Weapons
Name: Ember Celica
Type: Supplementary, Defensive, Offensive
Rank: S
Upgrade Slots: 3/4
Affinities: /
Description: They appear as bracelets at first, but when activated, they cover Avery's hands and forearms as gauntlets acting as arm guards that can block S rank attacks and lower, including S ranked weapons. The gauntlets have a golden color and the shells inside are red and orange. Inside is a chamber that holster Crystal Batteries, only one at a time which can be used to infuse and launch attacks with whatever the Crystal Batteries have been charged with per gauntlet (meaning you can have fire in one and wind in the other so long as the elements do not clash such as fire and water). A silver-ish gray barrel is concealed in the front of the gauntlet, aligned between the knuckles of the index and middle finger for chakra-based project attacks.
The gauntlets' offensive function seems to be rooted in creating pulses of raw kinetic energy. They emit flashes of light resembling explosions or flames, and are capable of knocking enemies back great distances. They also are incredibly powerful, as a single punch from Avery can knock an entire floor outwards in a wave-like quake movement, knocking multiple foes off their feet with ease.
Enhancements:Crystal Battery Slot: A crystal battery is a small gem that is used as a power source. While normally just a simple crystal, they will hold a 'charge' when exposed to chakra. Though normally used to store non-elemental chakra as a power source, it has come into widespread use to when the Military of Hana found that the stones hold an equal, if not better, charge from certain elemental chakras (Elements that are considered as an expression of energy, such as fire and lightning). However, once the crystal is charged with an element, the crystal is tied to that element, and will accept no others. The only way to replenish the power is to fill the crystal with the element it is tied to.
When a crystal is inserted into the chamber, the weapon is infused with the element of the used crystal, granting different effects based on the element of the Crystal. This slot also includes an On/Off fuinjutsu seal near the hand that can be triggered with a minute bit of chakra from the user, allowing the user to turn the effects of the crystal on and off at will.
The batteries are also intuned with Avery's own chakra, keeping her safe from the effects of what ever element is inside of them, such as when using fire based attacks that would otherwise harm her. This is accomplished by a thin layer of chakra being used as a shield of sorts between herself and the element used.
Aura of Elements: This is accomplished when two 'friendly' elements are combined causing the user to be coated in an aura caused by the combination: which is done by the user slamming their fists together which causes the 'spark' that ignites the users body in the element (this causes no harm to the user due to a thin protective layer of chakra that keeps the element from causing harm).
Fire + Wind: Coats the entire user in fire capable of 2nd degree burns upon immediate contact and 3rd degree burns if contact is maintained for over 1 post.
Water + Lightning: Coats the entire user in a lightning like shield. Anything within six inches of the user will suffer a knock-back affect and electrical burns equal to 2nd degree. Prolonged contact of 2 posts will cause 3rd degee burns. Prolonged contact for 3 posts will cause death via electrocution.
Earth + Water: Coats the user in a liquid shield that increases the users defense again physical attack by 2 whole ranks.
Security: Avery has total control over the chakra flow, meaning allies in her vicinity will not be harmed by the effects. Should anyone except Avery or the weapons creator attempt to weild the blade, they run the risk of an electric jolt from the handle that will travel directly to the heart, resulting in their death, or being infected with countless microscopic wind-blades that severely damage the body on a cellular level. These sever all nerve channels in the hand and arm used to grasp the blade, leaving the target unable to move that arm after being infected. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Depending on the severity of the damage, the victim may not be able to perform a technique ever again.
Name: Giant Folding Fan
Type: Weapon, Supplemetnary
Rank: S
Description:- Image:
The giant iron fan has a metal body, with 3 swirls across the fan. The strength of the fan is indicated by how many swirls are present. The fan itself can also be used as a club or to block attacks: capable of inflicting broken bones, and even deadly injuries if the victim were to be hit in the head. It is also able to deflect and block kunai and shuriken when opened as well as senbon and other projectiles, and can also be lodged into the ground to act as a stand up shield. The fan stands at about 4 foot 5 inches tall.
Enhancements: Fuuton boost. As each swirl is revealed (up to 3 swirls), the fans power increases, granting more power to each Fuuton based attack the user launches. 1 swirl equals regular strength Fuuton attacks. 2 swirls equals a +1 to all Fuuton based attacks in both rank and power. 3 swirls equals a +2 to all Fuuton based attacks in both rank and power. Only one swirl can be revealed per post.
