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| Author | Message |
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Amara Jounin (S-Rank)
Posts : 1150
| Subject: Amara's Locker Fri Mar 29, 2013 2:19 pm | |
| Weapons! - Cost of Glory:
Name: Cost of Glory Type Of Weapon: Sword Rank: SS Elemental Alignment: Raiton Ability/Function: The pinnacle of the Lightning Blades crafted using the skills of the Tsukino clan, Cost of Glory is a supremely powerful weapon; known to overpower those lacking the skill to wield it. Only a Tsukino or similarly Raiton immune being can even touch the blade without being electrocuted; as it produces enough Raiton energy to power a small city even when dormant. Drawing and activating the power of the blade is enough to create raging thunderstorms over the battle field. - Raiton Generation:
Name: Raiton Generation Type: Passive || Weapon Enhancement Description: The blade produces an innate Raiton field around itself so powerful that it almost instantly summons thunderstorms when drawn, and can easily kill with a single cut. Owner gains +2 to Raiton when Cost of Glory is active.
- Partial Sentience:
Name: Partial Sentience Type: Weapon Enhancement Description: The Cost of Glory is so powerful as to be self-aware to a degree. While not truely 'alive', it carries an innate intelligence on the same level of most of the higher mammals and reptiles. It is able to recognize the chakra signature of it's weilder and allies, and will violently reject anyone that it does not feel falls within that group. Anyone without S-rank Raiton that attempts to take Cost of Glory and is rejected by the blade will suffer electrocution so severe that without S-rank medical attention they will die within 5 posts. Close/Long Range: Close Appearance: The Cost of Glory has no set dimensions; each time the blade is forged it is adjusted to best suit the intended wielder. In this instance, the blade is roughly 5 foot, five inches long from tang to blade tip, with the actual cutting edge of the blade running 4 feet, 5 inches from guard to tip. The blade itself is nearly 10 inches0 wide, and a full inch thick at the center. The blade splits roughly at it's center of gravity, creating the effect of being twin blades joined into one masterpiece of destructive power. The ornate edging of the blade is actually a masterful design element; the curves and spikes allow for maximum physical damage while stopping the normal suction effect caused by wet flesh from slowing down and hampering the blade, while the split center allows for flexibility and a weight reduction that gives the blade far more speed and maneuverability then if it was a solid slab of metal. History: A long and bloody history follows this blade; it's existance is nothing more then a bad fairy tale that parents tell naughty children in most places of the world. Only the creators and weilders of the blade know the truth; only the Tsukino clan that holds the blueprints and skill to recreate this legendary deathbringer can ever understand it properly. While not originally of the clan, they are the last guardians of it's secrets; the only beings that know of the complex seals and special elements needed to create the weapon from scratch. No single Cost of Glory has ever lasted for more then a few decades; the very nature of the blade is self destructive in ways that are inescapable. No weilder of the blade has survived owning it, either; the blade is famous for bringing death to it's masters. Once every few generations comes a swordsman with the skill and special abilities needed to handle the blade; and each has gone down in history via blazes of glory; both light and dark. To weild a Cost of Glory is to become a legend; but as the name implies, all glory comes with a cost. Only those willing to pay can realize the truth.
- Boom Boom Gloves:
Name: Boom Boom Gloves Type: Non-Armor Cloth Glove Rank: A Description: Cloth gloves, simple in cut and design, worn by Temaki to aid in her explosive jutsu and skills. Enhancements: The material of the gloves is known as spark cloth; a special woven glass cloth with a rough texture and impregnated with phosphorous; which allows the creation of simple sparks when struck; usually via a snapping motion. Chakra can also be used to create the spark effect via heating of the glove. The inner palm of both gloves has a basic Explosion seal inscribed into it; which Amara is able to copy, alter, then place upon any object she can touch so long as she is wearing the gloves. The gloves are able to place explosive seals of A-Rank power or lower. Using these gloves Amara is capable of touching an object or objects, and then waiting 1-5 posts before detonating it/them.
- Small Folding Fan:
Name: Small Iron Fan Type: Supplementary / Weapon Rank: C Description:A folding fan made of iron plates which were designed to look like a normal, harmless folding fan. The design is the choice of the user; the fabric inter-meshed with metal to strengthen it in its purpose and make it very conductive. The tips of the iron plates are sharpened making it agreat slashing weapon. It weights roughly ten pounds. Enhancements: It's primary use is for fending off arrows, darts, or other thrown projectiles, but also provides an aid in Raiton jutsu by acting as a perfect conductive due to the metal body. When the fan is folded up it makes an excellent clubbing weapon. Due to the sharp tips it makes an excellent slashing weapon, capable of causing cuts of about an inch deep.
