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| Author | Message |
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Ranmaru Missing-Nin (S Rank)
Posts : 234
| Subject: Hanzaki Clan Fri Jan 24, 2014 12:05 am | |
| Clan Name: Hanzaki Location: Scattered History:Long before the rise of the earliest empires and civilizations; the Age of Beasts brought forth all manner of exotic and wondrous creatures. Wave after wave of evolution saw the rise of fish, amphibians, mammalian-reptiles, dinosaurs, and eventually the true mammals that would lead to humanity. It was during the buffer between the time of the amphibians and the mammalian-reptiles that the fire salamanders appeared in the world. Almost a bridge between the animal classes, they retain much of their amphibian heritage; however evolution has graced them with many of the traits and strengths of the better adapted reptiles. Of course, the most obvious difference between them and other creatures is their affinity with the element of fire. Their earliest ancestors where simple salamanders that where born, lived, and died in pools and volcanic lakes near the end of the amphibian age, which grew and adapted to the harsh environments over many generations. Over time, they gained the ability to stay upon land for longer periods of time; developing somewhat reptilian features to compensate. It was this taint of the reptiles that allowed them to survive the extinction event that wiped out most of their amphibian cousins and the world they had once known. The world was now a mess of volcanic poisons and heat; which they readily adapted to fully. As the air cleared and the lands where cleansed of the volcanic poisons; the evolved salamanders appeared from the volcanic wastelands; the very volcanic fires that had once destroyed the world running through their veins. They had left the waters of their ancient home behind entirely and find a new place in the glorious heat of the fires; they where born from the embers of the fire, lived in the heat of the flames, and returned to ashes when they died. A new world had dawned, one ruled by the descendants of the reptiles, dinosaurs. Creatures of immense diversity and the undisputed rules of the planet for hundreds of millions of years. However, even in this time of savage beasts and giant monsters, the Salamanders where safe. They where just to large for most hunters to handle; and their physiology made them impossible to eat. Most dinosaurs learned quickly to avoid the large, fire breathing, burning beasts from the mountains. It was during this time of monsters and beasts that the first sparks of light appeared in the minds of the salamanders; they had always been intelligent, large size and larger brains made them so; but in this world even the least appetizing prey had to be smart to survive if they didn't want to join the biological size race. It would be impossible for them to grow larger; they fed on wood and coal and tar and anything flammable in large quantities; to grow bigger would doom the ecosystem and themselves. Instead, they grew smarter; the hand-like paws they had always had where perfect for holding and fashioning tools. First sharp rocks to cut away vegetation; then vines used as ropes to make long handled primitive saws and shovels; eventually they began to evolve the ability to rear up onto their hind legs to augment their early tools. From here, the sky was the limit; they began to gather and store supplies in the volcanic caves they called home; which allowed them to spend less time foraging and more time together. Simple, clan-centric societies began to develop; passing down new ideas and new tools; eventually trade of ideas and goods; and after several million years of work and learning and adaptation; they had formed one of the earliest racial civilizations ever seen. It was still crude; in tools and language and knowledge; but it was theirs, and it kept them safer and alive. Three ages of dinosaurs came and went; with each the monsters grew larger and the salamanders grew smarter. It was slow, but it was stable; metallurgy came naturally to creatures of fire and earth, and they did not need to burn material for their fires; they used the earth itself, or their own internal fire. They developed iron and steel together; crafting bigger and better tools for harvests; the knowledge of cultivating their own forests as food sources to compliment the minerals of the earth. And then; the end of dinosaurs; a hammer shot from the sky that reawakened racial memories written millions of years before. The lands became hellish wastelands; no food, no more giant beasts walking the earth. The salamanders retreated into their caves; growing smaller as they fed on their stores of food for as long as they could. When the stores ran out; they began to hibernate, falling into the rivers and pools of magma that would keep them alive while they waited for the world to restore itself. When they emerged; the beasts of old had died away and left the world a blank slate. Forests had grown again, and the new masters of the world where small, furry little creatures that chattered