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Raijin Jounin (S-Rank)
Posts : 551
| Subject: Bijuu Master Listing Mon Nov 18, 2013 5:00 pm | |
| In order to keep track of what is, isn't, and who is partnered with each Bijuu, we're going to keep the master listing here. This will be kept public so that the users know what's available and who to rape for a bijuu. Bijuu Master List: Zero-Tail Lion Turtle - Shishikame:
Name: Shishikame Type: Guardian Beast / Bijuu (0-Tails) Rank: SSS Elements: Energy Appearance: - Spoiler:
- Spoiler:
Personality:History: Abilities:- Energy Release:
Name: Energy Release Type: Combat || Custom Release Requirements: Zero Tail Bijuu || Zero-Tail Jinchuuriki Ability Tier: Legendary Tier 4 Minimum Rank: SS Description: Energy Release was the first manifestation of chakra control the world ever knew. In the most ancient of times, the beasts and humans of the world used not the refined and splintered aspects of chakra, but the pure life force energy of themselves and the world around them. Humans and lower beasts were restricted to the energy within their bodies, or else the smaller wells of energy that peppered the planet; the sites that would one day come to be the great Sage temples of the world. However, the higher beasts, those born of the original source of the life energy of the planet; they are able to draw upon the endless reserves of everything that exists at once. The only remaining creature able to draw upon this source is Shishikame, the Zero Tail Bijuu. Unlock Requirements: / Special Training Requirements: /
- Energy Bending:
Name:Energy Bending Type: Combat || Supplementary || Custom Ability Requirements: Zero Tail Bijuu || Zero-Tail Jinchuuriki Ability Tier: Legendary Tier 4 Minimum Rank: SS Description: Energy Bending is the art of controlling the pure life energy within one’s own body, as well as the world around them. In the time before humanity ruled the world; when the race was still young and chakra beasts dominated the world; many of the elder and strongest beasts were able to control not just the elements and the refined chakras that stemmed from mind and soul; but the purest energy of life itself. This allowed them immense power; but at great costs. Controlling the energy of life itself left one’s own life open to being corrupted and destroyed by a being of stronger power and control. Many of the younger, weaker, practitioners of Energy Bending were killed long before they were able to pass the skill along; and many of the strongest eventually fell to the ravages of time and a changing world. Currently, the only being left with the knowledge of Energy Bending is Shishikame, the Zero Tail Bijuu. Unlock Requirements: / Special Training Requirements: /
- Chakra Beast Control:
Name: Chakra Beast Control Type: Supplementary || Personal Ability Requirements: Zero Tail Bijuu || Zero-Tail Jinchuuriki Ability Tier: Legendary Tier 4 Minimum Rank: SSS Description: Within the chakra beasts exists an unspoken hierarchy; the stronger you are, the more control over the lesser beasts you exert. The vast majority of the chakra beasts exert this power only over their own kind; families and clans that exist within the valley that are led by a single leader. However, as the oldest living, and by far strongest of all the chakra beast, Shishikame is able to control, with varying degrees of success, all living chakra beasts with nothing more than his own mind and spoken words.
- Elemental Mastery:
Name: Elemental Mastery Type: Supplementary Requirements: Zero Tail Bijuu || Zero-Tail Jinchuuriki Ability Tier: Legendary Tier 4 Minimum Rank: SS Description: Shishikame’s knowledge of energies and skill in controlling them itself is so vast that he is able to harness any and all elemental forces with ease. He is equally proficient in all manner of elemental control; with skill equivalent to that of an SS-rank ninja.
- Unlimited Chakra Pool:
Name: Unlimited Chakra Pool Type: Supplementary || Zero Tail Characteristic Description: All beings created from the chakra spring within the valley of the chakra beasts have large chakra pools; the Bijuu more so. However, as one of the original two beasts to rise from the spring in ancient times, Shishikame has the strongest connection to the well in existence. Because of this, his potential chakra pool is endless, as he is able to recover and draw chakra in extremely high amounts from the wellspring whenever needed; even going as far as to draw chakra directly for attacks versus using the energy within his own body. Techniques: - Energy Release:
Name: Energy Release: Blast of Purity Canon/Custom: Custom Rank: SS Type: Offensive Element: / Range: 300 Meters (Straight Line), 125 Meters (Omnidirectional) Specialty: Zero Tail Bijuu Duration: 1 Post Cooldown: 4 Posts Description: Shishikame channels the pure life energy within his body then channels it to either his throat, or to his shell. If channeled into his throat, he releases the energy as either a ball of condensed energy roughly 5m3 or as a beam of energy that will fly in a straight line for up to 300 meters before dispersing. If the energy is directed to his shell, it will glow bright white for roughly 5 seconds before the energy is released in an omnidirectional (all directions) burst of energy that will cover an area of roughly 125 meters before dispersing. The damage caused by these blasts is catastrophic; anything below S-rank caught in the blast will likely be vaporized entirely; what little remains would be heavily damaged and barely alive, if at all.
- Energy Release:
Name: Energy Release: Elemental Blast Canon/Custom: Custom Rank: SS Type: Offensive Element: Any Range: 300 Meters (Straight Line) 125 Meters (Omnidirectional) Specialty: Zero Tail Bijuu Duration: 1 Post Cooldown: 4 Posts Description: Shishikame channels the pure life energy within his body then channels it to either his throat, or to his shell. If channeled into his throat, he releases the energy as either a ball of condensed energy roughly 5m3 or as a beam of energy that will fly in a straight line for up to 300 meters before dispersing. If the energy is directed to his shell, it will glow bright white for roughly 5 seconds before the energy is released in an omnidirectional (all directions) burst of energy that will cover an area of roughly 125 meters before dispersing. Shishikame is able to give the charged energy an elemental affinity. The damage caused by these blasts is catastrophic; anything below S-rank caught in the blast will likely be vaporized entirely; what little remains would be heavily damaged and barely alive, if at all. Secondary effects are dependant on the element used; fire will leave raging fires and charred everything, water would cause tsunamis and leave behind lakes, etc.
- Energy Bending:
Name: Energy Bending: Seal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: Touch Specialty: Zero Tail Bijuu Duration: 1 Post setup and application, Permanent Seal Cooldown: / Description: Shishikame must come in physical contact for this seal to be placed; usually via a claw or paw depending on the size of the being the seal is placed upon. Shishikame uses his extraordinary knowledge of chakra, life energy, and the way both flow within the body to sever and bind away the energies used to create and manifest chakra and energy attack; while not stopping the flow of energy required for the being to live. This severing is permanent; no ability or skill can reconnect the broken channels, nor release the bound energies; with the exception of Shishikame himself. This seal causes no physical damage, nor has any physical manifestation upon the body; it merely seals all special power and chakras within the affected body.
- Energy Bending:
Name: Energy Bending: Removal Canon/Custom: Custom Rank: SSS Type: Supplementary Element: / Range: Touch Specialty: Zero Tail Bijuu Duration: 1 Post setup and application, Permanent Condition Cooldown: / Description: Shishikame must be able to touch the target to effect this ability. Using his extraordinary knowledge of chakra, life energy, and the way both flow within the body, he is able to remove all but the bare minimum life energies needed to survive; thereby removing all enhancement, Kekkei Genkai abilities, chakra, and other non-essential energies from the target’s body permanently. The target is reduced to nothing more than an average civilian in terms of strength, ability, and life span. This removal is absolute; no method exists to return the removed abilities and energies once removed. Not even Shishikame is able to undo this process.
- Chakra Beast Hypnosis:
Name: Chakra Beast Hypnosis Canon/Custom: Custom Rank: SSS Type: Supplementary Element: / Range: Within Hearing Range (Maximum of 500 Meters) Specialty: Zero Tail Bijuu Duration: Until Released or Cancelled Out Cooldown: Duration + 3 Description: Within the chakra beasts exists an unspoken hierarchy; the stronger you are, the more control over the lesser beasts you exert. The vast majority of the chakra beasts exert this power only over their own kind; families and clans that exist within the valley that are led by a single leader. However, as the oldest living, and by far strongest of all the chakra beast, Shishikame is able to control, with varying degrees of success, all living chakra beasts with nothing more than his own mind and spoken words. Shishikame is able to control a varying amount of beasts at any given time, dependant on the rank of the beasts in question.
D-Rank: Unlimited C-Rank: Unlimited B-Rank: 30 Maximum A-Rank: 20 Maximum S-Rank: 5 Maximum SS-Rank: 2 Maximum
Last edited by Raijin on Fri Dec 06, 2013 7:04 pm; edited 2 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:04 pm | |
| One-Tail Thunder Dragon - Amara Tsukino- Inazuma:
Name: Inazuma Type: Dragon (1 Tail Bijuu) Rank: SS Elements: Raiton| Suiton | Fuuton | Thunderstorm Appearance: Inazuma is one-hundred and eighty feet long and stands forty-five feet tall. The dragon weighs roughly five tons. Inazuma's body is serpent like with two front legs and two back legs; along with a pair of wings whose span is roughly one hundred feet wide. Inazuma is covered in yellow colored scales which are a lightning-blue color at the very tops of them. - Picture:
Personality: Inazuma has grown to be very much like a father figure or guardian to Amara. He is insightful and wise; granting her a great deal of insight and understanding she might not have without his help and Amara comes to him often in a mental way when dealing with situations that are tough, difficult, or not easily deduced. He's a very patient creature; and can deal with a lot without it phasing him. He's able to calm Amara when most people would be unable to: able to talk her out of using her anger and reacting with violence. He's a gentle giant the majority of the time and very slow to anger: often seen when he manifests himself playing with the Tsukino children and letting them slide down his back as they so often like to do. However, when he does get angry... well, he is a dragon after all. Destruction becomes the key point in his mind: the need to destroy whatever it is he feels is a threat or target at that time. Due to his protective nature of Amara and her family by extension he's known for lashing out with very little provocation when it comes to those attempting to deal them harm. He becomes single minded in a sense during these periods of time and will go without rest until the thread is eliminated and those he cares for are safe once again. History: Inazuma started out as a dragon egg in the Tsukino temple back before the village was flooded out. Raijin, having heard that the dragon would soon hatch, brought Amara along to see it - even though it was apparently a very disliked idea by some of the elders of the clan. Inazuma was hatched and upon laying eyes on Amara was instantly bonded to her: to more dislike of some of those witnessing it. However, there was nothing they could do. Inazuma had instantly bonded with the child and it couldn't be fixed or changed. And so Amara was allowed to bring Inazuma with her; the pair became joined at the hip in a manner of speaking. Inazuma, however, did not remain the tiny dragon he was born as. He grew quickly; more quickly than Amara had thought. Soon he became too big to even fit into her and her father's apartment in Niwa. Inazuma took to living on the roof of their apartment building and in turn Amara ended up spending most of her time up on the roof with him, feeling bad that he couldn't be inside with the rest of them. Soon her father fixed that issue. With Inazuma's agreement the dragon was sealed inside of Amara and his power became her own. During the beginning of this bond things were touch an go; Amara was attempting her best to keep control over the massive passive shock she had gained let alone the other powers at her disposal. One day, during a training session with Inazuma to better get a grasp on what she could now do she started to feel a strange pull. Unable to deny it or ignore she took to the skies and followed it. She followed this strange feeling to the long forgotten and well hidden village of Denyruu. Amara was still in full dragon form when she arrived and upon landing they were attacked; a pepper bomb to the face led to a nasty sneeze that caused the destruction of the water village and the death of all but a handful of people who were far enough out from the village to survive the surge of Raiton that hit. Several years would pass with Amara learning more of Inazuma and him learning more of her: and a great deal of training. During a mission the pair were hit, mid transformation, with a bolt of lighting and Amara found herself pregnant with what was technically the child of hers and Inazuma's - Gemma Tsukino. From there the two continued to grow closer; especially after Amara became Raikage - often helping her when it came to making important decisions as the dragon saw the world in a very different view and therefore could offer better insight and be less blinded by decisions made. Abilities:- Partner Bond:
Name: Partner Bond Type: Bond Requirements: / Ability Tier: Tier 2 Minimum Rank: A Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight. Both are linked both emapathically and telepathically at all times. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form.
- Raiton Immunity:
Name: Raiton Immunity Type: Personal Requirements: / Ability Tier: Tier 3 Minimum Rank: A Description: The user is immune to all Raiton based attacks +3 above their rank and lower.
- Raiton Generation:
Name: Raiton Generation Type: Species Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: Inazuma is capable of generating lightning, or Raiton, naturally. This can either be through the user's mouth or nose, or by coating their body in it. Inazuma naturally gives off an electrical charge, equal to its current rank, however it can be suppressed by the user.
- Dermal Armor:
Name: Dermal Armor Type: Personal Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: The users has an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes equal to the dragon's current rank, meaning that anything outside of SS ranked abilities are incapable of inflicting harm on Inazuma or his host so long as this is active. The armor consists of scales that cover Inazuma from head to toe, leaving only the under side of his belly unprotected. Techniques: - Thunderstorm Release - Storm Generation:
Name: Thunderstorm Release - Storm Generation Canon/Custom: Custom Rank: SS Type: Offensive Element: Thunderstorm Release Range: 0 - 500 Meters Specialty: Ninjutsu Duration: Permanent Until Dispersed Cooldown: Once Per Thread Description: This jutsu is exactly what it sounds like: Inazuma, or his host, is capable of using Thunderstorm Release on a grand scale to create a massive thunderstorm capable of growing large enough to cover an entire village if the host or Inazuma wills it so. By combining the elements of Raiton, Suiton, and Fuuton the user begins to call forth a giant collection of storm clouds. (Post 1). Thunder and lightning prevail during this time and will focus themselves on any metal object - such as lightning rods - that are in the area. The storm clouds will come in quick, fueled by the Fuuton portion of Thunderstorm Release (Post 2) covering the entire area - as large as the user makes the Thunderstorm, up to the size of an entire village - in a thunder storm. The user can then stop this jutsu here; using the thunderstorm to better fuel other jutsu or the user can then use the storm itself as an attack (Post 3) by using the mixture of wind to slice an opponent up to three inches deep, drench the opponent with rain that hits with the force to leave bruising and internal bleeding, that then increases the power of the raiton causing the shock to hit with the power of an SS rank attack compared to an A rank attack if someone is dry. The wind, rain, and lightning can all be controlled up to 50 meters from Inazuma or the host - anything further away is left to the likelihood of the storm.
