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| Seitakai, Yoshiro (Jutsu List) | |
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Yoshiro Special Jounin
Posts : 225
| Subject: Seitakai, Yoshiro (Jutsu List) Sun Mar 10, 2013 1:12 pm | |
| - Clan Jutsu ~:
1 jutsu _____
Name: Aura Sphere Canon/Custom: Custom Rank: D-B Type: Offensive Element: / Range: Close (0-5m), Mid (5m-10m) Specialty: Chakra Flow (Seikitai clan only) Duration: One post Cooldown: D-C 2 Posts; B-A 3 post; S 5 posts Description: Aura sphere is very simple, and very efficient in execution. It is essentually a ball of charged chakra that is used to attack the opponent. The ball is formed by cupping two hands together at the users side, and manifesting chakra. The ball is formed by channeling chakra through the arms and into the hands. The hands must be in he shape of a bowl with the fingers opened into claws. As the chakra is released from the palms, the fingers channel minute bits of chakra inside the sphere, causing it form a core and stablize. One the core is formed, the sphere gains 'gravity' causing any more chakra that is released to be pulled closer to and give it shape as well as density. The larger the core of the sphere, the more chakra it can hold onto; thus the relation between size and jutsu power. it will retain its shape until an outside force disrupts it.
D-rank: The sphere is small, roughly the size of a softball. Because of its small size, the lacks power to be truely damaging. It is mainly used for as a quick counter-attack and to knock an opponent back (roughly 5 meters). At this ranking, the sphere MUST be formed with two hands, unless the user is C rank themselves (Chūnin).
C-rank: The sphere is larger, about the size of a Volleyball. At this rank, the sphere has a more power, able to knock a grown man off thier feet when the attack connects. At this rank, the sphere must still be formed with two hands,unless the user is B rank themselves (Spec. Jōnin).
B-rank: The sphere even larger now, about the side of a large beach ball. At this stage, the technique is considered 'complete'. The sphere is rather heavy, given the density of the chakra it contains. Upon impact, it will explode outward in a concussive force with power equal to that of five explosion tags. If on direct contact with a target, any armor on the attacked area will be heavily damaged, if not outright destroyed. The force of this sphere is enough to grind its way through steel with moderate difficulty. At this level, the jutsu must be formed with two hands unless the user is A rank (Jōnin).
- Freebie Jutsu:
9 jutsu ____
Name: Bo-Bup (Way of Walking) Canon/Custom: Custom Rank: D Type: Supplementary Element: - Range: Close, Mid Specialty: Taijutsu Duration: - Cooldown: 2 posts. Description: Way of Walking is a type of movement technique that allows one to appear behind, next to, above, etc their opponent instantaneously. The user concentrates on the legs as a means of moving at a very high speed by kicking the very first step. Although this technique has no duration, it can only be in used in battle to surprise the opponent - to catch the opponent off guard.
Name: Dragon Hook Canon/Custom: Custom Rank: D Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post. Cooldown: 4 posts. Description: This technique is utilized by Taijutsu users who adhere to mostly kicks without the use of hands. The technique is described as the user breaks the opponent's guard by attacking from above. It can be seen as a regular high kick or even a roundhouse kick, but the effect comes to play when the user circles his kick in the form of an n, or c-shaped arc to break the guard.
Name: Inner Hook Canon/Custom: Custom Rank: D Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post. Cooldown: 2 posts. Description: This technique is utilized by Taijutsu users who adhere to mostly kicks without the use of hands. The technique is described as the user bringing down an opponent by carrying down a high weight upon the opponent's shoulders.
Name: Protective Tag Barrier Canon/Custom: Canon Rank: D - rank Type: Defensive Element: / Range: Short (0-5m) Specialty: Fūinjutsu Duration: / Cooldown: / Description: When a specific part of the user's body is targeted, this technique is automatically activated. The talismans move to cover the specific body part and form a barrier to protect it. The barrier can only protect D-rank weaponry (Kunai, Senbon, etc.). The jutsu was designed to keep enemies away from the body part at close combat.
Yoshiro wears such bracelets as precautions to which anyone would try to target the Byakugan in his left eye socket.
Name: Knee Sting Canon/Custom: Custom Rank: C Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post. Cooldown: 4 posts. Description: This technique is utilized by Taijutsu users who adhere to mostly kicks without the use of hands. This technique is also used for preparation of Dragon's Bite. The technique is described as the user slamming the right or left knee into the opponent's face while holding them in mid-air. The knee can aim for either the nose, bridge of the nose, mouth, or the eyes to cause minimum face damage (blood-loss in the nose, swollen lip, swollen eye).
Name: Dragon Grab Canon/Custom: Custom Rank: C Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 posts. Cooldown: 5 posts. Description: This technique is utilized by Taijutsu users who adhere to mostly kicks without the use of hands. This technique is also used to grab the opponent in a lock position. The technique is described as the user faints a reverse kick with one leg and uses that same leg to hold the arm of the opponent. Followed after this is the user using the other leg to the hit the opponent in the right side of the head. This attack causes a minor headache to the opponent's right side of the head. Another use of this technique is the use to grab the opponent with hands.