ceaselessly. This was a world more like what they had originally evolved in; slightly cooler and far more wet; however, they where no longer of that type; they needed dry and hot and lots of food to survive. The dinosaurs left a legacy; the coil and oil and tar that formed from their remains where a perfect and abundant food source that covered much of the globe. Slowly, they reformed their old ties; sniffed out other survivors, and reformed their safety net. In this new world; smaller was better, easier. They shrank further; having once been larger then houses, they were now more akin to the larger land predators of this new world; 18 feet nose to tip of tail, 6 feet at the shoulders. This would be their final size; a comfortable balance that they retained to this day. It was in this early time as well that they underwent their final burst of evolutionary reworking. Something they had noticed in other races that shared the spark of sentience and culture; the ability to change shape. Bipedal seemed to be the shape of choice in this new world; and given they had long ago learned to stand on hind legs for extended periods; evolution had an easy time adapting them to new forms. However, there was a trade off; in these newer, secondary forms the salamander grew small and weak compared to their natural forms; retaining their natural fires in exchange for their armor like skins and dense bones. To a modern eye they appear almost human in these forms; however one could argue that humans are the copycats here; this form of the salamanders, much as many 'humanoid' creatures, pre-dates humanity by millions of years. Simply put, evolution follows the easiest templates over and over again. In modern times; the salamanders generally live far away from humans and other races; mostly out of safety and concern for others. Their internal fires make them dangerous to cities that are giant tinderboxes; and their odd forms cause many humans to call them monster or beast. A few still choose to walk among the rest of the peoples of the world; but they do so quietly, ever in hiding, lest they be the next victim of humanity's fearful nature. Description of clan ability: - Amphibian Physiology:
Capabilities The user is able to manifest into a specific variation of amphibians such as toads, frogs, caecilians, and salamanders.
Applications 360-Degree Vision Enhanced Agility Enhanced Jump Hibernation Poison Generation Prehensile Tongue Wall Crawling
Variations Toad Physiology (actually refers to any frog with dry, leathery skin, short legs and poison-glands): Dermal Armor, Poison Generation Caudata Physiology (salamanders): Enhanced Regeneration, Anatomical Liberation, Body Shedding, Enhanced Vision Mythical Amphibians: Salamander (legendary creature): Fireproof Skin/Fire Absorption, Fire Manipulation, Fire Mimicry
Associations Amphibians are associated with great number of mystical and supernatural abilities and connections in mythology and folklore, thus user with this power may have access to: Salamander: Fireproof Skin/Fire Absorption
- Poison Generation:
The power to create/generate variety of poisons. Sub-power of Poison Manipulation, variation of Organic Generation.
Also Called Poison Emission/Secretion Toxigenesis Toxin Generation/Emission/Secretion Venom Generation/Emission/Secretion
Capabilities User can generate, create, emit or otherwise produce poison/poisonous substance and somehow inflict the victim. For the sake of clarity: poison, toxin and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.
Variations Poison can be spread by: Bite, claws or stinger. Miasma Emission to create toxic fumes. Poison Breath Poisonous Blood Poisonous Touch inflicts the poison by either victim or user touching the other, this is common defense method.
Effects may be: Acid Generation for those that use poison to hunt: it starts the digestion process. Death Inducement Paralysis Inducement
Associations Chemistry Manipulation Enhanced Immunity is vital. Organic Generation Poison Manipulation Toxikinetic Combat poison in combination of physical combat. Venomous Claws/Venomous Fangs
Limitations May activate during stress unconsciously and unwillingly. User may not be able to create from surroundings. Can be contained by opponent depending on method. Poison Immunity grants immunity.
- Fire Manipulation:
The power to generate, manipulate and/or absorb fire. The opposite power of Ice Manipulation, and Water Manipulation.
Also Called Agnikinesis Firebending Fire Release Flame Control/Manipulation Pyrokinesis Ignikinesis
Capabilities Users can excite or speed up an object's atoms, increasing their thermal energy making it ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even color; that said, pretty much everything with this power comes down to burning. This ability is also useful against those who possess Air Manipulation or Oxygen Manipulation as oxygen from the air can be used to make flames stronger. This is very aggressive power as well as one of the strongest, allowing several powerful attacks, but it is some ways the most vulnerable as well, given than fire doesn't exist in itself and needs other elements.