- Thunderstorm Release - Thunderstorm Circus:
Name: Thunderstorm Release - Thunderstorm Circus Canon/Custom: Custom Rank: A Type: Offensive Element: Thunderstorm Release Range: 0 - 50 Meters Specialty: Ninjutsu Duration: 1 Cooldown: Description: This technique creates several beams that are a combination of the elements that make up Thunderstorm Release (Raiton, Suiton, Fuuton) and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated (Post 1), then the technique encircles the user's hand (if the host is using it, mouth if the dragon is) and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. If several shinobi use this technique at once, it also has the convenient side effect of blinding the opponent. The wind in this attack cause cuts up to 2 inches deep, the suiton hits with enough force to cause bruising upon being hit, and the raiton adds in a stunning effect upon being hit that will stun the opponent for up to two posts from the initial hit.
Last edited by Raijin on Sun Jun 01, 2014 2:57 pm; edited 3 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:05 pm | |
| Two-tail Komodo Wolf - Tsuyoshi:
Name: Tsuyoshi Type: Bijuu - 14 Tail Rank: SS Elements: Poison - Acid Appearance: - Spoiler:
Personality: Tsuyoshi is a rather unique bijuu. He doesn't like to fight or have contact with humans, as he ends up hurting them without trying. He has lived most of his life trying to make friends, only to watch them die from his natural abilities. This has given him a rather poor view of the life he lives. He is often described as a buzz kill, as he is gloomy and depressed in his speech. He doesn't expect anything to go right, often being pessimistic without reason. For this reason, he doesn't have much of a relationship with the other Bijuu. Even in a species of unique and strange beasts, he tends to think of himself as a freak of nature. Internally he would love to be sealed and share a life with a comrade, but he is too afraid of killing them to try it. He can be persuaded though, and not by just strength alone. He admires the courage and fearlessness of humans, which is the key to getting his approval. He doesn't really have social skills, as he hasn't had consistent contact with others his entire life. His emotions are limited and are even harder to notice unless he tells you. He will often take pity on those who are lonely like him and will offer his help, though it is always refused. This has caused him to give up hope and accept the fact that he is a cursed creature. History: Abilities: - Poison/Acid Creation:
Name: Poison/Acid/Toxin Creation Type: Combat/Supplementary Requirements: / Ability Tier: Tier 3 Minimum Rank: A Description: The Jinchuriki of this Bijuu is able to create deadly custom poisons, acids, and toxins from their body for various uses. (Jutsu, items, etc.) Once they are exposed to outside poisons, they are able to reproduce those poisons perfectly. Because of this ability, the user is also able to secrete poison from their body. This poison is unknown to other humans, as it stems from this ability, and starts at A Rank. The effects and poison itself have to be apped as an item, but is free. There is limitless amounts of it stored in their body and they are immune to it's effects. A thread of 2000 words is require to create a new poison.
Techniques: - Poison Mist:
Name: Poison Mist [Dokugiri] Canon/Custom: Canon Rank: B Type: Offensive Element: / Range: 20 meters Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: Molding chakra in their lungs, the user can spew a poisonous fog that spreads out in front of them. It can reach up to 20 meters away and extends 10 meters in each direction. After the initial post the mist is released, it stays stationary for one more post, unless it is blown away by a Fuuton jutsu of B-Rank or higher. The user is immune to the poison. If a user is in contact with the poison for one post, it will take effect on their body, reducing their strength by one rank. It also causes nausea and dizziness in this post. Continued contact with the mist (two posts) will cause them to become severely ill and go unconscious. If they are not treated within five posts after contact, they will die.
- Acid Bullets:
Name: Acid Bullets Canon/Custom: Custom Rank: C Type: Offensive Element: Acid Range: 40 meters Specialty: Ninjutsu Duration: 2 posts Cooldown: 6 posts Description: By molding chakra in the lungs and throat, the user can combine it with the natural acids of the body. They can then spit balls of this acid at their opponent. These bullets are 1 meter in diameter and can travel at 15 meters per second. Only three of these bullets can be produced per turn, for a total of six. These acid bullets cause extreme pain and corrosion of anything it touches over two turns. During the first turn, the acid will eat through through 1 inch of the skin. By the end of the second turn, the acid will eat to the muscle, but stop there. The corrosion can be stopped if the acid is removed from contact with the skin by the use of a Suiton technique.
- Plague Claw:
Name: Plague Claw Canon/Custom: Custom Rank: C Type: Offensive Element: Acid Range: the length of it's claws Specialty: Taijutsu Duration: Maintainable (-5 Chakra per post) Cooldown: Duration + 2 posts Description: By molding chakra in it's claws, the user is able to cover them in poison. This jutsu is used to enhance the basic strikes of those claws. On top of the normal damage that they would do, the poison causes the person to become nauseated. If they are hit with the poison a second time, it causes dizziness. A third time will cause the victim to vomit and pass out. This jutsu takes 5 chakra per turn to maintain after the initial post.
- Acid Scattering:
Name: Acid Scattering [Sansan] Canon/Custom: Canon Rank: S Type: Offensive Element: Acid Range: Up to 100 meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 8 posts Description: Similar to Poison Mist, the user molds chakra in the lungs and throat to release an acidic gas in a wide 180 degree wave. It is different in the fact that this fog is acidic and slowly erodes whatever gets caught in it. This jutsu causes extreme pain and therefore causes the victim to have a hard time time escaping once caught. The first post eradicates the top layer of skin, eating through it quickly. The second post of contact causes the acid to seep deeper into the body, breaking down muscles and further hindering movement. The third post causes death as the acid has hit major organs and bones. This jutsu can be dispelled by a Fuuton jutsu of S-Rank or higher.
- Leech Gap:
Name: Leech Gap [Hiruma] Canon/Custom: Canon Rank: D Type: Supplementary Element: Acid Range: The surface of the user's body Specialty: Ninjutsu Duration: Maintainable (-5 Chakra per post) Cooldown: Duration + 2 posts Description: By channeling chakra into the pores of their body, the user is able to secrete acid. This acid can be use to enhance basic taijutsu or to protect them from other taijutsu attacks. It causes 1st degree burns on contact and slight erosion in left in contact with the victim. This jutsu takes 5 chakra per turn to maintain after the initial post.
- Tongue Tooth Sticky Acid:
Name: Tongue Tooth Sticky Acid [Zesshi Nensan] Canon/Custom: Canon Rank: S Type: Offensive Element: Acid Range: Up to 60 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 7 posts Description: By molding chakra in the user's lungs and throat, they are able to spew out large amounts of acid in random directions. The amount of acid that is produced is large, leaving little meaning to aiming. This acid causes death if left in contact with the victim for two turns. The effects can be stopped if it is washed off with a Suiton jutsu of A-Rank or higher.
- Acid Encampment Wall:
Name: Acid Encampment Wall Canon/Custom: Custom Rank: B Type: Defensive Element: Acid Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: By molding chakra in the lungs and throat, the user is able to spit a large amount of acid out to form a wall. This wall is potent and is able to erode 2 attacks of equal rank and 1 of higher. If a ninja hits the wall, it gives them first degree burns all over their body.
- Hiding with Camouflage Technique:
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Last edited by Raijin on Sun Jun 01, 2014 2:33 pm; edited 11 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:05 pm | |
| Three Tail Dolphin - Kinshachi:
Name: Kinshachi Type: Bijuu || 3-Tail Dolphin Rank: S Elements: Water, Sound Appearance: - Spoiler:
Kinshachi is not your typical dolphin; not even close. She was lucky enough to have been raised by her own family many times over; one of the few that has lived multiple lives over the centuries since the current bijuu came into existence. Each time she is reincarnated, she is reborn with no knowledge or physical traits of her bijuu self; appearing as just another overly large chakra beast dolphin. She is fully 75 meters long from tip of snout to the tip of her tail-fins; with a line of dorsal fin that are 10 meters from base to tip and lateral fins that are both 20 meters from base to tip. When her memories and power as a Bijuu are unlocked; she gains arms and legs similar to those of primates; able to move on land via a very effective quadrupedal movement not unlike that of a land mammal. Within her snout are three rows of razor-sharp, jagged, triangular teeth; perfect for catching and destroying anything she can sink them into. Her status as the three-tail is shown by the three dorsal fins upon her back. Personality: Kinshachi is normally a gentle enough soul. She spends her time doing what any normal dolphin would do, swimming through the seas, exploring and playing her days away. She loves to swim with other, smaller dolphins and whales, playing with any pods she comes across, but rarely staying with them for more than a few days at a time. While she very much enjoys the company of her fellow cetaceans, she knows that her strength, size, and natural power make her a danger to those around her; and drive her to spend much of her time isolated; communicating with old friends via the long range communications that all of her kind use. For much of the year she frequents the migrations routes of the various other marine species; coming and going between them as she moves around the oceans. However, for two to three months of the year she returns to the shallower water near the sunken city of Denryu; staying near by to meet the pods of dolphins that frequent the coral reefs and deeper shipwrecks of the area. A random quirk; she loves to mess with divers that explore the sunken ship wrecks looking for treasures. She will hover just outside the range of their lights and sensors and use her control of sound and water to create all kinds of strange sounds and visual effects to confuse and scare them. History: Like all other chakra beast before her, Kinshachi was born and lived a fair portion of her live deep within the valley of the chakra beasts. The rivers and lakes that filled the lower half of the valley were a safe, happy place to grow up; and she was almost always surrounded by others of her kind, or the migrating outsiders from the seas beyond the valley. Her youth was spent swimming, playing, and learning from her podmates; the closest thing to a family she ever had. Her home waters held little dangers for her; few creatures in the water were as large or as powerful as she was, even when she was a small child. Never having true parents left her with a worldview based around community versus nepotistic opportunity; to her the good of the pod was tantamount to any personal gain. She was not even truly an adult yet when her pod first ventured out of their home waters; the journey was undertaken only once every century, and she had not been born yet before the end of the last undertaking. The journey was simple enough; they would travel the seas for a few years, visiting the pods and solitary members of their kind to make sure all was well in the deep seas. This meant traveling over most of the planet over the course of the journey; meeting the various lesser species of dolphin, whale, porpoise, as well as the other chakra beasts and leviathans that inhabited the oceans. The journey was long and tiring; she had never swam such distances in her entire life. But the rewards were great; she was able to see and experience things she’d never thought possible. Her life, no matter how idyllic, was not to remain so. As she matured, so did her power; and that growing power attracted trouble in the form of hunters and other, less peaceful, chakra beasts. They desired her growing power, or else were afraid of what she would do when she was fully grown. She had been identified for what she was: a Bijuu, one of the greater tailed-beasts of the world. Not the strongest of the Bijuu, that much was sure; but easily strong enough to be a major player in the delicate politics that kept the beasts in check. Until this point in her life, she had not known she was anything special; anything different than the rest of her pod. Nothing had marked her as such; she had no extra tails, no extra limbs; she had been nothing more than a rather large specimen of her kind. It was during this time that the attacks began. First at random, with wide berths between them; beasts and monsters they had never seen would attack the entire pod. This continued for many years; even after they had returned to the valley of the chakra beasts. The larger land and sea beasts would taunt her, try to anger her into attacking them; or would outright target her. They were trying to end her before she realized her true potential; before she unlocked the hidden abilities of her Bijuu nature. It wasn’t until another of her kind; an elder whale-lion beast singled her out of her pod and began attacking her furiously and without warning. Her calls for mercy and attempts to flee failed miserably; and for the first time in her life she was forced to fight back. The battle was extremely one-sided. The elder was just that, her elder in every way. He had been in battle before, fought beast his match and better while still managing to survive mostly unharmed. She was untrained, young, and a pacifist at heart. For hours the battle raged; her attempts to avoid the worst of the damage failing again and again. She was beaten, obviously; but it wasn’t enough. The elder had death in his eyes; he would kill her and take her power; that was all he would do. In the end, she was doomed. That was guaranteed, she had no way to stop him. It was in those final moments; where she floated broken and dying on the surface of the river; blood coloring the once pure water a dark red; that her powers awoke. Deep within herself the might of the Bijuu was finally released; healing her body and giving her the power she needed to win. With that power, knowledge; the knowledge of her ancestors. She had lived and died a dozen times since the birth of her kind; and each time she brought the wisdom and power of her previous lives with her. Her body changed, her single tail becoming three, her flippers changing into arms and growing legs like the beasts of the land. With this new; or rather, old; power she fought back; fought for her life like she had so often before. The elder was powerful; but he was not a Bijuu. His skills were sharp; his mind cunning, but he was nothing against her; even newly awakened she far outshone him. The battle ended at dusk. The elder was dead, and she was victorious. However, her victory came at a price; the same price she had paid more times than she could count. Her awakening as a Bijuu meant she would be exiled from her pod; her power was far too great a lure to other bijuu and hunter beasts and would endanger them all. Her goodbyes were said as they had been so many times before and she left her beloved home behind once more; traveling to the deep oceans and dark places far from her pod and her people. She was safe in the deep waters; her people and the valley where safe with her so far away. She would stay here for much of her life; only leaving to travel the migration routes her pod had shown her as a child when the time was right; or when she stayed in the warm, shallow waters that surrounded the sunken city. Abilities:- Sound Release:
Name:Sound Release Type: Custom Release Requirements: / Ability Tier: Tier 4 Minimum Rank: C Description: Kinshachi has the ability to utilize chakra-enhanced sound waves to create attacks of various types and power. The sound is usually created via a special chamber within her skull or via her vocal chords. Unlock Requirements: / Special Training Requirements: /
- Echolocation:
Name:Echolocation Type: Passive Requirements: / Ability Tier: Tier 3 Minimum Rank: B Description: A natural ability of all dolphin and whale species; by using concentrated burst of sounds Kinshachi is able to 'see' the world around herself in full detail even when blinded. While the best information is gathered via the sounds she creates, any passive sound will return information and give a general idea of the location of objects around her. Techniques:- Echoing Screams:
Name: Echoing Screams Canon/Custom: Custom Rank: C Type: Offensive, Defensive, Supplementary Element: Sound Range: 35 meters in air; 100 meters underwater Specialty: Ninjutsu Duration: / Cooldown: Duration + 2 Description: As much a reaction as a jutsu or ability, Kinshachi is able to release concentrated blasts of sound in all directions. Anyone within the stated range is instantly rendered deaf to outside noises due to their ear drums shattering and paralyzed with pain. Because the sound resonates with the targets bones, the sound continues to assault the brain even after the affected ear drums are shattered. So long as any part of the auditory system works, this jutsu is effective.