Name: Truth Tornado Canon/Custom: Custom Rank: C Type: Offensive Element: Wind Release Range: Short Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts. Description: A rather simple technique that turns to a multiple-hit arsenal in the end of the technique. The technique starts with the user kicking the opponent. When the kick is being performed, a swirl of wind chakra, similar to a whirlwind, is created around the leg of the user. When the kick connects, the wind chakra creates a massive tornado, dealing a 15-hit count, cutting the opponent also.
Name: Helel Art: Hwechook Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: 1 post. Cooldown: 3 posts. Description: Hwechook. For those who don't know, a 180* spin hook kick. The user gathers force through spinning on a central point. This one technique is the staple point of many variations in Yoshiro's fighting style. The user spins a half of a complete circle and delivers a hook kick.
Name: Dragon Tail Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Short (Low-Hit) Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts. Description: This move is used mostly as a dodging/striking type of move, eliminating the enemy when its guard is off reach. The technique is performed after the user dodges an incoming attack to the upper body from the opponent by ducking to the ground. Using this force, the user does a 180 round house kick that is parallel to the ground to which it is aimed at the opponent's feet. This technique can be used to link to the Dragon Snap technique.
Name: Dragon Snap Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: 1 post. Cooldown: 5 posts. Description: The advanced version of Dragon Grab. One of Yoshiro's personal favorites. This techniques as the execution of Dragon Grab, but what makes this different is that instead of grabbing the arm, the user feints the kick and grabs the opponent by the neck. Following is that the user jumps into the while holding the opponent's neck and spinning at high speed. The victim is then being thrown down to the ground with their heads going downwards; Crashing headfirst. Injury results in head trauma and concussion with little brain damage.
Name: Chakra Enhanced Speed Canon/Custom: Custom Rank: S Type: Offensive - Supplementary Element: / Range: Self Specialty: Ninjutsu | Taijutsu Duration: -30 to activate. -25 per post. Cooldown: Once per fight. Description: This is a technique where the user focuses chakra into the upper and lower half of their body (without touching the arms) using precise chakra control and releases it with pinpoint timing, which greatly enhances their speed and reflexes. Yoshiro uses this technique as a means of intimidation and to keep such opponents at bay. Being a fluid Taijutsu specialist, the user pushes the Gastrocnemius and the Biceps femoris past the human limit, and being a master of Ninjutsu, the user can enhance the gastrocnemius and the biceps femoris with the use of dark chakra, giving the user tremendous speed and reflexes past the rank A, but equaling S-rank shinobi in speed. The training for the technique is quite arduous, increasing the word count to 6000 words. Subsequently, the outcome of this training is incredible, giving the user enough speed to easily have the user phase through solid objects and attack opponents at various angles at massive high speed without any opposition (resistance). There is also a weaker variation to where the image of the user's body is blurred (as a result of the high speed movement). That would be 6000 for the weaker variation. The normal variation can be to about 9000 words.
- Trained & Bought:
- Taijutsu:
- D-rank:
4 jutsu ____
Name: Dragon's Sweep. Canon/Custom: Custom Rank: D-rank Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts Description: This technique is utilized by Taijutsu users who adhere to mostly kicks without the use of hands. The technique is described as putting the user's leg behind the opponent's leg and pulls the opponent with it. After doing so, the opponent loses their balance and falls down. Similar function with Dragon Grab.
Name: Dragon's Spiral Claw Canon/Custom: Custom Rank: D - rank Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts. Description: This technique starts with the user lunging forward. Following this is the user spinning in a cork-screw manner with the feet pointing forward, leading towards the opponent. The arms can be placed behind the head, in front of the chest, or on the sides. This attack is primarily a low attack, aiming for the opponent's legs. Can be used twice in Mid range, only causing the second attack to hit.
Name: Dragon's Cannon Blast Canon/Custom: Custom Rank: D - rank Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts. Description: This technique starts with the user launching in the air, roundhouse right leg-first, for a singular strike to the torso, propelling the opponent. Upon impact, the user flips backward a relatively safe distance away from the flying opponent. The technique is to launch the opponent in the air.
Name: Dragon's Facial Scar Canon/Custom: Custom Rank: D Type: Offensive Element: / Range: Close Range Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts. Description: This technique is simple enough as the user is dodging the opponent's attack and delivers a swift kick of the knee to the face. Minor swelling is the effect of the kick.
- C-rank:
1 jutsu ____
Name: Awareness Canon/Custom: Custom Rank: C Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: - Cooldown: 3 times in a fight. Description: This technique is described as allowing the user to read the muscles and other factors of the opponents body to predict where the next attack will come from. However it can only be used if both opponents are touching and it cannot predict two attacks at the same time. Seeing as the user has to touch the opponent, it has no duration, but can only be used three times in a fight.
