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Holeman Jounin (A-Rank)
Posts : 380
| Subject: Holeman [Jutsu List] Thu Feb 28, 2013 2:02 pm | |
| - Medical:
Name: Chiyute no Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: - Range: - Specialty: Medical ninjustu Duration: 2-5 posts Cooldown: 8 posts Description: A Ninjutsu technique where the ninja focuses Chakra into the palms of their hands, creating a small ball of healing Chakra. This Chakra, when concentrated, can repair physical damage to another person. 15 Chakra to use. Name: Sense Deprivation Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive, Supplementary Element: / Range: Close, Mid, Far Specialty: Medical Ninjutsu, Ninjutsu Duration: 2-5 Posts Cooldown: 4-10 Posts Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense. C Rank - Can only cut off 1 sense at a time. B Rank - Can cut off 2 senses at the same time. A Rank - Can cut off 3 senses at the same time. Name: Regeneration Aura Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu has two parts to it. The first, and most important part is the fact that it is a group heal. By combining Medical Ninjutsu and Ninjutsu the user is capable of healing multiple people at once (up to three people), of the users choosing, continuously. This will heal anything from paper cuts to gashes and slices. Even bruises are healed through this technique. While this healing is going on there is also part two of this jutsu: a shield that blocks 50% worth of damage towards those within the Regeneration Aura's sphere by cushioning them in the chakra that makes up and fills the sphere. This causes those within the sphere to take half of the damage they normally would against both physical moves and ninjutsu used against them. This jutsu costs the initial cost to start the jutsu, and then costs an additional 5 chakra per person being healed within the sphere per post. The user is unable to move during this time, and has to remain on one place while this jutsu is up. If the user moves the jutsu will stop. Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close / Mid Speciality: Medical Ninjutsu Duration:1 Post Cooldown: Twice Per Thread Description:This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy as fast as 35 mph into their victim's neck, right at the top of the spine, being most effective at close range. This is done just right to stimulate all of the body's blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia, (Post 1) followed by bleeding from the head's orifices, (Post 2) and then finally causing a very painful death due to a brain aneurysm. (Post 3, if no medical attention is applied beforehand.) Name: Delicate Illness Extration Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra) Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Offensive Range: Close Specialty: Medical Ninjustu Duration: 1 post Cooldown: 5 posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence, or experience as a medic. (25 Chakra) Name: Chakra Scalpel Canon/Custom: Canon Rank: A Type: Offensive/Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 3 Post Cooldown: 6 posts Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra) Name: Heaven's Wrath Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu is essentially a boost to friendly targets of the users choosing (up to three at a time). By using Medical Ninjutsu knowledge, and Ninjutsu to create a wider range, the user causes an area to where friendly targets, while in this area, gain a boost to their stats. Users gain a +2 to reaction times, speed, sensory, it invigorates the body.. Ninjutsu users gain a +1 in attack and power. This comes at the cost of the initial chakra cost and an added +10 for every person this jutsu boosts. This is done due to an adrenaline boost due to the Medical Ninjutsu. This jutsu cannot be used on the user themselves, as they must remain in one place, unmoving, during the time this jutsu is raised. The user is unable to use any other jutsu during the time that this jutsu is active. Name: Medical Eye Canon/Custom: Custom Rank: A Type: Supplementary Element: - Range: Close, Mid, Far Specialty: Medical Ninjutsu Duration: 1 - 10 posts Cooldown: 2 - 20 posts Description: This technique involves sending medical chakra to the Cerebral Cortex of the brain by way of the hands, which allows the user to see the human body in 3 different viewpoints: X-ray, to see the skeleton and bones, Flesh, to see bloodflow and internal organs, and Nervous, to see, obviously, the Central Nervous System. The 3 viewpoints can be switched between at the user's will. This technique is designed to let the Medic-Nin locate injuries, broken bones and internal damage on patients quickly, and also to determine if the patient is sick, poisoned or has a disease. The user can also gauge another person's health condition by the aura they give off while the technique is active. If the aura is green, they are in fine condition. If the aura is yellow, they are tired/worked up. If the aura is red, they are in critical condition; if purple, they are dying; if black, the person is deceased. Originally devised as a technique to better assist in locating and treating the wounded and the sick, the Medical Eye can also be used in combat to help take lives rather than heal; a deadly weapon for any seasoned battlefield Medic. 25 chakra activation, +10 chakra each post after activation. A proficient Medic can even pass on a viewpoint of their choosing to an ally for up to 3 turns, at the cost of an additional +10 chakra for every turn. Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary/Offensive Range: Close Specialty: Medical Ninjustu Duration: / Cooldown: 4 posts Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (25 Chakra)
- Ninjutsu:
Name: Shockwave Canon/Custom: Custom Rank: D Type: Offensive Element: Lightning Range: Close Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user can concentrate a small amount of Chakra into one hand and infuse it with Lightning. Touching another person will cause them to be stunned (for 1 post) and cause mild burns and bruising. The Lightning can also be discharged a small distance in front of the user. Shockwave can be combined with Water techniques to raise the damage potential. 15 Chakra. Name: Soaker Canon/Custom: Custom Rank: D Type: Supplementary Element: Water Range: Close Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user can concentrate a small amount of Chakra into one hand and infuse it with water. The water itself does absolutely no damage, but can be used to make small puddles or cause people and objects to become wet. Soaker raises the attack power of Lightning-based Jutsu. 15 Chakra. Name: Cloak of Angels Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive Element: Raiton Range: Self Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: The user surrounds themselves in Raiton chakra, covering themselves from head to toe. This creates a shield of sorts around the user to repel their enemy, and keep them from touching them. It varies in power. C Rank - Mild electrocution upon touching, enough to force the opponent from being able to grab/hold on to the user and maintain prolonged contact. (15 chakra) B Rank - Severe electrocution, enough to send the target flying back about five feet or so, and stun them for 1 post. It also causes first degree electrical burns. (20 chakra) A Rank - Second to third degree burns, and a 50% chance of the user being killed due to the massive amount of electicity shooting across their heart upon contact. If death does not happen the target will suffer a 2 post stun. (25 chakra) Name: Ha-Do-Ken ("Surge Fist" or "Wave Motion Fist") Canon/Custom: Custom Rank: D - A Type: Offensive Element: - Range: Mid - Long Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Holeman can concentrate his Chakra physically into his palms for a projectile attack he originally devised to get rid of pests around his family's house. The hands are brought together, heels of the palms touching, and moved beside Holeman's waist (which is as close as one can get to the center of the body, where the most Chakra gathers). The Chakra is then focused into the hands, and when both arms are thrown forward, palms outward, the attack is fired in the direction the user is facing. Lightning can be added for an extra added punch. D-Rank: The attack, which is about the size of a tennis ball, can lose form quickly, and was only intended to kill pests small rodents. Against another person it is little more than a distraction, and causes little to no damage. (Mild pains, blistering) 10 Chakra. C-Rank: The user is learning to concentrate more Chakra into the attack to keep it's form and do more damage. At this state it is about the size of a basketball. Opponents of the same rank can be knocked off of their feet. Unarmored opponents hit with the attack will be stunned for 1 post and receive mild bruising wherever the attack hits, similar to being punched by a full grown adult. 15 Chakra. B-Rank: The user has learned to channel more Chakra into the attack to do even more damage. Ha-Do-Ken at this stage will destroy armor B-Rank and lower. Depending on the area of the body that it hits, the damage can be extreme, if not fatal. An unarmored body blow can be compared to several exploding tags detonating all at once, can send an opponent flying, and cause second degree burns. A head shot can be fatal (should no medical treatment be applied after 3 posts) 20 Chakra. A-Rank: The "Complete" version of this attack, about the size of a beach ball, the user has total control over the amount of Chakra charged within. A-Rank armor and lower will be destroyed on impact. The Ha-Do-Ken can destroy an average sized house, send opponents flying, and cause severe 3rd degree burns. Unarmored impacts often end fatally (after 3 posts) and depending on where the attack hits, has the ability to remove body parts such as arms and legs. 25 Chakra. Name: Shinkuu Hadoken ("Vacuum Wave Motion Fist") Canon/Custom: Custom Rank: S Type: Offensive Element: - Range: Mid-Far Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: This is an over-charged super version of Holeman's trademark attack. It takes much longer to focus the proper amount of chakra for the attack (Post 1) before it can be fired, (Post 2) leaving the user vulnerable while preparing the necessary chakra. The move itself is a large, multi-hitting Hadoken roughly the size of a van. The maximum number of hits usually being 5; each hit causing a "pulling" motion, hence "vacuum;" causing 3rd degree burns and shattering the bones of whatever area it impacts. The final hit will cause the Hadoken to explode. Detonation is enough to level an area the radius of about 3 city blocks. The Shinkuu Hadoken traverses very long distances, but it is also often easily avoided from a distance. It has a property that lets it destroy armor and break through attacks it's rank and lower, and can withstand 5 collisions before being destroyed. Collisions with other objects or projectiles are subtracted from the amount of times it will hit opponents. Shinkuu Hadoken can be fired while standing still, on the run or airborne. (30 Chakra) Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Body Replacement costs 10 Chakra. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Duration: Until the clones are destroyed or explode Cooldown: 5 posts after the last clone explodes Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate. Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 1 post charge, 1 post effect Cooldown: 5 posts Description: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave. (25 Chakra) Name: Storm Release: Laser Circus Canon/Custom: Canon Rank: A Type: Offensive Element: Ranton (Raiton + Suiton) Range: All Ranges Specialty: Ninjutsu Duration: 2 posts. Cooldown: 4 posts Description: This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. If several shinobi use this technique at once, it also has the convenient side effect of blinding the opponent. (25 Chakra)
- Taijutsu:
Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Rising Wind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Mossberg 500 Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor it's rank and lower. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation. Name: Roll Over Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Roll Over Kick will destroy armor it's rank and lower. Chakra Enhanced Strength: The kick will break whatever bone it hits. A chest blow will shatter the sternum and collapse the lungs, ensuring death immediately. Being hit in the head will cause decapitation.
