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| Hyuga, Amaranth [Jutsu List] | |
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Amara Jounin (S-Rank)
Posts : 1150
| Subject: Hyuga, Amaranth [Jutsu List] Wed Mar 27, 2013 9:44 pm | |
| Hyuuga Clan Jutsu - Gentle Fist:
Name: Gentle Fist Canon/Custom: Canon Rank: D - S (S Rank) Type: Offensive Element: - Range: Close Specialty: Taijutsu Duration: 1 Post Cooldown: 2 Posts Description:The Gentle Fist is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist. Targeting the tenketsu can enhance the havoc and control a Gentle Fist practitioner can impose upon an opponent's chakra network. These special nodes, 361 in total, are key gatekeeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them in whatever manner the Gentle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. D Rank: The user has little control of their chakra, and can cause small, superficial bruises and burns. C Rank: The user somewhat control of their chakra, and can cause mild bruising, stinging sensations and 1st degree burns. [2,000 Word count] B Rank: The user has average control of their chakra, and can cause average bruises, superficial 2nd degree burns, and long lasting stinging sensations the equivelant of being repeatedly stabbed with sharp objects. [3,000 Word Count] A Rank: The user has great control of their chakra, and can cause serious bruising, deep partial 2nd degree burns and numbness of the area attacked [4,000 Word Count] S Rank: The user has total control of their chakra, and gains the ability to accurately strike at the chakra pathway system to effectively stop the flow of chakra within a victim, and attack internal organs.[5,000 Word Count]
- Byakugan:
Name: Byakugan Canon/Custom: Canon Rank: D - S (S Rank) Type: Supplementary Element: - Range: Close, Mid, Far Specialty: Hyuga Clan Duration: 1-5 Posts Cooldown: 2-10 Posts Description:The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the dōjutsu, the wielder is granted an automatic 50 metre field of vision around themselves which can then be extended at their discretion. The second ability is being able to see through solid objects, as well as some degree of telescopic sight. It can also see through most barriers, and other things such as smokescreens, differentiate between non-corporeal clones and can see through techniques that would otherwise hide an opponent from normal sight. The distance and the degree of telescopic sight varies from person to person, and can be improved through training. However, the Byakugan cannot see through certain barriers. The third and one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow, the chakra circulation system inside the body with great detail as well as the colour of chakra. It is from this particular ability that the Hyūga Clan are able to employ their ultimate attack style: Gentle Fist. Unlike the Strong Fist, which is focused on external injuries, the Gentle Fist style focuses on internal injuries. Each strike, when placed correctly, strikes along the chakra pathway system, which is the network of vessels that carry chakra. This network is closely intertwined with the functioning of the body's organs, and so, when the keirakukei take damage, the organs suffer as well. There is no defence against the Gentle Fist, since one cannot train one's internal organs to become stronger. The only possible defence is to stop the Gentle Fist's hits from connecting. Like the Sharingan and Rinnegan, the Byakugan's ability to see chakra and its flow allows the user to detect chakra sealed barriers as well as determine when genjutsu is being used. It was shown in the anime that the Byakugan can also discern a transformation, and a real person using the eye's ability to see chakra. Particularly skilled users of the Byakugan can take the Gentle Fist style one step further. Along the keirakurei are 361 pinprick-sized nodes called tenketsu, or chakra points, which only the more skilled users can see. When struck, the Byakugan user can choose to either seal, or forcibly open these tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas. D Rank: The user can see in a 50 meter diameter. 10 chakra to activate, 5 chakra to maintain each turn. C Rank: The user can see in a 100 meter diameter, and gains the ability to see through solid objects, as well as some degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and improves with each rank. 15 chakra to activate, 5 chakra to maintain each turn. [2,000 Word Count] B Rank: The user can see in a 200 meter diameter, and gains the ability to see chakra, chakra flow, the chakra circulation system inside the body with great detail as well as the colour of chakra. 