- B-rank:
3 jutsu ____
Name: Adveni Canon/Custom: Custom Rank: B Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post. Cooldown: 6 posts. Description: This technique is utilized by fluid taijutsu users who uses their arms as weapons for winning. This technique is described as the user attacking the opponent with the elbows in a downward motion. Following after this is two kicks (one low and one high) and a mid punch to the torso as to where the last punch (instead of a fist, he punches with the bottom of his palm) sends a shock wave through the opponent that pushes the opponent back away from the opponent. The shock wave is when the opponent at least expects that the last punch will be the end of the combo.
Name: Qual (Calif, クアル) Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close Range Specialty: Taijutsu Duration: 2 posts Cooldown: 5 posts Description: A technique developed and utilized by fast, fluid taijutsu specialists. The technique begins by starting with a low left kick to the right knee in a standing position. If the kick is connected, it will make the opponent to stagger; feeling the right knee cap receiving major damage as a result of the bone making a pop-like sound, causing the attacked person to lean to their left, bending on one non-hurt knee after feeling the harsh sting of the kick. With the target on one knee, the user lifts his right leg upward, kicking the opponent on the left side of the face. This kick will cause massive bruising to the opponent's left side of the face, resulting in either a swollen eye or a broken nose since the kick is utilizing more then 9 pounds of pressure, depending on the speed and power of the kick along with the possibility of kicking a few teeth out of the mouth, causing the attacked persona to let the attacked knee hit the surface of the ground, causing even more pain to the body. Once the kick is connected, the user grabs his opponent by the face and holds the persona up above him by 4 inches. When the opponent is being held, the user first lifts his right knee to kick the opponent in the abdomen. This causes massive bruising of the skin along with the possibility to break the rib bones themselves, significant bruising of the unprotected internal organs. When the kick is connected, the user then lifts his left knee to kick the persona in the left rib cage. This, again, causes massive bruising of the skin along with the possibility of the ribs breaking. When the left kick is connected, the user finishes off the assault by pulling the opponent's face toward his chest and lifting his right knee to strike the persona's face while the user is off of the ground himself. This causes massive bruising to the face with the chance of a broken nose or swollen eye to the point where it is deep enough to turn into a black eye.
Name: High-Rate Bullets (Inalta Pret Marcatori, 高レート箇条書き) Canon/Custom: Custom Rank: B-rank Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts. Description: The technique starts with the user running towards the opponent. If close to the opponent, the user sends a low sweeping kick towards the opponent's feet with their right leg. This will trip the opponent. Following this is a flying left knee kick, right into the opponent's chin, hard enough to pop the opponent airborne. This is followed by a flying right knee kick, right into the opponent's nostrils, hard enough to pop the opponent higher, causing nosebleeds and possibly broken nose bone. The user then jumps above the opponent. After jumping, the user sends two downward straight kicks towards the opponent: one towards the abdomen and another towards the stomach. If connected in succession, the opponent will crash into the ground. The user will then land next to the opponent and walk to its body. This is then followed by another barrage of hard kicks (25 kicks) launched in multiple directions with one leg.
- A-rank:
6 jutsu ____ Name: Dragon's Bite Canon/Custom: Custom Rank: A-rank Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post Cooldown: 8 posts Description: This technique is utilized for the user using his own weight and the usage of three techniques all together. This technique is described as the user bashed the opponent's face with the user's knee combined with the user's weight and strength. Yoshiro can use this technique with the combination of Dragon Grab + Knee Sting for correct formation for him and his opponent and Inner Hook to fall down while Yoshiro's knees are crushing his opponent's face. If the fall down is successful, the opponent's face will be crushed, causing severe head injury to the form of a major concussion. Name: Purifier ( 清浄器) Canon/Custom: Custom Rank: A - rank Type: Offensive Element: / Range: Short (0-5m) Specialty: Taijutsu Duration: 2 posts. Cooldown: 7 posts. Description: This technique utilizes fast and fluid movement along with immensive strength and force of the impact. After finishing a combo and launching the opponent in the air to utilize an airborne strike, it begins with a leap, usually pushing one's self off of the ground from a crouching position to much greater heights. If propelled from the ground by a crouching position, the user grabs the opponent by the face and soars downward, crashing the opponent onto the ground. If connected, the severe connection between both the back and the ground itself can result in the opponent receiving low to medium possibilities of the back being broken. The force of the impact collision from the body and landing caused several cracks in the ground. If connecting Purifier, the user then punches the opponent into the ground, and the massive force of the impact creates several more cracks in the ground, which form the familiar 3 kanji (三), in which it appeared to be in flames. If the punch is connected, the opponent will receive Second Degree bruising and swelling. Name: Flaming R-Dragon Strike Canon/Custom: Custom Rank: A - rank Type: Offensive Element: Fire Release Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post Cooldown: 11 posts Description: A technique that can