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| Author | Message |
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Kinzoku Kouyakage
Posts : 64
| Subject: Kinzoku (Jutsu List) Thu Sep 26, 2013 4:50 pm | |
| - Clan Jutsu - Steel Release:
Name: Steel Release: Iron Fist Canon/Custom: Custom Rank: C Type: Offensive Element: Steel Range: Self Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: One of the cornerstones of Steel Release, the user simply draws a fist and covers it in a coating of metal. This enhances the damage output significantly by raising the weight of the fist; taking a simple punch and making it able to snap even the hardest bones and leaving severe blunt force trauma. Extreme pain, deep tissue damage, bruising over large areas, broken bones, and internal bleeding are almost guaranteed.
Name: Steel Release: Iron Stick Canon/Custom: Custom Rank: D-SS Type: Offensive, Defensive, Supplementary Element: Steel Range: Melee Specialty: Ninjutsu Duration: 1 post for creation, weapon lasts until dropped, destroyed, or battle ends Cooldown: 7 posts Description: The user pools excess metal into their hand and forms it into a weapon; usually similar to a police baton or quarter staff (allowed forms depend on user's specializations). The weapon has all the power, damage output, and defensive properties of the metal it is made out of, and requires the same amount of damage to be destroyed. However, if the user loses contact with the weapon, it will instantly rust and crumble into nothing, no matter what rank or metal it is. Only ONE weapon created this way can exist at any given moment; in order to create another the existing must be destroyed and the cooldown period followed.
Name: Steel Release: Zen Mode Canon/Custom: Custom Rank: A Type: Defensive, Supplementary Element: Steel Range: Self Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 5, Twice per thread. Description: In times of extreme danger, the user is able to assume a special meditative position and coat their entire body in high-carbon steel; raising their defenses by a massive amount. All Taijutsu below B-rank is rendered useless; all Suiton and Fuuton jutsu are negated. Doton of S-rank or higher can crush and damage the user; while all Katon damage is boosted an additional 1 rank above normal (+2 total). Raiton of B-rank or higher will cause normal damage, while piercing Raiton of S-rank or higher will damage and cause the metal coating to shatter. Raiton below B-rank will merely be absorbed by the metal coating and transfered to a grounding point.
Name: Liquid Metal Canon/Custom: Custom Rank: S Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Steel Release Duration: Until canceled Cooldown: Double the posts used Description: Kinzoku can generate a large amount of liquified metal through his hands or mouth (Roughly a bucket full per post). The texture of the liquid metal is comparable to that of glue, sticking to whoever or whatever it comes in contact with. The liquid metal can quickly harden at the will of the user, and can just as easily be returned to a liquid state. Once hardened it requires the same ranked attack to destroy; Fire being the most effective. All Taijutsu below B-rank is rendered useless; all Suiton and Fuuton jutsu are negated. Doton of S-rank or higher can crush and damage the hardened metal; while all Katon damage is boosted an additional 1 rank above normal (+2 total). Raiton of B-rank or higher will cause normal damage, while piercing Raiton of S-rank or higher will damage and cause the hardened metal to shatter. Raiton below B-rank will merely be absorbed by the metal and transfered to a grounding point. A victim trapped within enough of the substance will find escaping next to impossible. Once generated, it can be used for a variety of different applications left to the imagination of the user. Should a victim be magnetized, Kinzoku can execute an attack of his choosing with liquid metal that will be impossible to dodge. (Chakra cost: 30, 10 per post)
- Clan Jutsu - Magnet Release:
Name: Iron Suspension Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: / Specialty: Magnet Release Duration: Until canceled or destroyed Cooldown: Double the posts used Description: It is a trick where he uses the chakra-enhanced Iron Sand to support his own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform Kinzoku can transport others along with him or even grant some one else their own platform of Iron Sand to fly on. (Chakra Cost: 10, 5 to maintain for every turn)
Name: Magnet Release: Attraction Technique Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: A basic Magnet Release technique that allows the user to attract magnetized objects. The technique has many different applications and can be used in many different situations. (Chakra cost: 10)
Name: Magnet Release: Repulsion Technique Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: A basic Magnet Release technique that allows the user to repel magnetized objects, with varying amounts of force. The technique has many different applications and can be used in many different situations. (Chakra cost: 15)
Name: Magnet Release: Magnet Weapon Canon/Custom: Canon Rank: B Type: Offensive, supplementary Element: - Range: Mid range (5m – 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 2 posts Description: The user magnetises a metallic weapon(s) of their choosing, then throws them in the direction of their opponent. Any individual that comes into direct contact with these weapons are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade. The user will also be subject to attraction and repulsion techniques. (Chakra cost: 20)