- Sonic Waves of Increasing Oppression:
Name: Ultrasonic Waves of Increasing Oppression Canon/Custom: Custom Rank: A Type: Offensive Element: Sound Range: 25 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: Focusing sound waves in the chamber within her skull, Kinshachi focuses chakra at a steady rate to increase the frequency and power of the sound waves until it reaches a point where it explodes outward. Anyone within range of the sound suddenly finds themselves bleeding from every orifice of their body; as the force and vibrations of the sound wave cause serious internal damage and bleeding. If the opponent is within 5 meters of Kinshachi when the sound wave is released; bones of the opponent are cracked, and smaller bones will shatter into dust.
- Sound Barrier:
Name: Sound Release: Sound Barrier Canon/Custom: Custom Rank: A Type: Defensive Element: Sound Range: 3 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: By causing the chakra in her body to vibrate at high speeds; she is able to release a high frequency bubble of sound around herself. This special sound is able to disrupt Ninjutsu, Genjutsu, and other Chakra based attacks on an atomic level; by causing the attacks to basically fall apart into nothing. The sound barrier is only able to stop jutsu of equal or lower rank; and can be countered by releasing a countering sound of equal power; which will cause the barrier itself to fail.
- Shatter:
Name: Sound Release: Shatter Canon/Custom: Custom Rank: B Type: Offensive Element: Sound Range: 25 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: Creating a ball of pure sound in her mouth or between her hands; Kinshachi focuses chakra and condenses the ball down until it is essentially a typhoon of sound. The ball is then crushed; releasing a shockwave of sound and energy that shatters and destroys anything in range. Crush injuries are a given due to the shock wave's initial impact and the impact of whatever you hit after you're sent flying; and internal injuries such as internal bleeding and heavy bruising are guaranteed.
- Nerve Breaker:
Name: Sound Release: Nerve Breaker Canon/Custom: Custom Rank: A Type: Offensive Element: Sound Range: 25 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 5 Description: This technique allows the user to interfere in the brain's communication with the rest of the brain. The sound waves are interpreted by the eardrums and enter the nerves. It can make the enemy deaf, blind, mute, paraplegic, tetraplegia, etc. However, if the enemy uses ears buffers or protects their ears from the sound, it may not be affected. Anyone within 5 meters of Kinshachi when this attack is released will find themselves suffering from extensive internal injuries; massive organ bruising and possibly rupturing, internal bleeding, cracked bones, damaged nerves, etc.
- Giant Bullet Ball:
Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 1 post charge, 1 post effect Cooldown: 5 posts Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
- Great Water Drill:
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: 2 posts Cooldown: 6 posts Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. It lands on the torso, it causes damage to the opponent’s organs. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it.
Last edited by Raijin on Sun Jun 01, 2014 2:36 pm; edited 4 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:06 pm | |
| Four-Tail Capuchin Monkey - Kishrit:
Name: Kishrit Type: Bijuu || 4-Tail Capuchin Monkey Rank: S Elements: Wood Release Appearance:- Spoiler:
Considerably smaller then what most consider a Bijuu, Kishrit stands roughly 9ft (3m) at his tallest, when not counting his tail. No one is exactly sure the length of said tail, as the length changes constantly to reflect various circumstances. As with his brothers and sisters, Kishrit's "rank" among the Bijuu is determined by a single trait; in his case the number of flowers blooming on his tail. When not in battle, only one flower is in bloom, the bloom at the very tip, the rest are tightly closed to protect the fragile and sensitive areas. While his main body is covered in a thick layer of golden fur, the odd flower or leaf sprouts at random spots across his body. His tail is more like a large vine, a deep green color and with the texture of new growth. Growing from the top of his head is a branch like protrusion, similar to a horn in appearance until he is forced to fight; at which point it begins to bloom and grow new leaves like a tree transitioning from deep winter through spring and into a bountiful summer growth. It is said that when all four flowers bloom upon his tail and the tree upon his head is fully awakened, a new forest will be created around him. Personality: Kishrit is a complex being; in many ways he is the epitome of calm and monkish, rarely doing anything but meditate, nap, or forage for his favorite foods. Some would call him lazy and spoiled; his position as a true bijuu means that most creatures fear him to some degree; or the smaller ones do. Large beasts tend to play the suck-up to earn his favor, knowing that being favored by a bijuu would bring them it's own power. Those few closest to him would tell you that he is a nervous being, always looking over his shoulder even when seemingly lazing about. He is famous for having several types of Napoleonic complexes; overcompensation, Imperial, histrionic, overblown ego, etc. You name it, he has it. However, for all his faults Kishrit is a noble enough spirit; regarded by legends as the creator of many of the old growth forests of the world as well as the seeder of the flowers in all the meadows and fields. While not the type to initiate combat, he is extremely proficient in defending himself and anything he cares about; and to attack his forest home is to invite the wrath of the monkey. History: Long ago legends speak of the First Gods, the creatures that existed at the beginning of time and space; the beings that gave rise to everything in the universe and gave form to the concepts created by the Shinju before there was anything. They where the first beings, the original spawn of the God Tree and the first protectors of the Wellspring of Life. Each creature represented a different concept; some represented thoughts or emotions, ideas and the purity of the mind. Others, the physical entities and cycles of life itself. Legends speak of the first Forest Deity; a being that was the original source of all plant life in the world. When the world was first created, it was a barren and empty place. The first group of Gods took turns seeding the infant world with building blocks of life; air to breathe, water to drink, light to grow. When this was done, a different group laid the seeds that became the living planet. Forest and fields of plants, the first animals placed within them, oceans and lakes and seas carved into the lands and filled with their own life. When the early world was finished; these first Gods returned to the Shinju from which they came; making room in the world for the new gods of man and beast. All that is, but one. Kishrit was not the original forest deity; the first chose to forsake his status as a God in favor of living among the forests and fields he had created. After a time, he grew tired of his lonely life and began to seek company. He came upon a family of monkeys, Capuchin monkeys to be specific; and seeing how tight-knit their family was, he grew envious. Taking on a form similar to their own, he attempted to join their family. At first, the monkeys rejected him; they were simple creatures and could not understand the power and presence of the God. When he realized this, he used his power to change them; ever so slightly; giving them the intelligence and power to comprehend his existence. From that point on, he lived in the form of the monkeys, and eventually took on a mate. From this union between the God-monkey and his mate came Kishrit; a demi-god by birth and the oldest living Bijuu. The only of his kind not born of the chakra of the Juubi, Kishrit has existed since before humanity had even come into existence; his own existence only revealed after the death of the Juubi and the time when the newest generation of Bijuu came into being. Abilities: - Forest Creation:
Name:Forest Creation Type:Bijuu Enhanced Release || Passive Description:Kishrit's wood release is so powerful that he literally creates new forests around him. This ability kicks in when the branch upon his head fully blooms. Each post this effect is active, 100 m3 of new forest is created. The type of forest created is appropriate for the region. If the landscape is unable to support forest growth(tundra, desert, etc), then an explosion of native plant growth occurs instead. Techniques: - Wood Clone:
Name: Moku Bunshin no Jutsu (Wood Clone Technique - 木分身の術) Canon/Custom: Canon Rank: A Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 100 meters Specialty: Ninjutsu || Wood Release Duration: -10 chakra per post Cooldown: Duration + 3 Description: A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques. They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone. Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree. Katon jutsu of C-rank or higher used against the clones will cause them to instantly break, however. If a wood clone is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only.
- Nativity of a World of Trees:
Name: Mokuton Hijutsu: Jukai Kōtan (Wood Release Secret Technique: Nativity of a World of Trees - 木遁秘術・樹界降誕) Canon/Custom: Canon Rank: SS Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 150 Meters Specialty: Ninjutsu || Wood Release Duration: -30 chakra per post Cooldown: Duration + 10 || Twice per thread Description: The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. The branches can easily pierce through the unprotected human body, and only defensive jutsu and armor of S-rank or higher can hope to block them. Katon jutsu used against the forest gain +2 rank in power, maxing out at SS rank.
- Advent of a World of Flower Trees:
Name: Mokuton: Kajukai Kōrin (Wood Release: Advent of a World of Flowering Trees - 木遁・花樹界降臨) Canon/Custom: Canon Rank: SS Type: Defensive, Supplementary Element: Mokuton Range: 150 meters Specialty: Ninjutsu || Wood Release Duration: -30 chakra per post Cooldown: Duration + 10 || Twice per thread Description: Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. While Katon jutsu gains +1 rank damage effectiveness against the flowering trees; the Katon user must be careful about the concentration of pollen in the air. If more then 3 posts have passed since the start of the jutsu, any Katon technique of C-rank or higher will cause the pollen in the air to flash burn and explode with enough power to render a 100m3 blast radius to ashes.
- Puppets Dancing in Fields:
Name: Wood Release: Puppets Dancing In Fields Canon/Custom: Custom Rank: A Type: Offensive, Supplementary Element: Mokuton Range: 60 meters Specialty: Puppetry || Wood Release Duration: -15 chakra per post Cooldown: Duration + 4 Description: A simple enough jutsu in theory, Kishrit merely creates up to 5 wood clones which are then transformed into whatever form he needs at that moment. By attaching either chakra strings, or special vines from his tail, which he uses to control the puppet's every move. Each puppet is able to withstand attacks of B-rank or lower without care, however Katon jutsu of C-rank or higher will cause the puppets to burn away after 1 post. Each puppet is able to fire up to 6 B-rank projectiles from it's body before breaking, unless controlled via the tail vine, at which point Kishrit can choose to pay an additional 15 chakra to maintain the puppet.
- Skillful Achievement With a Human Body:
Name: Puppet Performance: Skillful Achievement with a Human Body (Sōen: Hitomi Gokū - 操演・人身冴功) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 40 meters Specialty: Puppetry Duration: -25 chakra per post Cooldown: Duration + 4 Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well.
The origins of this technique lie on the battlefield. When a puppeteer's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
- Earth Flow Divide:
Name: Doton: Doryukatsu no Jutsu [Earth Release: Earth Flow Divide] Canon/Custom: Canon Rank: B Type: Offensive Element: Doton Range: Short (0-5m), Medium (5-10m), Long (15m+) Speciality: Ninjutsu Duration: Lasts until the user removes their hand Cooldown: Five turns Hand Seals: Rabbit, Boar, Rat, Horse, Tiger, Snake Description: The user forms the related hand seals, and places their palms on the ground. Sending a flow of chakra through the ground, the user can tear the earth apart, creating a large chasm. The length, width, direction and curve of the chasm are all up to the user. This technique lasts until the user releases their hands. It costs 25 chakra on the first turn, and 5 chakra per turn afterwards to sustain the effect.
- Infinity of the Four Flowering Gods:
Name: Capuchin Art: Wood Release: Infinity of the Four Flowering Gods Canon/Custom: Custom Rank: SS Type: Offensive, Defensive, Supplementary Element: Mokuton Range: 50 meters Specialty: Bijuu Art || Wood Release Duration: / Cooldown: 15 posts Description: The signature of Kishrit, this jutsu is passively activated the moment that he begins to use his innate Mokuton Chakra in battle. Upon his vine-like tail rest 4 flowers, of which 1 is permenantly in bloom while the other three are tightly closed buds the majority of the time. Each flower represents a different aspect of Kishrit's being. The first flower is the Flower of the Monkey God. This flower is always in bloom so long as Kishrit is alive. It represents his physical body and the abilities of the monkey. The second flower is the Flower of the Forest God, representing his connection to the forest and reflecting his ability to harness it's power. The third is the Flower of the Forest Guardian, representing his status as the guardian of the world's forests. The final flower is the Flower of Life, representing his status as the giver of life to all plants of the world. The budding of each flower convey's a new passive skill upon Kishrit.
Flower of the Monkey God: Grants him his monkey form, and the abilities of the Puppeteer. Flower of the Forest God: Grants his Mokuton abilties +1 power, and reduces the effects of enemy jutsu by 1 rank. Flower of the Forest Guardian: When this flower blossoms, it releases a constant stream of pollen which dulls the senses of anyone without Wood Release. The pollen is absorbed into the body by any physical contact. The pollen causes the reflexes, reaction time, movement, and attack speed of the affected to be reduced by 1 full rank. Flower of Life: Grants Kishrit a passive physical heal equal to a constant B-rank medical jutsu. Does not restore chakra.
