.oO(Jounin S Freebies: 5D, 5C, 5B, 5A)
D-Rank Jutsu
Name: Vacuum Sword
Canon/Custom: Canon
Rank: D
Type: Defensive
Element: Fuuton
Range: 2m
Specialty: Kenjutsu, Ninjutsu OR Chakra Flow
Duration: 1 post
Cooldown: 2 posts
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The gust itself causes little damage, only light bruising if it hits the opponent directly. However, the technique is strong enough to stop projectiles that are thrown at the user and can serve as a distraction.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: Short - (0-5 meters)
Specialty: Genjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.
C-Rank Jutsu
Name: Demonic Illusion: False Surroundings Technique
Canon/Custom: Canon
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 15 meters
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 15 meters. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post.
Name: Flying Sparrow
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: 2m
Specialty: Kenjutsu, Chakra Flow
Duration: -5 chakra per post
Cooldown: duration + 2 posts
Description: Chakra extends from the tip of the user’s blade, effectively adding to the sword’s range. The chakra copies the properties of the blade, becoming as hard and durable as the sword itself. The increase can be difficult to see; but not impossible; a shimmer that extends from the edge of the solid blade to the edge of the maximum range (2 meters or 6 feet). While the extension takes on the same properties of the sword; it does not enhance the cutting power; as this is nothing more then a jutsu to gain some extra range. Damage calculations are unchanged while jutsu is active.
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
Name: Lightning Illusion Flash of Lightning Pillar
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Lightning
Range: Eyesight
Specialty: Genjutsu
Duration: /
Cooldown: 5 posts
Description: When triggered, this Genjutsu tricks the target into seeing a pillar of blindling bright light decending upon the user. The effect is so strong that it tricks the target's brain into blinding the eyes and stunning the senses. The blinding effect lasts 2 posts, with decreased visual ability of 1 rank lasting 1 post beyond that. Users with Doujutsu of equal or lower rank to this Genjutsu are effected as if they had no special eye skills. Doujutsu of higher rank can 'see' through this illusion and render it useless.
Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.
B-Rank Jutsu
Name: Demonic Illusion: Tree Binding Death
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Short (0-5 Meters)
Specialty: Genjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
Name: Cloud Style: Crescent Moon Beheading
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: -
Range: 5m radius
Specialty: Kenjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The jutsu is only able to counter techniques below its rank.
Name: Cloud Style: Flame Beheading
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 8m
Specialty: Chakra Flow, Kenjutsu
Duration: 3 post, -10 chakra per post after initial
Cooldown: 6 posts
Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. These cause deep gashes that are mostly aimed at hindering mobility and causing a great deal of pain. The user is capable of surrounding their immediate area with a circular wall of flames, causing up to 2nd degree burn wounds on multiple targets even if they approach from numerous angles simultaneously.
Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Katon: Haisekisho no Jutsu [Fire Release: Ash Pile Burning]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: Short(0-5m), Medium(5-10m)
Speciality: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Hand Seals: Tiger
Description: The user spews a stream of chakra infused gun-powder from their mouth up to 11 feet from them which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen, hindering sight up to 60%. The gunpowder cloud is moderately large as it is being 15-20 feet from the target at all points. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. The technique lasts 3 posts before the wind blows it away from the battle; of course unless the user ignites the gun powder. If the target is caught in the middle of the explosion there is a small chance of death, but most likely they will sustain major burns and several wounds all around their body. Any wind style jutsu involving manipulating the air can counter this technique easily. The gun-powder from this technique can also be set off via any Fire jutsu, or simply by the user clicking their teeth together. Costs 20 chakra.
A-Rank Jutsu
Name: Bringer of Darkeness Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Short to Mid (0-25 Meters)
Specialty: Genjutsu
Duration: -25 chakra per post
Cooldown: Once per thread
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. S-rank ninja or those with S-rank Doujutsu are able to negate this jutsu after 2 posts.
Name: Reverse Mist Beheading
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: 5m
Specialty: Kenjutsu, Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: After creating several solid (Elemental/Shadow/Fuuin) clones which surround the enemy and attack them simultaneously forcing them to jump into the air and act as a distraction. The real user will then attack them from above aiming to strike at the center of his opponent’s torso, creating a long, deep gash that can cause him or her to bleed out if it isn’t tended to quickly (Within 5 posts).
Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Chidori (千鳥)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Lightning
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.