- Secret Weapons:
Name: Sharingan (Right Eye) Canon/Custom: Canon Rank: D-S Type: Supplementary Element: None Range: Self Specialty: - Duration: Until cancelled, 10 chakra drain per post Cooldown: 3 posts Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe. Initial sharingan/first tomoe: 1,000 words (Allows the user to copy hand signs and perceive fast movements) Second tomoe: 2,000 words (Allows for copying techniques, perception of faster movements and limited predictive abilities) Third tomoe: 3,000 words (Allows for full utilization. Can copy all abilities and techniques seen, perceive the fastest movements and heightened prediction abilities) Sharingan JutsuName: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Duration: N/A Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S) Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop.
- The 8 Gates:
The Eight Gates are eight specific points along the chakra circulatory system that limit the overall flow of chakra within a ninja's body. Although the gates make the ninja weaker in battle, they limit the body's functions to keep it from expiring too soon. Ninja that have learned to open these gates can surpass their own physical limits at the cost of various levels of damage to their own bodies. Each additional gate grants the user new levels of strength with additional injuries; by opening all eight gates the user will become nearly unbeatable in battle, but their body will be so damaged in the process that they will die afterwards.
Name: The Gate of Opening (Gate 1) Canon/Custom: Canon Rank: A (C for Taijutsu specialists) Type: Offensive Element: - Range: - Specialty: - Duration: 5 posts Cooldown: 10 posts Description: This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. For 5 posts the user gains a x2 (x3 for Taijutsu specialists) increase in speed, with the drawback of a 10 post cooldown.
Name: The Gate of Healing (Gate 2) Canon/Custom: Canon Rank: A (B for Taijutsu specialists) Type: Offensive Element: - Range: - Specialty: - Duration: 5 posts Cooldown: 10 posts Description: Forcibly increases one's physical strength and temporarily re-energises the body. For 5 posts the user gains a x3 increase in speed, with the drawback of a 10 post cooldown.
Name: The Gate of Life (Gate 3) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Releases the limit on the nervous system allowing information to travel at a much faster rate. A side effect is that the user's skin turns red, and the eyes become completley white. Unlocking this gate allows the user to use the Reverse Lotus. For 5 posts the user gains a x2 in speed, with the drawback of a 10 post cooldown. Opening gate 3 gives +1 to Taijutsu.
Name: The Gate of Pain (Gate 4) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Increases the user's speed and power. May cause muscle tissue to tear on use. For 5 posts the user gains a x3 in speed, with the drawback of a 10 post cooldown.
Name: The Gate of Limit (Gate 5) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown:- Description: Further increases the user's speed and power. For 5 posts the user gains a x2 speed, with the drawback of a 10 post cooldown. Opening gate 5 gives an additional +1 to Taijutsu.
Name: The Gate of View (Gate 6) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: - Specialty: Taijutsu (Admin Permission Only) Duration: 5 posts Cooldown: - Description: Further increases the user's speed and power. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. For 5 posts the user gains a x2 in speed, with the drawback of a 10 post cooldown.
Name: The Gate of Wonder (Gate 7) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: - Specialty: Taijutsu (Admin Permission Only) Duration: 5 posts Cooldown: - Description: Further increases the user's speed and power. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibres are ripped to shreds, causing intense pain if anything or anyone touches them. Opening this gate allows the user to perform the Daytime Tiger. For 5 posts the user gains a x1 in speed, with the drawback of a 10 post cooldown. Opening gate 7 gives a final +1 to Taijutsu for a total of +3 overall.
Name: The Gate of Death Canon/Custom: Canon Rank: SS Type: Offensive Element: - Range: - Specialty: Taijutsu, (Admin Permission Only) Duration: 5 posts Cooldown: - Description: Called "The 8 gates released formation," releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate gives the user power that is even beyond Kage, but comes at the expense of the user's life shortly after. For 5 posts the user gains a maximum increase in speed, with the drawback of death.
