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Shinobi God Admin
Posts : 83
| Subject: New Travel Rules Sat Feb 02, 2013 5:29 pm | |
| Every now and then a ninja must travel between villages and countries for various reasons. Because of the potential for abuse of travel; we've implemented several rules and systems to make everyone's lives easier, and keep your ninja safer. Be fully warned, abuse of travel systems is not taken lightly; especially given the state of the ninja world currently. Do not risk your characters just to cause a little trouble, or avoid having to meet the rather simple requirements for safe travel.
Overland Travel
Overland travel has finally been reopened. You still need permission from your kage, and a small word count will be ineffect, however land travel is free, and can be undertaken at all times of the year.
1. You MUST get permission from your Kage in character before being allowed to leave your village. Refusing to do so makes you a Missing Nin, and gives your village every right to come after you and hunt you down. (And they will, there are some blood thirsty Kage’s running about). The only exception to this is if you lack an active Kage, or a permission request sits for more then 7 days; at which point you may petition the admins for permission to travel. However, asking for permission to travel just for the hell of it; without an actual reason for it, will likely not be approved. Missions are exempt from travel rules; if you are traveling for events you are participating in, you are automatically given permission once the special travel period begins.
2. Your travel topic must have in its title the village you are leaving and village you are going to. Example: [Yokuchigakure - Hanagakure] However, you may only travel between villages that have established travel routes between them; or else you risk venturing into off-limits areas. If you venture into off-limits ares (Plague Lands, Shadow Zone, etc), you run the very real risk of being killed before you ever make it to your destination.
3. Your travel topic must be at least 300 words long. That is 300 words minimum for EACH member of the travel party.
Underground Travel
1. All villages have access to a series of interconnected, underground tunnels. These are currently the main means of travel between the major villages. The tunnels are, for the most part, extremely well guarded and therefore your safest bet for moving between countries. Each village will have some sort of access point at which you may enter the underground tunnels.
2. Travel threads must be marked properly. The name of the village/country you are leaving, as well as where you are going must be given. You must also state that you are traveling via the tunnel system: an example of this would be [Niwaurushigakure - Makkuragakure. Underground Travel]. If not properly marked; it will be assumed you are attempting overland travel; and treated via those rules.
3. New tunnels are constantly being discovered; however any new tunnel that exists outside of the main system is considered both a Death Enabled zone, and Lawless territory. You can and most likely will encounter everything from bandits to raging beasts. Be very careful about your wandering.
Air Travel
All villages are equiped with a small fleet of the Airships that once made the fallen Hanagakure a powerhouse in merchant trade and military might. They are now used almost exclusively for personal and diplomative travel, as the fleets are comprised of small transport ships and little else.
1. Each major village has the equivalent of an airport from which the airships are able to land and take off safely. These can be anything from marked landing strips to wide open fields; even water landings are possible in a pinch.
2. A one way ticket between villages will cost 1000 ryo. Open, 2-way tickets that can be used from or in any village cost 3000. These tickets can be purchased from any village, and used in any village; hence the heavier cost.
3. Air travel does not require a specific word count; merely a post saying that you have boarded the ship and exited in your destination village/country. To do this, you post a travel thread titled [Village - Village. Air Travel] in which you enter and take off; then in the new village a second thread of [Arrival from (Original) Village. Air Travel]. From there, go along your merry way.
Warp Travel
Simply a modification based on the seals and information left by the 4th Hokage of Konoha; Minato Namikaze; the warp seals are similar to Flying Thunder God; only far more refined, and able to move objects and people over much greater distances. These are not bought per say; merely a fee paid to the villages to cover the costs of maintaining the special buildings and paying the Fuuinjutsu specialists that keep the seals working.
Each one way trip costs 1k ryo, with a permentant warp pass being purchasable for 5k ryo. However, be fully aware that the permenant pass works only for outgoing travel from the village it has been purchased in, and is not honored anywhere else; unless otherwise stated. This means that to be able to have a free pass in all villages requires that you pay out 25k ryo.
All Kage have free warp privilages in all villages. Sanin and official diplomats have free warp privilages in allied villages. ANBU have free warp privilages when traveling for ANBU missions (thread must be marked accordingly).
***THIS CANNOT BE COPIED VIA ANY MEANS. THIS IS NON-NEGOTIABLE. THIS SEAL IS OUTSIDE PLAYER USAGE. IT MAY ONLY BE USED FOR THE INTENDED PURPOSE. ANY ATTEMPTS TO COPY THE SEAL WILL RESULT IN ADMIN ACTION. ANY UNAUTHORIZED CLAIMS OF SUCCESSFUL COPY/RECREATION OF THE SEALS WILL RESULT IN INSTANT CHARACTER DEATH AND ACCOUNT BAN.***
1. All villages and countries will be outfitted with one or more warp stations. Travel rights via the warp system are purchasable at each station. All purchases are for 1 way tickets only; unless otherwise stated. Unlimited passes for warp travel may be released as event prizes if staff so decides.
2. Each round trip travel via the warp system will cost the player a total of 2000 ryo. However, warp travel is guaranteed successful unless stated by staff; and requires no travel thread; beyond entering the building and the initial purchase. Step into the special room, and you will exit in your target village/area. You cannot be harmed while warp traveling, nor can you be stopped; without staff intervention; or related plot element. You will be alerted by staff either way.
Special Rules.
None, currently.
New rules will be created and posted as needed. Any special rules regarding travel to off-limits areas will be posted as needed. Event travel rules will continue to be posted in the Event topics. If you have questions, comments, or suggestions, please PM the admins. |
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