20 chakra to activate, 5 chakra to maintain each turn. [3,000 Word Count] A Rank: The user can see in a 300 meter diameter, and allows the user to detect chakra sealed barriers as well as determine when genjutsu is being used. Byakugan can also discern a transformation, and a real person using the eye's ability to see chakra. 25 chakra to activate, 10 chakra to maintain each turn. [4,000 Word Count] S Rank: The user can see in a 500 meter diameter, and allows the user to take the Gentle Fist style one step further. Along the keirakurei are 361 pinprick-sized nodes called tenketsu, or chakra points, which only the more skilled users can see. When struck, the Byakugan user can choose to either seal, or forcibly open these tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas. 30 chakra to activate, 10 chakra to maintain each turn. [5,000 Word Count]
- Eight Trigrams Palms Revolving Heaven:
Name: Eight Trigrams Palms Revolving Heaven (Hakkeshō Kaiten) Canon/Custom: Canon Rank: D-S (S Rank) Type: Defensive Element: - Range: Close - Mid Specialty: Gentle Fist Duration: 2-4 posts Cooldown: 4-8 posts Description: This technique utilises the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. D Rank: The user can spin up to 2 posts, and deflect D-ranked attacks. Opponents of this rank can be blinded by dirt and dust. C Rank: The user still spins twice, but faster, allowing them to deflect C-Ranked attacks and lower. Opponents can be blinded by dust and struck with projectiles such as rocks, causing mild bruising. B Rank: The user can spin up to 3 times, and deflect B rank and lower attacks. Opponents can be blinded by dirt and winds. Being struck with projectiles can cause moderate bruising and flesh wounds. A Rank: The user still spins 3 times, but faster, allowing them to deflect A-Ranked attacks and lower. Opponents in close proximity will be flung a distance of 25 feet away from the user. Opponents can be blinded by dirt and winds. Being struck with projectiles can cause bleeding, serious wounds and death (should no medical treatment be applied in the period of 4 posts) S Rank: The user can spin 4 times and deflect all attacks. Opponents in close proximity will be thrown 30 feet away from the user, and can be blinded by dirt and winds. Projectiles can impale enemies and cause fatal damage (and death if no medical attention is administered in a 3 post period)
- Gentle Fist Art One Blow Body:
Name: Gentle Fist Art One Blow Body (Jūkenpō Ichigekishin) Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close Specialty: Gentle Fist Duration: 1 Post Cooldown: 3 Posts Description: A technique born from their innate ability to expel chakra from every tenketsu on their body, a member of the Hyūga clan can hit their opponent (of the same rank and lower) with a blast of chakra that will send them flying away from the user a distance of about 5 feet. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique.
- Eight Trigrams Thirty-Two Palms:
Name: Eight Trigrams: Thirty-Two Palms Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Short Range Specialty: Taijutsu, Kekkei Genkai Duration: 1 Post Cooldown: 3 Posts Description: This technique is used to close off the flow of chakra throughout thirty-two chakra points of an opponent's chakra pathway system. This eliminates their ability to use chakra to quite some time (2 posts) and makes it difficult for them to move (1 post stun). Once someone is within range of the users field of divination, the user assumes their gentle fist stance and begins to deliver their attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Four, eight consecutive strikes to make sixteen. Fifth and finally, another sixteen strikes in succession to make a total of thirty two. Each set of strikes landing faster and stronger than the last.
- Eight Trigrams Sixty-Four Palms:
Name: Eight Trigrams: Sixty-Four Palms Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Short Range Specialty: Taijutsu, Kekkei Genkai Duration: 1 Post Cooldown: 3 Posts Description: With the Byakugan's near 360 degree field of vision the user envisions an Eight Trigrams circle. Then the enemy within the circle is hit with a series of violent blows. By striking sixty-four of the tenketsu throughout the opponent's chakra pathway system their chakra flow is stopped, making them unable to even stand. Once someone is within range of the user's field of divination the user assumes a gentle fist stance and begins to deliver the attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make sixteen. Fourth, eight consecutive strikes to make sixteen. Fifth, sixteen consecutive strikes to make thirty two. Sixth and finally, another thirty two consecutive strikes in succession to make a total of sixty four strikes. Each set of strikes is done with exponentially increasing pace and strength. The attack not only disables (up to 3 posts) the enemy but also knocks them back with every set of strikes.