Last edited by Raijin on Sun Jun 01, 2014 2:36 pm; edited 4 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:06 pm | |
| Five-Tail Scorch Dragon - Hisashi:
Name: Hisashi Type:Bijuu || 1-Tail Scorch Dragon Rank: S Elements: Katon, Shakuton Appearance: - Awesome:
Hisashi is a rare beast in a world of rarities; a true beast of lava and fire unseen in the world of sunlight. A type of lava-dragon, who's very blood runs like liquid fire and with skin that shimmers with the power of his internal fires. Seemingly emaciated, the dragon is a study is sharp angles and sharper points; harshness of his natural home carved into his very body. Small cracks and openings in his body allow for a near constant out pouring of broiling hot, acidic liquid; similar to the saliva that constantly drips from his maw. Personality: Hisashi is a very emotional creature. He can be angry at one minute and content the next moment. He is often called Bipolar by those who know him, but he denies such claims. His temper is one that is unmatched, making the very earth shake with his roar. He is very hard to get along with, as he thinks he is superior to everyone around him. He also does not take disrespect well, as he will burn anyone that dares insult him to a crisp. He tends to have a smart ass attitude that most find unbearable. People often compare his sense of humor to that of a Sociopath, making him out to be crazy, when he is just really twisted. Secretly, Hisashi longs for someone who will understand him. He wants to find a host that can relate to his loneliness and become his comrade. He is one of the few chakra beasts that welcome the idea of being sealed, if the host proves themselves worthy. Once you gain his respect, Hisashi is very protective of you, doing anything to keep you alive. Lastly, he refuses to loose a fight to another chakra beast, boosting himself as being as powerful as the other Bijuu, despite being a bit weaker then his counterparts. History: Like every chakra beast that was born to this world, Hisashi started in the valley of the chakra beasts. He was born to a rare and unique species, being the only species of chakra beast to use Shakuton in any capacity. This caused Hisashi and his race to be a proud one, calling themselves superior over the other races that lived in the valley. His early life consisted of a lot of sparring and training. Unlike some of the more peaceful chakra beasts, his race was one that loved to do battle and cause destruction. Hisashi was no different, challenging all that would accept it. This went on for centuries as his species dominated the lava lakes of the valley. However, such a claim was not true, especially when you face superior numbers. Other races grew tired of their pride and decided to attack them. The battle was a fierce one that covered a century of time. Unlike the battles of Shinobi, these battles could level mountains and destroy entire jungles. After such a long time of fight, there became fewer and fewer of his race left. Because of their actions and treatment towards other chakra beasts, the few remaining members of the species were exiled, becoming outcasts even to their own kind. Hisashi took this time to find a new home, one that would be free of the eyes of hate that followed him. He found this sancuary in a volcano. For many years, Hisashi rested there, honing his skills as a fighter. Many described this volcano as 'The Entrance to Hell' as it was famed for it's unbearable heat and constant disruption. The many years he has spent alone has made Hisashi bitter towards other chakra beasts and mean in general. He has become a grumpy creature that will attack whoever approaches it. In recent times, he grew weary of the volcano that he called home for so long, longing to have a comrade or a friend to talk too. Being lonely wasn't all that cool. Because of this longing, he returned the Valley of the Chakra Beasts to find someone who would accept him. What he found was not acceptance, bur exile. Even though centuries had passed since the war caused by his species, the chakra beasts still did not trust him. This cause Hisashi to go into a rage. He vowed to become the strongest chakra beast so he could rule them all. Around this time was when the plague hit Iwa and turned it into a land of lava pools. Hisashi found this place to be acceptable and made it his new home. He can still be found there to this day, honing his abilities and waiting for a daring ninja to become his host. Abilities: - Katon Immunity:
Name: Katon Immunity Type: Passive Requirements: / Ability Tier: 3 Minimum Rank: A Description: Because of his body being composed partly of fire, Hisashi's body is immune to attacks of the Katon element. Techniques: - Breath of Hell:
Name: Scorch Release: Breath of Hell Canon/Custom: Custom Rank: S Type: Offensive Element: Shakuton Range: Up to 100 meters Specialty: Ninjutsu Duration: 1 post to charge, 1 post to use Cooldown: 4 posts Description: By building up Shakuton chakra in the lungs for an entire post before use, Hisashi is able to expel extremely large amounts of Shakuton chakra forward. This continuous stream of chakra reduces all it touches to ash via absorbing the heat of whatever it touches. The stream moves at 50m/s and spans 50 meters wide as well.
- Inferno Club:
Name: Fire Release: Inferno Club Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: The reach of it's tail. Specialty: Taijutsu/Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: By covering his tail in Katon chakra, Hisashi is able to amplify the damage it does. On contact, it shatters bones and gives 3rd Degree bones to unprotected skin. Because of the size of his tail, this jutsu is able to break armor of 1 rank above. After the initial activation cost, it costs 10 chakra per turn to continue to use this jutsu.
- Fire Encampment Wall:
Name: Fire Release: Fire Encampment Wall Canon/Custom: Custom Rank: A Type: Defensive Element: Katon Range: 10 meters in front of Hisashi Specialty: Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: By molding Katon chakra in his lungs, Hisashi is able to expel a wall of flames from his lips. This wall of flames reduces all A-Rank and below techniques to ash. It takes two techniques of higher rank to snuff out the wall. Suiton techniques of B Rank can snuff out the flames. The wall is 25 meters by 25 meters in dimension.
- Inferno Wave:
Name: Scorch Release: Inferno Wave Canon/Custom: Custom Rank: S Type: Offensive/Defensive Element: Shakuton Range: 40 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: By building up Shakuton chakra in his body, Hisashi can release it at once in an omni-directional attack. This blast moves at 10 meters/second and reduce anything they touch to ash.
- Great Fire Destruction:
Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Five turns Hand Seals: Tiger Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.
- Great Fireball Technique:
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: N/A Cooldown: 3 posts Hand Seals: Horse, Tiger, Ram, Monkey, Boar, Horse, Tiger Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Costs 15 chakra.
- Heat Absorption:
Name: Scorch Release: Heat Absorption Canon/Custom: Custom Rank: C Type: Supplementary Element: Shakuton Range: 30 meters around the user Specialty: Ninjutsu Duration: Maintainable for -10 chakra per post Cooldown: Duration +2 Description: This is a basic application of the Shakuton technique. After activation the user's body absorbs heat in the area around it. After two posts of being in the area of effect, ninja loose -1 to Movement speed because of the lack of heat in their body. After 5 posts, the user become frost bitten and receives a -2 to speed.
- Great Melting Wheel:
Name: Scorch Release: Great Melting Wheel Canon/Custom: Custom Rank: A Type: Offensive/Defensive Element: Shakuton Range: 10 meters around the user Specialty: Ninjutsu/Taijutsu Duration: 3 posts Cooldown: 6 posts Description: Hisashi curls his body into a ball of sorts and creates a "Wheel" of Shakuton charkra around himself. This wheel is 10 meters thick and can reduce whatever it touches to ash. He spins on this wheel, causing him to speed forward at 20 meters/second. This jutsu takes 15 chakra per post after the initial activation. This jutsu can also be used to defend against attacks, able to block attacks of equal rank.
Last edited by Raijin on Sun Jun 01, 2014 2:28 pm; edited 3 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:06 pm | |
| Six-Tail Mantis Elephant (aka Alien Mud Durp) - Nukarumi:
Name: Nukarumi Type: Bijuu || 13-Tail Rank: SS Elements: Doton || Suiton || Mud Appearance: - Spoiler:
Personality: Nukarumi is a strange beast; in many ways his personality is similar to that of the classical elephant. Generally calm, rarely angry unless warranted, majestic, in some ways. In others, he displays the nervous paranoia of prey beast; always on guard for something larger and more dangerous then himself. Loner, for the most part; while he's more than happy to communicate over long distances; he's not a fan of up close and personal. Born blind, he relies heavily on his other senses to get around; much like elephants his hearing is superb, able to hear over a far larger spectrum of sound; infrasound through the territory of bats and dolphins. Communication tends to be via infrasound rumbles and grunts, covering long distances to speak with the few creatures he calls friends. He prefers the open plains, grassland prairies and bedrock deserts; anywhere that he can use his feet to sense vibrations and chakra clearly. Sand regions he tends to avoid, they make for poor conductors of everything he needs to speak and navigate. Water heavy areas he'll visit on occasions; he enjoys the cool waters and they work just fine for him, but after a while he has to retreat to the drier spaces; his skin will literally begin to disintegrate if it remains wet for too long. Mud is his happy medium; it meets his needs and doesn't damage him after long periods. He isn't above admiring he prefers mud to anything else; however mud is a transient substance, and he is not a destructive creature normally. It is rare to find a place with his beloved mud that isn't in a state of change; stability would require him damaging the local ecosystem, or else being at the mercy of the sea tides, in the case of tidal mud flats. It is this preference for mud that gave him a reason to harness the conflicting natures he wields; the dry earth and water. By mixing them jut right, he is able to not only create, but also fully control, the power of mud. History: In the time of the Juubi, there existed a great inland salt sea, connected to the oceans by rivers as wide and deep as the biggest lakes. While the rivers were fresh enough, the inland sea was kept salty via a great dome of salt and the sands of the far desert dissolving into it's waters. Within this river system lived all manner of aquatic life; the greatest of which were a now extinct species of cetaceans; whales and dolphins and porpoise that spent entire lives dancing and singing in the pure waters. Along the shores lived all manner of beasts adapted for all the various ecosystems. This was the paradise of the early world; life was easy. Life was good. Within the waters existed various beasts in various stages of evolution; from the earliest pseudo-aquatic beasts to the fully adapted and diversified cetaceans; all manner of crustaceans and fish, plant life spanning thousands of generations of diversity. It is from this paradise of the early world that Nukarumi hails. Near the end of the peaceful times before humans began their never ending wars, the diversity of the water system had begun to shrink; if ever so slightly. This was the normal tide of life; the least successful creatures had died off and made room for more and different ones to appear. It was from the last stragglers of the dying breeds that would become something new, unseen anywhere else in the world. Far away from the great inland seas, the Juubi's rage was released on the world. For many years, there was little effect on the system; the battles were far off tales told by the escaping beasts that were retreating from ancestral homes destroyed in the crossfire. For thirty years, the area was peaceful; then one quiet night, everything burned. The armies of the humans and the beastial rage of the Juubi had reached the peaceful lands; and the toll was devastating. Within a week; entire swashes of forest had burned to ash; new mountains raised that cut off the flow of the ancient rivers. The battles lasted for months before they moved on. Left in their wake were burning lands, broken lands. The inland sea was vanishing; draining into caverns created by the manipulation of the earth itself. New mountains changed the climate, blocking the monsoon rains and slowly turning nearly the entire area into a new desert; with only the far edges retaining some semblance of their former glory. Grasslands ringed the edges of the desert; creating the lands that, when settled after the sealing of the Juubi, would become the lands of Makkura, Kusa, and the places told of by the desert nomads that managed to traverse the entire sea of sands; the places of the strange peoples that were trapped there and unable to return to the old lands from where they had originated. Where once a thriving port city stood was left only an oasis in the desert; access to the drained sea now residing in underground caverns keeping the people alive as they adjusted to living in a desert. Not all of the aquatic beasts of the old sea died off. Some were lucky enough to be just atavistic enough to survive the transition back into creatures of the land. Many became beasts of the grasslands, others haunted the transitional areas where grass met sand. Oasis hoppers, they survived on the rich grasses that ringed the oasis they found, rarely moving into the dry savannas when needed. Others moved to the rocky deserts at the bases of the new mountains, entirely different evolutions from their cousins; yet in many ways combinations of them. Many similar to elephants, but with strange mutations and adaptations. Few of these creatures survived the test of time; the climates continued to change for many centuries, and by the time things finally, fully, stabilized; the remainders were few in number and fully unique. Nukarumi is one of these beasts, the last of his bloodline and the last of the transitional creatures. His size and much of his power is natural; born to him and his birthright as a direct descendant of the earliest beasts. His position as a chakra beast, and as a Bijuu, is incidental at best; much as the children of the God Beasts are considered Bijuu in the current ages; so are the last children of the first animals. Abilities: - Mud Release:
Name: Mud Release Type: Offensive Requirements: Doton || Suiton Ability Tier: 3 Minimum Rank: B Description: Using a mix of Earth and Water, the user is able to create fields of mud with varying effects. Usually used to create large amounts of material for Earth Release, trapping large numbers of enemies, or causing large amounts of damage over extremely large areas. The only major disadvantage is that anyone with Water and/or Earth release is able to utilize the mud created to a lesser degree, making it an almost double edged sword in some instances. Unlock Requirements: Doton and Suiton to a minimum of B-rank each. Must have Doton and Suiton as primary and secondary elements, in any order. Special Training Requirements: Training Mud Release requires an additional 1000 words for each rank. Mud release jutsu require an additional 500 words for each rank. Techniques: - Water Beast:
Name: Water Release: Water Beast Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: - 10 chakra per post Cooldown: Duration +4 Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave.
- Strong Servant Warrior:
Name: Doton: Goremu no Jutsu [Earth Release: Strong Servant Warrior Technique] Canon/Custom: Canon Rank: A Type: Offensive/Defensive/Supplementary Element: Doton Range: short (0-5m) Speciality: Ninjutsu Duration: The golem lasts four turns Cooldown: Ten turns Description: The user either spews up a large mass of stone that quickly forms into a massive stone golem, or grows one from nearby stone. This golem is a reasonably slow but incredibly durable and physically powerful monstrosity, able to easily rip apart anything it grabs with it's powerful arms and teeth. Due to it's power and physical durability, it can both be used to block attacks and to damage an opponent. The golem is weak to lightning attacks, which interfere with it's functionality.
- Earth Flow Divide:
Name: Doton: Doryukatsu no Jutsu [Earth Release: Earth Flow Divide] Canon/Custom: Canon Rank: B Type: Offensive Element: Doton Range: Short (0-5m), Medium (5-10m), Long (15m+) Speciality: Ninjutsu Duration: -10 chakra per turn Cooldown: Duration + 2 Description: The user forms the related hand seals, and places their palms on the ground. Sending a flow of chakra through the ground, the user can tear the earth apart, creating a large chasm. The length, width, direction and curve of the chasm are all up to the user. This technique lasts until the user releases their hands.
- Mountain Mudslide:
Name: Mud Release: Mountain Mudslide Canon/Custom: Custom Rank: S Type: Offensive Element: Mud (Doton || Suiton) Range: 200 meters Specialty: Ninjutsu Duration: 3 posts (1 post charge, 1 post set up, 1 post effect) Cooldown: 9 posts Description: The user must spend a significant amount of time (1 post) filling the earth around them with Doton chakra in order to harness the amount of earth needed for this jutsu to be successful. On the second post, the user raises their limbs and pulls the earth around them upwards and into a veritable mountain; standing at least 100m high and easily twice as wide. At this point, the user begins to feed Suiton chakra into the center of the new mountain to liquify the earth; creating a mud center held in place by the rapidly thinning shell of earth. On the 3rd post, the shell breaks and releases the torrential wave of mud across an enormous area. Because the mud itself is charged with the user’s chakra, they are able to control the speed of the flow, and to a small degree, were the mud will go. The wave of Mud averages 25m high, and will sweep up anything not rooted to the earth; and even then the mudslide is able to uproot most trees and the like. Very little can survive being caught in this jutsu; the damage to anything that does is severe in the extreme. Shattered bones, internal crush injuries, internal bleeding, amputation of limbs via impacts with the debris the mudslide picks up are all guaranteed. Because of the way the mud is filled with chakra, it is nearly impossible for a Doton user to use a jutsu such as Hiding in Earth/Mud to avoid the attack, and because of the constantly changing shape and consistency of the mud, walking ontop of the moving mass is impossible.
- Mud Burial:
Name: Mud Release: Mud Burial Canon/Custom: Custom Rank: S Type: Offensive Element: Mud (Doton || Suiton) Range: 25 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This jutsu requires that the user either create, or utilize an already existing field of mud. By using chakra to control the mud in a way similar to how Sand users do; they direct a wave of mud toward their target; which moves at roughly 110 mph, which when comes in contact with any spot on the target’s body sticks to them like glue. Using this attachment point as a base, the mud spreads across the users body and constricts their movements until they are encased entirely. Layer after layer of mud flows over the target until the shell is roughly 10ft thick, at which point it will condense and crush down on itself until there is nothing left but a ball of super dense mud and body parts less than 2ft in diameter.
