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Hikari Jounin (A-Rank)
Posts : 307
| Subject: Hikari [Jutsu List] Sun Jan 26, 2014 2:02 pm | |
| Special Jutsu/Gifts - Chakra Radar:
Name: Chakra Radar Canon/Custom: Custom Rank: D - S Type: Supplementary Element: - Range: All ranges Specialty: Holeman Clan Duration: 1 post Cooldown: 3 posts Description: The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts.
D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two.
C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen.
B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such.
A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features.
S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would.
Yanagi Clan Jutsu - Kazan:
Name: Kazan Canon/Custom: Custom Rank: D-S Type: Offensive Element: Doton Range: Mid - Far Specialty: Taijutsu Duration: 1 Posts Cooldown: 2 Posts Description: By ‘grabbing’ onto the earth by placing your hand palm down towards the ground (not touching it) closing your fingers and moving your hand upwards you raise a chunk of the earth up that when combined with taijutsu can be kicked and or punched at your opponent. This also works for boulders or other rocks lying around the area. The higher the rank the larger of a piece of the earth you can move and project towards your opponent; regardless of weight.
D Rank: Roughly the size of a basket ball can be lifted and hurled at an opponent. C Rank: Roughly the size of a giant beach ball can be lifted and hurled at an opponent. B Rank: Roughly the size of a car can be lifted up and hurled at an opponent. A Rank: Roughly the size of a small house can be lifted up and hurled at an opponent. S Rank: At this rank the Yanagi is at its most powerful; allowing roughly the size of a small mountain to be capable of being lifted up and hurled at an opponent.
- Earth Meld:
Name: Earth Meld Canon/Custom: Custom Rank: D-S Type: Supplementary, Defensive Element: Doton Range: Close Specialty: / Duration: 2 - 5 Posts Cooldown: Duration +2 Description: It’s the process of becoming one with the earth. The length of time you’re capable of being underground depends on the rank, the lower the rank the less time you have within the ground before difficulties (i.e breathing, too much weight on the body) begin to take effect.
D Rank: You can remain in the earth for up to 2 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect. C Rank: You can remain in the earth for up to 3 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect. B Rank: You can remain in the earth for up to 3 posts, movement is now capable for up to 20 feet without disturbing the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect. A Rank: You can remain in the earth for up to 4 posts, movement is now capable for up to 40 feet without disturbign the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect. S Rank: You can remain in the earth for up to 5 posts. Movement is now capable for up to 50 feet without disturbing the area above the earth and giving yourself away. At this rank (and only this rank) you are capable of casting other jutsu while remaining underground. You cannot be harmed while this jutsu is in effect.
- Earth Binding Coffin:
Name: Earth Binding Coffin Canon/Custom: Canon Rank: B Type: Supplementary, Offensive Element: Doton Range: 0 - 30 Meters Specialty: Ninjutsu Duration: - 5 Chakra Per Post Cooldown: Duration + 2 Description: This jutsu works roughly the same as Sand Binding Coffin; only instead of sand the user uses fine earth particles to encase their opponent. This jutsu serves a duel purpose; it can be used to hold an opponent for an extended period of time in which the user must pay -5 chakra per post after the initial cost of 15 chakra, or it can be used to crush the opponent to death by tightening the earth particles around the opponent: this can do damage from anywhere between broken bones, to pure liquification of the opponent.
- Earth Release - Third Eye Technique:
Name: Earth Release: Third Eye Technique Canon/Custom: Custom Rank: C Type: Supplementary Element: Doton Range: 0 - 50 Meters Specialty: Ninjutsu Duration: -5 Chakra Per Post Cooldown: Duration +2 Description: With chakra, the user connects an eye made of fine earth particles to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
D Rank Jutsu - Earth Release - Earth Flow River:
]Name: Doton: Doryu Taiga [Earth Release: Earth Flow River] Canon/Custom: Canon Rank: D Type: Offensive/Supplementary Element: Doton Range: Short (0-5m) Speciality: Ninjutsu Duration: Instant, mud lasts two turns. Cooldown: Three turns Hand Seals: Tiger Description: The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.
- Smokescreen:
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
- Temporary Paralysis Tech:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
- Snap Spark:
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
- Ninja Art - Solar Flare:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
- Wind Style - Stream:
Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.
- Chakra Anesthetic:
Name: Chakra Anesthetic Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 3 Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used. D Rank: This can numb an area about two inches across and no more than a half inch deep. C Rank: This can numb an area about two and a half inches across and no more than an inch deep. B Rank: This can numb an area about five inches wide and no more than two inches deep. A Rank: This can numb an area about seven inches wide and no more than three inches deep. S Rank: this can numb an area about ten inches wide and no more than five inches deep.
- Ketatamashii no Jutsu:
Name: Ketatamashii no Jutsu Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: To end of Suture Material Specialty: Medical Ninjutsu Duration: - Appropriate Chakra Cost per Post Cooldown: Duration + 3 Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it. D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon. C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons. B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons. A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons. S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.
- Explosion Release - Exploding Palm:
Name: Explosion Release: Exploding Palm Canon/Custom: Canon Rank: D Type: Offensive, Defensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu otherwise does no more harm than an explosive tag would.