- Kunai:
Item: Kunai Rank: D Quantity: 25 Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo. Description: The kunai, or throwing knife, is one of the most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations. Appearance:
- Shuriken:
Item: Shuriken Rank: D Quantity: 25 Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo. Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi. Appearance:
- Senbon:
Item: Senbon Rank: D Quantity: 100 Price: 1 Ryo per senbon. Only Available in packs of 10 for 10 Ryo, 50 for 50 ryo, and 100 for 100 ryo Description: The senbon, first used by doctors in acupuncture, began to become utilised by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconcious. In the right hands, of course. Appearance:
- Fuma Shuriken:
Item: Fuma Shuriken Rank: C Quantity: 2 Price: 475 Ryo each Description: The Fuma shuriken is a large, four bladed shuriken that is incredibly sharp. The blade can be collapsed down to the size of one of it's blades, making it easy to transport. Appearance:
Last edited by Amara on Tue Jun 10, 2014 7:59 pm; edited 1 time in total |
| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Amara's Locker Sun Jun 01, 2014 3:00 pm | |
| Armor - Armor - Toonari:
Name: Toonari Type: Scale Mail Armor Rank: SS Description: - Image:
Enhancements: Wearers of this special armor gain power unrivaled by any other; or so the legends claim. Anyone able to wear the armor safely instantly gains a boost to physical ability, due to the extremely light weight nature of this armor and the power it shares with it's wearer. Because of this, the wearer gains a full + 1 rank and power to Taijutsu usage and power so long as the armor is manifested. This does not take effect when the armor is in dormant mode. So long as the armor is worn at all; the wearer is protected from most damage dealt to them; to the order of -3 power to all taijutsu, kenjutsu, kyujutsu, katon, and doton jutsu. The wearer must already be highly resistant, if not outright immune to Raiton to be able to wear the armor at all; so all Raiton damage is negated entirely. However, the armor does not protect again Suiton damage or effects; when submerged the user can take damage from extremely powerful Raiton attacks. However, even when submerged, the armor granteds a -3 rank damage reduction to all Raiton jutsu. Because of the nature of Fuuton jutsu, the wearer takes +2 damage from all wind abilities. - Raiton Immunity:
Name: Raiton Immunity Type: Passive || Armor Enhancement Description: Any wearer of the Toonari armor is functionally immune to all Raiton embued attacks. However, this immunity can be negated to a small degree when the wearer is fully submerged in water, or another electrically conductive liquid; at which point the user will take damage equal to 3 ranks of power lower then the base jutsu.
- Active Discharge:
Name: Active Discharge Type: Passive || Active || Armor Enhancement Description: The Toonari armor is so highly aligned and embued with the power of lightning that it constantly projects and enhances electrical fields within a 3 meter radius. This enhancement is equvilant to a B-rank shock effect, or enhancement equal to 2 ranks of power.
- Storm Summoning:
Name: Storm Summoning Type: Active || Armor Ability Description: Whenever the armor is in it's active mode it calls to the skies to rain down hell in the form of torrential rains and devestating lightning bolts. This ability takes several posts to fully manifest. 1 Post: Clouds begin to form above the user 2 Post: Winds pick up 3 Post: The first drops of rain begin to fall, wind increases 4 Post: First bolt of lightning begin in the clouds, rain increases, wind begin to howl 5 Post: Solid storm has formed; lightning begins to strike the ground 7 Post: Torrential rains and large amounts of cloud to ground lightning; winds howl with the force to knock over anything not nailed down or braced properly 10 Post: Catagory 3 strength storm has formed 15 Post: Catagory 5 strength storm rages 20 Post: Total annihalation
- Forehead Protector:
Item: Forehead Protector Rank: E Quantity: 1 Price: Free Description: The most important article of clothing for any and all shinobi is their forehead protector. This headband signifies where the loyalty of a shinobi lies. It also signifies equality among shinobi of the same village. In order to be considered an official ninja, one must graduate and earn one of these headbands. A missing-nin puts a scratch across their village symbol on these to signify their defection from that village. They can also serve a practical purpose, acting as protection for a ninja's forehead whilst in battle. Appearance:
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Amara's Locker Sun Jun 01, 2014 3:02 pm | |
| Items! - Scroll:
Item: Scroll Rank: E Quantity: 10 Price: 100 Ryo each Description: The scroll remains one of the most important pieces of equipment in a shinobi's arsenal for it's utility when combined with fuuinjutsu. When purchased the shinobi can choose to have something specific placed on the scroll ahead of time or left blank. Appearance:
- Wire:
Item: Wire Rank: D Quantity: 100 Feet Price: 150 Ryo per 100 feet. Description: Wire is a common utility tool amongst shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination. Appearance:
- Wireless Radio:
Item: Wireless Radio Rank: D Quantity: 1 Price: 150 Ryo each Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then recieved by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometres. However, this form of communication can be intercepted by certain devices, and as such is insecure. Appearance:
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| | | Amara Jounin (S-Rank)
Posts : 1150
| Subject: Re: Amara's Locker Sun Jun 01, 2014 3:04 pm | |
| Pets! - Polog:
Name: Polog Type: Offensive, Defensive Rank: B Element: Suiton, Raiton Species: Polarbear Dog Description: Polog stands at six feet even shoulder's to ground, and is exactly eight and a half feet long, weighing in at an even eight-hundred pounds. While the size of an average polar bear, Polog has many canine like features: from his head to his tail. He's covered completely in white fur with black pads on his feet, and ice blue colored eyes. Special Characteristics: Name: Hunter/Tracker Type: Species Description: Due to the mixture between Polar Bear and Dog like senses Polog is an excellent hunter and tracker, thanks to his keen eyesight and sense of smell; along with his excellent hearing capabilities. Jutsu: Name: Body Slam Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Close Specialty: / Duration: 1 Post Cooldown: 2 Posts Description: The user drops its entire weight on the opponent forcefully; this attack should it conenct leaves the opponent stunned for 1 post. Name: Giga Impact Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 0 - 15 Meters Specialty: / Duration: 2 Posts Cooldown: 4 Posts Description: Polog charges at the foe using every bit of its power. Dealing devestating damage upon impact; including broken bones and bruised organs. The user must rest the next post to compensate for the amount of energy used and force behind the hit - unless the attack misses, and then the user does not have to spend the next post recovering. Name: Hydro Cannon Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 0 - 20 Meters Specialty: Chakra Flow Duration: 2 Posts Cooldown: 4 Posts Description: The user collects up a large amount of moisture in its mouth from the surrounding area, or its own body, and then unleashes it as a steady beam towards the opponent, as a large beam of water. The force behind the blast is bone shattering, and can easily bruise organs, or even knock an opponent out of the attack is a headshot. The user must spend the next post recovering.
- Inazuma (1 Tail Bijuu, SS Rank):
Name: Inazuma Type: Dragon (1 Tail Bijuu) Rank: SS Elements: Raiton| Suiton | Fuuton | Thunderstorm Appearance: Inazuka is one-hundred and eighty feet long and stands forty-five feet tall. The dragon weighs roughly five tons. Inazuma's body is serphant like with two front legs and two back legs; along with a pair of wings whose span is roughly one hundred feet wide. Inazuma is covered in yellow colored scales which are a lightning-blue color at the very tops of them. - Picture:
Personality: Inazuma has grown to be very much like a father figure or guardian to Amara. He is insightful and wise; granting her a great deal of insight and understanding she might not have without his help and Amara comes to him often in a mental way when dealing with situations that are tough, difficult, or not easily deduced. He's a very patient creature; and can deal with a lot without it phasing him. He's able to calm Amara when most people would be unable to: able to talk her out of using her anger and reacting with violence. He's a gentle giant the majority of the time and very slow to anger: often seen when he manifests himself playing with the Tuskino children and letting them slide down his back as they so often like to do. However, when he does get angry... well, he is a dragon after all. Destruction becomes the key point in his mind: the need to destroy whatever it is he feels is a threat or target at that time. Due to his protective nature of Amara and her family by extension he's known for lashing out with very little provocation when it comes to those attempting to deal them harm. He becomes single minded in a sense during these periods of time and will go without rest until the thread is eliminated and those he cares for are safe once again. History: Inazuma started out as a dragon egg in the Tsukino temple back before the village was flooded out. Raijin, having heard that the dragon would soon hatch, brought Amara along to see it - even though it was apparently a very disliked idea by some of the elders of the clan. Inazuma was hatched and upon laying eyes on Amara was instantly bonded to her: to more dislike of some of those witnessing it. However, there was nothing they could do. Inazuma had instantly bonded with the child and it couldn't be fixed or changed. And so Amara was allowed to bring Inazuma with her; the pair became joined at the hip in a manner of speaking. Inazuma, however, did not remain the tiny dragon he was born as. He grew quickly; more quickly than Amara had thought. Soon he became too big to even fit into her and her father's apartment in Niwa. Inazuma took to living on the roof of their apartment building and in turn Amara ended up spending most of her time up on the roof with him, feeling bad that he couldn't be inside with the rest of them. Soon her father fixed that issue. With Inazuma's agreement the dragon was sealed inside of Amara and his power became her own. During the beginning of this bond things were touch an go; Amara was attempting her best to keep control over the massive passive shock she had gained let alone the other powers at her disposel. One day, during a training session with Inazuma to better get a grasp on what she could now do she started to feel a strange pull. Unable to deny it or ignore she took to the skies and followed it. She followed this strange feeling to the long forgotten and well hidden village of Denyruu. Amara was still in full dragon form when she arrived and upon landing they were attacked; a pepper bomb to the face led to a nasty sneeze that caused the destruction of the water village and the death of all but a handful of people who were far enough out from the village to survive the surge of Raiton that hit. Several years would pass with Amara learning more of Inazuma and him learning more of her: and a great deal of training. During a mission the pair were hit, mid transformation, with a bolt of lighting and Amara found herself pregnant with what was technically the child of hers and Inazuma's - Gemma Tsukino. From there the two continued to grow closer; especially after Amara became Raikage - often helping her when it came to making important decisions as the dragon saw the world in a very different view and therefore could offer better insight and be less blinded by decisions made. Abilities:- Partner Bond:
Name: Partner Bond Type: Bond Requirements: / Ability Tier: Tier 2 Minimum Rank: A Description: The users of this power are able to form a sacred and powerful union between user and companion both telepathic and empathatic, and they can fight with a harmonized flow of energy. The user can also just rely on their companion to fight. Both are linked both emapathically and telepathically at all times. In some cases if the user is in danger, there can be a fusion between user and companion to achieve a more powerful form.