Name:Hidden Blade
x 2Type: Knife + Bracer
Rank:C
Enhancements:Pivot Blade--allows the user to rotate the blade 90
degrees and wield it like a dagger. It could be held either in the hammer or icepick grip, therefore enabling the user to have the option to quickly stab, cut, and slash his enemies. Notably, the weapon can be dual-wielded alongside a sword, dagger, ect, increasing the weapon's lethality.
Description:The iconic weapon of the Assassins, the Hidden Blade was used for both stealth assassinations and regular combat. It was their most versatile weapon, with multiple upgrades and forms of use. It consisted of a retractable blade, usually in conjunction with a protective bracer. As such, the blade could be discreetly extended or retracted, making it a valuable tool for assassinations.
Item: Kunai
Rank: D
Quantity: 10
Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo.
Description: The kunai, or throwing knife, is one of the
most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations.
Appearance: Item: Shuriken
Rank: D
Quantity: 10
Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo.
Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi.
Appearance: Item: Fuma Shuriken
Rank: C
Quantity: 2
Price: 475 Ryo each
Description: The Fuma shuriken is a large, four bladed shuriken that is incredibly sharp. The blade can be collapsed down to the size of one of it's blades, making it easy to transport.
Appearance: Items
Item: Wire
Rank: D
Quantity: 100 Feet
Price: 150 Ryo per 100 feet.
Description: Wire is a common utility tool amongst shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination.
Item: Wireless Radio
Rank: D
Quantity: 1
Price: 150 Ryo each
Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then received by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometres. However, this form of communication can be intercepted by certain devices, and as such is insecure.
Contracts / Summons
Summoning Contract: Sky Bison's
Animal/Plant Type: Bison
Elemental Affinity: Fuuton
Specialization: Taijutsu, Ninjutsu
Summon Type: Offensive, Defensive, Supplementary
Rank: A
Description: Flying bison have five stomachs, flat manatee-like tails, brown eyes, shaggy white fur, and a brown stripe that runs along their back from tail-tip to forehead, where it terminates in an arrowhead. They have six legs with three toes on each foot. A fully-grown flying bison can easily weigh ten tons.
All flying bison employ Fuuton Ninjutsu to fly, using their broad tails to steer through air currents and to defend themselves. They are also able to use their mouths to preform jutsu. Though fairly docile, flying bison can be fierce and powerful opponents if pressed or enraged, possessing great physical strength and airbending skills. These creatures were the main means of transportation for Fuuton users. It was customary for young Air Nomads to choose a flying bison to be their lifelong companion.
Summoning Process: To summon a bison from a distant location, it is possible to use a bison whistle. A sky bison whistle is used the same way as a dog whistle, which blows at a frequency that can be heard by humans but seems very quiet. It alerts the bison and sends it to its caller.
Drawbacks: "Choose well. A sky bison is a companion for life." This contract allows for one bison to be able to be summoned per person with the contract. Because the Bison is a life long companion, once it is lost it is gone for good.
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Name: Kuki
Type: Offensive, Defensive, Supplementary
Rank: A
Element: Fuuton, Suiton, Ice Release
Species: Sky Bison
Description: Flying bison have five stomachs, flat manatee-like tails, brown eyes, shaggy white fur, and a brown stripe that runs along their back from tail-tip to forehead, where it terminates in an arrowhead. They have six legs with three toes on each foot. A fully-grown flying bison can easily weigh ten tons.
All flying bison employ Fuuton Ninjutsu to fly, using their broad tails to steer through air currents and to defend themselves. They are also able to use their mouths to preform jutsu. Though fairly docile, flying bison can be fierce and powerful opponents if pressed or enraged, possessing great physical strength and airbending skills. These creatures were the main means of transportation for Fuuton users. It was customary for young Air Nomads to choose a flying bison to be their lifelong companion.
Special Characteristics: - Special Characteristics:
]Name: Partner Bond
Type: Bond
Requirements: /
Ability Tier: Tier 2
Minimum Rank: A
Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight.
Both are linked both emapathically and telepathically at all times.
In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form.
Name: Fuuton Immunity
Type: Personal
Requirements: /
Ability Tier: Tier 3
Minimum Rank: A
Description: The user is immune to all Fuuton based attacks +3 above their rank and lower.