- Eight Trigrams One Hundred Twenty Eight Palms:
Name: Eight Trigrams: One Hundred Twenty Eight Palms Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Short Range Specialty: Taijutsu, Kekkei Genkai Duration: 1 Post Cooldown: 3 Posts Description: This is essentially a doubled version of sixty-four palms preformed at double the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponents chakra pathway system. This eliminates their ability to use chakra for quite some time (up to 4 posts) and makes it difficult for them to move. Alternatively it can be used to hit a great number of targets very quickly. Once someone or someone's are within range of the user's field of divination the user assumes the gentle fist stance and begins to deliver the attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes to make sixteen. Fifth, sixteen consecutive strikes to make thirty two. Sixth, thirty two consecutive strikes to make sixty four. Seventh and finally, another sixty four consecutive strikes in succession to make a total of one hundred and twenty eight strikes. Each set of strikes is preformed at a faster pace and with more strength than the last.
- Eight Trigrams Three Hundred Sixty One Style:
Name: Eight Trigrams: Three Hundred Sixty One Syle Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Short Range Specialty: Taijutsu, Kekkei Genkai Duration: 3 Posts Cooldown: 6 Posts Description: The user of this technique gets into position, similar to the previous stances of the other styles before initiating it. The user then proceeds to barrage their opponent/target with a barrage of attacks, each hit closing and paralyzing the opponent and his or her chakra pathways. As the technique proceeds and is successful enough to make it to the 361 hit mark, the opponent is then rendered dead at the end of the jutsu, being blown back several meters regardless. The user can halt half-way through the technique but it will still cost the same plus if the opponent escapes somehow, they will have to wait 3 posts until their chakra pathways open up, allowing them to use jutsu's once again. The speed of this jutsu rivals that of the Reverse Lotus Technique.
Last edited by Amara on Sun Jun 01, 2014 10:16 am; edited 1 time in total |
| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 10:08 am | |
| Tsukino Clan Jutsu - Lightning Release - Detection Web:
Name: Lightning Release: Detection Web Canon/Custom: Custom Rank: C Type: Supplementary Element: Lightning Range: Short(0-5m), Mid(5-15m) Specialty: Fuuinjutsu Duration: 4 posts Cooldown: 8 posts Description: This just is used primarily for detection purposes. In essence, you create a web of lightning chakra that covers a circular area radiating for up to 15 meter(45 feet) from where the user stands. The chakra itself is emitted from the both the user's hands and feet; requiring that they be either knelling upon the surface they wish to use the jutsu over; or using some form of a chakra medium. This means that the user cannot move without causing the jutsu to break; rendering them helpless to a degree. A ninja that has trained the jutsu sufficiently may be able to use the jutsu with just their feet (requires a n extra training post of 1000 words or more). The user is able to sense both the breaks in the line caused by someone walking over the web, as well as the faint bursts of electrical energy that the nervous system uses to communicate with the body. The web of chakra may be cast underground; at a loss of 50% of the total range, due to the resistance of the earth to the electrical nature of the jutsu. If the web is lain above ground; the lines of chakra are somewhat difficult to spot; as they are as thin as ninja wires; but do release a faint glowing; which can be seen in a sufficiently dark area. There is no effect to standing upon, or inside the web, as the electrical charge of the lines is too low for the average human to sense without coming in direct contact.
- Lightning Release - Barrier Web:
Name: Lightning Release: Barrier Web Canon/Custom: Custom Rank: B Type: Supplementary, Defensive Element: Lightning Range:] Short(0-5m), Mid(5-15m) Specialty: Fuuinjutsu (Requires Lightning Release: Detection Web) Duration: 5 post maximum with an additional -5 chakra per post Cooldown: 10 posts Description: This is a branch of the Lightning Release: Detection Web. While the fundamentals are the same; the user has trained enough to allow them to freely control the web itself, while increasing the amount of power they are able to apply to this jutsu. This allows the user to create a solid web; through which they me trap an enemy, or use as a defensive shield of sorts. When laying flat; the web retains the size of the original jutsu; but when raised into the dome shaped barrier form, it constricts to a diameter of no more then 7 meters. When in dome form; the lines of chakra that form the web become as thick as ropes; with enough lightning chakra coursing through them to easily stun a ninja, and cause minor burns at the contact point. The “floor” of the web is burred in the ground to a dept of half a foot; allowing anyone contained within to stand and move normally. Escape is difficult; it is possible to break free through sheer force; but the pain and damage caused would be intense. It would require a jutsu of equal rank or higher to the user, or else a resistance to Raiton that would allow the trapped person to tolerate the effects of the walls. The walls themselves are resistant to weaponry; they will stop or deflect up to 20 small projectiles at any time, while any that escape that are made of an electrical conducting substance are charged with the power of a D-rank shock. This can be both a blessing and a curse; depending on who is inside the barrier.
