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| Kane, Artemis [Jutsu List] | |
| Author | Message |
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Artemis Genin
Posts : 31
| Subject: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:26 am | |
| ~~~~~ Black-Hand Clan Jutsu ~~~~~ Name: One Thousand Hands (Bullet Punch) Canon/Custom: Custom Rank: D - A Type: Offensive Element: Lightning / Wind Range: Close Specialty: Kekkai Genkai (Black-Hand) Duration: 1-2 Posts Cooldown: 3 Posts Description: The attack is described as a flurry of accurate punches (up to 10) thrown at high speeds. To the normal human eye it actually appears as if the user has one thousand hands because of the arm's rapid movement. Stronger users can perform the attack longer, and add in elements of Lightning to cause a paralyzing effect with each successful hit, or Wind for extra added force. A successful One Thousand Hands attack would surely leave a victim either severely disoriented, unconscious, or the worse case scenario, eventually dead. Using One Thousand Hands also leaves the user somewhat fatigued and unable to use their arms as efficiently for 3 turns. One Thousand Hands can only be executed in the Battle Trance state. D Rank - Lasts for 2 posts, and hits hard enough to cause mild bruising and pain. C Rank - Lasts for 2 posts, and hits hard enough to cause moderate bruising and pain. If a head shot occurs the opponent will feel moderately disoriented. B Rank - Lasts for 1 post, the punches are now faster and hard enough to break bones and bruise organs. A head shot would result in a loss of consciousness. A Rank - Lasts for 1 post, the punches are now faster and hard enough to rupture organs. A headshot is now hard enough to cause severe brain damage and if left untreated (for 4 posts or longer after the attack) can cause death due to bleeding of the brain. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:28 am | |
| ~~~~~~ Tatsumaki Clan Jutsu ~~~~~ Name: Fuuton Boost Canon/Custom: Custom Rank: C Type: Supplementary Element: Fuuton Range: Self Specialty: Ninjutsu, Tatsumaki Duration: 1-10 Posts Cooldown: Duration + 2 Description: The user focuses on their natural Fuuton chakra and produces a sphere of air that is condensed enough for the user to either stand or sit on. The user can ride this ball, gaining a +1 in rank to their speed. The ball can only last up to ten posts before it disperses. The ball is capable of being controlled at the user's own free will, making it useful for short chases, when the user needs a small boost. If the user is carrying someone with them while using this jutsu then the duration max is cut in half. Name: Fuuton Bubble Canon/Custom: Custom Rank: B Type: Supplementary, Offensive Element: Fuuton Range: 0 - 20 Meters Specialty: Ninjutsu, Tatsumaki Clan Duration: 1 - 10 Posts Cooldown: Duration + 3 Description: The user is capable of manipulating and creating a ball of air about the size of a beach ball. The user can do several things with this jutsu: they can use it to create a ball of air around their own head, allowing them to remain underwater without the need of a re-breather or other jutsu for the duration. They also can use this as an attack: placing the sphere of air around an opponents head and essentially removing all of the oxygen. The suffocation takes three posts to accomplish from start to finish, and the user does not have to be touching the opponent to keep the jutsu in effect - so long as they remain within the max meter range (20 meters) to their opponent and remain conscious they will continue to be able to control the sphere. Name: Fuuton Wall Canon/Custom: Custom Rank: B Type: Defensive, Offensive Element: Fuuton Range: 1 - 20 Meters Specialty: Ninjutsu, Tatsumaki Clan Duration: 1 Post Cooldown: 2 Posts Description: The user releases a 'wall' of wind by a simple gesture of pushing out with their hand, or pushing in the direction they want the wind to travel that, when it hits an opponent, will violently throw them back. When used in closed quarters such as a hallway or smaller room of a building this is used to smash their opponent against a wall or other hard object. It can be used to smash an opponent against a tree or other nearby object if in the wild. When used in an open area it can cause the opponent to fly backwards a max of ten meters. When used in close quarters it can cause an opponent to smash hard enough into an object to leave them stunned for two posts. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:29 am | |
| ~~~~~ D-Rank Jutsu ~~~~~ Empty. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:30 am | |
| ~~~~~ C-Rank Jutsu ~~~~~ Empty. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:30 am | |
| ~~~~~ B-Rank Jutsu ~~~~~ Empty. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:30 am | |
| ~~~~~ A-Rank Jutsu ~~~~~ Empty. |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:31 am | |
| ~~~~~ S-Rank Jutsu ~~~~~ Empty.
Last edited by Artemis on Sun Apr 13, 2014 9:31 am; edited 1 time in total |
| | | Artemis Genin
Posts : 31
| Subject: Re: Kane, Artemis [Jutsu List] Sun Apr 13, 2014 9:31 am | |
| ~~~~~ SS-Rank Jutsu ~~~~~ Empty. |
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| Subject: Re: Kane, Artemis [Jutsu List] | |
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| | | | Kane, Artemis [Jutsu List] | |
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