~Iki Clan Jutsu~Name: Summoning: Angels of Protection
Canon/Custom: Custom
Rank: C
Type: Offensive, Supplementary
Element: /
Range: 60 meters from the user
Specialty: Iki Clan
Duration: Five posts
Cooldown: Seven posts, twice per thread
Description: The angels of protection are not a summoning per se, rather they are beings formed of chakra that obey the Iki clansmen that 'summoned' them. They float in the air, attacking at summomer's will. Like Shadow and Light Clones, an Angel can be destroyed if they take enough damage (the equivalent of a C rank jutsu or above or three D rank justu. Due to their power, a E rank jutsu will have minimal to no effect upon the angel). A clan member is limited to creating up to three of these angels at once, depending on the number of specializations the user has. The angels take on the appearance of the purest forms of the summoner's specializations. For example, if the user has Taijutsu and Kenjutsu, the user will be limited to summoning to two angels, one capable of using only Taijutsu, the other capable of only Kenjutsu. There are rumors circulating within the clan that occasionally, if the jutsu is used during times of intense instead of the proper number of angels being summoned, a single angel is summoned. Reports have stated that the angel summoned differed from person to person, but there was a strange connection; the angels bore an uncanny resemblance to someone who loved the summoner somehow.
Name: Wings of Light
Canon/Custom: Custom
Rank: D
Type: Defensive/Supplementary
Element: Non-element
Range: Self
Specialty: Iki Clan
Duration: -5 chakra per post after initial.
Cooldown: Six Posts
Description: By concentrating their chakra, this jutsu manifests wings made of the Iki clan's signature white chakra upon the user's back. The purposes of this is to aid in defensive measures, such as blocking light projectile weaponry (kunai, shuriken, and senbon) and basic taijutsu strikes, to serving an auxiliary purpose of increasing the user's movement speed by 25% for a single post (first post). In addition, the user will be able to 'glide' over short distances (approximately 25 feet). The wing span is roughly six and a half feet, with the outer most 'flight feathers' being approximately three-fourths the height of the clans-member. (Clans-members are allowed to summon up to six wings at once, but with each pair summoned past the first, the usage is reduced by one post, depending on rank. For example, if a Genin or Chuunin summons all six wings, they will only be able to maintain the wings for a single post.
But, if they summon only four, they can maintain the wings for two posts. If a Special Jounin or Jounin summons all six, they only be able to maintain them for two posts; for four, they will be able to maintain the wings for three posts. At Sannin and above, six wings will be able to be maintained for the full duration.)
Name: Light Shield
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: None
Range: Close
Specialty: Iki Clan
Duration: One - Two posts
Cooldown: Three - Five posts
Description: This jutsu manifests a barrier of the Iki Clan's white chakra in front of the user. The barrier is normally the same height as the user, and twice the width. The barrier can only protect the clans-member from two attacks of equal rank or below; after which, the barrier is shattered. To perform this technique, the user most place their hands out before their body and release chakra from their palms. The chakra then flows together and condenses, forming out the shield. It is possible to use one hand to create the shield, but technique's power will be cut in half (Blocking one attack as opposed to two and lasting only one post instead of two).
Name: Wave of Light
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Non-elemental
Range: Mid (5m - 15m)
Specialty: Iki Clan
Duration: One post
Cooldown: Three posts
Description: This is peculiar jutsu, as it can be performed several different ways by members of the Iki clan. By charging his sword with chakra and driving the tip into the ground, Jashiel is able to release a wave of chakra that tracks the enemy so long as they remain in his line of sight. The chakra travels underground, exploding upwards in tall columns that are spaced several inches apart as it approaches the target. It moves at the speed of a normal ninja running at top speed. However, if one is unlucky enough to be caught in one of the explosions, they will be thrown upward into the air, dazed and stunned from the concussive force of the explosion. (The jutsu has only moderate tracking. It will not twist over its own path to follow someone. In addition, hiding behind an object will not stop this jutsu. If the user knows that you are hiding behind and object, then they will direct this jutsu towards the object.)
~Burizado Clan Jutsu~
Name: Hiding in Ice/Snow
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within snow or ice itself. The user may submerge in an area of ice or snow as small and shallow as a puddle. While concealed, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Ice Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 6 post
Description: This technique is used to trap a victim inside a virtually inescapable sphere of ice. The only downside to this technique is that the user must keep at least one hand touching the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of ice, which can be gathered from the area around the user. Once trapped the target is unable to move while within it due to the heaviness of the ice. Because of the density of the ice it can be used, to a limited extent, for defensive purposes if performed on oneself. If used in this fashion, it is able to deflect minor to moderate attacks; without exceeding the jutsu's own ranking. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water and ice itself. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the ice; the user's reflexes (dodge and movement speed) are reduced by 1 full rank for the duration of the jutsu.