- Mud Dragon Bullet:
Name: Mud Release: Mud Dragon Bullet Canon/Custom: Custom Rank: A Type: Offensive Element: Mud (Doton || Suiton) Range: 50 meters Specialty: Ninjutsu Duration: 1 posts Cooldown: 5 posts Description: Using either an existing pool of mud, or by creating their own via mixing of Doton and Suiton chakra; the user charges the mud with their chakra and uses it to create a jutsu similar to the Dragon Bullets of the other elements. However, because the mud used to create it is very watery, the dragon holds only a vague draconic form; more akin to a deformed serpent. The impact of this dragon is extremely damaging; the added weight of the earth along with the enhanced speed granted by the water, means that a direct impact by this jutsu can be lethal. Broken bones and devastating crush injuries (internal bleeding, crushed and torn organs, collapsed lungs, etc) are almost guaranteed.
- Earthen Rebirth:
Name: Earthen Rebirth Canon/Custom: Custom Rank: SS Type: Supplementary Element: Mud (Doton || Suiton) Range: Self || 25 meters Specialty: Bijuu Skill Duration: 3 posts Cooldown: Once Per Thread Description: This jutsu can be difficult to use, as it requires a special type of previous set up to use. The user MUST have created, either via their own power or by infusing their chakra into an existing course, a pool of mud roughly equal to their mass and size. The user can be no more than 25 meters from the pool of mud for this jutsu to trigger. It cannot be actively triggered; it is passively activated upon the physical ‘death’ of the user. The former body will harden and turn to dust as the chakra of the user transfers to the pool, from which they will rise fully reborn in a new body. However, the new body is extremely weak, and contains only enough chakra to survive, with just enough to use a maximum of 2 D-rank jutsu before running out. If the trigger conditions are NOT met, this jutsu cannot trigger, and the user WILL die. The actual process takes three posts to finish, at anytime during which it can be interrupted via various means.If interrupted, the user WILL die, and cannot be reborn under any circumstances; including all resurrection jutsu, including those used by the Zero-Tail and Juubi.
Last edited by Raijin on Sun Jun 01, 2014 2:26 pm; edited 6 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:06 pm | |
| Seven-Tail Tanuki - Blake Nara- Ankoku:
Name: Ankoku Type: 7 Tailed Beast Rank: SS Elements: Shadow Release Appearance: Ankoku is a black coloured tanuki, with white markings all over its face, body, and tail. It has a jagged, concave mouth and the sclerae of its eyes are white, with amber irides and pupils that each takes the shape of a black four-pointed star with four black dots around it. Ankoku stands at fifty stories tall, by about twenty stories wide, and weighs over twenty tons, the body made souly of shadow, making it very plyable. Ankoku is cunning, and yet slightly crazed, giving it the demeanour of a madman. Personality: Ankoku is cunning, but also incoherent - or so he seems that way when speaking telepathically to all but his jinchūriki , giving it the demeanor of a madman. It uses "ore" when referring to itself. Ankoku relishes the opportunity to kill anyone in sight, even more so during a full moon when his bloodlust is almost insatiable. Like all tailed beasts, Ankoku has a strong desire to preserve its own life, and as such, will grant its jinchūriki the power to control sand as well as allow them to transform into it in a state of need and blood-lust. Ankoku is willing to oblige to the wishes of humans, if it can see a way for it to surpass others, though it claims to do so on a whim, not because it had been asked. This also shows that Ankoku holds a certain level of pride and confidence in its own capabilities. Ankoku will not show respect to his jinchūriki until he feels that said jinchūriki has earned such: either through acts of brutal violence, or acts of selflessness - though, he will rarely admit to the latter as being a reason why. Ankoku has also throughout the years turned into a prankster of sorts; given that it's a Tanuki made entirely out of sand the bijuu is more than capable of changing forms - going so far as to change the number of tails it has to confuse and manipulate others for his own self gain or the gain of his jinchūriki; however Ankoku's favorite number of tails to portray is seven, as he considers it his lucky number. History: Throughout the years Ankoku was again freed and then thought to finally be destroyed - though the very way that this had happened or who had accomplished such a task was lost to the years; with each retelling of the story becoming farther and farther to the truth. When Ankoku reappeared centuries later, the reincarnation of the beast he once was, it was even said to be lost to him. He would become violent if pestered with the wanting of said knowledge; and therefore the subject was often dropped. Ankoku spent much of his time roaming the Chakra Beast Valley until boredom set in for the blood crazed beast. He still had much of the same personality and traits that he had had before, and the bloodlust was one of them. Therefore he set out into the world, heading for the warmest place that he could find which was Yokuchi. The plague that ravished the lands didn't bother him as he traveled as nothing more than blowing dust on the wind, or at other times as the huge raging beast that he was. Eventually, with a path of bloodshed like a trail of bread crumbs behind him, he arrived in Yokuchi: only to find himself facing a shinobi much like the one from his past - a sand manipulator who weilded a great deal of power... he would test this shinobi, and grant her his loyalty as she proved herself an effective candidate to have his power weilded by once more. Abilities:- Absolute Defense:
Name: Absolute Defense Type: Supplementary, Defensive Requirements: / Ability Tier: Tier 4 Minimum Rank: Jounin (A) Description: The user's shadow is now infused with not only the hosts chakra but the beasts itself. As such the beast is capable of protecting the host now completely on its own free will. Knowing that it will die if the host dies, the beast will always protect the host. Due to the beasts SS rank it is capable of protecting against all physical attacks (Taijutsu and Kenjutsu) up to and including SS rank. Likewise the user is protected against non-elemental Ninjutsu based attacks up to SS rank as well as well as other Shadow attacks of S SS rank and lower. Since its whole body is completely made of shadows, Ankoku can ignore most damage that would otherwise be detrimental.
- Shadow Generation:
Name: Shadow Generation Type: Supplementary Requirements: / Ability Tier: Tier 4 Minimum Rank: Jounin (A) Description: The user is capable of generating mass amounts of additional shadow to use for the purpose of jutsu (up to 100 feet of shadow per post), or even using the beasts own shadowy body to add to their own supply for their own usage (when done this way the user is capable of creating more than 100 feet of shadow per post).
- Shadow Manipulation:
Name: Shadow Manipulation Type: Supplementary, Offensive, Defensive Requirements: / Ability Tier: Tier 4 Minimum Rank: Jounin (A) Description: The user is capable of freely manipulating not only their own shadow but also the shadows granted to them by Shukakau: this is done with the simplest of gestures and costs no chakra due to the shadow being so infused with chakra that it is capable of acting of its own free will, or the users will without question, especially when it comes to defending the host the beast is sealed within). This shadow manipulation can even stretch to the manipulation of shadows present in the environment.
- Form Manifestatiion:
Name: Form Manifestation Type: Supplementary, Offensive, Defensive Requirements: / Ability Tier: Tier 4 Minimum Rank: Jounin (A) Description: The jinchuuriki is capable of manifesting and using different parts of the beast at any given time: head, front legs, back legs, tail, ect (which takes 1 post to manifest). This also includes a full blown beast form transformation (which takes 2 posts to manifest).
- Partner Bond:
Name: Partner Bond Type: Supplementary Requirements: / Ability Tier: Tier 4 Minimum Rank: Jounin (A) Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight. Both are linked both emapathically and telepathically at all times. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form. Techniques:Name: Shadow Style: Shadow Clone Jutsu Canon/Custom: Cutsom Rank: C Type: Supplementary Element: Kageton Range: User's Shadow + 10 meters Specialty: Ninjutsu Duration: [Maintainable, -5 per post] Cooldown: Duration + 4 Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The User will focus his chakra into the thier shadow, causing it to rise up, forming out a single duplicate of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc]. Name: 棺桶影の術 {Kan'okage no Jutsu ~ Shadow Coffin Jutsu} Canon/Custom: Custom Rank: C Type: Supplementary Element: Yin [Shadow] Range: Shadow range Specialty: Ninjutsu Duration: 1 post prep, 2 posts Cooldown: Five posts Description: The user manifests their shadow as a puddle under the target after linking shadows with them using the Shadow Gathering Technique, and flowing chakra into the shadow for 1 post, causing it to visibly concentrate in blackness. The shadows rise up off the ground and surround the target from all angles, lifting them up to 3ft off the ground and restricting their movement. (the target is completely enveloped in the Shadow Coffin except for their face.) Name: 暗い哀歌の術 {Kuraika no Jutsu ~ Dark Dirge Technique} Canon/Custom: Custom Rank: B Type: Offensive Element: Yin [Shadow] Range: Shadow's range Specialty: Ninjutsu Duration: 1 [-5 per post, up to 2 posts] Cooldown: / Description: A technique only usable after trapping a target with the Shadow Coffin Jutsu. The user causes the materialized shadow to constrict the victim painfully. One post of this jutsu's effect can break multiple bones in the target's body (usually the limbs and possibly the ribs). Further use of the technique begins to crush internal structures. Name: 暗質遮蔽 {Kuradashi ~ Dark Matter Shield} Canon/Custom: Custom Rank: D-A Type: Defensive Element: Yin [Shadow] Range: Three meters around the user Specialty: Ninjutsu Duration: Four posts Cooldown: Six posts Description: A simple barrier of shadows darts in front of an attack the user notices on the activation of this jutsu. The shadow completely compromises any effect that the jutsu would have had on the user. This jutsu can block 4 chakra-based attacks of one rank lower, 2 of equal rank, or 1 of one rank higher. Name: 影槍の術 {Kageyari no Jutsu ~ Shadow Spear Technique} Canon/Custom: Custom Rank: C-A. Type: Offensive. Element: Yin {Shadow Style} Range: Create within 1m of the user. Specialty: Bukijutsu {Sojutsu} Duration: 3 posts, afterwards maintainable Cooldown: 4 posts after destruction. Description: The user applies shape manipulation to a nearby shadow to solidify it and make it into the form of a spear/halberd/other Sojutsu weapon. It may be a maximum of 7ft in length; it acts as a weapon of equal rank to the jutsu that created it. The spear can be wielded indefinitely so long as the creator's shadow is beneath it or the creator is in contact with it. If neither of these conditions are met, the spear disperses 2 posts after it was deprived of contact with the creator. The spear, however, can be passed through by other Shadow jutsu, increasing their range by the length of the spear. C-Rank: At this rank, the weapon can cause moderate bruising if the target is struck with any part of the weapon. However, the blade/point is capable of piercing/cutting up to two inches deep. Costs 5 chakra per turn to maintain. B-Rank: At this ranking, the weapon is capable of causing deep tissue bruising, as well as piercing/cutting up to three and a half inches into flesh. A direct strike on bone can break through it, cleaving it in twain. Costs 5 chakra per post to maintain. A-Rank: At this ranking, the weapon is capable of piercing/cutting completely through an opponent if striking into a soft area or cutting completely through bone without an issue. Costs 10 chakra per turn to maintain. Name: Shadow Wolf Canon/Custom: Custom Rank: C Type: Offensive | Supplementary Element: Shadow Range: Up to 30 meters from the user. Specialty: Ninjutsu Duration: [Maintainable] -5 per post [Max of five posts] Cooldown: Duration +2 Description: While not a summon per se, this jutsu makes use of the art of misdirection to fool an opponent. After focusing chakra into thier shadow or one that they are connected to, the user molds thier chakra into the form of a wolf, jet black in appearance. This chakra beast is independant of the user's shadow, and is able to move up to thirty meters away from the user at 40m/s. This wolf has the same strength as a normal C rank combat pet( can cause moderate bruises, 1-3 inch cuts, i.e. can chip/fracture bone, not likely, but can cause death.), and is destroyed when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc]. While the Wolf is active, it can also be used as a tracking aid. The creater retains a mental connection to the wolf, able to sense what the wolf is seeing, despite not actually seeing it themselves. If the wolf is destoryed, the user will gain access to the 'memories' of the wolf, allowing him to see/hear/smell what the creature saw during its lifespan. Name: Shadow Style: Hiding in Shadows Technique Canon/Custom: Custom Rank: D Type: Supplementary Element: Shadow Range: Self Specialty: Ninjutsu Duration: -5 per post [Max of 5 posts] Cooldown: Duration + 2 Description: A technique in which the user is capable of concealing themselves in a shadow. By charging thier body with chakra, the user is capable of minor shadow manipulation; sinking into the shadow of a person or object to hide themselves. While hidden in the shadow of a person, the user moves with that person, remaining locked into thier shadow until they wish to exit. This makes this technique perfect for infiltration. In addition, the user is able to 'jump' shadows; moving into another shadow if the one they currently occupy crosses over it, but this is limited to once per post. While the user is hidden, they can only be detected by sensory skills one rank above them. In order to do this, certain rules must be followed. First and formost, the user cannot sink into thier own shadow. Attempting to do so will result in wasted chakra. Secondly, the user can only sink into a shadow that is equal to or greater than his/her body size. That means no sinking into the shadow of a blade of grass or pebble. Third, the user can be forced out of this technique relatively easily, by flooding the area with enough light to remove the shadows (a flash bomb, a katon or raiton element jutsu c rank or above within 3 meters of the user). If this is done, the user will instantaneously be forced out of the technique, and riddled with the feeling of third degree burns across thier entire body for one post (No actual damage is done to the user. This is merely the nerve receptors recovering from the shock of the chakra being disrupted). Name: Shadow Style: Hate Spikes Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Range: 5 Meters Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: The user merely focuses a large amount of chakra through their feet and into their shadow; causing it to explode outward and upward. The chakra takes the shape several of black crystaline structures that rise up four feet from the ground in a 5 meter radius. They appear and disappear in the span in just a few moments; causing pierce and mild crush damage. Because the bursts of chakra rise from below; the majority of damage is focused on the legs and lower body; piercing up to 3 inches into flesh and leaving moderate (> .5 in deep) gashes on grazing strikes. Smaller bones can be broken, but for the most part bone is not damaged: Each spike is roughly an inch wide. These spikes can either rise from the shadow of the user, or from any shadow that thiers is connected to, making this perfect for countering running opponents or forcing a melee rank opponent to back away.