be learned by taijutsu users who excel in fluid and precise strikes when it came to any fighting style that involves kicks. Infusing Fire Release in all hits created by this jutsu, the opponent receives burn marks in mostly the right leg and Third Degree Bruises to the face where swelling is involved with the face becoming burnt itself. The technique begins by starting with a low left kick to the right knee in a standing position. If the kick is connected, it will make the opponent to stagger; feeling the right knee cap receiving major damage as a result of the bone making a pop-like sound (depending on the force and strength of the kick), causing the attacked person to lean to their left, bending on one non-hurt knee after feeling the harsh sting of the kick. With the target on one knee, the user lifts his right knee in a flying positon, striking the opponent in the nose. If the strike connects, depending on the strength and force behind the kick, the opponent will experience blood loss coming from the nose and will be slightly launched in the air. As the opponent is launched, the user swiftly crouches under the opponent and strikes upward with the right Fire Release infused high roundhouse. If the high roundhouse connects, the user will strike upward the second time with the left Fire Release infused high kick. If the second kick connects, the user will strike upward the last time with the right Fire Release infused dragon somersault kick. If all 3 uppercuts connected, the opponent would experience second degree bruises to the face along with minor swelling and will be launched into the air higher. If launched into higher air, the user will close the combo in which he charges Fire Release chakra in his legs and turns his back, then kicks the opponent's chest/torso while turning 180 degrees and holds his kick with his heel, using the kick to slam the user the opponent into the ground (similarly to Purifier) while saying, "Death's arms awaits your arrival." He then pull his foot from the opponent's chest/torso and walks away. Name: Trim Shot: Barrage of a Thousand Kicks Canon/Custom: Custom Rank: A-rank Type: Offensive Element: - Range: Short (0-5m) Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts. Description: The technique starts with the user running towards the opponent. If close to the opponent, the user sends a low sweeping kick towards the opponent's feet with their right leg. This will trip the opponent. Following this is a flying left knee kick, right into the opponent's chin, hard enough to pop the opponent airborne. This is followed by a flying right knee kick, right into the opponent's nostrils, hard enough to pop the opponent higher, causing nosebleeds and possibly broken nose bone. The user then jumps above the opponent. After jumping, the user sends a barrage of kicks (50 kicks) towards every single section of the opponent's face in a fast pace. Connecting many kicks to the opponent's face with much force and velocity, it could alter the bone structure of the unlucky opponent. For some odd reason, it also affects the facial and hair structure. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones. The technique is ended with the user sending a spiral kick towards the opponent's fractured face. The force of the kick should push the opponent downward, finalizing the brutal combination. Name: Dragon's Gyro Smasher Canon/Custom: Custom Rank: A - rank Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: 1 post Cooldown: 8 posts. Description: This technique starts with Yoshiro crouching low. Following that is Yoshiro proceeding to perform Dragon's Spiral Claw to aim for the legs, causing the opponent to lose balance. This is then followed by performing a low spin-type kick to the torso and Dragon's Cannon Blast to the opponent's face, launching the opponent in the air. The kick to the face will cause minor bruising of the nose, possible nosebleed. Yoshiro can add more kicks to make the attack devastating. Following after the kick is Yoshiro leaping into the air, grabbing his opponent by the collar or the shoulders; As he reaches the peak of his jump upside-down, he will grab the opponents head and spin around, then fall, driving his opponent to the ground using Dragon's Bite to bash his opponent's face with his knee. It will cause the same effect as Dragon's Bite, crushing the opponent's face, issuing a severe head injury to the point of a major concussion. Name: DQF (Dragon's Quick Fatality) Canon/Custom: Custom Rank: A - rank Type: Offensive Element: / Range: Short Specialty: Taijutsu Duration: / Cooldown: 6 posts. Description: This technique starts with Yoshiro getting to his counter stance (both hands in his pocket with right leg crossing left). This technique is a simple, counter technique, yet violent to the point of near death. It is used as a quick succession - to end the fight quickly if he gets bored. If the opponent strikes, he counters the attack by delivering a devastating jump roundhouse kick to the back of their leg near the knee joint, temporarily stunning them . Following that is Yoshiro uses a low sweep kick to take them down and grabs their face with his right hand, holds their face and smashes it onto the ground. Following that with the finish, he spins the opponent in 180º, grabs them by the neck and brutally twists the neck. After that, he then walks away from his brutally beaten opponent.
- S-rank:
____
Total ~> 17
- Chakra Flow/Ninjutsu:
- D-rank:
1 jutsu ____ Name: Small Price Canon/Custom: Custom Rank: D Type: Supplementary Element: Fire Release Range: Self Specialty: Chakra Flow Duration: -10 to activate. -5 per post. Cooldown: 2 posts. Description: When this technique is activated, the user targets his/her own feet. When the feet is targeted, chakra travels to the feet of the user as the chakra bursts into flames. The user's feet does not feel burned as the technique is activated. Any opponent that is attacked by the feet of the user receives First Degree Burns (involving the pain and redding of the Epidermis (outer layer of the skin)).