Last edited by Amara on Sun Jun 01, 2014 1:42 pm; edited 1 time in total |
| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 10:20 am | |
| D Rank Jutsu - One Thousand Years of Death:
Name: One Thousand Years of Death Canon/Custom: Canon Rank: D Type: Offensive Element:/ Range: Short Specialty: Taijutsu Duration: 1 post Cooldown: 3 Posts Description:This technique is very simple, and has a very overly dramatic name. The user forms hand sign similar to Tiger before rushing an opponent from behind and inserting both the index and middle fingers into the anus of the opponent. As the fingers are only inserted up to roughly the third knuckles, no actual damage occurs; however the shock and discomfort can be enough to send the victim flying.
- Gale:
Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
- Whirlwind:
Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running.
- Temporary Paralysis Technique:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
- Solar Flare:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
- Snap Spark:
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
- Smokescreen:
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
- Generic Sealing Technique:
Name: Generic Sealing Technique Canon/Custom: Canon Rank: D-S Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: / Cooldown: 3-8 posts, depending on rank Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
- Twin Seal Kyuushu and Ikakeru:
Name: Twin Seal : Kyuushu and Ikakeru (Attraction and Fire) Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Fuuinjutsu Duration: 1 posts Cooldown: 3 posts Description: This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.
- Seal - Searchlight:
Name: Seal: Searchlight Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Short (0-5m), Mid (5-15m) Specialty: Fuuinjutsu Duration: 1 post Cooldown: 3 posts Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.
- Hidden Mist Jutsu:
Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: 20 meters Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: duration + 5 posts Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
- Hiding in Water:
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
- Archerfish:
Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
- Wind Style - Stream:
Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 10:32 am | |
| C Rank Jutsu - Rising Wind:
Name: Rising Wind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
- Great Whirlwind:
Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
- Fuuin Bushin:
Name: Fuuin Bushin Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: 5 meters from the seal Specialty: Fuuinjutsu Duration: Until dispersed, broken, or resealed Cooldown: 7 posts from the point of jutsu break Description: A special seal is created upon a chakra tag or a solid surface, from which a clone of the user is created. The clones are equal in power to elemental clones, although they show a small amount of higher functioning. They cannot act fully independent of the user, nor act in a way different then the seal they are created from dictates. The clones are essentially programed to attack in a specific way dependent on the small variation of the basic seal; the enhanced functioning of the clones is limited to directional changing ability. That is to say, the clones are able to change the direction from which they attack from, in order to maintain proper formation while attacking. The clones themselves have no access to a chakra pool; however, the seal itself is charged with chakra equal to 1/10th of the user's chakra; and upon breaking, explodes with the force of a C-rank bomb.
- Elemental Seal - Shatter:
Name: Elemental Seal: Shatter Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: / Range: Short (0-5m), Mid (5-15m) Specialty: Fuuinjutsu Duration: / Cooldown: 2 posts Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:
Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.
Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.
Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.
Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.
Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.
Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.
- Sealing Trap Explosion:
Name: Sealing Trap Explosion Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Fuuinjutsu Duration: / Cooldown: 3 posts Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.
- Finger Carving Seal:
Name: Finger Carving Seal (Shikoku Fūin - 指刻封印) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
- Water Prison Jutsu:
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術) Canon/Custom: Canon Rank: C Type: Supplementary, Defensive Element: Suiton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
- Suiton Bushin No Jutsu:
Name: Suiton Bushin No Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Water Range: 60-meters from the user Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
- Water Trumpet:
Name: Water Release: Water Trumpet Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Water Range: Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.
