Summons:
--- D-rank ---
--- C-rank ---
Name: Fennic Summon: Vapor
Canon/Custom: Custom
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Close (0-5m), Mid (5-15m), Far (15m+)
Specialty: Summoning, Ninjutsu
Duration: Until dismissed
Cooldown: 5 posts
Description: Vapor is one of the stranger members of the Fennc clan's summons. He never seems to really be there; almost ghost like in appearance. His fur is an almost bleached grey; but his eyes are the same brilliant blue as crystal clear spring water. Clan lore says that he just appeared one day; walked out of the center of the main oasis pool and has lived with them ever since. His abilities are all tied to water in some way or another. He is able to produce copious amounts of water every turn he is active; either via exhaling the liquid through his mouth, or just standing in place; as he seems to pull water from the very air around him. He is able to produce up to 5 gallons of water a post; or for the one time cost of 15 chakra he can produce a larger burst of 10 gallons. This larger amount of water can only be produced once every three turns; and cancels the passive creation during the next post. His other ability is to seemingly warp between pools of water he creates. However, this is merely an illusion; so long as the ground or surface the water exists on is porous; all pools within 5 meters of each other are connected. This allows him to melt into the water and travel between them almost instantly: which provides the effect of teleporting. Because of this, he makes for a highly effective guerrilla warfare type fighter; engaging in hit and run tactics that leave the target dazed and confused. His body is extremely heavy; almost as if he was made of water itself; allowing him to cause significant physical damage through tackles and headbutts; as well as having a rather nasty bite.
- Vapor!:
Name: Saguaro Summon: Riko
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive
Element: Water
Range: Short (0-5m), Mid (5-15m)
Specialty: Summoning (Saguaro Cactus)
Duration: Until dismissed or destroyed
Cooldown: 5 posts
Description: Riko stands roughly 7 feet tall at the top of it's main stem, with it's three branch arms reaching heights of roughly 6 feet. The entire body of the cactus is covered in thousand of tiny spike like spines; which make for both melee and ranged weaponry. The arms of the cactus can swing nearly 210 degrees; which when the length of the arms is accounted for gives a huge area of attack; nearly 12 feet in diameter. The impact is comparable to taking a spine covered fist to the chest. The spines can be fired with the force of a thrown senbon; but due to their lack of weight they are only able to penetrate bare flesh to a distance of a quarter of an inch. They are best used as a deterrent, however a shot to the eye can be extremely dangerous. If filled with water before launching the spines; the force of impact is greatly increased, and they are able to pierce to a distance of 3/4ths of an inch.
Name: Saguaro Summon: Rucha
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Summoning (Saguaro Cactus)
Duration: Until dismissed or destroyed
Cooldown: 5 posts
Description: Similar to Riko in size and shape, Rucha has the advantage of having 2 more arms, for a total of 5. This cactus is summoned already beginning to bloom, buds of the flowers well developed and just beginning to split open. The root move deep as quickly as possible to find a water source and begin to fill the trunk; causing Rucha to bloat and fill quickly. Until Rucha has finished charging with water; it is only able to attack or defend using it's arms; which cover an area of roughly 15 feet in diameter. Once charged, the flowers bloom fully; releasing a scent that acts as a sedative and relaxant; causing anyone not immune or holding a contract to become drowsy and weak. When charged, Rucha is able to fire spines with the force of thrown kunai; which pierce to a depth of 1.5 inches. These spines can be extremely dangerous if they impact the eyes or a major artery, as they have small backwards facing hooks that make removal exceedingly difficult as well as tearing out extra chunks of flesh when removal is attempted.
--- B-Rank ---
Name: Fennec Summon: Jolt
Canon/Custom: Custom
Rank: B
Type: Offensive || Defensive
Element: Raiton
Range: Close (0-5m), Mid (5-15m), Far (15m+)
Specialty: Summoning || Ninjutsu
Duration: Until dismissed
Cooldown: 6 Posts
Description: Jolt is Alexis older brother, born two litters before she was. He is older and far more powerful, both in physical and Raiton ability. He is fully grown, and a bit large for a Fennec Fox; however his strengths are in his speed and his skill with his element. Like his sister, he carries an electric bite, however his is more akin to grabbing a live power line with wet hands, causing instant second degree burns at the bite site, as well as a 1 post stun. His fur is extremely spiky and rough for his kind, and he is able to charge it with Raiton to give it the appearance and strength of needles, which he is able to fire a maximum of 5 meters. These fur needles will only pierce a maximum of 1/2 inch, however they deliver a C-rank shock and cause areas of burns where they impact. Otherwise, he prefers to attempt to out speed his target and get in with electrified claws; which are roughly 3 inches long when extended, and can slash that deep.