- Raiton Immunity:
Name: Raiton Immunity Type: Personal Requirements: / Ability Tier: Tier 3 Minimum Rank: A Description: The user is immune to all Raiton based attacks +3 above their rank and lower.
- Raiton Generation:
Name: Raiton Generation Type: Species Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: Inazuma is capable of generating lightning, or Raiton, naturally. This can either be through the user's mouth or nose, or by coating their body in it. Inazuma naturally gives off an electrical charge, equal to its current rank, however it can be supressed by the user.
- Dermal Armor:
Name: Dermal Armor Type: Personal Requirements: / Ability Tier: 2 - 4 Minimum Rank: A Description: The users has an innate armor as a part of their body, which is resistant to attacks, harm or pain and temperature extremes equal to the dragon's current rank, meaning that anything outside of SS ranked abilities are incapable of inflicting harm on Inazuma or his host so long as this is active. The armor consists of scales that cover Inazuma from head to toe, leaving only the under side of his belly unprotected. Techniques: - Thunderstorm Release - Storm Generation:
Name: Thunderstorm Release - Storm Generation Canon/Custom: Custom Rank: SS Type: Offensive Element: Thunderstorm Release Range: 0 - 500 Meters Specialty: Ninjutsu Duration: Permanent Until Dispersed Cooldown: Once Per Thread Description: This jutsu is exactly what it sounds like: Inazuma, or his host, is capable of using Thunderstorm Release on a grand scale to create a massive thunderstorm capable of growing large enough to cover an entire village if the host or Inazuma wills it so. By combining the elements of Raiton, Sution, and Fuuton the user begins to call forth a giant collection of storm clouds. (Post 1). Thunder and lightning prevail during this time and will focus themselves on any metal object - such as lightning rods - that are in the area. The storm clouds will come in quick, fueled by the Fuuton portion of Thunderstorm Release (Post 2) covering the entire area - as large as the user makes the Thunderstorm, up to the size of an entire village - in a thunder storm. The user can then stop this jutsu here; using the thunderstorm to better fuel other jutsu or the user can then use the storm itself as an attack (Post 3) by using the mixture of wind to slice an opponent up to three inches deep, drench the opponent with rain that hits with the force to leave moderate bruises, that then increases the power of the raiton causing the shock to hit with the power of an SS rank attack compared to an A rank attack if someone is dry. The wind, rain, and lightning can all be controlled up to 50 meters from Inazuma or the host - anything further away is left to the likelyhood of the storm.
- Thunderstorm Release - Thunderstorm Circus:
Name: Thunderstorm Release - Thunderstorm Circus Canon/Custom: Custom Rank: A Type: Offensive Element: Thunderstorm Release Range: 0 - 50 Meters Specialty: Ninjutsu Duration: 1 Cooldown: Description: This technique creates several beams that are a combination of the elements that make up Thunderstorm Release (Raiton, Sution, Fuuton) and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated (Post 1), then the technique encircles the user's hand (if the host is using it, mouth if the dragon is) and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. If several shinobi use this technique at once, it also has the convenient side effect of blinding the opponent. The wind in this attack cause cuts up to 2 inches deep, the suiton hits with enough force to cause bruising upon behin hit, and the raiton adds in a stunning effect upon being hit that will stun the opponent for up to two posts from the initial hit.
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