- C-rank:
____
- B-rank:
1 jutsu ____ Name: Katon: Ceresc Foc Fire Release: Heavenly Fire Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Fire Release, Wind Release Range: Self Specialty: Chakra Flow Duration: /, -20 to activate, -5 per post Cooldown: 4 posts. Description: The user changes the flow of air around him and mainly concentrates the air onto the legs of the user using Wind Release and is then ignited. The concentrated air, after igniting, catches on fire as the user creates cyclones on each leg out of the fire. The user slightly kicks upwards and creates a scythe-like blade made out of flames located at the gastrocnemius muscle. When attacking, the blades cause Second Degree Cuts (Piercing skin and muscle) and Second Degree Burns.
- A-rank:
1 jutsu ____
Name: Dragon's Flight. Canon/Custom: Custom Rank: A-rank Type: Supplementary Element: - Range: Long (10+m) Specialty: Chakra Flow Duration: -25 to activate Cooldown: 8 posts Description: The aerial version of Dragon's Movement. The user kicks the air to jump higher, giving the appearance of flight. As long as the user kicks the air to jump higher, they can also kick the air to move forward as well, even 'gliding' through the air over great distances. He can travel as far as 25 to 30 miles.
- S-rank:
____
- Multi-rank:
2 jutsu ____ Name: Shroud of Dragon's Flame. Canon/Custom: Custom Rank: C-A Type: Supplementary Element: Fire Release Range: Self Specialty: Chakra Flow Duration: 3 posts. Cooldown: 5 posts. Description: The user closes his eyes and remembers the pain of losing a love one or any pain being delivered to him/her at all. After closing the eyes and remembers the harsh pain of any type, the user immediately opens his eyes and becomes enraged. While becoming enraged, Katon chakra slowly starts to rise from the user's feet to his head, coating the user's feet to his entire body. It varies by power. C-rank: -15 to activate. The flames will only deal First Degree Burns. Mild burning, inflicting redding of the epidermis (outer layer of the skin) enough to force the opponent from being able to hold/touch the user and maintain contact. B-rank: -20 to activate. The flames will only deal Second Degree Burns (Superficial and Deep partial thickness where it effects the Epidermis and the Dermis (inner layer of the skin) resulting in swelling, redness or red-and-white with blisters). Severe burning of the skin and partial clothing catches on fire. A-rank: -25 to activate. The flames will deal Third Degree Burns (Extends through skin and affects deeper tissues into underlying muscle and bone, resulting in black charred skin that may be numb). Major burning of the skin as majority of the clothes will catch on fire. The opponent will suffer a 2 post burn of the numbing skin. Name: Ha-Do-Ken ("Surge Fist" or "Wave Motion Fist") Canon/Custom: Custom Rank: D - A Type: Offensive Element: - Range: Mid - Long Specialty: Chakra Flow Duration: 1 post Cooldown: 3 posts Description: A technique that Holeman had taught Yoshiro when they first encountered each other. Yoshiro can concentrate his Chakra physically into his palms for a projectile attack he originally devised to get rid of nuisances around his life. The hands are brought together, heels of the palms touching, and moved beside Yoshiro's waist (which is as close as one can get to the center of the body, where the most Chakra gathers). The Chakra is then focused into the hands, and when both arms are thrown forward, palms outward, the attack is fired in the direction the user is facing. Fire can be added for an extra added punch. Unlike Holeman's Hadoken which is the color blue, Yoshiro utilizes the black chakra from his tattoos of the Seitakai clan to change the color of his Hadouken. D-Rank: The attack, which is about the size of a tennis ball, can lose form quickly, and was only intended to kill pests small rodents. Against another person it is little more than a distraction, and causes little to no damage. (Mild pains, blistering) 10 Chakra. C-Rank: The user is learning to concentrate more Chakra into the attack to keep it's form and do more damage. At this state it is about the size of a basketball. Opponents of the same rank can be knocked off of their feet. Unarmored opponents hit with the attack will be stunned for 1 post and receive mild bruising wherever the attack hits, similar to being punched by a full grown adult. 15 Chakra. B-Rank: The user has learned to channel more Chakra into the attack to do even more damage. Ha-Do-Ken at this stage will destroy armor B-Rank and lower. Depending on the area of the body that it hits, the damage can be extreme, if not fatal. An unarmored body blow can be compared to several exploding tags detonating all at once, can send an opponent flying, and cause second degree burns. A head shot can be fatal (should no medical treatment be applied after 3 posts) 20 Chakra. A-Rank: The "Complete" version of this attack, about the size of a beach ball, the user has total control over the amount of Chakra charged within. A-Rank armor and lower will be destroyed on impact. The Ha-Do-Ken can destroy an average sized house, send opponents flying, and cause severe 3rd degree burns. Unarmored impacts often end fatally (after 3 posts) and depending on where the attack hits, has the ability to remove body parts such as arms and legs. 25 Chakra.