C Rank Jutsu - Earth Release - Rock Clone:
Name: Iwa Bunshin no Jutsu [Earth Release: Rock Clone] Canon/Custom: Canon Rank: C Type: Supplementary Element: Earth Range: 60 meters from the user Speciality: Ninjutsu Duration: Until the last clone is dispersed, destroyed, or runs out of chakra Cooldown: 5 posts from when the last clone vanishes Description: A clone that is created of rock, after it has been expelled from the user's mouth. Unlike other clones, ones generated by this method do not disappear when struck with sufficient force, but rather break apart. They break as easily as regular clones, and carry only 1/10th the creators chakra.
- Earth Release - Earth and Stone Dragon:
Name: Doton: Dosekiryu no Jutsu [Earth Release: Earth and Stone Dragon] Canon/Custom: Canon Rank: C Type: Offensive Element: Doton Range: Short (0-5m), Medium (5-10m), Long (15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Four turns Hand Seals: Horse, Dog, Bird, Ox, Snake Description: The user forms the related hand seals, causing a stone dragon to rise from the stone around the user. The user can manipulate it's movement, making it snake along and chase the opponent. The dragon moves at roughly 30 mph. On impact, the dragon would crush what it hit, breaking bones and causing internal bleeding. The cost is 15 for the first turn, and 10 for the second turn if the user chooses to continue it.
- Earth Release - Earth Shore Return:
Name: Doton: Doroku Gaeshi no Jutsu [Earth Release: Earth Shore Return] Canon/Custom: Canon Rank: C Type: Defensive Element: Doton Range: Short (0-5m) Speciality: Ninjutsu Duration: Instant Cooldown: Three turns Hand Seals: None Description: The user places their palms on the ground, causing the earth before the user to rise up into a wall of stone. Unlike it's superior brother, this wall is a lot weaker, and can be broken with significant impact. This costs 15 chakra.
- Wind Release - Spiraling Wind Ball:
Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.
- Zenchi Te no Jutsu:
Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -5 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
B Rank Jutsu - Earth Release - Shadow Clone:
Name: Doton Kage Bunshin [Earth Release: Shadow Clone] Canon/Custom: Canon Rank: B Type: Supplementary Element: Earth Range: 60 meters from the user Speciality: Ninjutsu Duration: Until the final clone is broken, dispersed, or runs out of chakra Cooldown: 7 posts from when the final clone vanishes Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. Because of this ability, these clones can be difficult to destroy; although if hit with a fire jutsu of B-rank or higher, the mud will dry out and crumble away. After reverting to mud, it can hold an opponent in place until broken; however while being used in this way, the clone is unable to reform damaged caused to it.
- Delicate Illness Extraction Technique:
Name: Delicate Illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu (Must know Chakra Scalpel) Duration: 1-3 Posts Cooldown: 2-6 Posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
- Kiss of the Dragon:
Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close - Far Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3).
- Explosive Weapons Technique:
Name: Explosive Weapons Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: By applying Explosion Release chakra through a number of projectile weapons the user throws them at the intended target, exploding when it comes into contact or remotely from a distance.
- Sky Rocketing Kicks:
Name: Sky Rocketing Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones kicks, that equal to a B rank explosion. The user's feet remain coated in orangish red colored chakra so long as this jutsu is in use.
- Sky Rocketing Punch:
Name: Sky Rocketing Punch Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones punches, that equal to a B rank explosion. The user's hands remain coated in orangish red colored chakra so long as this jutsu is in use.
A Rank Jutsu - Spiraling Sphere (Rasengan):
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
- Mystical Palm Technique:
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comatose state.
- Chakra Scalpal:
Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
- Cell Activation Technique:
Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
- Body Pathway Derangement:
Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.
- Explosion Release - Landmine Fist:
Name: Explosion Release: Landmine Fist Canon/Custom: Canon Rank: A Type: Offensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. The user is able to use the technique on the ground to create a shockwave of upturned earth and debris to throw the enemy off balance. When used like this, the explosion is orange coloured instead of red.
- Clone Great Explosion:
Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: Short Range Specialty: Ninjutsu (Must have Shadow Clone Technique) Duration: 1-5 Posts Cooldown: 2-10 Posts Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective.
- Liquid Death Charge:
Name: Liquid Death Charge Canon/Custom: Custom Rank: A Type: Supplementary, Offensive Element: Fire, Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-5 Posts Cooldown: 2-10 Posts Description: The user suspends their opponent in liquid fire while coating the opponents body in a very thin layer of protective chakra; this ensures that so long as the opponent remains still they do not suffer the burning effects that would otherwise apply; working much like the Water Prison Technique. The user is capable of using this technique to either trap their opponent or transport them, and also has the option of blowing the liquid sphere of fire up.
- Explosion Release - Raining Bombardment:
Name: Explosion Release: Raining Bombardment Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a ball of orange chakra, which is then launched into the sky. After it reaches a certain height (depending on how high the user wants it), the user detonates it causing it to break apart into small bombs (10 in total) with a high explosive power. When they reach the ground they cause powerful, countless explosions that are capable of wiping out large areas, or groups of people.
- Explosive Release - Blitz Crash:
Name: Explosive Release: Blitz Crash Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: The user glows red and then dashes directly at the opponent with a trail of explosive columns erupting from the ground ahead, behind, or both at the same time of him/her. If the user changes directions the columns do as well, making this jutsu incredibly dangerous when chasing after someone, so long as the user is capable of tracking their opponent.
S Rank Jutsu / SS Rank Jutsu / |
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