- Water Clone Barrage:
Name: Water Clone Barrage Canon/Custom: Canon Rank: C Type: Offensive Element: Water Range: Short(0-5m) Specialty: Ninjutsu Duration: / Cooldown: 6 posts Description: Attacking the enemy with a series of punches and kicks to force them backwards, the user then creates a small pool of water from which a single clone of himself emerges. The clone, alongside the user then buffets the target with a series of more kicks and punches before delivering a final kick and the clone then dissipates back into water. The user and the clone deliver a maximum of 16 blows to the target; causing significant bruising and pain, as well as a moderate chance for dislocation of joints or breaking of smaller bones.
- Azure Stream:
Name: Azure Stream Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: 5m Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed.
- Water Release - Gunshot:
Name: Water Release: Gunshot Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
- Wild Water Wave:
Name: Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波) Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: Mid (5-15 meters) Specialty: Ninjutsu Duration: -15 chakra per Post Cooldown: Duration + 2 Description: A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
- Wind Release - Spiraling Wind Ball:
Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.
- Wind Release - Gale Palm:
Name: Futon: Reppusho [Wind Release: Gale Palm] Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 1 rank.
- Wind Release - Air Bullets:
Name: Futon: Kazejuugan [Wind release: Air bullets] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m), Long(15m+) Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near.
- Wind Prison Jutsu:
Name: Wind Prison Jutsu Canon/Custom: Custom Rank: C Type: Supplementary, defensive Element: Fuuton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 10:41 am | |
| B Rank Jutsu - Strong Whirlwind:
Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
- Shadow Clone Technique:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
- Lightning Release - Shadow Clone:
Name: Lightning Release: Shadow Clone Canon/Custom: Canon Rank: B Type: Offensive, Supplementary Element: Lightning Range: 60 meters max Specialty: Ninujutsu Duration:Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: 7 posts after the last clone is destroyed Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time discharging the equivalent of a C-ranked shock. A maximum of 5 may be created at any given time.
- Lightning Release - False Darkness:
Name: Lightning Release: False Darkness Canon/Custom: Canon Rank: B Type: Offensive Element: Lightning Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user charges Raiton chakra to their mouth and throat, emitting lightning in the shape of a spear from their mouth. Its destructive power is great enough to even pierce several inches of rock. The user can increase the number of spears to attack multiple enemies, with each additional spear costing 10 chakra to create; with a maximum of 3 additional spears allowed before the jutsu is forced into cooldown. The spears move with speed equal to that of a Special Jounin, making them extremely hard to dodge at close ranges.
- Water Encampment Wall:
Name: Water Release: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Water Range: / Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: 10 posts, three uses per thread. Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.
- Water Release - Giant Bullet Ball:
Name: Water Release : Giant Bullet Ball Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.
- Water Release - Water Dragon Bullet:
Name: Water Release : Water Dragon Bullet Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m), Far (15m+) Specialty: Ninjutsu Duration: 1 posts Cooldown: 4 posts Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.
- Wind Release - Vacuum Wave:
Name: Futon: Shinkuha [Wind Release: Vacuum Wave] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting blast of air is sharp and powerful enough tocause significant injuries even at maximum range. Within 10 meters, limbs can be severed by this blast, with deep 2in gashes left behind if the torso is hit. A head shot at this rate is an instant knockout to anyone of equal or lower rank; and a 2 post stun or anyone above; and can be fatal without b-rank or better medical treatement being administored within 5 posts. Beyond 10 meters the damage is less severe, but still significant; 1in deep gashes and instant 2 post stun to anyone hit in the head. Limb amputation is not likely beyond 10 meters.
- Wind Release - Dust Cloud Technique:
Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Five turns Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads.
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 10:52 am | |
| A Rank Jutsu - Spiraling Sphere - Rasengan:
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 2 Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
- Hiding with Camouflage Technique:
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
- Beast Sealing Technique:
Name: Beast Sealing Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 5 meter radius Specialty: Fuuinjutsu, Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 5 Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.
- Chidori:
Name: Chidori (千鳥) Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.