Total ~> 5
- Ninjutsu | Taijutsu:
3 jutsu ____ Name: Dragon's Movement. Canon/Custom: Custom Rank: C Type: Supplementary Element: Fire Release Range: Mid (5-10m) Long (10+m) Specialty: Taijutsu | Chakra Flow Duration: -15 to activate, -10 per post Cooldown: 6 posts Description: Dragon's Movement allows the users to move at extremely high speeds with the help of Taijutsu for pushing the Gastrocnemius and the Biceps femoris of the user and Chakra Flow to push the user to go faster, in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times to multiple times to gain impulse and better force, utilizing the ability to move faster then shinobi of C-rank and lower by 25%. When using Chakra Flow and Fire Release, the user can leave a trail of veil-like flames that can cause the opponent Second Degree Burns. Name: Memories of Hell Canon/Custom: Custom Rank: A-rank Type: Offensive Element: Fire Release Range: Short (0-5m) Specialty: Taijutsu | Chakra Flow Duration: 1 post Cooldown: 3 posts Description: The technique starts with the user's activation of Shroud of the Dragon's Flame, seeing as remembering the harsh pain of the past can also collaborate with the technique, After activating, the user leaps into the air next to the opponent (if airborne) and delivers a powerful kick on the nose of his/her opponent. The attack is described as an aerial kick where the user spins horizontally in a circle, ending the spin with the first kicking leg while still spinning. After the kick is connected in succession, the opponent's entire body is set on flames, causing the opponent Third Degree burns. The attack itself generates an enormous amount of fire. Name: Flying Swallow Canon/Custom: Canon Rank: B Type: Offensive Element: Any Range: Self Specialty: Chakra Flow, Taijutsu Duration: /, -20 to activate, -5 per post Cooldown: 4 posts. Description: An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be very difficult. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power.
- All Seeing God:
2 techniques ____ - Jūken:
1 technique ____ Name: Jūken ("Gentle Fist") Canon/Custom: Canon Rank: D - S Type: Offensive Element: - Range: Close Specialty: Taijutsu Duration: / Cooldown: / Description: The Gentle Fist is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist. Targeting the tenketsu can enhance the havoc and control a Gentle Fist practitioner can impose upon an opponent's chakra network. These special nodes, 361 in total, are key gatekeeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them in whatever manner the Gentle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques. Basic Jyūken (D-Rank): The practitioner is just starting to train his body to use the fluid motions of this style. The most important thing the practitioner learns, even from the start, is that the gentle touch is all that's needed to damage an opponent, and as such they give up hitting an enemy in the traditional sense. The practitioner starts learning the idea that speed is everything and dodging and thinking on their feet could mean the difference between life and death. Novice Jyūken (C-Rank): The practitioner has become accustomed to the odd way of fighting using the Jyuuken and movement comes easier and more fluid like than before. Chackra control becomes the biggest lesson of this stage. With the Byakugan becoming stronger as the practitioner grows sight becomes better and the obvious usefulness of being fast and graceful comes to bear. The Hyuuga also learns to force more chakra out of their tenketsu in order to hinder an opponent. (2,000 Word Training) Experienced Jyūken (B-Rank): In this stage, the practitioner finds usefulness in the idea that the fight must end quickly. They are taught to find the weak points of their opponents and exploit them as soon as possible. This is a crucial lesson because of the Jyuuken practitioners' low amount of endurance. Once again speed and chackra control become prevalent more so than last time. And because of the users' now heighten chackra control attacking the opponents' tenketsu become easier. (3,000 Word Training) Expert Jyūken (A-Rank): Thanks to the prior stages stressing speed and chackra control the user is now not only fast but precise. The practitioner is perfecting his ability to deal damage to the opponent using chakra, and is now capable of targeting tenketsu and having the chakra seek out the opponent's organs, muscles, and bones. (4,000 Word Training) Perfect Jyūken (S-Rank): The practitioner is now faster than what even an experienced can catch and their chakra control is more precise in each attack than a surgeon. Reaching this stage is rare and considered an honor. The user now merely focuses on his strengths; speed and chakra control, and becomes better than ever before. The user's chakra control has increased to the point where they can deal a tremendous amount of damage by forcing large amounts of chakra into the opponent. (5,000 Word Training) - Derived Jutsu:
5 jutsu ____
Name: Eight Trigram 16 Palms Canon/Custom: Custom Rank: D - rank Type: Offensive Element: - Range: Strikes are connected, trigram extends to 10 meters Specialty: Kekkai Genkai, Taijutsu Duration: One post. Cooldown: Two posts. Description: The Eight Trigrams Sixteen Palms technique is a manoeuvre of the Gentle Fist fighting style. But, instead of hitting with two-pointed fingers together, the user hits with the thick part of the palm closest to the wrist. It is essentially a halved version of the Eight Trigrams Thirty-Two Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through sixteen chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for little amount of time (1 post) and makes it difficult for them to move (1 post stun). Once someone is within range of their field of divination, the user assumes their Gentle Fist stance and begins to deliver their attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes in succession to make a total of sixteen.