Name: Ice Dash
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: Short
Specialty: Ninjutsu
Duration: 1-3 Posts
Cooldown: 2-6 Posts
Description: The user dashes directly at the opponent with a trail of ice and snow columns erupting from the ground ahead, behind, or both at the same time of him/her. If the user changes directions the columns do as well, making this jutsu incredibly dangerous when chasing after someone, so long as the user is capable of tracking their opponent, however the user must be able to dodge/swerve around their own frontal attacks, or risk running right into them. The ice and snow columns can only move as fast as the user is capable of running. The columns can form as close as right next to the user and as far away as 15 meters. The user can only create up to a total of 20 columns before the jutsu stops and the cooldown takes affect. The user can only have up to five columns at any given time; creating a sixth will cause one of the first five to break.
~D Rank Jutsu~Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
~C Rank Jutsu~Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.
Name: Cloak of Angels
Canon/Custom: Custom
Rank: C - A (A Rank)
Type: Offensive, Defensive
Element: Raiton
Range: Self
Specialty: Chakra Flow
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user surrounds themselves in Raiton chakra, covering themselves from head to toe. This creates a shield of sorts around the user to repel their enemy, and keep them from touching them. It varies in power.
C Rank - Mild electrocution upon touching, enough to force the opponent from being able to grab/hold on to the user and maintain prolonged contact. (15 chakra)
B Rank - Severe electrocution, enough to send the target flying back about five feet or so, and stun them for 1 post. It also causes first degree electrical burns. (20 chakra)
A Rank - Second to third degree burns, and a 50% chance of the user being killed due to the massive amount of electricity shooting across their heart upon contact. If death does not happen the target will suffer a 2 post stun. (25 chakra)
~B Rank Jutsu~Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
~A Rank Jutsu~Name: Angelic Reaper Bullets
Canon/Custom: Custom
Rank: A
Type: Offensive, Supplementary
Element: Raiton
Range: To Angelic Reaper Blade, then Fired range from Scythe
Specialty: Ninjutsu
Duration: 1 Post per 5 bullets
Cooldown: 2 Posts
Description: This ninjutsu creates 5 chakra bullets to be transferred or loaded into the Angelic Reaper Blade scythe. The raiton bullets themselves travel at about 30 miles per hour, and can cause a knock back effect up to ten feet depending on where they hit (the chest/gut area tends to cause the highest knock back effect). If three or more bullets hit it can cause a stun (one post duration for 3 bullets, 2 post duration for 5 bullets).
Painful bruising of the flesh in the hit location and mild electrical burns up to second degree with a two and a half inch diameter will also occur from being struck by one of these raiton bullets. These bullets are most effective from 0 - 50 feet, at 50 - 75 feet accuracy begins to greatly decrease and the bullets begin causing less damage the further away the target is when struck. At anything about 75 feet there is almost no accuracy at all when these bullets are fired from the weapon.
Name: Storm Release: Laser CircusCanon/Custom: CanonRank: AType: OffensiveElement: Ranton (Raiton + Suiton)Range: All RangesSpecialty: NinjutsuDuration: 2 posts.Cooldown: 4 postsDescription: This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. If several shinobi use this technique at once, it also has the convenient side effect of blinding the opponent. (25 Chakra)Name: Sage Summoning: Silver Back
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Duration + 3
Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specalize in Taijutsu, are very intelligent and capable of speaking english. They are fiercely loyal to their summoner and willing to die to protect them.
~S Rank Jutsu~Name: Sage Summoning: Kong
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Can only be used once per thread
Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking english. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.
~SS Rank Jutsu~Name: Swift Release: Movement
Canon/Custom: Canon
Rank: SS
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu
Duration: 70 Chakra to start, 35 Chakra Duration
Cooldown: Duration +5
Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user by 60 MPH, it cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect.
The user spends 70 chakra to start this jutsu and pays 35 chakra for each post of duration. The user will feel no ill effects to using the jutsu, nor stuns. This jutsu cannot be stacked with Swift Release: Attack.
This jutsu cannot be learned except by a teacher, and only once the student has reached at least A rank.