using the full contract. Even if you have previous created a contract with said summons’s clan, this is required. It will also fill one of your contract slots. So say you are a Jounin with S-rank summoning, and you wish to have an S-rank creature; you would have a maximum total of 4 slots for separate contracts, and the S-rank summon would take up one, leaving you with only 3 for other contracts. This is non-negotiable. Any lower ranked summon, as stated previously, will be created via the normal jutsu template. Any abilities and jutsu used by said summon are also created via the jutsu template. All summoning and summons’s jutsu created this way will take up one of the user's jutsu slots; as determined via the user's ranking. You are able to hold up to 2 summons from any summon clan at a time before you MUST create the clan's contract. However, you may have any number of random summoning as you have jutsu slots, dependent on rank. S-rank summons do not count towards this limit, as they are limited via contract slots, not jutsu slots. However; if we find that you are abusing this in order to avoid the clan lock; we will force you to lock into a summon clan, or retroactively deny summons in order to restore balance and bring you within the rules of the specialty. When you create a jutsu for a specific summoning, you must tag the jutsu a specific way. The proper tagging is: - Quote :
- Specialties: Summoning, (Summons’s name/clan)
A summon's power, abilities, and the number of jutsu it may have is determinant on it's ranking. The idea is simple enough; the higher the rank, the more powerful and rarer the summon is. D-Rank: Small animals such as non-predatory birds, foxes, smaller felines C-rank: Larger canines, medium sized feral cats, larger reptiles and predatory birds B-rank: large mammals and carnivorous reptiles; animals with near human or of average human intelligence A-rank: mythical creatures; approved extinct beasts; etc S-rank: legendary creatures and clan; large mythical beasts with extreme abilities Summoning for plant contracts follows the same general guidelines; however no plant may contain a lethal poison nor be strong enough to kill below B-rank. Exceptions for death via drowning or suffocation are made on a case by case basis. Weapon summons do not fall under these guidelines. If you wish to have a weaponry based contract; then you must create the contract at the rank of the most powerful weapon you plan on sealing within it. Each weapon is bought individually; and added into the contract at that time. However; in order to add a new weapon to a contract; the weapon must be related the contract itself (You can't seal an xyz weapon into an abc contract). Anyone that takes Summoning as their PRIMARY specialty receive their first contract for free. This contract may be up to A-rank. Clans that are Summoning oriented may dictate the specific contract that they receive. - Code:
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[b][u]Summoning Contract:[/u][/b]
[u]Animal/Plant Type:[/u] [u]Elemental Affinity:[/u] [u]Specialization:[/u] [u]Summon Type:[/u]
[b]Rank:[/b]
[i]Description:[/i]
[b]Summoning Process:[/b]
[b] Drawbacks:[/b] Weaponry Contract Coding: - Code:
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[b][u]Summoning Contract:[/u][/b]
[u]Elemental Affinity:[/u] [u]Specialization:[/u]
[b]Rank:[/b]
[b]General Weaponry Description:[/b]
[b]Enhancements:[/b]
[b]Abilities:[/b]
[b]Summoning Process:[/b]
[b] Drawbacks:[/b] |
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