Name: Eight Trigrams 32 Palms Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Strikes are connected, trigram extends to 50 meters. Specialty: Hyuuga Clan (Kekkai Genkai) Duration: 1 post. Cooldown: 3 posts. Description: The Eight Trigrams Thirty-Two Palms technique is a manoeuvre of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time (2 posts) and makes it difficult for them to move (1 post stun). Once someone is within range of their field of divination, the user assumes their Gentle Fist stance and begins to deliver their attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes to make sixteen. Fifth, another sixteen consecutive strikes in succession to make a total of thirty two.
Name: Eight Trigrams Forty-Eight Palms Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Strikes are contact, trigram extends up to 30 meters Specialty: Hyuga Clan (Kekkei Genkai) Duration: 1 Post Cooldown: 3 posts Description: The Eight Trigrams Forty-Eight Palms is a manoeuvre of the Gentle Fist fighting style. This technique is used to close off the flow of chakra through sixteen chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for little amount of time (2 posts) and makes it difficult for them to move (1 post stun). Once someone is within range of the user's field of divination, the user assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes to make sixteen. Fifth, sixteen consecutive strikes to make thirty two. Sixth, another sixteen consecutive strikes in succession to make a total of forty eight strikes. Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Hakke Rokujuyon Sho - Eight Trigrams Sixty Four Palms Canon/Custom: Canon Rank: B Type: Offensive Element: None Range: Strikes are contact, trigram extends up to 50 feet Specialty: Hyuga Clan(Kekkei Genkai) Duration: 1 Post Cooldown: 3 posts Description: The Eight Trigrams Sixty-Four Palms is a taijutsu that should only be passed down in the main house of the Hyūga. It is a dangerous technique that is appropriately handed down from father to only a single child within the Hyūga clan. It is a manoeuvre of the Gentle Fist fighting style. With the Byakugan's near 360° field of vision, the user envisions an Eight Trigrams circle. Then the enemy within this circle is hit with a series of violent blows. By striking sixty-four of the tenketsu throughout the opponent's Chakra Pathway System, their chakra flow is stopped, making them unable to even stand. If the victim does manage to endure the attack, All jutsu they use will be hindered by 1 rank. C ranks being D, and so on for 2 posts. Once someone is within range of the user's field of divination, the user assumes a Gentle Fist stance and begins to deliver the attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes to make sixteen. Fifth, sixteen consecutive strikes to make thirty two. Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes. Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Eight Trigrams 128 Palms Canon/Custom: Canon Rank: A Type: Offensive Element: None Range: Contact for strikes, 50 foot Divination Specialty: Hyuga Clan Duration: 1 posts Cooldown: 3 posts Description: The Eight Trigrams One Hundred Twenty-Eight Palms is a manoeuvre of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time (4 posts) and makes them very likely to die. Alternatively, it can be used to hit a great number of targets very quickly. If someone manages to miraculously survive the jutsu and begins to try and fight again, all jutsu will be hindered useless by 1 rank. C ranks being D and so on for 5 posts. Once someone is within range of the user's field of divination, they assume a Gentle Fist stance and begin to deliver the attack: First, two consecutive strikes to make two. Second, another two consecutive strikes to make four. Third, four consecutive strikes to make eight. Fourth, eight consecutive strikes to make sixteen. Fifth, sixteen consecutive strikes to make thirty two. Sixth, thirty two consecutive strikes to make sixty four. Seventh, another sixty four consecutive strikes in succession to make a total of one hundred and twenty eight strikes.
- White Eye:
1 jutsu ____
Name: Byakugan (Left Eye) Canon/Custom: Canon Rank: D - S Type: Supplementary Element: - Range: Close, Mid, Far Specialty: Hyūga Clan Duration: See Description. Cooldown: 2-10 Posts Description:The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the dōjutsu, the wielder is granted an automatic 50 metre field of vision around themselves which can then be extended at their discretion.
The second ability is being able to see through solid objects, as well as some degree of telescopic sight. It can also see through most barriers, and other things such as smokescreens, differentiate between non-corporeal clones and can see through techniques that would otherwise hide an opponent from normal sight. The distance and the degree of telescopic sight varies from person to person, and can be improved through training. However, the Byakugan cannot see through certain barriers.
The third and one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow, the chakra circulation system inside the body with great detail as well as the colour of chakra. It is from this particular ability that the Hyūga Clan are able to employ their ultimate attack style: Gentle Fist. Unlike the Strong Fist, which is focused on external injuries, the Gentle Fist style focuses on internal injuries. Each strike, when placed correctly, strikes along the chakra pathway system, which is the network of vessels that carry chakra. This network is closely intertwined with the functioning of the body's organs, and so, when the keirakukei take damage, the organs suffer as well. There is no defence against the Gentle Fist, since one cannot train one's internal organs to become stronger. The only possible defence is to stop the Gentle Fist's hits from connecting. Like the Sharingan and Rinnegan, the Byakugan's ability to see chakra and its flow allows the user to detect chakra sealed barriers as well as determine when genjutsu is being used. It was shown in the anime that the Byakugan can also discern a transformation, and a real person using the eye's ability to see chakra.