Name: Fuuton Generation
Type: Species
Requirements: /
Ability Tier: 2 - 4
Minimum Rank: A
Description: The sky bison is capable of generating air, or Fuuton, naturally. This can either be through the user's mouth or nose, or by coating their body in it. The sky bison naturally gives off an air shield like the summoner, equal to its current rank, however it can be supressed by the user.
Jutsu:- Jutsu:
Name: Violent Whirlwind
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves.
Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere]
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Wind
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. The closer the enemy to the user, the higher the chance of full penetration; with someone within 15 feet being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery. Costs 25 chakra.
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Summoning Contract: Sickle Weasels
Animal/Plant Type: Weasel
Elemental Affinity: Fuuton
Specialization: Ninjutsu, Taijutsu
Summon Type: Offensive, Defensive, Supplementary
Rank: S
Description: They are small, active predators, long and slender with short legs. Weasels vary in length from 173 to 217 mm (6.8 to 8.5 in), females being smaller than the males, and usually have red or brown upper coats and white bellies; some populations of some species moult to a wholly white coat in winter. They have long, slender bodies, which enable them to follow their prey into burrows. Their tails may be from 34 to 52 mm (1.3 to 2.0 in) long. Weasels have a reputation for cleverness, quickness and guile.
Weasels feed on small mammals, and have from time to time been considered vermin, since some species took poultry from farms, or rabbits from commercial warrens.
Summoning Process: The user must prick their finger and smear their blood on the contract (In Avery's case her fan).
Drawbacks: Their bodies are unable to handle large amounts of damage due to their small sizes compared to much larger animals.
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Name: Kama
Type: Offensive, Defensive, Supplementary
Rank: S
Element: Fuuton
Species: Weasel
Description: They are small, active predators, long and slender with short legs. Weasels vary in length from 173 to 217 mm (6.8 to 8.5 in), females being smaller than the males (Kama is a female), and usually have red or brown upper coats and white bellies; some populations of some species moult to a wholly white coat in winter. They have long, slender bodies, which enable them to follow their prey into burrows. Their tails may be from 34 to 52 mm (1.3 to 2.0 in) long. Weasels have a reputation for cleverness, quickness and guile.
- Special Characteristics:
Name: Fuuton Immunity
Type: Personal
Requirements: /
Ability Tier: Tier 3
Minimum Rank: A
[b]Description: The user is immune to all Fuuton based attacks +3 above their rank and lower.
Name: Fuuton Generation
Type: Species
Requirements: /
Ability Tier: 2 - 4
Minimum Rank: A
Description: The user is capable of generating air, or Fuuton, naturally. This can either be through the user's mouth or nose, or by coating their body in it. The user naturally gives off an air shield like the summoner, equal to its current rank, however it can be supressed by the user.
Name: Enhanced Smelling
Type: Supplementary || Clan Based
Requirements: /
Ability Tier: Tier 1
Minimum Rank: D
Description: Either through clan granted boost, or via a quirk of genetics, the user has been gifted with an enhanced sense of smell. The user's nose is able to discern and detect scents with the ability and accuracy of ONE rank above their own.
Name: Enhanced Speed
Type: Supplementary
Requirements: /
Ability Tier: Tier 2
Minimum Rank: D
Description: Having trained and honed their speed to a degree far beyond normal, the user is able to move with the equivalent speed of someone ONE rank above their own. A Genin would have the movement speed of a Chuunin, etc. This effects movements (Running/walking) speed ONLY.
Name: Enhanced Reflexes
Type: Supplementary
Requirements: /
Ability Tier: Tier 2
Minimum Rank: D
Description: The user has trained their body and mind to react far faster then normal. Because of this they are able to react with the speed of someone ONE rank above their own. Only affects reaction times; not general movement speed.
- Jutsu:
Name: Summoning: Quick Beheading Dance
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Fuuton
Range: All Ranges
Specialty: Ninjutsu, Taijutsu
Duration: 1-3 Posts
Cooldown: Duration + 2
Description: The fan whips up a tempest and summons Kama who rides the wind (unless already summoned in which she joins into the attack), slashing through everything it touches. The effects of the technique stretch outwards for several hundred metres. The swirling winds also whip up trees, boulders, and other forms of debris, which then rain down on the helpless enemy. It is highly effective when surrounded on all sides, when the enemy's position is relatively unknown, or when the enemy is hiding behind a shield.
