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| Jun Chi, Houjin [Jutsu List] | |
| Author | Message |
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Houjin Chunnin
Posts : 99
| Subject: Jun Chi, Houjin [Jutsu List] Wed Sep 18, 2013 4:53 pm | |
| Clan Jutsu
Name: Katon: Flame Whip Canon/Custom: Custom Rank: C Type: Offensive, Defensive, Supplementary Element: Katon Range: Short (0-5m) Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: 5 posts Description: The user focuses fire chakra into their hands; which is then formed into long whips of fire that the user may control as a weapon. The fire is hot enough to burn clothing and cause first degree burns if contact is made with unprotected flesh. If contact is maintained, a second degree burn forms after 2 posts. This jutsu may also be used as an ignition source for other jutsu.
Name: Flare Blitz Canon/Custom: Custom Rank: C Type: Supplementary Element: Katon Range: Mid (5-15m) Specialty: Ninjutsu Duration: 3 post Cooldown: 5 posts Description: A somewhat different jutsu, this is both a movement jutsu as well as a trap of sorts. The user focuses their fire chakra into their feet, which if done correctly will basically light said feet on fire. By focusing and forming the fire, they can create an almost jet-like effect, increasing movement speed by 50% for a maximum of three posts. Due to the nature of this jutsu, it leaves a trail of flame in the user's wake. This is useful for trapping opponents in walls of flame, or creating diversions in the form of the fire itself. Also useful as an ignition source for other jutsu.
Name: Katon: Fire Dragon Bullet Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: This jutsu requires that the user be able to create large volumes of fire very quickly, or else has access to a nearby source of flame. By infusing the fire with their chakra, the user is able to form the flame into a very large, extremely dense fire dragon. The beast is huge, fully 45 feet long. The user is able to aim the dragon with some precision, making this a far more deadly variant of the Suiton: Water Dragon Bullet. The dragon leaves a trail of flames in it's wake, which can be devastating in close quarters or areas full of a dry, flammable material. While the dragon has no truly solid form, the extreme heat causes massive burning to exposed flesh. A direct hit or sustained contact would cause third degree burns over 20% of the body or more; with second degree burns covering closer to 50% of the body. Extreme pain and shock are a given. Direct hits result in 1 post of unconsciousness and 1 post after of stun. Unless medical attention is administered quickly (within 1 posts), there is a 25% risk of death from the burns.
Freebies/Learned
--- D-Rank ---
Name: Breath of the Dragon Canon/Custom: Custom Rank: D Type: Offensive, Defensive, Supplementary Element: Katon Range: short (0-5m) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: This jutsu was originally meant to be a way to stay warm in cold climates. It is derived from an exercise taught to Jun Chi during their acolyte training; a test they must pass to progress to the next level. The user inhales deeply and slowly, charging the air with Katon chakra until it ignites; at which point it is exhaled through either the mouth or nose; depending on the range and effect the user wants. If exhaled through the nose, it is best used as an ignition source, or as a way to keep warm. Through the mouth, the trail of flame can extend up to 5 meter before dissipating. In either instance, the jutsu does not cause much damage, as the flames are only orange hot, and therefore rather “cool” in terms of fire. A first degree flash burn is about all the power this jutsu has, offensively speaking.
Name: Dancing Dragon Canon/Custom: Custom Rank: D Type: Offensive, Defensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Taijutsu, Ninjutsu, Jun Chi Clan Duration: 2 posts Cooldown: 4 posts Description: This is a specialty of the Jun Chi clan. It is both a Taijutsu kata as well as an offensive jutsu; a product of the generations of martial arts training based on the legends of the clan. It was long standing lore that the Jun Chi descended from dragons; and they used the clan's meditation dances as visual performance pieces that would teach the legends to the children. All Jun Chi learn the basic steps; which for all the world resemble a dragon circling it's prey in a wide circular pattern; but few think to combine the dance with the fires of the clan in an offensive manner. The final step of the dance has the user bring his/her body into a particular stance that gives the impression of a dragon roaring. In order to effectively use the jutsu offensively; the user much be able to move flawlessly through the steps of the dance while charging chakra in their lungs at the same time. Upon reaching the final step, the user cranes their head so that they are facing the direction that they need to spit the flames, then do so. If done correctly; then the user truly does resemble a dragon billowing flames while roaring. The flames are very hot, but fairly short lived. It is difficult to gather the amount of air needed for a prolonged burst of flame due to the movements of the dance itself. The flames can easily burn away clothing, but the actual damage to skin and flesh is moderate at best; with a very small area (less then 2 inches square) of second degree burns, with a larger area (less then 1 square foot total) of first degree burns.