Particularly skilled users of the Byakugan can take the Gentle Fist style one step further. Along the keirakurei are 361 pinprick-sized nodes called tenketsu, or chakra points, which only the more skilled users can see. When struck, the Byakugan user can choose to either seal, or forcibly open these tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas.
D Rank: The user can see in a 50 meter diameter. 20 chakra to activate, 5 chakra to maintain each turn.
C Rank: The user can see in a 100 meter diameter, and gains the ability to see through solid objects, as well as some degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and improves with each rank. 30 chakra to activate, 5 chakra to maintain each turn. [2,000 Word Count]
B Rank: The user can see in a 200 meter diameter, and gains the ability to see chakra, chakra flow, the chakra circulation system inside the body with great detail as well as the colour of chakra. 40 chakra to activate, 5 chakra to maintain each turn. [3,000 Word Count]
A Rank: The user can see in a 300 meter diameter, and allows the user to detect chakra sealed barriers as well as determine when genjutsu is being used. Byakugan can also discern a transformation, and a real person using the eye's ability to see chakra. 50 chakra to activate, 10 chakra to maintain each turn. [4,000 Word Count]
S Rank: The user can see in a 500 meter diameter, and allows the user to take the Gentle Fist style one step further. Along the keirakurei are 361 pinprick-sized nodes called tenketsu, or chakra points, which only the more skilled users can see. When struck, the Byakugan user can choose to either seal, or forcibly open these tenketsu, thus giving the user complete control over their opponent's chakra system. So, with precision, all those points along the victim's body can be sealed, stopping the chakra flow to those areas. 60 chakra to activate, 10 chakra to maintain each turn. [5,000 Word Count]
- Fighting Style:
1 jutsu ____
Name: Vibrating Palm Canon/Custom: Custom Rank: - Type: Offensive | Supplementary Element: - Range: Short (0-5m) Mid (5-10m) Specialty: Chakra Flow | Taijutsu | Fighting Style Duration: -2 to activate | -2 per post Cooldown: - Description: This technique is actually a fighting style utilized for the user to concentrate his chakra circulatory system straight to the palms of the user. The user's hands are coated with black chakra as the chakra takes the form of black flames. After a punch strike, whether it be a low, mid, or high punch, or palm attack, the black chakra acts as a shockwave as it is blasted from the palm of the user's hands. The force of the shockwave pushes the user back. Since Yoshiro mainly use kicks, he rarely uses this fighting style there is a punch involved, similar to his technique, Adveni.
- Other Techniques:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When one creates a shadow clone, the cost is divided among the number of clones created, in addition to splitting their chakra among the clones. For example, if one created three clones of themselves at the rank of Jounin while at max chakra, your current chakra would be minused 20 for the cost of the jutsu, then divided by 4, giving each clone a 1/4th of your chakra. Being that they are shadow clones, they are each able to perform jutsu themselves, and have their own separate chakra pool. When the shadow clone is dispersed or destroyed, the ninja does not gain back whatever chakra that was left within the clone.)
Total ~> 39 jutsu.
Last edited by Yoshiro on Sun Nov 17, 2013 2:38 pm; edited 56 times in total |
| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Sat Mar 16, 2013 7:19 pm | |
| Updated 03-15-2013 Added: Vibrating Palm (Fighting Style)
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Mon Mar 18, 2013 5:52 pm | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Tue Mar 19, 2013 4:29 am | |
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| | | Yoshiro Special Jounin
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| Subject: Re: Seitakai, Yoshiro (Jutsu List) Wed Mar 20, 2013 2:02 am | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Fri Mar 22, 2013 7:30 pm | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Tue Mar 26, 2013 2:25 am | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Sat Mar 30, 2013 6:11 pm | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Sun Mar 31, 2013 4:33 pm | |
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Last edited by Yoshiro on Mon Apr 01, 2013 5:47 pm; edited 1 time in total |
| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Mon Apr 01, 2013 9:09 am | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Mon Apr 01, 2013 4:11 pm | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Mon Apr 01, 2013 6:01 pm | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Fri Apr 05, 2013 12:36 am | |
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Sun Apr 07, 2013 6:16 pm | |
| Updated 04-07-2013 Added: Trim Shot High-Rate Bullets Memories of Hell Dragon's Flight Hadouken
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Tue Apr 09, 2013 6:01 pm | |
| Updated 04-09-2013 Added: Dragon's Spiral Claw Dragon Cannon Blast
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Sun Apr 14, 2013 9:57 am | |
| Updated 04-14-2013 Added: Dragon's Facial Scar Katon: Ceresc Foc Flying Swallow
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Mon Apr 15, 2013 1:13 am | |
| Updated 04-14-2013 Added: 16 palms 32 palms 48 palms 64 palms 128 palms
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| | | Yoshiro Special Jounin
Posts : 225
| Subject: Re: Seitakai, Yoshiro (Jutsu List) Thu Sep 26, 2013 5:58 pm | |
| Updated 09-26-2013 Added:
Protective Tag Barrier Truth Tornado Hwechook Dragon Tail Dragon Snap Chakra Enhanced Speed
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