Last edited by Raijin on Fri Dec 06, 2013 10:21 pm; edited 3 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:06 pm | |
| Eight-Tail Mantis Shrimp - Shako:
Name: Shako Type: Bijuu || 11 Tails Rank: SS Elements: Suiton || Suiton || Cavitation Appearance: - Above Water:
- Below Water:
Personality: Shako is the type that doesn’t much care about the world; or anyone in it. He is very much of the, “If it doesn't affect me, then I don’t know about it” variety of Bijuu. Even when things happen right in front of him, he prefers to go about his business like there was nothing but clear, food filled waters ahead of him. In fact, so long as there’s enough food and a comfortable reef for him to enjoy, he couldn't honestly be bothered to worry about anything. He does have a bad habit, however, of taking anything and everything he can get his claws on. As he’s said before to his brethren on the few meetings they have had, “What’s yours is mine, and what’s mine is mine.” This is less due to any sort of innate greed inasmuch as it is a part of his very nature. He is, after all, just a humble mantis shrimp; he just happened to be an extraordinarily powerful one. Anything he finds that he could possibly use, he takes and keeps. In many ways, he is a bit of a hoarder; he has several underwater caves filled with the random things he has found and hidden; so much so that he’s long forgotten most of it. Many of the treasure filled caves on the far edges of the reefs were once his homes; stocked to capacity and then some with his little treasures. History: Shako was one of the many creatures that was born of the unions between the original beats born of the chakra spring in the primordial valley. For much of his early life, he was a simple mantis shrimp and nothing more; save for his immense size. Like many of the creatures that emerged in the first generations of new beasts, he was far larger than his contemporary counterparts, and while he had no truly special abilities, he was a touch smarter than the average shrimp, and that was the tiny edge he needed to survive. Like all of his kind, his greatest weapon are his mantis like arms; the strength and speed of their movements enough to create a vacuum bubble that collapsed with the heat of the sun and enough pressure to kill larger enemies. This was the one major edge physically that all of his kind had; it made sure that no one bothered them overall, and gave them a way to acquire food when scavenging wasn't enough. It was this ability to create Cavitation bubbles that started his journey to Bijuu status. A weaker chakra beast, but a chakra beast none the less. He managed to kill it, and upon consuming it’s flesh, acquired the power and knowledge the beast contained. In a cycle similar to that of the Bull God Kua; Shako joined the fight that marked the life of a chakra beast. While not always the outright winner, he was always able to survive somehow. Bigger and smarter he became as his kill count grew; until he was elevated into the ranks of the most powerful chakra beast; a full thousand years after his natural life span should have ended. While not yet a true Bijuu, he was very nearly as powerful as one, and for the first time in many centuries had found a measure of peace. At his level, battles were beyond rare, no one messed with the hyper powerful of the chakra beasts. It was in this general time period that he first journeyed onto land and discovered that he’d gained a new ability. When on land, his body assumed a different form, one better suited to the rigors of that biosphere. He’d long mutated from his original form; taking on something more akin to a Trilobite with mantis shrimp arms than a proper shrimp. On land, he would revert to a form far more akin to his original; only hundreds of times larger and thousands more powerful. This first excursion onto land brought him to the home of a young Bijuu, newly promoted to the position and still acclimating to the new powers and status that he held. The baby Bijuu attempted to kill Shako to take his power, but was defeated fairly quickly. The bijuu was a creature of fire, Shako’s water release was enough to weaken it enough to kill with several rapid fire Cavitation blasts. As was the law of the land, Shako assumed the position of the disposed bijuu, becoming the new 11-tailed Bijuu from that time on. Abilities: - Spoiler:
- Cavitation Release:
Name:Cavitation Release Type: Advanced Release Requirements: Suiton x 2 Ability Tier: 3 Minimum Rank: B Description: Cavitation is the formation of vapour cavities in a liquid – i.e. small liquid-free zones ("bubbles" or "voids") – that are the consequence of forces acting upon the liquid. It usually occurs when a liquid is subjected to rapid changes of pressure that cause the formation of cavities where the pressure is relatively low. When subjected to higher pressure, the voids implode and can generate an intense shock wave. Unlock Requirements: Suiton as Primary and Secondary trained to S-rank. Special Training Requirements: Requires an additional 2000 words of training on top of normal requirements.
- Swift Swim:
Name:Swift Swim Type: Elemental Ability Requirements: / Ability Tier: 3 Minimum Rank: B Description: Users with Swift Swim are able to move through water as if it didn't exist; allowing them to reach speeds that would normally be impossible. This is due to anything from intense training in the arts of Suiton all the way to a natural ability granted via species or as a Bijuu ability. Unlock Requirements: Suiton Primary, trained to SS rank. Special Training Requirements: 5000 word training
- Crustacean Vision:
Name:Crustacean Vision Type: Species Ability Requirements: Crustacean Species Ability Tier: 4 Minimum Rank: S Description: Because of the specialized build and form of the eyeballs; any creature with this ability is able to see far more than any normal creature. They are able to see in the dark without problems; see into both ultraviolet and infrared, and see the general aura of chakra that surrounds the body. This ability does not grant them the same clarity of chakra sensing as the Byakuugan, and because of the larger spectrum of light they perceive, their vision can be considered distorted. In the few minutes around dawn and dusk they are functionally blind due to the the way light waves move at these times. Unlock Requirements: / Special Training Requirements: /
- Form Shift:
Name:Form Shift Type: Bijuu Ability Requirements: / Ability Tier: 3 Minimum Rank: S Description: Anyone with this ability is able to shift between any number of natural forms they possess. In the case of Shako, he has 2 forms; one for land and one for sea. These forms are referenced in the appearance section.. Unlock Requirements: / Special Training Requirements: /
Techniques: - Bubble Burst:
Name: Cavitation: Bubble Burst Canon/Custom: Custom Rank: S Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 meters Specialty: Ninjutsu || Taijutsu Duration: 1 Post (2 Bubbles) Cooldown: 4 Posts Description: Snapping his arms forward at maximum speed, Shako creates a Cavitation Bubble that flies a maximum of 50 meters before bursting on it's own. Upon contact or maximum range, the bubble collapses so fast that it release a blast of heat equal to the surface of the sun and a concussive shock wave with enough power to liquify internal organs. Anything within 20 meters of the bursting bubble takes full damage; 3rd degree flash burns, crushed and mangled internal organs, shattered bones, and massive internal hemorrhaging.
- Slash Flash:
Name: Cavitation: Slash Flash Canon/Custom: Custom Rank: SS Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 Meters Specialty: Ninjutsu || Taijutsu Duration: -50 chakra Cooldown: 5 Posts Description: Charging extra chakra to his arms, Shako slashes his arms like swords, firing Cavitation bubbles in the shape of blades at an enemy. They will travel a maximum of 50 meters before bursting, or upon contact with any solid object. The bubbles are so powerfully charged they will slice into flesh before exploding; causing the entirety of the damage from the bubble bursting to be internalized. This is almost guaranteed to be a fatal hit; with only the strongest and properly resisting S-SS rank armor able to deflect enough of the blast for the target to not be killed instantly.
- Boil Burst:
Name: Cavitation: Boil Burst Canon/Custom: Custom Rank: SS Type: Offensive Element: Cavitation (Suiton || Suiton) Range: 50 Meters Specialty: Ninjutsu || Taijutsu Duration: -50 chakra Cooldown: 5 posts Description: Shako will overcharge his arms with chakra before slashing and flailing in a way that releases a massive number of Cavitation bubbles in all directions; creating a minefield of explosive bubbles waiting to go off. The instant one bubble detonates, the rest of the field goes off as well. Anything but Shako or another Bijuu/Jinchuuriki with sufficient defensive abilities will be vaporized, literally. Nothing will be left but a crater of smoking remains.
- Great Waterfall:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave.
- Hiding in Water:
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
- Water Encampment Wall:
Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: 10 posts, three uses per thread. Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.
- Giant Bullet Ball:
Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.
- Great Water Drill:
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so chooses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guaranteed when used this way.
Last edited by Raijin on Sun Jun 01, 2014 2:27 pm; edited 1 time in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:07 pm | |
| Nine-Tail Peacock - Rahma:
Name: Rahma Type: Bijuu || 9-Tail Peacock Rank: SS Elements: / Appearance: - Spoiler:
Rahma is a being of immense size and power; standing taller than the ancient forests of Konoha, nearly towering over many mountains. While not the physically strongest Bijuu, Rahma is extremely cunning and highly proud of her power; constantly flaunting her brightly colored feathers and ‘perfect’ body. With a wingspan of more than 100 meters; Rahma casts a shadow that could fool even the most sceptical into believing the apocalypse has come. Shining golden eyes loom like miniature suns over the horizon, and her tail feathers cast rainbows over the lands graced by her presence. Her taloned feet leave deep scars in the landscape as she walks; often creating new ponds and seeding new lakes; her very existence is enough to change the local climate if she remains in one place long enough. Personality: Rahma is a creature of pride; the term describes her perfectly. She is vainglorious in the extreme; it is literally impossible for her to hold herself below any living creature in any manner. In her eyes, she is the epitome of beauty and power; the perfect intellect and a cunning mind unmatched by any living creature. If given the chance, she would spend all day verbally preening her ego and showing off her feathers to anyone that would listen. Showing off is in her nature; even in the middle of a fight she’ll start trash talking her opponent while boosting herself up even higher on her mental ego ladder. There is one thing, and only one thing that can be done to burst her pride bubble. Although she holds her physical appearance in the highest regard, she will instantly deflate and angrily attempt to change the subject to ANYTHING if questioned about why she carries the coloration and physical appearance of a male peacock. Peahens are drab, dully colored creature; small and made to blend into the world and the crowd; all things she would rather die than have forced on herself. There is something else; something mysterious in how she reacts when confronted with the questions of why her appearance is as it is; however only she knows what the truth behind this reaction is, and will not likely share this knowledge anytime soon. History:Abilities: Techniques:- Feather Rainbow:
Name: Feather Rainbow (Hane Nijiiro - 羽 虹色) Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: 50 meters Specialty: Genjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: By revealing a new feather from her tail, a rainbow-colored light appears from the eye-mark of the feather. Rahma then directs the light upwards toward the sky, causing a rainbow to appear above them. From the rainbow rains tiny little crystalline sparks; which fall to the ground and create the effect of snow. Anything caught within the fall of the sparks is left paralyzed and completely numb from internal stimulation. Outside stimulation is amplified by 200%; the tiniest sounds rage like a hurricane in the ears, the smallest brush of a dust mote against the skin burns like acid. The effect will only last a maximum of 4 posts on any one person before the brain is overloaded and breaks free of the Genjutsu.
- Feather Fall:
Name: Feather Fall (Hane Kakou - 羽 下降) Canon/Custom: Custom Rank: SS Type: Offensive Element: / Range: 10 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 6 Posts Description: Rahma uses some method; usually a wing or talon; to throw the target high into the air with such force that they are stunned and unable to react. A wing feather is then extracted and charged with chakra to make it as strong as diamond and sharp as the sharpest sword ever forged. The feather is planted in the ground in such a way that the falling target is spiked upon it before they impact the ground. The feather is easily able to pierce clean through the human body without an issue. Only an SS-rank armor or protective jutsu can protect you from the feather. Once the feather touches blood or other bodily fluids, it reverts to nothing more than a normal feather for a few moments before seeming to burn away into dust.
- Soulbane:
Name: Genjutsu Art: Soulbane Canon/Custom: Canon Rank: S Type: Supplementary Element: / Range: 40 meters Specialty: Genjutsu Duration: -30 chakra per post Cooldown: Once per thread Description: This specific Genjutsu is considered forbidden among the ninja world, due to it's capabilities as a jutsu. It targets the mind and causes the target to believe that anyone is a foe. While under the effects of the Genjutsu, anyone affected will attack those who they believe to be enemies, even their closest friends. They will act completely coherent, however, almost as if it is of their own volition, but they will not listen to reason. Once defeated, they return to normal with no memory of the events.
- Dancing Peacock:
Name: Dancing Peacock (Kujaku Mai - 孔雀 舞) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: 40 meters Specialty: Ninjutsu, Genjutsu Duration: / Cooldown: Duration + 5 Description: Simple in theory, Kujaku Mai is still a jutsu of extreme power and effectiveness. Rahma must have at least 3 tail feathers exposed to use this jutsu; at which time she begins a complex series of movements that highly resemble a dance. Each movement is actually the act of forming and condensing chakra around her body to create an invisible shell. Once this shell is fully charged it begins to glow in an incandescent manner, with all the colors of the visible spectrum flashing in random patterns. As this point is reached, Rahma performs the final movement of the dance, which causes the shell to explode outwards in an omnidirectional blast of explosive power. The concussive blast travels a maximum of 40 meters before dissipating. Within 20 meters the blast is strong enough to liquify internal organs of anyone below S-rank. From 20 to 40 meters the blast causes massive internal injuries and crushes all but the strongest bone. Anyone caught in this range that does not receive medical treatment within 10 posts faces a significant (25%) chance of dying.
- Featherball:
Name: Featherball (Hanetama -羽球) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: 50 meters Specialty: Ninjutsu Duration: / Cooldown: 6 posts Description: Rahma focuses her chakra into her wings, forcing a layer of feathers to fall from them. Once released from her skin the feathers are drawn together to form a ball roughly 3 meters in diameter that glows with the power stored within each feather. This ball is then fired; travelling at 25m/s for a maximum distance of 50 meters before exploding. Contact with a foreign chakra signature or solid object causes the ball to explode as well. The explosion causes massive concussive damage; easily breaking most bones and causing massive bruising and internal bleeding. Anything within 5 meters of the explosion will sustain full damage from the explosion; outside of that range the explosion loses all power and does no damage.
- Temple of Nirvana:
Name: Temple of Nirvana Technique (Nehan Shōja no Jutsu - 涅槃精舎の術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 100 meters Specialty: Genjutsu Duration: Maximum of 7 posts (2 Post Feather Rain, 5 Post sleep) Cooldown: 15 Posts Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect. The feathers will rain for 2 posts, and anyone caught in this Genjutsu will sleep for 5 posts.
- Bringer of Darkness:
Name: Bringer of Darkness Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Short to Mid (0-25 Meters) Specialty: Genjutsu Duration: -25 chakra per post Cooldown: Once per thread Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. S-rank ninja or those with S-rank Doujutsu are able to negate this jutsu after 2 posts.