Name: Dance of the Dragons: Earth Row Upheaval Canon/Custom: Custom Rank: D Type: Offensive, Defensive, Supplementary Element: Earth Range: Short (0-5m) Specialty: Taijutsu Duration: 2 posts Cooldown: 4 posts Description: A simple enough jutsu to perform; the user assumes a specific stance and begins to move through a set sequence of steps; each sequence ending in a sharp kick to the ground. Each kick releases a short burst of chakra; which travels in a straight line outward for a maximum of 5 meters. This burst of chakra does little more then cause the top 4 inches of earth to break and upheave. This jutsu is best used to break the stride of running ninja; as well as disrupting Earth jutsu of equal rank that travel through the ground.
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
---- C-Rank ----
Name: Flame Knives Canon/Custom: Custom Rank: C Type: Offensive, Supplementary Element: Katon Range: Melee Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: 3 posts Description: This is a somewhat different jutsu; where the user concentrates Katon chakra into the palm of their hands. The chakra is condensed until it manifests as an extremely dense ball of fire, which the user then shapes into the general proportions of a small dagger; roughly 5 inches long. The fire knives are extremely hot glowing yellow hot and able to cause second degree burns on contact. Due to the power of the heat, any wounds inflicted by this jutsu are instantly cauterized, which reduces bleeding. While the fire is highly concentrated and dense, it is not solid; so while it damages and burns flesh easily, it has no effect on bone or solid object beyond heating. However, this can be used to cut through metals that have a melting point within the range of the fire's heat; which makes this jutsu rather useful in certain non-combat circumstances.
Name: Stomping Salamander Canon/Custom: Custom Rank: C Type: Offensive Element: Katon, Doton Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu, Taijutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: Stomping Salamander is one of the lesser seen Jun Chi techniques; many of the younger generation find the movements silly and refuse to learn it. However, the technique is still very effective when used correctly. The user assumes a classic earth based stance known as the Horse stance; knees bent and arms raised to shoulder level, elbows bent to 45 degrees so that the user's arms are in front of the body. Bracing their body, the begin to channel chakra through their body, focusing doton chakra in one foot, Katon in the other. The arms are shifted into the upper arm is parallel with the knee, at which point the user begins to stomp their feet. The rhythm is very stable and somewhat slow, allowing each infusion of chakra into the earth a moment to settle before it is pulsed across the spectrum between earth and fire. This causes the minerals and earth to begin to melt into a 'cold' lava; still several hundred degrees, but not hot enough to glow the classic reds and oranges unless preformed in a dark place, or at night. Once the earth has melted, the force of the stomping feet send blobs roughly the size of baseballs (1-3 posts) into the air, which the user punches with their fist to send flying towards an enemy. An area of roughly a meter around the user is left solid, with a ring of the melted earth cover meter 4 and 5 of the circle. The user is able to send the balls of molten earth flying a maximum of ten meters before the earth fully colls and solidifies back into just a solid earth bullet; which can fly an additional 5 meters before crashing to the ground. While still heated, the bullets cause serious 2nd degree burns at the point of contact; however the earth cools very quickly, so the area of burning is fairly small. Bruising and crush damage can happen if the target is within 7 meters of the user. The size of the bullets grows as the dance continues, after 3 posts the bullets grow to the size of a rugby ball, and after 6 posts they max out at roughly the size of a soccer ball. The user is able to circle within the solid area, so long as they maintain the rhythm of the stomping and do not break the stance.
Name: Salamander Spin Canon/Custom: Custom Rank: C Type: Offensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu, Taijutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: Simple in execution but heavy in control; the user must have near perfect bodily control and spacial awareness, or else they risk the dance failing and causing injury to their own body. The user must be able to balance while spinning in a very tight area; the common area allowed for the spin is a tight 1.5m3 radius. The movement of the hands and feet creates a swirling pillar of flame around the area of the spin while still allowing for continuous bursts and trails of flames to be fired over a significant distance. The flames cause moderate burns, less then 1inch of 2nd degree burns on contact with radiating 1st degree burns covering the rest of the contact sites.
---- B-Rank ----
---- A-Rank ----
---- S-Rank ---- |
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