- Jolt!:
Name: Saguaro Summon: Reimei
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Water
Range: 30 meters
Specialty: Summoning (Saguaro Cactus)
Duration: Until Dismissed or Destroyed
Cooldown: Duration + 3
Description: Reimei is a different sort of cacti, in that she is entirely non-combat in nature. She has no way of defending herself, nor attacking, beyond the nature needles that stick out from her small body. Only roughy 2 feet tall, she is perfectly rounded, almost like a ball that someone cut in half and placed on top of a short cactus body. On the top of her head is a large bunch of tightly closed flowers; which when she is summoned begin to bloom instantly. From these flowers is released a special pollen that will cause drowsiness in anyone of equal or lower rank to herself. This droswy state causes reaction times, movement speeds, and jutsu ability to drop by 1 full rank for the duration of the time she is summoned. The pollen will spread into a cloud roughly 30 meters in diameter; and anything within it is effected but the summoner and anyone else that hold a contract with the same summon clan. This pollen does not effect other summoned beasts that the user has active at the same time.
Name: Saguaro Summon: Ryse
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid(5-15m)
Specialty: Summoning (Saguaro Cactus)
Duration: Until Dismissed or Destroyed
Cooldown: 6 posts
Description: The youngest and weakest overall of the Saguaro Summons that is able to move around and walk, Ryse is none the less very strong and very effective. While slow to walk, his long arms make up for this by giving him an extreme attack range. His 4 arms when fully extended are roughly 15 feet long, which gives him nearly 10 meters of overall attack range. His entire body is covered with 5in long needles with razor sharp tips that are more than capable of piercing right to bone. When combined with his physical power, he is more than able to break said bones; and with each hit he leaves any number of needles left embedded in the flesh of anything he hits. The needles regenerate after 1 post, giving him an almost unlimited number of them to attack with. By expending an additional 15 chakra to plant roots, absorb water for 1 post, and fill his trunk and arms with water, he is able to raise his physical power by 1 rank for 1 post; allowing him to deliver A-rank damage during this time.
Normal Jutsu:
--- D-rank ---
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Trip Root
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Mid (5-15m)
Specialty: Summoning (Saguaro Cactus)
Duration: 1 post
Cooldown: 3 posts
Description: This jutsu requires that you have signed a contract with any of the various Cactus plant summoning clans; and is best used when you have a summon active. However, it is usable without one. If used in conjunction with a cactus summon; the roots of the cactus enlarge and grow longer under ground, moving until they are beneath the target before erupting from the earth. From this point, the user may have the roots restrain the target, or attempt to knock them over as a lead into another attack. The roots are only as strong as normal ropes, and highly susceptible to fire; burning away quickly once lit. The roots will retract into the earth and return to normal size after the end of a single post; making them useful for quick distractions and restraints only. The only way this jutsu differs between usage via a summoning or the user themselves is that the user must place their hands upon the ground; at which point the roots would be summoned via a normal summoning and act in exactly the same manner, and for the same duration of time.
Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
--- C-rank ---
Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.
Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Name: Water Release: Gunshot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
---- B-rank ----
Name: Shards of Desert Glass
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post to create the glass, shards may be fired until all are used or destroyed
Cooldown: 6 posts
Description: Focusing his Raiton chakra to his hands; Hisoka slams both hands to the ground and releases a concentrated burst of lightning through the earth. Doing so super heats the earth and causes it to melt into a natural glass almost instantly. The initial blast of Raiton can cause a moderate shock to anyone or anything within 5 meters of Hisoka. Once the glass has solidified; Hisoka stomps his feet, causing the glass to shatter into numerous razor sharp shards which he is then able to throw like kunai via a secondary jutsu, his cactus summons; or turns into floating debris via a water jutsu. However, this jutsu may only be used when Hisoka is in an area with earth that can be turned into glass; usually restricted to areas with high silica contents or volcanic soils.
Name: Water Release : Water Dragon Bullet
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.
Name: Doton: Doryukatsu no Jutsu [Earth Release: Earth Flow Divide]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Doton
Range: Short (0-5m), Medium (5-10m), Long (15m+)
Speciality: Ninjutsu
Duration: Lasts until the user removes their hand
Cooldown: Five turns
Hand Seals: Rabbit, Boar, Rat, Horse, Tiger, Snake
Description: The user forms the related hand seals, and places their palms on the ground. Sending a flow of chakra through the ground, the user can tear the earth apart, creating a large chasm. The length, width, direction and curve of the chasm are all up to the user. This technique lasts until the user releases their hands. It costs 25 chakra on the first turn, and 5 chakra per turn afterwards to sustain the effect.
---- A-Rank ----