- Lightning Release - Raiton Bullets:
Name: Lightning Release: Raiton Bullets Canon/Custom: Custom Rank: A Type: Offensive Element: Lightning Range: 50 meters Specialty: Ninjutsu Duration: -10 chakra per bullet Cooldown: / Description: By focusing Raiton chakra into the shape of bullets,the user is able to enhance and improve the damage capability of the attack significantly.Each bullet is capable of piercing through several inches of solid steel, over a foot of solid rock, and veryeasily through the body of a human. Each bullet is roughly 2in3 and impacts with damage similar to TNT detonating. The bullet will easily peirce through the body unless protected by armor with Raiton resistance of equal or higher rank; leaving behind a gaping wound and significant 3rd degree electrical burns radiating outward 6in from the entry point. 2nd degree burns radiate out an additional 6 inches from the edge of the 3rd degree burns.
- Water Release - Great Waterfall Technique:
Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 2 posts (1 post charge up, 1 post effect) Cooldown: 15 posts, twice per thread. Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.
- Wind Release - Vacuum Sphere:
Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 15 meters Specialty: Ninjutsu Duration: / Cooldown: 5 posts Description: The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery.
- Wind Release - Blade of Wind:
Name: Futon: Kaze no Yaiba [Wind Release: Blade of wind] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 2 meters Speciality: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid.
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 12:20 pm | |
| S Rank Jutsu - Four Limbs Weighing Seal:
Name: Sealing Technique: Four Limbs Weighting Seal Canon/Custom: Canon Rank: S Type: Offensive, Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: Maximum of 12 posts Cooldown: Once per thread Description: This technique is performed by placing prayer beads around the wrists and ankles of the target and then pressing the palm against the target's chest. This increases the weight of the beads exponentially, weighing down the target's limbs. Given how it would be difficult to perform this technique in actual combat, it's primary use is seemingly for training. As the target of this technique continues to train, the prayer beads change colour from white to blue, green, yellow and finally to red. Once they're red, this signifies that the training is complete. While best used with special prayer beads; any object with the appropriate fuuinjutsu seal placed upon it can be used. It takes three posts for the beads or sealed object to change colors (White - Blue - Green - Yellow - Red)
- Raikiri:
Name: Raikiri (雷切) Canon/Custom: Canon Rank: S Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description:The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused. Because of this, it is able to cause far more damage, easily able to pierce entirely through the body with or without armor (up to S-rank); and leave instant third degree electrical burns the radiate outwards along the nervous, vascular, and lympathic systems for roughly 6 inches away from the point of impact. Without significant (A-rank or better) medical treatment being recieved within 10 posts, there is a very real chance (>50%) of death occuring.
- Electromagnetic Murder:
Name: Lightning Release: Electromagnetic Murder Canon/Custom: Canon Rank: B-S Type: Offensive Element: Lightning Range: 10 meters forward OR 5 meters Omnidirectional Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 8 Description: This technique allows the user to create a wave of electricity from their hands.By focusing the electricity, the user can adjust the range of effect; either by focusing the power forward in a tight fan-shape effect of 10 meters, or by allowing the electricity to radiate outward in all directions for a maximum of 5 meters. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of passing through solid rock. Using in conjunction with a Suiton-based technique will boost the damage of this jutsu by 1 rank, not to exceed the maximum damage of S-rank effect.
B-rank: Moderate 2nd burns after 1 post of contact with the field. A-rank: Instant second degree burns. Attack, movement, and defensive reduction equal to 1 rank for 3 posts. Knockout after 3 posts of contact S-rank: Instant second degree burns, with third degree burns after 1 post maintained contact. Instant 2 post stun, with 6 posts of reduced stats by 1 rank. Contact with field of longer then 5 post will cause fatal injuries, unless immediate A-rank or better medical attention is recieved within 7 posts of initial contact.
- Water Release - Great Water Drill:
Name: Water Release: Great Water Drill Canon/Custom: Canon Rank: S Type: Offensive Element: Suiton Range: 30m Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.
- Wind Release - Vacuum Great Sphere:
Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] Canon/Custom: Canon Rank: S Type: Offensive Element: Wind Range: 20 meters Speciality: Ninjutsu Duration: / Cooldown: 10 posts Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet.