Last edited by Raijin on Wed Dec 18, 2013 12:55 am; edited 3 times in total |
| | | Raijin Jounin (S-Rank)
Posts : 551
| Subject: Re: Bijuu Master Listing Fri Dec 06, 2013 7:07 pm | |
| (Deceased) Ten-Tails Juubi Series Canon HistorySite Canon History(Living) Ten-Tail Panda - Aella Inuzuka-Uchiha- Lil Bai:
Name: Lil' Bai Type: Offensive, Defensive, Supplementary Rank: SS Elements: Bamboo Release, Suiton Release Appearance: - Calm Bai Form:
- Angry Bai Form:
Personality: Bai has a very split personality. The calm Bai can be the sweetest creature in existence: wouldn't harm a fly, a child, an ant.. ect. He's very docile and friendly. This is the nurturing side of Bai; the side that protects the forests Bai has always called home and which helps to nurture and grow the plant life and see to it that everything is safe and as it should be. This Bai can come across as playful; loving to shift into a much smaller size to play with the various animals, or perhaps the rare person he happens to reveal himself to. He enjoys eating bamboo and wasting away time lying in the sunshine. This side of Bai enjoys playing small tricks on people and having fun, which mostly ends up with him whacking them on the head with the stick of bamboo he can normally be seen munching on. The angry side of Bai... well, that's a polar opposite of a story. This Bai's personality tends to lead to its much larger and lethal form (see above). This Bai is purely the beast in which it was born to be. Aggressive, stubborn, and unwilling to listen to all but the rare few people who can talk some sense into him - and somewhat vengeful. When in this half of his personality he's a killing machine, a complete psychopath deviod of most rational thoughts; save for the few things he would die to protect. Chaos reigns freely when Bai is in this form, and he becomes unpredictable - even going so far as to fake a facade of calm to allow an enemy to get closer to him. History: Lil' Bai was born in the forested area of the Chakra Beast Valley. Though his mother did not remain alive long after his birth he was raised by his father, Hei Bai. Lil' Bai was always considered very small for a Bijuu, remaining much the size of a panda cub even after years of growth. However, his power could be felt regardless of his size; and that in itself gave Hei Bai hope that his son would one day take over when he left the world. Hei Bai often took his son, Lil' Bai, with him when visiting the forests outside of Konoha to ensure that they were still safe and secure. Hei Bai had been the protector of the forests outside of Konoha for thousands of years - staying mostly in secret and going un-noticed as he went about what he felt were his duties. When the plague hit, caused by the Suiren, and the forests began to become over run and thus destroyed, Lil' Bai was witness to his father's pain and rage. This in turn caused him the same rage. Thinking that the village of Konoha and the much smaller villagers surrounding it were to blame for the destruction of the once beautiful forests, and the over-run of the plague, Hei Bai and Lil' Bai went on a rampage, destroying much beyond being able to be rebuilt. Structures, statues, monuments, were all destroyed, and a lot of the lives that had up until that point survived were wiped out. It was during this point in time that it first became apparently that like his father before him Lil' Bai had two forms: the one in which he was calm and docile which was that of a little panda, and a much larger and far more dangerous form that matched up in height and weight to that of his fathers - making the two almost impossible to tell apart. A lone ninja, one of the remaining Sannin who had not left Konoha for Niwa when the plague had begun to ravish their lands finally stood up to the pair, but not to fight, simply to explain to the intelligent beasts a simple fact: the Sannin held out an acorn, explaining that even though the plague ravished the lands now, it could all grow back, and that it would all start with that single, tiny little acorn: along with how Konoha had already started to rebuild in a way, in the form of the new village Niwaurshigakure. As the Sannin died, a victim of the plague that had started to infect him the moment he had attempted to make contact with the beasts, Hai Bai took the acorn in his mouth and left with his son; both of their anger having evaporated with the knowledge that things could return as they once were.. With the information of this new forested village fresh in their minds Hei Bai returned to the Chakra Beast Valley, but urged his son to go on; to take up the guidance of this new forest as Hei Bai had done to Konoha's. Lil' Bai parted ways from his father, venturing to this new forested home; to ensure that it did not face the same disaster as that of Konoha's. Abilities:- Bamboo Release:
Name: Bamboo Release Type: Custom Release Requirements: / Ability Tier: Tier 4 Minimum Rank: C Description: Lil' Bai has the ability to utilize chakra to create Bamboo from nothing and to use this to create attacks and defenses of various types and power: or otherwise grow food in which it can nom on or otherwise whack people upside the head with. Unlock Requirements: / Special Training Requirements: /
- Enhanced Speed:
Name: Enhanced Speed Type: Supplementary Requirements: / Ability Tier: Tier 2 Minimum Rank: D Description: Having trained and honed their speed to a degree far beyond normal, the user is able to move with the equivalent speed of someone ONE rank above their own. A Genin would have the movement speed of a Chuunin, etc. This affects movements (Running/walking) speed ONLY.
- Enhanced Strength:
Name: Enhanced Strength Type: Offensive Requirements: Primary specialty must be physical based. Ability Tier: Tier 2 Minimum Rank: D Description: The user has trained their body far more then normal; giving them reserves of physical power beyond the normal for their rank. The user's strength is boosted by ONE rank; giving them the physical power equivalent to one rank above their own. This affects only physical attacks, Taijutsu, Kenjutsu, and Kyujutsu.
- Transformation:
Name: Transformation Type: Supplementary Requirements: / Ability Tier: Tier 4 Minimum Rank: C Description: Lil' Bai is capable of transformation; going from the form of a small panda into that of a six legged giant beast which stands about 50 feet tall, and weighs several tons. This transformation is usually brought about by anger, or extreme emotional distress, and is the usual form in which Lil' Bai uses Taijutsu feats of SS rank; making him incredibly fast and strong, and easily capable of damaging anything and everything in his path.
- Telepathy:
Name: Telepathy Type: Supplementary Requirements: / Ability Tier: Tier 4 Minimum Rank: C Description: Lil' Bai is capable of telepathy the communication between people of thoughts, feelings, desires, etc, involving mechanisms that cannot be understood in terms of known scientific laws. Lil' Bai is capable of communicating with one person, or more than one person at a time. Techniques: - Ninjutsu Enhanced Roar:
Name: Ninjutsu Enhanced Roar Canon/Custom: Custom Rank: C - SS Type: Offensive Element: / Range: 0 - 100 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user inhales while focusing chakra into their throat, they then release a mighty sonic scream that is capable of devastating destruction. This scream can range in power from a gentle breeze to powerful enough to level a building in seconds. C Rank: This can cause a knock back effect and mild bruising when used against an opponent; it has little to no effect on buildings except for broken windows at this rank. B Rank: This can cause damage to structures, though it won't completely wipe them out. If used against another being it's capable of sending them flying backwards, and breaking bones. If aimed towards their head it's capable of stunning them for 2 posts. A Rank: This can cause damage to large structures, and even destroying them. If used against another person it's capable of causing damage to organs to the point of death within 5 posts if medical attention is not received. If aimed towards an opponents head it will almost certainly knock the opponent unconscious for 2 posts with a 1 post stun effect after. S Rank: At this rank it can easily destroy a large structure. It can now be used against a group of people (up to 5 at a time) and can cause damage to organs, internal bleeding, and broken bones to the whole body that if left untreated for 3 posts will cause death. If aimed towards the head it will cause the opponent to be knocked unconscious with brain bleeding that if not treated within 5 posts will result in death. SS Rank: Total annihilation. Any structure caught in this jutsu will instantly be destroyed. If used against a person it will cause so much bodily harm to organs, and bones, as well as cause such internal bleeding that if medical attention is not met within 2 posts the victim will face certain death. If used on an opponents head it will knock the opponent unconscious for 3 posts; in which time if medical attention is not received the user will die due to bleeding and trauma to the brain.
- Bamboo Trap:
Name: Bamboo Prison Canon/Custom: Custom Rank: B - SS Type: Defensive, Supplementary Element: Bamboo Release, Suiton Release Range: 0 - 50 Meters Specialty: Ninjutsu Duration: 1 - 10 Posts Cooldown: Duration + 5 Description: The user creates bamboo using Bamboo Release: this bamboo is created around an opponent or group of opponents to create a cage of sorts; the cage springs up in 1 post, fully formed. This cage has the strength of the SS ranked jutsu that it is, making it nearly impossible to destroy by physical means. This cage is thick, creating a prison in which cannot be escaped through climbing out of: it creates a box, in which even attempting to tunnel out or climb out of it will not work. This jutsu is protected from Katon based attacks by the user causing Suiton to fill the hollow spaces in the shoots. This, on top of the very resistant wood is capable withstanding all physical based attacks. The bamboo takes a +2 in damage to Raiton, and no damage to Suiton, or Katon.
- Bamboo Barrier:
Name: Bamboo Barrier Canon/Custom: Custom Rank: SS Type: Supplementary, Defensive Element: Bamboo Release Range: 0 - 20 Meters Specialty: Ninjutsu Duration: 1 - 10 Posts Cooldown: Duration + 5 Description: The user creates a barrier, or wall, of bamboo by simply focusing Bamboo Release chakra in the desired area. The user can make this wall as wide as twenty meters, and as tall as fifteen meters; the barrier springs up to fill height and width within 1 post. The barrier is capable of being held up for up to ten posts and can withstand all physical based attacks. The shoots are filled with Suiton, giving it resistance to Katon based attacks. Raiton does a +2 in damage to the barrier.
- Bamboo Maze:
Name: Bamboo Maze Canon/Custom: Custom Rank: SS Type: Supplementary Element: Bamboo Release, Suiton Range: 100 Meters Specialty: Ninjutsu Duration: 1 - 10 Posts Cooldown: Duration + 5 Description: The user causes a large maze with no real exit or entrance to it to spring up around the enemy; leaving the enemy in the very center of the maze. The maze is at wide as 50 meters on all sides of the opponent, and due to the fact that it is fully created within 1 post with a height of 15 feet it is nearly impossible to outrun its creation. The maze is created out of bamboo, with many twists and turns to confuse and stump the enemy trapped within it: the center of the bamboo stocks are filled with water, making it impossible to burn it. The user is capable of freely manipulating the bamboo to allow allied targets to enter and exit into the wood as needed, as well as eventually release the enemy if they so choose. If all ten posts are reached then the maze will retreat to the earth and must be recast after the duration.
- Water Release - Great Water Drill:
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.
- Water Release - Great Waterfall Technique:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
- Multi-Water Clone Technique:
Name: Tajū Suiton Bushin no Jutsu (Multi-water clone technique) Canon/Custom: custom Rank: B Type: offensive Element: Suiton Range: 60 meters from original Specialty: ninjutsu Duration: 3 posts Cooldown: 7 posts after clones are dispelled Description: This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken.