One of this technique's weaknesses is the fact that it exposes the user's position; however, it needs no hand signs, and thus can be delivered in an instant.
Name: Futon: Shinkuha [Wind Release: Vacuum Wave]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: 25 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 5 posts
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting blast of air is sharp and powerful enough tocause significant injuries even at maximum range. Within 10 meters, limbs can be severed by this blast, with deep 2in gashes left behind if the torso is hit. A head shot at this rate is an instant knockout to anyone of equal or lower rank; and a 2 post stun or anyone above; and can be fatal without b-rank or better medical treatement being administored within 5 posts. Beyond 10 meters the damage is less severe, but still significant; 1in deep gashes and instant 2 post stun to anyone hit in the head. Limb amputation is not likely beyond 10 meters.
Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: 10 meters
Speciality: Ninjutsu
Duration: -15 chakra per post
Cooldown: Five turns
Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads.
[/b]
Transportation!
---------The Black Pearl--------
Name: The Black Pearl
Type: Water/Airship
Rank: SS
Upgrade Slots: 4
Affinities: /
Description: This airship largely resembles a masted wooden ship and possesses wings and a number of rotors that grant it the ability of flight. Due to it's more ship-like build it is also capable of sailing like a normal ship across water. The ship is reinforced with special metal, keeping it from taking damage as easily as it would otherwise.
- The Black Pearl:
Enhancements:Name: Cannon x6
Type: Projectile Weapon
Rank: S
Description: While this cannon's look like an ordinary, old fashioned, black cannon, they're capable of firing a wide arrange of projectiles: kunai, shuriken, senbon, and even explosive tag balls - though, anything really, even silverwear, can be fired from these cannons if the Captain is desperate enough. Each cannon can fire once every thirty seconds - including the time to load, fire, and reload the cannon. These cannon's are on wheels, and while normally they sit three on each side of the ship they are capable of being moved if the ship is under heavy fire and extra support is needed. This cannon can fire projectiles at 100 mph.
- Cannon's Projectiles:
Name: Explosive Tag Ball
Rank: B-Rank
Quantity: 120
Price: 600 ryo each or set of 3 for 1500 ryo
Description: This is simply a group of explosive tags wrapped into a ball and used in the same manner a cannonball with the added explosive effect. They are fired from cannons and are capable of dealing heavy damage. There is also the special variant used as underwater mines.
Appearance: Item: Kunai
Rank: D
Quantity: 500
Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo.
Description: The kunai, or throwing knife, is one of the
most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations.
Appearance: Item: Shuriken
Rank: D
Quantity: 500
Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo.
Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi.
Appearance: Item: Senbon
Rank: D
Quantity: 1,000
Price: 1 Ryo per senbon. Only Available in packs of 10 for 10 Ryo, 50 for 50 ryo, and 100 for 100 ryo
Description: The senbon, first used by doctors in acupuncture, began to become utilised by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconcious. In the right hands, of course.
Appearance:
Name: Fuma Shuriken Launcher x6
Type: Weapon
Rank: A
Description: Set up next to the six cannons are six launchers specially designed to launch Fuma Shurikens. These launchers are mounted on a swivel platform, allowing them to be aimed in a complete three-hundred-and-sixty degrees of motion. They're capable of tilting down and up as well, as the pivate is a ball that allows for freedom of movement. These launchers can fire up to 4 Fuma Shuriken a minute as the load and launch system is quite easy; simply slide the Fuma Shuriken into place, release the lever that allows the force to fire the Shuriken, and pull back the lever again to load the next. These Fuma Shuriken, once launched, are capable of moving at roughly the same speed of an arrow launched from a bow, 200 mph.
- Ammo:
Item: Fuma Shuriken
Rank: C
Quantity: 120
Price: 475 Ryo each
Description: The Fuma shuriken is a large, four bladed shuriken that is incredibly sharp. The blade can be collapsed down to the size of one of it's blades, making it easy to transport.
Appearance:
Name: Large Smoke Bombs
Type: Supplementary
Rank: A
Description: Mounted on several parts of the ship are huge canisters that when opened act like a large smoke bomb. These can be used as a means to escape, attack, or as a signaling device to other ships.