Applications Create, Absorb, Generate and Manipulate Fire of various intensities. Burn/melt objects such as ice or metal, as well as living things. Cause burning pains and actual burns in others. Firestorm Creation Fire Attacks Fireproof Skin and/or Thermal Resistance Flame Solidification Pyrokinetic Constructs, including weapons, walls, armor or allies/servants.
Techniques Burning Explosive Fire Manipulation Fire Aura Fire Empowerment Fire Mimicry Incineration Healing Fire Pyrokinetic Combat Thermal Manipulation for more general temperature manipulation. Body Heat Camouflage Heat Manipulation Heat Transferal
Associations Ash Manipulation Combined with Earth Manipulation, may allow Magma Manipulation. If high enough level and/or combined with Magic, may advance to Cosmic Fire Manipulation and/or Smoke Manipulation smoke always follows the flame. Soot Manipulation
Limitations Control is extremely important. Unconscious use of this power can be catastrophic. Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing. - Salamander Transformation:
Name: Salamander Transformation Type: Supplementary Requirements: Hanzaki Senjutsu Ability Tier: 3 Minimum Rank: A Description: Any trained member of the Hanzaki Salamander Sages is able to transform into a lava salamander at will. While the exact size of the salamander form varies between Sages, they are all immensely large, easily 30ft tall at the shoulder and 60 ft or more from the tip of their nose to the base of the tail, with the tail fully that, if not slightly more. In this form, the Sage is completely immune to Katon and all Advanced Katon Release attacks, and is resistant to Doton to the effect of a -1 rank damage taken. However, Suiton and all liquid based attacks do +2 damage, maxing out at SS-rank damage. This is a passive skill, however once they revert to human form, they must wait 3 posts before they can return to Salamander form.
Drawbacks: The blood of the salamander runs hot with volcanic fires; they are extremely weak to cold. Suiton, Hyoton, and all Suiton based advanced releases do +2 ranks damage (up to SS rank damage) against a Hanzaki sage. If the body temperature of the sage is lowered below a specific point, they will fall into a hibernation state; unable to react or respond in anyway until they warm up or die. Jutsu:Name: Katon: Goka Mekkyaku no Jutsu [Fire Release: Great Fire Annihilation] Canon/Custom: Canon Rank: A Type: Offensive, Defensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Seven turns Hand Seals: Horse Description: The user forms the related hand seal and breathes out a massive torrent of fire, which forms into a large wall before the user and begins to march forward in-front of the user. These intense flames devour everything in their way, turning whatever and whoever they hit to ash. The user has to maintain the stream of fire to keep the wall going, which they can do for up to two turns. The first turn costs 20 chakra, and the second turn costs 15. Name: Salamander Art: Raining Lava Canon/Custom: Custom Rank: S Type: Offensive Element: Katon || Doton Range: 250 meters Specialty: Ninjutsu || Taijutsu || Senjutsu Duration: -40 chakra per post Cooldown: Duration + 3 Description: Using Doton chakra focused in their feet, the Hanzaki Salamander Sage stomps the ground in a rhythmic fashion, causing massive boulders of earth to fly into the air. From their mouths, they fire massive blasts of flame at the boulders; causing them to melt into blobs of lava that are sent flying across the battlefield. The blobs fall like rain across a massive area; lightning fires, crushing, and melting anything caught in the cross-fire. Contact with these blobs of molten rock, which are easily 3000°f, is certain death for anything not affiliated heavily with Katon, or one of the advanced Katon Elements. Name: Salamander Art: Hiding in Lava Canon/Custom: Custom Rank: S Type: Supplementary Element: Katon Range: Self Specialty: Ninjutsu || Senjutsu Duration: -30 chakra per post Cooldown: Duration + 2 Description: Using their innate ability to control magma, the Hanzaki Sage calls rivers of lava to rise to the surface of the planet, drawn directly from the molten mantle. So long as they are in Sage or transformed into Salamander form, the Sage is able to become one with the lava itself, using the rivers to travel quickly across the field. The user is able to partially materialize out of the lava rivers to use other Katon or Doton based jutsu, or to drag enemies to their death. |
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