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| | | Aisling Hakage
Posts : 667
| Subject: Re: Bijuu Master Listing Wed Jul 02, 2014 3:12 pm | |
| Eleven Tail Minotaur - Kurai Yanagi- Kua:
Name: Kua Type: Bijuu || 11-Tail Minotaur Rank: S Elements: Doton || Gravity Appearance: - Spoiler:
Kua is instantly recognizable; few creatures inspire more awe or fear in the human mind then the Minotaur. Half man, half bull; the Minotaur lives in the mythos of humanity as a raging demigod monster; strength nearly unmatched and a rage that will tear the world apart. However, while Kua does conform to the classical idea of a minotaur; he is anything but a dirty, monstrous beast. A rare Bijuu that wears clothing of some sort, he is also the only one to carry a weapon. Standing 100 meters tall from the base of his hooves to the base of his horns, and a full 25 meters taller counting said horns; he towers over everything in his path without trouble. Arms thicker than most buildings pack the strength needed to vaporize mountains with one swing of his hammer; while the razor sharp tips of his horns can pierce through entire forests without problems. Personality: As is true of all of his kind; Kua is a being that is rife with contradictions. Wise and gentle, savage and beastly; he is all this and more. An intellect greater than any man mixed with the tenacity and strength of the bull; wrapped up in a layer of savage civility. Complex is an understatement; or rather, it is the closest a human mind can come to understanding a creature like Kua. The minotaur is normally a peaceable enough creature, preferring the solitude of the high mountains and pastures where he can rest and relax far away from prying eyes and the whims of the world. Where he lives, herds numbering in the thousands of bison, buffalo, and stray bovine of all species follow; a family of sorts for him to protect. He is the creator of the mountains and the high meadows; constantly at odds with the forest monkey Kishit for his destruction of the dense tree lines in favor of the wide grasslands his kind prefer. His size allows him a measure of safety; few creatures could begin to harm him, and even fewer would bother those in his care. He can frequently be found lounging against the side of mountains, often times nearly as tall as the mountains themselves. It is in times of conflict that the savage nature of the bull emerges; Kua is almost a berserker when he fights, rarely bothering to acknowledge that there can be friend or foe in a fight. His eyes routinely turn red in battle; shining like a beacon of his barely controlled beastial rage. While he is proficient in the use of hammers, axes, and other heavy weaponry; he is just as likely to utilize one of his many Doton techniques as he is to swing his weapon, and even more likely to drop all, lower his head, and charge with his tree-sized horns. It is nearly impossible to stop his rages until everything around him is a devastated wasteland; although he is particularly vulnerable to the plight of his herd. He would do anything to keep them safe; up to and including offering his own life for their safety. History: Kua was not always a Bijuu, nor was he even born as a chakra beast. Centuries ago he was nothing more than a champion fighting bull, fawned over and beloved by the people of the village he was born in. Huge by any standards; he was the epitome of his species from the moment of his birth. His life was hard, but he was happy enough; he was never hungry, never cold nor too hot outside of battle, and he was always treated to the finest luxuries a bull could ever want. He was a simple creature living a simple life; and that was enough. It was in his 10th year of life that his world changed; in the forests outside of his home had lived a smaller chakra beast, no larger than a prairie buffalo but far stronger than any of the humans or beasts around. It was a strange creature; shaggy and sporting strange extra arms and legs that stuck out at odd angles. Why it decided to attack the village was never understood; in later years Kua came to believe that it was the noise of the bull fights that angered it. In it’s rampage it made the mistake of charging into the fighting arena while Kua was in the middle of a pre-fight celebration; he would always do laps around the arena and show off his perfection to the uproarious applause of the people. He was just a simple bull at the time; he had no idea what to make of the beast; all he knew was that it needed to die after the first time it attacked him. The attacks were strange, he’d never seen jutsu or chakra before, ninja didn’t exist in his village. Blasts of fire singed his fur, claws dripping with some kind of acid burned his flesh whenever an attack from either side landed. Kua was fighting for his life here; and he was losing. No bull could hold up to a chakra beast, after all. Not normally, anyway. It was pure luck that allowed him to survive; the creature had reared up to hit him with clawed hands, and Kua saw a chance to charge; his horns had never been filed down for safety; they were still razor sharp and plenty lethal. His charge was successful; piercing the heart and lungs of the beasts and ripping them clean out of it’s body. Kua was seriously hurt, but he would live even without the medical attention he received. It was a few days later that the first changes were noticed. The terrible burns and gashes sustained in the fight had perfectly healed; no marks marred his body. He was filled with a strange energy he’d never known; he’d all but stopped feeling tired at all, and no longer needed to eat as often; although his appetite when he did eat had nearly tripled. He found himself slowly being able to understand the speech of his handlers; something he’d never been able to do before; it had just been gibberish to his ears. After a few weeks his handlers were astounded to find he was growing again; not just in weight but in overall size. Horns had lengthened; his body was longer and taller, and his muscle mass had risen by nearly a quarter. Even with his increasing intellect, he couldn’t understand what was happening to himself; he had no way of knowing that by defeating the chakra beast as he had, he’d absorbed it’s chakra and power and was slowly changing because of it. News of his fight and victory travelled fast; bringing him new fame and opponents from far and wide. Bulls larger than anything he’d ever seen or existed in their lands began appearing to challenge him, and each was dispatched with a lessening degree of trouble. The further out from the death of the chakra beast, the stronger he became; until he’d finally grown to equal the beast in power. He was now almost three times his original size and weight; with physical power that terrified everything around him. His mind had grown comparable in intelligence to a human child, able to understand most of what was said around him and even able to begin to plan and such before and during his fights. He was unbeatable now, far greater than any bull that had ever existed before him. Then the second chakra beast appeared. His fame was to be his downfall; chakra beasts had an innate need to challenge anything that was equal or stronger in power than they were, knowing that defeating it would make them stronger. Kua’s reputation had grown so much that chakra beasts of the country had come to believe he was one of them; not and entirely untrue assumption. He was still mostly a bull, but enhanced now; more than what he had or could have been. The second beast appeared and challenged him; this time some sort of wolf-type creature. The fight was short; the beast was fast, but it couldn’t handle the sheer power of Kua. Between sharp hooves and horns and the power behind their strikes, the beast was dead in minutes; and Kua was once again filled with the power of the fallen beast. This cycle continued for months; he’d defeat any beasts that came to challenge him, and each time he grew larger, stronger, and more intelligent. The people were becoming afraid; both of Kua and of the attacking monsters; they knew the beasts came for Kua and Kua alone; causing them to eventually turn on him as well. No amount of fame and coin that Kua could bring was worth the danger. He was turned out into the wild; banished from the village of his birth and left to roam the world as one of the chakra beasts he was constantly having to defeat. This cycled continued for nearly a century; with each beast he killed his lifespan would grow significantly; before that day. It was the second day that would change his life; the day he stumbled through the mountain fog and into the Valley of the Chakra Beasts. A lesser being would have died long before making it that far; but by that time he’d grown to well over 20 meters tall and far stronger than the poor beasts that still tried to beat him. Wandering into the valley was nothing to him; it anything it should have given him a place to be safe. Within the valley the beasts rarely competed as they did in the outside world; there was no point after all. Lost and in need of water; Kua wandered around the strange place until he came upon a strange spring; seemingly bubbling forth from the top of an oddly shaped tree. Whatever the liquid was, it smelled to him like the sweet, clean mountain water he desperately needed. His only thought was of slaking his thirst; he went right to the spring and lowered his head to drink. The moment his muzzle touched the liquid, his world was forever changed once more. The spring he had found was not a spring of water, or any other true liquid. He’d stumbled across the Wellspring of Life; the very origin of all chakra and life energy in the world. By touching the pure energy held within the pool, he was able to absorb an enormous amount of it; quickly and permanently changing him from just another chakra beast of the world into one of the great and power Bijuu; his two horns growing and changing to reflect his new position as the Two-Tailed Bijuu. The pure life energy flowing through his body forced a final change; he was far more than just a bull even before that point, now his body would show it. Exploding in size, he rose to stand on two legs like a man; muzzle and throat changed to allow for language and speech without problem; front legs shifting and changing into three-fingered hands similar to that of a primate. When the change was complete his journey from simple bull to Bijuu was complete; on the spring he swore to become too protector of his kind. He’d seen far too many fall to the whims of man and chakra beast; he would return to the world beyond the valley and gather them where he could protect them. In the moments before he left, he spotted a strange object laying against the side of the spring; a hammer so small that he could barely pick it up. However, once he had it began to grow and change until it fit in his hand perfectly. From the hammer came a strange, new power; the power to control gravity itself; perfect complement to the power of Earth he’d gained from the spring. Abilities: - Houjin’s Hammer:
Name: Houjin's Hammer Type: Hammer Rank: SS Description: - Hammer:
- History:
Generations ago, before even the time of the Legendary Rikudo Sage; there lived a master blacksmith, Houjin; so renowned that even today his work has not been surpassed. The legends tell of a special hammer the smith used; a hammer with strange, powerful abilities that no one but the smith could use or understand. This hammer was his prized possession, it is said the man was a nomadic hermit of sorts; he travelled the lands and rarely spent long in any one place.
The legends tell that the hammer itself was originally nothing more than a common blacksmith's tool originally. Gifted to Houjin by his first master; this hammer is the signature tool of his trade. Every blacksmith carries one or more hammer; usually several sets of specialized hammers in order to perform various jobs and construct dozens of different items. This particular hammer was once used by his master, one of his personal creations from when he was a young apprentice. Houjin gratefully accepted the gift and worked hard to make it his own; using it almost exclusively during his initial training and while he worked under the various masters of the lands he traveled to. It was during this travels that Houjin stumbled across a great secret; something that he only revealed to his most trusted apprentices on his death bed.
High in the deepest, most inaccessible mountains of Hana exists a cave; deep within resides a strange stone that was unlike anything he had ever seen. In his later years; he came to believe the stone was the remnants of a metor fallen to earth before the time of man and beasts; encases in the ever growing mountains and hidden from the world. Upon finding this stone; his curiosity as a blacksmith was peaked; and he attempted to chip away a sample of the stone to examine more closely. It was his favorite hammer he selected for the attempt; and this hammer would become legend for it.
Upon striking the stone, a strange tone filled the air; the force of the impact had caused the stone to vibrate, as well as the steel head of the hammer. The stone began to glow with an otherworldly light as the intensity of the vibrations grew stronger. Houjin found himself unable to hold his beloved hammer any longer, as it was vibrating violently and seeming to grow heavier than anything he had ever known before. When release, the hammer snapped from his hand and to was pulled to the stone itself; beginning to glow the same color the moment contact was made.
A few moments later the sound and light began to die; and Houjin was left deaf and almost blinded. Thankfully, both conditions were temporary, and he decided to attempt to retrieve his hammer and leave that place. When he grabbed the wooden handle, he discovered that he could not remove the hammer from the stone; it was almost as if it had been glued to, or merged with, the stone. Several attempts where made; he even attempted to chisel the hammer from the stone with his other tools; but to no avail. The hammer was stuck; and no amount of tooling would help him.
Where normal men would have given up and left behind the hammer; it was afterall just a common tool of the trade, easily replaced; Houjin's loved the hammer, the sentimental value was too much to abandon. A man of brains as much as brawn; he began to examine the stone and his hammer; and after a time realized that something was wrong. When he was very close to the stone; itself like things were heavier than they should have been; his tools, his body and clothes, the air itself. Very strange. The stone was exuding some kind of influence on the very air around itself; something he'd never seen before. It was when he realized this that he changed his tactics; Houjin was far from a normal man. In his world, there were people that had strange abilities; powers unlike everyone else. These strange people were the ancestors of many of the earliest ninja clans, and where among the first humans to have any sort of manifested control over chakras and elements. Houjin had a particular affinity for Fire himself, but that wasn't to say he wasn't relatively talented with basic chakra control; at least for the era. Focusing some of his chakra into his hand, he attempted to counteract the strange force of the stone; and in doing so caused a reaction that created within the hammer one of the very first advanced chakra releases: Gravity.
Once his chakra was channeled into the hammer, the power of the stone flowed into his body and created a special bond between him and the hammer; allowing him to control the new abilities granted to it. His was able to take his hammer and leave; and from that point on his name became legendary. The power of the Gravity Release he controlled allowed him to work with stones and metals considered unworkable; and the ability to adjust the gravity around himself and the hammer meant he was able to craft shapes and details thought impossible. While never a weapon in his mind; he quickly realized that the hammer could be used as such, and expertly so; also eventually discovering that he could channel the hammer's power through his own body, and use his own chakra to manifest strange new abilities and attacks that he used to keep himself safe in his travels.
When his time was ending and he lay on his deathbed; he passed the ownership of the hammer, as well as it's secrets and a small portion of his special chakra to his favorite apprentice; who continued to use the hammer much as his master before him. This cycle continued for some time, the previous master passing the hammer to a trusted apprentice; until the time of the Chakra Beasts and the Rikudo Sage, at which point the hammer was seemingly lost to history. Enhancements:- Weapon Transmutation:
The power to transform one's weaponry into various different shapes and forms. Variation of Weapon Manipulation and Weapon Transformation. Used mainly to adjust the size and shape of the hammer in relation to Houjin's current form and needs during weaponry creation.
Also Known As Weapon Morph Weapon Shifting
Capabilities The user can transform their weapon(s) into different shapes and forms through various means.
Associations Weapon Manipulation Weapon Proficiency Weapon Creation
Limitations Used primarily to adjust the shape of the hammer to create other weapons Hammer is not well suited for proper combat; however can be used as a last resort
- Gravity Release:
Gravity Release (重力術, Jūryoton; Viz "Gravity Style") is a special advanced release that allow the user to manipulate, control, and generate gravity. These techniques can be used to change a person's physical mass, create gravitational fields, and to attract and repel objects. It can also be used to increase a person's physical power and strength. By decreasing the pull of gravity beneath them, the user can fly at any speed or height at which they can still breathe.
Techniques:- Levitation:
Name: Gravity Release: Levitation Canon/Custom: Custom Rank: S Type: Supplementary Element: Gravity Range: / Specialty: Requires Houjin's Hammer Duration: -15 chakra per post Cooldown: Duration + 5 Description: By controlling the gravitational force with the help of Gravity Release, the user can levitate around freely without getting pulled by the earths gravitational force. Due to the fact they can completely control the forces of gravity they can also fly at tremendous speeds; maxing out at roughly 100 mph (160km/h). So long as this jutsu is active, all other abilities granted by Houjin's Hammer (including other jutsu and special abilities of the hammer itself) are deactivated.
- Tectonic Smash:
Name: Gravity Release: Tectonic Smash Canon/Custom: Custom Rank: B-SS Type: Offensive Element: Gravity Range: Melee Specialty: Requires Houjin's Hammer Duration: / Cooldown: B:5, A:7, S:10, SS:15 Description: The user swings the hammer towards the ground or an enemy and at the moment of impact increases the gravity surrounding the hammer; causing the force of the impact to increase exponentially. The amount of the boost determines the damage output. B-rank can easily shatter bone and punch through steel armor. A-rank can punch through a person and cause serious damage to A and S-rank chakra beasts. S-rank can level an area of 5 square miles. SS-rank can cause fatal damage to Bijuu/Jinchuuriki and level mountains.
B-Rank: 2x A-Rank: 4x S-Rank: 8x SS-Rank: 16x
- Earth Style Wall:
Name: Doton: Doryuu Heki no Jutsu [Earth Style wall] Canon/Custom: Canon Rank: B Type: Defensive Element: Doton Range: Close (0-5m) Speciality: Ninjutsu Duration: Instant Cooldown: Four turns Hand Seals: Tiger, Rabbit, Boar, Dog Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall, or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, it's strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Powerful enough users can create massive walls. The wall can have different designs based on who’s creating it.
- Earth Flow Divide:
Name: Doton: Doryukatsu no Jutsu [Earth Release: Earth Flow Divide] Canon/Custom: Canon Rank: B Type: Offensive Element: Doton Range: Short (0-5 m), Medium (5-10m), Long (15m+) Speciality: Ninjutsu Duration: Lasts until the user removes their hand Cooldown: Five turns Hand Seals: Rabbit, Boar, Rat, Horse, Tiger, Snake Description: The user forms the related hand seals, and places their palms on the ground. Sending a flow of chakra through the ground, the user can tear the earth apart, creating a large chasm. The length, width, direction and curve of the chasm are all up to the user. This technique lasts until the user releases their hands. It costs 25 chakra on the first turn, and 5 chakra per turn afterwards to sustain the effect.
- Strong Servant Warrior:
Name: Doton: Goremu no Jutsu [Earth Release: Strong Servant Warrior Technique] Canon/Custom: Canon Rank: A Type: Offensive/Defensive/Supplementary Element: Doton Range: short (0-5m) Speciality: Ninjutsu Duration: The golem lasts four turns Cooldown: Ten turns Hand Seals: Boar Description: The user either spews up a large mass of stone that quickly forms into a massive stone golem, or grows one from nearby stone. This golem is a reasonably slow but incredibly durable and physically powerful monstrosity, able to easily rip apart anything it grabs with it's powerful arms and teeth. Due to it's power and physical durability, it can both be used to block attacks and to damage an opponent. The golem is weak to lightning attacks, which interfere with it's functionality. This costs 20 chakra.
- Earth Mausoleum Dumpling:
Name: Earth Release: Earth Mausoleum Dumpling (Doton: Doryō Dango - 土遁・土陵団子) Canon/Custom: Canon Rank: B Type: Offensive Element: Doton Range: 20 meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 6 Posts Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.
- Swamp Of the Underworld:
Name: Earth Release: Swamp of the Underworld (Doton: Yomi Numa - 土遁・黄泉沼) Canon/Custom: Canon Rank: A Type: Offensive Element: Doton Range: 40 meters Specialty: Ninjutsu Duration: -25 chakra per post Cooldown: Duration + 6 Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
- Earth Spear:
Name: Earth Release: Earth Spear (Doton: Domu - 土遁・土矛) Canon/Custom: Canon Rank: S Type: Supplementary Element: Doton Range: Self Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 8 Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Only A-rank or above Raiton-enhanced, and S-rank or above other jutsu will break through this jutsu.
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