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Aisling Hakage
Posts : 667
| Subject: Tatsumaki Fri Feb 01, 2013 7:02 pm | |
| Clan: Tatsumaki Location: Scattered Clan History: The clan has always lived in isolation, preferring to keep their practices and teachings to themselves. The most ever known of them to outsides was that they were considered Sages of Fuuton, because of their high affinity to it. They lived under peaceful teachings, preferring to solve conflict by any means other than violence. That outlook caused problems very early on when war came knocking on their door. They were far from prepared, and many were slaughtered or lay broken. Those that survived began to restore the temples and other buildings almost immediately, all while living under the fear of another attack and the devastation it would bring. They wished to keep their peaceful ways but knew also that to leave themselves defenseless even longer was foolish. They decided to weed out the strongest members of their clan and train them as fighters; only with a very different technique in mind. They still wanted to live by their peaceful ways and therefore adopted a technique of fighting that simply turned the attackers own strength against them. This in turn would keep them from having to cause physical violence to another. Along with this they began to use their natural Fuuton affinity in more combative ways. After generations of honing it to perfection they gained an almost natural ability to repel things. The chakra was naturally molded around their bodies, causing a 'shield' of sorts that just automatically repelled small projectiles and other objects; this caused them to be known widely for their ability to avoid attacks. After many more years all children began to be taught to fight, instead of only a hand picked few. It became tradition that every child when they reached the age of five was to start their teachings in the clan ways of fighting. Hundreds of years would pass with only these teachings, causing them to be set in stone, so to speak. Eventually, enough time would pass for the Kage of Kusa to approach them, having taken notice of their abilities. A deal was made; they would be allowed to keep their lands and temples in exchange for them to offer up their teachings. The deal was agreed upon and put into action. Children of the clan were allowed to enroll in the academy and become ninja, while the elder clan members opened up their doors to those who were interested in learning their ways so long as they could prove themselves worthy. Generations of peaceful existence in Kusa was shattered when the plague appeared; sending the clan scrambling. They worked quickly to evacuate the populace; and while several of the Air Sages were lost, the majority managed to make it to Konoha. From there, they attempted to resettle; however they never really felt as though they fit in the large village. A few years after the arrived, the clan left; while they attempted to choose a single village to settle into, each one posed a problem to their beliefs and practices, non more-so than Hana due to their more modern ways which caused the clan to believe Hana to be an evil place, this caused the group to become scattered; though the majority finally chose to move to Niwa. Elements: Fuuton Specialization: Ninjutsu Kekkei Genkai: Passive Wind Shield Kekkei Genkai Description: Due to their natural affinity for Fuuton the clan receives a +1 in rank and power to Fuuton and Ninjutsu. They also have a constant shield of air that acts a natural repellent around their bodies that increases in strength as they rank up: becoming stronger as they do. Genin: The shield can repel small projectile weapons such as kunai, shuriken, senbon, ect. The shield is close to the user's body, only about three inches away from the user's skin, head to toe. The shield acts on it's own, meaning that the user is incapable of lowering it or causing it to cease. Chuunin: The shield can repel medium sized objects such as arrows, daggers, and larger knives or short swords. Special Jounin: The shield now surrounds the user about a foot away from their body at all times. Not only can the shield protect against projectiles, but it now acts as a shield to Taijutsu and Kenjutsu attacks a rank below the user's rank and lower, stopping them by creating a force of air with enough force to push against the fist or sword. Jounin (A): The user can now fully control the shield, removing it as they wish, or directing it towards specific area of their body (when doing this it can block attacks of the user's rank, but takes concentration). The shield continues to protect against projectiles, Tai, and Kenjutsu attacks one rank lower than the user and lower. Jounin (S): Total complete control. The user no longer has to focus on the shield to control it when wanting to move it towards a specific part of the user's body, it acts automatically to protect free of the users actual will power, protecting against attacks the users rank and lower when used this way. It continues, when used normally, to protect the user from attacks one rank and lower than the user. Drawbacks: Due to their high Fuuton affinity the clan takes a +2 damage in both rank and power by Katon attacks used against them. If the clan is cross claned they are unable to take the +1 to Fuuton and Chakra usage. The clan can also not take Katon as a first or second element. Kekkei Genkai Jutsu:Name: Fuuton Boost Canon/Custom: Custom Rank: C Type: Supplementary Element: Fuuton Range: Self Specialty: Ninjutsu, Tatsumaki Duration: 1-10 Posts Cooldown: Duration + 2 Description: The user focuses on their natural Fuuton chakra and produces a sphere of air that is condensed enough for the user to either stand or sit on. The user can ride this ball, gaining a +1 in rank to their speed. The ball can only last up to ten posts before it disperses. The ball is capable of being controlled at the user's own free will, making it useful for short chases, when the user needs a small boost. If the user is carrying someone with them while using this jutsu then the duration max is cut in half. - Code:
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[b]Name:[/b] Fuuton Boost [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Supplementary [b]Element:[/b] Fuuton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu, Tatsumaki [b]Duration:[/b] 1-10 Posts [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] The user focuses on their natural Fuuton chakra and produces a sphere of air that is condensed enough for the user to either stand or sit on. The user can ride this ball, gaining a +1 in rank to their speed. The ball can only last up to ten posts before it disperses. The ball is capable of being controlled at the user's own free will, making it useful for short chases, when the user needs a small boost. If the user is carrying someone with them while using this jutsu then the duration max is cut in half. Name: Fuuton Bubble Canon/Custom: Custom Rank: B Type: Supplementary, Offensive Element: Fuuton Range: 0 - 20 Meters Specialty: Ninjutsu, Tatsumaki Clan Duration: 1 - 10 Posts Cooldown: Duration + 3 Description: The user is capable of manipulating and creating a ball of air about the size of a beach ball. The user can do several things with this jutsu: they can use it to create a ball of air around their own head, allowing them to remain underwater without the need of a re-breather or other jutsu for the duration. They also can use this as an attack: placing the sphere of air around an opponents head and essentially removing all of the oxygen. The suffocation takes three posts to accomplish from start to finish, and the user does not have to be touching the opponent to keep the jutsu in effect - so long as they remain within the max meter range (20 meters) to their opponent and remain conscious they will continue to be able to control the sphere. - Code:
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[b]Name:[/b] Fuuton Bubble [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Supplementary, Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 0 - 20 Meters [b]Specialty:[/b] Ninjutsu, Tatsumaki Clan [b]Duration:[/b] 1 - 10 Posts [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] The user is capable of manipulating and creating a ball of air about the size of a beach ball. The user can do several things with this jutsu: they can use it to create a ball of air around their own head, allowing them to remain underwater without the need of a re-breather or other jutsu for the duration. They also can use this as an attack: placing the sphere of air around an opponents head and essentially removing all of the oxygen. The suffocation takes three posts to accomplish from start to finish, and the user does not have to be touching the opponent to keep the jutsu in effect - so long as they remain within the max meter range (20 meters) to their opponent and remain conscious they will continue to be able to control the sphere. Name: Fuuton Wall Canon/Custom: Custom Rank: B Type: Defensive, Offensive Element: Fuuton Range: 1 - 20 Meters Specialty: Ninjutsu, Tatsumaki Clan Duration: 1 Post Cooldown: 2 Posts Description: The user releases a 'wall' of wind by a simple gesture of pushing out with their hand, or pushing in the direction they want the wind to travel that, when it hits an opponent, will violently throw them back. When used in closed quarters such as a hallway or smaller room of a building this is used to smash their opponent against a wall or other hard object. It can be used to smash an opponent against a tree or other nearby object if in the wild. When used in an open area it can cause the opponent to fly backwards a max of ten meters. When used in close quarters it can cause an opponent to smash hard enough into an object to leave them stunned for two posts. - Code:
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[b]Name:[/b] Fuuton Wall [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Defensive, Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 1 - 20 Meters [b]Specialty:[/b] Ninjutsu, Tatsumaki Clan [b]Duration:[/b] 1 Post [b]Cooldown:[/b] 2 Posts [b]Description:[/b] The user releases a 'wall' of wind by a simple gesture of pushing out with their hand, or pushing in the direction they want the wind to travel that, when it hits an opponent, will violently throw them back. When used in closed quarters such as a hallway or smaller room of a building this is used to smash their opponent against a wall or other hard object. It can be used to smash an opponent against a tree or other nearby object if in the wild. When used in an open area it can cause the opponent to fly backwards a max of ten meters. When used in close quarters it can cause an opponent to smash hard enough into an object to leave them stunned for two posts. |
| | | Mitsukai Jounin (S-Rank)
Posts : 609
| Subject: Re: Tatsumaki Tue Aug 20, 2013 12:24 pm | |
| Bumping this clan due to the redo! |
| | | Xio Special Jounin
Posts : 71
| Subject: Re: Tatsumaki Tue Aug 20, 2013 12:30 pm | |
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