These effects will last until either the user opens another gate (in which the count is reset), or allows them to close. When the gates close, they all close at once. Should the first gate be allowed to close, the user can open Gate 2 to re-energize. This is the only gate that can be opened in this fashion. Gates 5 - 8 can only be used once per topic. No specialties besides Taijutsu can be used while under the effects of gates past 2.
- 8 Gates Taijutsu:
Name: Front Lotus (表蓮華 Omote Renge) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once Per Thread Description: The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. Once behind their opponent, the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people at once. While not able to outright kill an opponent, a successful Front Lotus can cause injuries that can lead to permanent damage and neck/brain injuries that sometimes lead up to death, if medical attention is not applied after being a victim of this technique. Name: One Man Front Lotus ( 一人表蓮華 Hitori Omote Renge ) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once Per Thread Description: A singular version of its parent technique, the user instead starts spinning by themself creating strong winds around them, and dives down on the opponent rather than with them. While not able to outright kill an opponent, a successful One Man Front Lotus can cause injuries that can lead to permanent damage and neck/brain injuries that sometimes lead up to death, if medical attention is not applied after being a victim of this technique. Name: Reverse Lotus (裏蓮華 Ura Renge) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates [b]Duration: 1 post Cooldown: Once per thread Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, this technique can only be used once, since the user will likely be unable to stand afterwards. A victim will die within 3 posts if no medical attention is applied. Name: Morning Peacock (朝孔雀 Asa Kujaku) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close [b]Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: The Morning Peacock is a certain-kill taijutsu. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flaming chakra around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast. A victim will suffer severe 3rd degree burns. Death is assured should no medical techniques be applied within 3 posts. Name: Daytime Tiger (昼虎 Hirudora) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All Ranges Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away. A victim of this technique hit head on will die within 2 posts, should no S-Rank medical techniques be applied.
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Saga Staff | setswap("showperson", 'Ni', 'https://i.servimg.com/u/f71/18/13/46/78/nilarg10.png', 'Kichirou', 'https://i.imgur.com/3exZpIm.png', 'Xiahou', 'https://imgur.com/EKulTdc.png', 'Strafe', 'https://imgur.com/8tMHRmq.png', 'Midnight', 'https://i.imgur.com/CxAc2CC.png', 'Kage', 'https://i.imgur.com/YYGvj7X.png', 'Tame', 'https://i.imgur.com/8m36iYn.png', 'Xian', 'https://imgur.com/KCZpaxY.png', 'Mikage', 'https://i.imgur.com/oGRXQZc.png', 'Ayakashi', 'https://i.servimg.com/u/f80/13/07/69/12/ayakas10.png', 'Nagare', 'https://imgur.com/lm3FZ37.png', 'Sye', 'https://imgur.com/3dubrNC.png', 'Strafe', 'https://i.imgur.com/8XfLsgk.png', 'Mitsuo', 'https://i.imgur.com/mjFkwhG.png', 'Yuudai', 'https://i.servimg.com/u/f35/13/07/69/12/yuudai10.png', 'Bokuden', 'https://i.imgur.com/kiSiZDE.png', 'Saiyuki', 'https://i.servimg.com/u/f35/13/07/69/12/saiyuk10.png', 'Giki', 'https://imgur.com/PWgb51N.png', 'Tenmei', 'https://i.imgur.com/o1Uw6fb.png', 'Sano', 'https://i.imgur.com/OUVFF57.png', 'Kenji', 'https://i.imgur.com/87J9yj8.png', 'Chisaki', 'https://i.imgur.com/Y7JCqjo.png', 'Rippa', 'https://i.imgur.com/LjnFrHn.png', 'Binsu', 'https://i.imgur.com/OpPLBZ6.png', 'Mikage2', 'https://i.imgur.com/TJnOxs1.png', 'Harue', 'https://i.imgur.com/eiV5Z15.png', 'Nozomi', 'https://i.imgur.com/8cfP5wb.png', 'Hachiko', 'https://i.imgur.com/8NqJKMA.png', 'DefNotAyakashi', 'https://i.imgur.com/TGkmLDo.png', 'Gin', 'https://i.imgur.com/Ix6RBjW.png', 'Rippa2', 'https://i.imgur.com/EFeb1Dl.png', 'Suutei', 'https://i.imgur.com/028tR81.png', 'Kensei', 'https://i.imgur.com/8EgUarm.png', 'Jet', 'https://i.imgur.com/m95hJ3M.png', 'Fukai', 'https://i.imgur.com/htwanuH.png', 'Sujin', 'https://i.imgur.com/KHHNjP1.gif'); //
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