Name: Iron Sand Drizzle (砂鉄時雨 Satetsu Shigure) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Duration: 2 posts Cooldown: 4 posts Description: It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. After clotting together Iron Sand into countless small lumps, Kinzoku uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. The moment the user has finished preparing the attack, (Lasting 1 post) evading it becomes extremely difficult. If interrupted while preparing, the user must start again. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force (and can be also drenched in poison), defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the Iron Sand gets lodged into their joints. (Chakra Cost: 25)
Name: Magnetic Release: Magnetic Wall Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Duration: Until Canceled Cooldown: Double the posts used Description: After the user forms the hand seal, a field of magnetism is created around their body (like Gaara's armor of sand) but instead of sand it ultilizes the indiviual's magnetic chakra to create a wall that will deflect and magnetize the object used so the user can send it back using Magnet Release. Magnetic Wall has no effect on elements. (Chakra cost: 25)
Name: Kurogane Soutei Kan (Iron Binding Coffin) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 2 posts Description: With his ability to control metal, Kinzoku encases his opponents in a large amount of the special chakra-infused Iron Sand kept inside his gourd, immobilising them. It can be used to suffocate an opponent or in preparation for a deadlier technique. (Chakra cost: 25)
Name: Kurogane Taki Sōgi (Iron Waterfall Funeral) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: After wrapping an opponent with Iron Sand with either Iron Binding Coffin or Iron Drizzle, Kinzoku will cause the Iron Sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. Kinzoku can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent. (Chakra cost: 25)
Name: Manipulation Canon/Custom: Custom Rank: A Type: Offensive, Defensive, Supplementary Element: - Range: Close (0m – 5m) Mid (5m -10m) Specialty: Magnet Release Duration: 2 posts Cooldown: Double the posts used Description: Kinzoku can manipulate his Iron Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preperation. It serves for a variety of functions. He can create “hands” and “arms” out of Iron Sand, and use them to either attack, or defend attacks up to A-rank and lower. Kinzoku can cause the Iron Sand to travel underground and mix with the minerals to create more Iron Sand, or to set up sneak attacks. (Chakra Cost: 25, with an additional 25 per post when creating more Iron Sand)
Name: Gold Dust Waterfall Flow Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Duration: 2-3 posts Cooldown: 6 posts Description: Kinzoku causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions. 2 to 3 posts are needed to gather and manipulate the required amount of Gold, and Kinzoku is stll left free to attack or defend during the process. (Chakra Cost: 30)
Name: Iron Sand Gathering Assault Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All Ranges Specialty: Magnet Release Duration: 2 posts (1 post to form) can be used until destroyed or dispersed Cooldown: Double the posts used Description: The Iron Sand Gathering Assault is a technique which gathers a great volume of Iron Sand and compresses it into a high-density shape. Usage This technique greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools. (Chakra Cost: 30)
Name: Iron Sand Dome Canon/Custom: Custom Rank: D-S Type: Defensive Element: Magnet Release Range: Close Specialty: Ninjutsu, Magnet Release Duration: Until cancelled Cooldown: 3 posts (Double the duration or longer) Description: A simple jutsu, the Jishaku creates a dome of iron sand slightly taller than they are, in a 3 meter radius around them. The dome is capable of protecting the caster from all attacks of their rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on the caster's post if maintained. This jutsu also intensifies the natural Jishaku magnetic field, and any metallic assaults on the barrier will result in the weapon/s being launched back at their point of origin with the same speed they struck the dome, and melee weapons will be ripped from the hands of the owner and thrown roughly 5 meters from the barrier.
- Taijutsu:
Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running
Name: Rising Wind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
- Ninjutsu:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Iron Sand Clone Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: / Specialty: Ninjutsu, Clone Techniques Duration: Until dispersed or destroyed Cooldown: Double the posts used Description: This technique is used to create clones in the shape of himself or others using iron sand as a medium. The clone's form can be changed instantly into iron sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: “A Nigga Moment” Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: / Specialty: / Duration: Until the character calms down, or is somehow taken out of the state Cooldown: Duration +3 Description: A moment where ignorance overwhelms the mind of an otherwise logical negro male (female, or anyone of any race for that matter) causing them to act in an illogical, self-destructive manner. I.E., like a nigga. Nigga moments are unpredictable, but they all end up bad. The character will enter an amplified state of blind rage, with the high possibility of doing damage to teammates as well as themselves. They will deal damage one rank higher than their own, and damage received will feel one rank less than their own. (Example: An A-ranked attack executed by the user will deal S-ranked damage, whereas an incoming A-ranked attack will deal B-ranked damage.)
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