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Hyuga, Amaranth [Jutsu List] Sun Jun 01, 2014 12:20 pm | |
| SS Rank Jutsu - Lightning Release - Skyfall:
Name: Lightning Release: Skyfall Canon/Custom: Custom Rank: S / SS Type: Offensive Element: Raiton Range: All Ranges Specialty: Ninjutsu Duration: 2 Posts Cooldown: 4 Posts Description: Skyfall is a very unique jutsu as it can be used in two separate ways with the very same results (both in Amara Tsukino’s tailed beast form or in her human form). The method of casting this jutsu in both forms is much the same however the chakra cost varies: to be used in the tailed beast form this jutsu has an S rank cost of chakra (30 Chakra), but when Amara is in her human form this jutsu costs an SS rank cost of chakra (35 Chakra). Skyfall is one of, if not the most powerful technique in the arsenal of Amara. It becomes usable after she transforms to her true Tailed Beast form or while she’s still in her human form for an increased cost of chakra. This power stems from Amara's unique Thunderstorm Release ability, which when activated proceeds to gather large thunder clouds to the sky (Post 1). When there is enough power gathered in the clouds, Amara can call it forth (Post 2). It will reach down to the ground in a blink of an eye, making it impossible to dodge by means other than time-space ninjutsu. According to Amara, it can easily level a hidden village, and it is powerful enough to disrupt most techniques up to and including those of S rank. For anyone heavily Suiton based (example: a heavily suiton based clan) their death comes instant at the hands of this jutsu unless by some means they can escape it. For others in range of this attack they will have three posts in which to receive medical attention before they die of their injuries (deep penetrating electrical burns, severe electrocution).
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| Subject: Re: Hyuga, Amaranth [Jutsu List] | |
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Saga Staff | setswap("showperson", 'Ni', 'https://i.servimg.com/u/f71/18/13/46/78/nilarg10.png', 'Kichirou', 'https://i.imgur.com/3exZpIm.png', 'Xiahou', 'https://imgur.com/EKulTdc.png', 'Strafe', 'https://imgur.com/8tMHRmq.png', 'Midnight', 'https://i.imgur.com/CxAc2CC.png', 'Kage', 'https://i.imgur.com/YYGvj7X.png', 'Tame', 'https://i.imgur.com/8m36iYn.png', 'Xian', 'https://imgur.com/KCZpaxY.png', 'Mikage', 'https://i.imgur.com/oGRXQZc.png', 'Ayakashi', 'https://i.servimg.com/u/f80/13/07/69/12/ayakas10.png', 'Nagare', 'https://imgur.com/lm3FZ37.png', 'Sye', 'https://imgur.com/3dubrNC.png', 'Strafe', 'https://i.imgur.com/8XfLsgk.png', 'Mitsuo', 'https://i.imgur.com/mjFkwhG.png', 'Yuudai', 'https://i.servimg.com/u/f35/13/07/69/12/yuudai10.png', 'Bokuden', 'https://i.imgur.com/kiSiZDE.png', 'Saiyuki', 'https://i.servimg.com/u/f35/13/07/69/12/saiyuk10.png', 'Giki', 'https://imgur.com/PWgb51N.png', 'Tenmei', 'https://i.imgur.com/o1Uw6fb.png', 'Sano', 'https://i.imgur.com/OUVFF57.png', 'Kenji', 'https://i.imgur.com/87J9yj8.png', 'Chisaki', 'https://i.imgur.com/Y7JCqjo.png', 'Rippa', 'https://i.imgur.com/LjnFrHn.png', 'Binsu', 'https://i.imgur.com/OpPLBZ6.png', 'Mikage2', 'https://i.imgur.com/TJnOxs1.png', 'Harue', 'https://i.imgur.com/eiV5Z15.png', 'Nozomi', 'https://i.imgur.com/8cfP5wb.png', 'Hachiko', 'https://i.imgur.com/8NqJKMA.png', 'DefNotAyakashi', 'https://i.imgur.com/TGkmLDo.png', 'Gin', 'https://i.imgur.com/Ix6RBjW.png', 'Rippa2', 'https://i.imgur.com/EFeb1Dl.png', 'Suutei', 'https://i.imgur.com/028tR81.png', 'Kensei', 'https://i.imgur.com/8EgUarm.png', 'Jet', 'https://i.imgur.com/m95hJ3M.png', 'Fukai', 'https://i.imgur.com/htwanuH.png', 'Sujin', 'https://i.imgur.com/KHHNjP1.gif'); //
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